// uncomment this if your mod uses the roll angle in fixangle
// #define KEEP_ROLL
-const void func_null(void); // never assign to this one please
+float warpzone_warpzones_exist;
+float warpzone_cameras_exist;
+.float warpzone_isboxy;
.vector warpzone_shift;
.vector warpzone_origin;
.vector warpzone_angles;
.vector warpzone_targetangles;
.vector warpzone_targetforward;
.vector warpzone_transform;
+.float warpzone_fadestart;
+.float warpzone_fadeend;
void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang);
float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig);
typedef void(vector start, vector hit, vector end) WarpZone_trace_callback_t; // called on every elementary trace
const var WarpZone_trace_callback_t WarpZone_trace_callback_t_null;
entity WarpZone_trace_transform; // transform accumulator during a trace
+entity WarpZone_trace_firstzone; // first warpzone hit by a trace (can differ from the requested zone in case of _ThroughZone, the trace is aborted then)
+entity WarpZone_trace_lastzone; // first warpzone hit by a trace (can differ from the requested zone in case of _ThroughZone, the trace is aborted then)
vector WarpZone_tracetoss_velocity; // ending velocity of a tracetoss (post-transform)
float WarpZone_tracetoss_time; // duration of toss (approximate)
void WarpZone_TraceBox(vector org, vector min, vector max, vector end, float nomonsters, entity forent);
void WarpZone_TraceToss(entity e, entity forent);
void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZone_trace_callback_t cb);
void WarpZone_TrailParticles(entity own, float eff, vector org, vector end);
+#ifdef CSQC
+void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, float boxflags);
+#endif
.vector WarpZone_findradius_dist;
.vector WarpZone_findradius_nearest;
vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang);
vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang);
entity WarpZone_RefSys_SpawnSameRefSys(entity me);
+
+#ifndef BITCLR
+# define BITCLR(a,b) ((a) - ((a) & (b)))
+#endif
+#ifndef BITSET
+# define BITSET(a,b) ((a) | (b))
+#endif
+#ifndef BITXOR
+# define BITXOR(a,b) (((a) | (b)) - ((a) & (b)))
+#endif
+#ifndef BITCLR_ASSIGN
+# define BITCLR_ASSIGN(a,b) ((a) = (a) - ((a) & (b)))
+#endif
+#ifndef BITSET_ASSIGN
+# define BITSET_ASSIGN(a,b) ((a) |= (b))
+#endif
+#ifndef BITXOR_ASSIGN
+# define BITXOR_ASSIGN(a,b) ((a) = ((a) | (b)) - ((a) & (b)))
+#endif