-float trace_dphitcontents;
-.float dphitcontentsmask;
+#if defined(CSQC)
+ #include "../dpdefs/csprogsdefs.qh"
+ #include "common.qh"
+ #include "../server/t_items.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "../dpdefs/dpextensions.qh"
+ #include "common.qh"
+ #include "../common/weapons/weapons.qh"
+#endif
void WarpZone_Accumulator_Clear(entity acc)
{
}
.vector(vector, vector) camera_transform;
-var float autocvar_cl_warpzone_usetrace = 1;
+float autocvar_cl_warpzone_usetrace = 1;
vector WarpZone_camera_transform(vector org, vector ang)
{
vector vf, vr, vu;
sol = -1;
frac = 0;
i = 16;
- for(;;)
+ for (;;)
{
if(--i < 1)
{
}
WarpZone_MakeAllSolid();
i = 16;
- for(;;)
+ for (;;)
{
if(--i < 1)
{
boxparticles(WarpZone_TrailParticles_trace_callback_eff, WarpZone_TrailParticles_trace_callback_own, from, endpos, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_f, WarpZone_TrailParticles_trace_callback_flags);
}
-void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, float boxflags)
+void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, int boxflags)
{
WarpZone_TrailParticles_trace_callback_own = own;
WarpZone_TrailParticles_trace_callback_eff = eff;
{
#ifdef KEEP_ROLL
float roll;
- roll = ang_z;
- ang_z = 0;
+ roll = ang.z;
+ ang.z = 0;
#endif
ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
#ifdef KEEP_ROLL
- ang = AnglesTransform_Normalize(ang, TRUE);
+ ang = AnglesTransform_Normalize(ang, true);
ang = AnglesTransform_CancelRoll(ang);
- ang_z = roll;
+ ang.z = roll;
#else
- ang = AnglesTransform_Normalize(ang, FALSE);
+ ang = AnglesTransform_Normalize(ang, false);
#endif
return ang;
{
float roll;
- roll = ang_z;
- ang_z = 0;
+ roll = ang.z;
+ ang.z = 0;
ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
- ang = AnglesTransform_Normalize(ang, TRUE);
+ ang = AnglesTransform_Normalize(ang, true);
ang = AnglesTransform_CancelRoll(ang);
- ang_z = roll;
+ ang.z = roll;
return ang;
}
vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
{
vector nearest;
- nearest_x = bound(mi_x, org_x, ma_x);
- nearest_y = bound(mi_y, org_y, ma_y);
- nearest_z = bound(mi_z, org_z, ma_z);
+ nearest.x = bound(mi.x, org.x, ma.x);
+ nearest.y = bound(mi.y, org.y, ma.y);
+ nearest.z = bound(mi.z, org.z, ma.z);
return nearest;
}
o = e.origin;
traceline(o, o, MOVE_WORLDONLY, e);
if (trace_startsolid)
- return FALSE;
+ return false;
tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
if (!trace_startsolid)
- return TRUE;
+ return true;
m0 = e.mins;
m1 = e.maxs;
if (trace_startsolid)
{
setorigin(e, o);
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}