]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/light.c
unparse entities for the intermediate .bsp when bouncing too, so the map is playable...
[xonotic/netradiant.git] / tools / quake3 / q3map2 / light.c
index 29472a19ad7d501a94107400f5a76b90edda942b..8995e9feea7140df93c3aee33e0982adeef1dbd0 100644 (file)
@@ -1750,6 +1750,7 @@ void LightWorld( void )
        {
                /* store off the bsp between bounces */
                StoreSurfaceLightmaps();
+               UnparseEntities();
                Sys_Printf( "Writing %s\n", source );
                WriteBSPFile( source );