float trace_dphitcontents;
-.float dphitcontents;
+.float dphitcontentsmask;
void WarpZone_Accumulator_Clear(entity acc)
{
vector WarpZone_camera_transform(vector org, vector ang)
{
vector vf, vr, vu;
+ if(self.warpzone_fadestart)
+ if(vlen(org - self.origin - 0.5 * (self.mins + self.maxs)) > self.warpzone_fadeend + 400)
+ return org;
+ // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
+ // unneeded on client, on server this helps a lot
vf = v_forward;
vr = v_right;
vu = v_up;
vector WarpZone_Camera_camera_transform(vector org, vector ang)
{
// a fixed camera view
+ if(self.warpzone_fadestart)
+ if(vlen(org - self.origin - 0.5 * (self.mins + self.maxs)) > self.warpzone_fadeend + 400)
+ return org;
+ // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
+ // unneeded on client, on server this helps a lot
trace_endpos = self.warpzone_origin;
makevectors(self.warpzone_angles);
return self.warpzone_origin;
{
float f, s;
- if not(e.modelindex)
+ if(!e.modelindex || e.warpzone_isboxy)
return 1;
s = e.solid;
{
// if we are near any warpzone planes - MOVE AWAY (work around nearclip)
entity e;
+ if(!warpzone_warpzones_exist)
+ return world;
for(e = world; (e = find(e, classname, "trigger_warpzone")); )
if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
return e;
void WarpZone_MakeAllSolid()
{
entity e;
+ if(!warpzone_warpzones_exist)
+ return;
for(e = world; (e = find(e, classname, "trigger_warpzone")); )
e.solid = SOLID_BSP;
}
void WarpZone_MakeAllOther()
{
entity e;
+ if(!warpzone_warpzones_exist)
+ return;
for(e = world; (e = find(e, classname, "trigger_warpzone")); )
e.solid = SOLID_TRIGGER;
}
vector o0, e0;
entity wz;
vector vf, vr, vu;
+
+ WarpZone_trace_firstzone = world;
+ WarpZone_trace_lastzone = world;
+ WarpZone_Trace_InitTransform();
+ if(!warpzone_warpzones_exist)
+ {
+ if(nomonsters == MOVE_NOTHING)
+ {
+ trace_endpos = end;
+ trace_fraction = 1;
+ if(cb)
+ cb(org, trace_endpos, end);
+ return;
+ }
+ else
+ {
+ tracebox(org, mi, ma, end, nomonsters, forent);
+ if(cb)
+ cb(org, trace_endpos, end);
+ return;
+ }
+ }
+
vf = v_forward;
vr = v_right;
vu = v_up;
if((contentshack = (forent.dphitcontentsmask && !(forent.dphitcontentsmask & DPCONTENTS_SOLID))))
forent.dphitcontentsmask |= DPCONTENTS_SOLID;
- WarpZone_Trace_InitTransform();
// if starting in warpzone, first transform
wz = WarpZone_Find(org + mi, org + ma);
if(wz)
{
+ WarpZone_trace_firstzone = wz;
+ WarpZone_trace_lastzone = wz;
if(zone && wz != zone)
{
// we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
goto fail;
}
WarpZone_Trace_AddTransform(wz);
- org = WarpZone_TransformOrigin(wz, trace_endpos);
+ org = WarpZone_TransformOrigin(wz, org);
end = WarpZone_TransformOrigin(wz, end);
}
WarpZone_MakeAllSolid();
}
if(trace_ent == wz)
{
+ // FIXME can this check be removed? Do we really need it?
dprint("I transformed into the same zone again, wtf, aborting the trace\n");
trace_ent = world;
break;
}
wz = trace_ent;
+ if(!WarpZone_trace_firstzone)
+ WarpZone_trace_firstzone = wz;
+ WarpZone_trace_lastzone = wz;
if(zone && wz != zone)
break;
WarpZone_Trace_AddTransform(wz);
vector vf, vr, vu, v0, o0;
entity wz;
- vf = v_forward;
- vr = v_right;
- vu = v_up;
o0 = e.origin;
v0 = e.velocity;
+ WarpZone_trace_firstzone = world;
+ WarpZone_trace_lastzone = world;
WarpZone_Trace_InitTransform();
+ WarpZone_tracetoss_time = 0;
+ if(!warpzone_warpzones_exist)
+ {
+ tracetoss(e, forent);
+ if(cb)
+ cb(e.origin, trace_endpos, trace_endpos);
+ dt = vlen(e.origin - o0) / vlen(e.velocity);
+ WarpZone_tracetoss_time += dt;
+ e.velocity_z -= dt * g;
+ WarpZone_tracetoss_velocity = e.velocity;
+ e.velocity = v0;
+ return;
+ }
+
+ vf = v_forward;
+ vr = v_right;
+ vu = v_up;
+
// if starting in warpzone, first transform
wz = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
if(wz)
{
+ WarpZone_trace_firstzone = wz;
+ WarpZone_trace_lastzone = wz;
if(zone && wz != zone)
{
// we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
}
WarpZone_MakeAllSolid();
g = cvar("sv_gravity") * e.gravity;
- WarpZone_tracetoss_time = 0;
i = 16;
for(;;)
{
if(cb)
cb(e.origin, trace_endpos, trace_endpos);
e.origin = trace_endpos;
- e.velocity_z -= WarpZone_tracetoss_time * g;
dt = vlen(e.origin - o0) / vlen(e.velocity);
WarpZone_tracetoss_time += dt;
+ e.velocity_z -= dt * g;
if(trace_fraction >= 1)
break;
if(trace_ent.classname != "trigger_warpzone")
break;
if(trace_ent == wz)
{
+ // FIXME can this check be removed? Do we really need it?
dprint("I transformed into the same zone again, wtf, aborting the trace\n");
trace_ent = world;
break;
}
wz = trace_ent;
+ if(!WarpZone_trace_firstzone)
+ WarpZone_trace_firstzone = wz;
+ WarpZone_trace_lastzone = wz;
if(zone && wz != zone)
break;
WarpZone_Trace_AddTransform(wz);
WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_trace_callback);
}
+#ifdef CSQC
+float WarpZone_TrailParticles_trace_callback_f;
+float WarpZone_TrailParticles_trace_callback_flags;
+void WarpZone_TrailParticles_WithMultiplier_trace_callback(vector from, vector endpos, vector to)
+{
+ boxparticles(WarpZone_TrailParticles_trace_callback_eff, WarpZone_TrailParticles_trace_callback_own, from, endpos, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_f, WarpZone_TrailParticles_trace_callback_flags);
+}
+
+void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, float boxflags)
+{
+ WarpZone_TrailParticles_trace_callback_own = own;
+ WarpZone_TrailParticles_trace_callback_eff = eff;
+ WarpZone_TrailParticles_trace_callback_f = f;
+ WarpZone_TrailParticles_trace_callback_flags = boxflags;
+ WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_WithMultiplier_trace_callback);
+}
+#endif
+
float WarpZone_PlaneDist(entity wz, vector v)
{
return (v - wz.warpzone_origin) * wz.warpzone_forward;