]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/warpzonelib/server.qc
Merge remote branch 'origin/master' into tzork/turrets-csqc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / server.qc
index 29f5dc8db11aaf218354895ed5bba94f53e76397..1ec66022144fbf74bf67a1fa9196627e108cddc7 100644 (file)
@@ -1,3 +1,10 @@
+// for think function
+.vector warpzone_save_origin;
+.vector warpzone_save_angles;
+.vector warpzone_save_eorigin;
+.vector warpzone_save_eangles;
+
+// for all entities
 .vector warpzone_oldorigin, warpzone_oldvelocity, warpzone_oldangles;
 .float warpzone_teleport_time;
 .entity warpzone_teleport_zone;
@@ -22,13 +29,10 @@ void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector
        player.fixangle = TRUE;
        player.velocity = to_velocity;
 
-       if(player.effects & EF_TELEPORT_BIT)
-               player.effects &~= EF_TELEPORT_BIT;
-       else
-               player.effects |= EF_TELEPORT_BIT;
+       BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
        if(player.classname == "player")
-               player.flags &~= FL_ONGROUND;
+               BITCLR_ASSIGN(player.flags, FL_ONGROUND);
 
        WarpZone_PostTeleportPlayer_Callback(player);
 }
@@ -171,11 +175,11 @@ float WarpZone_Send(entity to, float sendflags)
        // we must send this flag for clientside to match properly too
        f = 0;
        if(self.warpzone_isboxy)
-               f |= 1;
+               BITSET_ASSIGN(f, 1);
        if(self.warpzone_fadestart)
-               f |= 2;
+               BITSET_ASSIGN(f, 2);
        if(self.origin != '0 0 0')
-               f |= 4;
+               BITSET_ASSIGN(f, 4);
        WriteByte(MSG_ENTITY, f);
 
        // we need THESE to render the warpzone (and cull properly)...
@@ -224,9 +228,9 @@ float WarpZone_Camera_Send(entity to, float sendflags)
        WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
 
        if(self.warpzone_fadestart)
-               f |= 2;
+               BITSET_ASSIGN(f, 2);
        if(self.origin != '0 0 0')
-               f |= 4;
+               BITSET_ASSIGN(f, 4);
        WriteByte(MSG_ENTITY, f);
 
        // we need THESE to render the warpzone (and cull properly)...
@@ -369,6 +373,22 @@ void WarpZonePosition_InitStep_FindTarget()
        self.enemy.aiment = self;
 }
 
+void WarpZoneCamera_Think(void)
+{
+       if(self.warpzone_save_origin != self.origin
+       || self.warpzone_save_angles != self.angles
+       || self.warpzone_save_eorigin != self.enemy.origin
+       || self.warpzone_save_eangles != self.enemy.angles)
+       {
+               WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
+               self.warpzone_save_origin = self.origin;
+               self.warpzone_save_angles = self.angles;
+               self.warpzone_save_eorigin = self.enemy.origin;
+               self.warpzone_save_eangles = self.enemy.angles;
+       }
+       self.nextthink = time;
+}
+
 void WarpZoneCamera_InitStep_FindTarget()
 {
        entity e;
@@ -390,6 +410,13 @@ void WarpZoneCamera_InitStep_FindTarget()
        warpzone_cameras_exist = 1;
        WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
        self.SendFlags = 0xFFFFFF;
+       if(self.spawnflags & 1)
+       {
+               self.think = WarpZoneCamera_Think;
+               self.nextthink = time;
+       }
+       else
+               self.nextthink = 0;
 }
 
 void WarpZone_InitStep_UpdateTransform()
@@ -411,7 +438,7 @@ void WarpZone_InitStep_UpdateTransform()
                tex = getsurfacetexture(self, i_s);
                if not(tex)
                        break; // this is beyond the last one
-               if(tex == "textures/common/trigger")
+               if(tex == "textures/common/trigger" || tex == "trigger")
                        continue;
                n_t = getsurfacenumtriangles(self, i_s);
                for(i_t = 0; i_t < n_t; ++i_t)
@@ -514,6 +541,7 @@ void WarpZone_InitStep_FindTarget()
        }
 }
 
+void WarpZone_Think();
 void WarpZone_InitStep_FinalizeTransform()
 {
        if(!self.enemy || self.enemy.enemy != self)
@@ -526,6 +554,13 @@ void WarpZone_InitStep_FinalizeTransform()
        WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
        self.touch = WarpZone_Touch;
        self.SendFlags = 0xFFFFFF;
+       if(self.spawnflags & 1)
+       {
+               self.think = WarpZone_Think;
+               self.nextthink = time;
+       }
+       else
+               self.nextthink = 0;
 }
 
 float warpzone_initialized;
@@ -553,6 +588,11 @@ void spawnfunc_trigger_warpzone(void)
        //              the map, with another killtarget to designate its
        //              orientation
 
+#ifndef WARPZONE_USE_FIXANGLE
+       // used when teleporting
+       precache_model("null");
+#endif
+
        if(!self.scale)
                self.scale = self.modelscale;
        if(!self.scale)
@@ -572,7 +612,7 @@ void spawnfunc_trigger_warpzone(void)
                setsize(self, self.mins, self.maxs);
        self.SendEntity = WarpZone_Send;
        self.SendFlags = 0xFFFFFF;
-       self.effects |= EF_NODEPTHTEST;
+       BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
        self.warpzone_next = warpzone_first;
        warpzone_first = self;
 }
@@ -616,6 +656,31 @@ void WarpZones_Reconnect()
        self = e;
 }
 
+void WarpZone_Think()
+{
+       if(self.warpzone_save_origin != self.origin
+       || self.warpzone_save_angles != self.angles
+       || self.warpzone_save_eorigin != self.enemy.origin
+       || self.warpzone_save_eangles != self.enemy.angles)
+       {
+               entity oldself;
+               oldself = self;
+               WarpZone_InitStep_UpdateTransform();
+               self = self.enemy;
+               WarpZone_InitStep_UpdateTransform();
+               self = oldself;
+               WarpZone_InitStep_FinalizeTransform();
+               self = self.enemy;
+               WarpZone_InitStep_FinalizeTransform();
+               self = oldself;
+               self.warpzone_save_origin = self.origin;
+               self.warpzone_save_angles = self.angles;
+               self.warpzone_save_eorigin = self.enemy.origin;
+               self.warpzone_save_eangles = self.enemy.angles;
+       }
+       self.nextthink = time;
+}
+
 void WarpZone_StartFrame()
 {
        entity e;