WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
// engine currently wants this
- self.avelocity = AnglesTransform_TurnDirectionFR(self.avelocity);
self.drawmask = MASK_NORMAL;
// link me
setsize(self, self.mins, self.maxs);
}
-vector WarpZone_Camera_camera_transform(vector org, vector ang)
-{
- // a fixed camera view
- trace_endpos = self.oldorigin;
- makevectors(self.avelocity);
- return self.oldorigin;
-}
-
void WarpZone_Camera_Read(float isnew)
{
self.classname = "func_warpzone_camera";
self.avelocity_y = ReadCoord();
self.avelocity_z = ReadCoord();
+ // common stuff
+ WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
+
// engine currently wants this
self.drawmask = MASK_NORMAL;
- self.camera_transform = WarpZone_Camera_camera_transform;
// link me
//setmodel(self, self.model);