#include <common/weapons/_all.qh>
bool autocvar__sv_init;
+bool autocvar__endmatch;
bool autocvar_g_use_ammunition;
bool autocvar_g_jetpack;
bool autocvar_g_warmup_allguns;
float checkrules_equality;
float checkrules_suddendeathwarning;
float checkrules_suddendeathend;
-float checkrules_overtimesadded; //how many overtimes have been already added
+int checkrules_overtimesadded; //how many overtimes have been already added
// flag set on worldspawn so that the code knows if it is dedicated or not
bool server_is_dedicated;