return;
float f;
- if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
- f = min(-1, -64 / vlen(self.velocity));
+ if(clienttype(other) == CLIENTTYPE_NOTACLIENT)
+ f = min(-1, -64 / vlen(other.velocity));
else
f = -1;
if(WarpZone_Teleport(self, other, f, 0))