vector vf, vr, vu, v0, o0;
entity wz;
+ o0 = e.origin;
+
WarpZone_Trace_InitTransform();
WarpZone_tracetoss_time = 0;
if(!warpzone_warpzones_exist)
vf = v_forward;
vr = v_right;
vu = v_up;
- o0 = e.origin;
v0 = e.velocity;
// if starting in warpzone, first transform