+++ /dev/null
-set g_turrets_unit_walker_std_health 500
-set g_turrets_unit_walker_std_respawntime 60
-
-set g_turrets_unit_walker_speed_run 300
-set g_turrets_unit_walker_speed_roam 100
-set g_turrets_unit_walker_speed_walk 200
-set g_turrets_unit_walker_speed_swim 200
-set g_turrets_unit_walker_speed_jump 800
-set g_turrets_unit_walker_speed_stop 90
-
-set g_turrets_unit_walker_turn 20
-set g_turrets_unit_walker_turn_walk 15
-set g_turrets_unit_walker_turn_run 7
-set g_turrets_unit_walker_turn_swim 10
-set g_turrets_unit_walker_turn_strafe 5
-
-// Main machineguns prop's
-set g_turrets_unit_walker_std_shot_dmg 5
-set g_turrets_unit_walker_std_shot_refire 0.05
-set g_turrets_unit_walker_std_shot_spread 0.025
-set g_turrets_unit_walker_std_shot_force 10
-set g_turrets_unit_walker_std_shot_radius 0
-set g_turrets_unit_walker_std_shot_speed 18000
-
-set g_turrets_unit_walker_std_shot_volly 10
-set g_turrets_unit_walker_std_shot_volly_refire 1
-
-set g_turrets_unit_walker_std_target_range 5000
-set g_turrets_unit_walker_std_target_range_optimal 100
-set g_turrets_unit_walker_std_target_range_min 0
-
-set g_turrets_unit_walker_std_target_select_rangebias 0.25
-set g_turrets_unit_walker_std_target_select_samebias 0.25
-set g_turrets_unit_walker_std_target_select_anglebias 0.5
-set g_turrets_unit_walker_std_target_select_playerbias 1
-set g_turrets_unit_walker_std_target_select_missilebias 0
-
-set g_turrets_unit_walker_std_ammo_max 4000
-set g_turrets_unit_walker_std_ammo 500
-set g_turrets_unit_walker_std_ammo_recharge 100
-
-set g_turrets_unit_walker_std_aim_firetolerance_dist 100
-set g_turrets_unit_walker_std_aim_speed 45
-set g_turrets_unit_walker_std_aim_maxrot 90
-set g_turrets_unit_walker_std_aim_maxpitch 15
-
-// Head (minigun) is attached. must use tractype 1
-set g_turrets_unit_walker_std_track_type 1
-
-// "Wobbly" homing rockets that sometimes loop
-set g_turrets_unit_walker_std_rockets_range 4000
-set g_turrets_unit_walker_std_rockets_range_min 500
-set g_turrets_unit_walker_std_rocket_refire 10
-set g_turrets_unit_walker_std_rocket_dmg 45
-set g_turrets_unit_walker_std_rocket_radius 150
-set g_turrets_unit_walker_std_rocket_force 150
-set g_turrets_unit_walker_std_rocket_turnrate 0.05
-set g_turrets_unit_walker_std_rocket_speed 1000
-
-// Meele attack. Only happens when theres a target directly in front
-set g_turrets_unit_walker_std_meele_range 100
-set g_turrets_unit_walker_std_meele_dmg 100
-set g_turrets_unit_walker_std_meele_force 600
-
-set g_turrets_unit_walker_std_track_accel_pitch 0.5
-set g_turrets_unit_walker_std_track_accel_rot 0.8
-set g_turrets_unit_walker_std_track_blendrate 0.2