]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - unit_walker.cfg
Clean up turrets system a bit
[xonotic/xonotic-data.pk3dir.git] / unit_walker.cfg
diff --git a/unit_walker.cfg b/unit_walker.cfg
deleted file mode 100644 (file)
index e083749..0000000
+++ /dev/null
@@ -1,67 +0,0 @@
-set g_turrets_unit_walker_std_health 500
-set g_turrets_unit_walker_std_respawntime 60
-
-set g_turrets_unit_walker_speed_run  300
-set g_turrets_unit_walker_speed_roam 100
-set g_turrets_unit_walker_speed_walk 200
-set g_turrets_unit_walker_speed_swim 200
-set g_turrets_unit_walker_speed_jump 800
-set g_turrets_unit_walker_speed_stop 90
-
-set g_turrets_unit_walker_turn 20
-set g_turrets_unit_walker_turn_walk 15
-set g_turrets_unit_walker_turn_run 7
-set g_turrets_unit_walker_turn_swim 10
-set g_turrets_unit_walker_turn_strafe 5
-
-// Main machineguns prop's
-set g_turrets_unit_walker_std_shot_dmg 5
-set g_turrets_unit_walker_std_shot_refire 0.05
-set g_turrets_unit_walker_std_shot_spread 0.025
-set g_turrets_unit_walker_std_shot_force       10
-set g_turrets_unit_walker_std_shot_radius 0
-set g_turrets_unit_walker_std_shot_speed 18000
-
-set g_turrets_unit_walker_std_shot_volly 10
-set g_turrets_unit_walker_std_shot_volly_refire 1
-
-set g_turrets_unit_walker_std_target_range 5000
-set g_turrets_unit_walker_std_target_range_optimal 100
-set g_turrets_unit_walker_std_target_range_min 0
-
-set g_turrets_unit_walker_std_target_select_rangebias 0.25
-set g_turrets_unit_walker_std_target_select_samebias 0.25
-set g_turrets_unit_walker_std_target_select_anglebias 0.5
-set g_turrets_unit_walker_std_target_select_playerbias 1
-set g_turrets_unit_walker_std_target_select_missilebias 0
-
-set g_turrets_unit_walker_std_ammo_max      4000
-set g_turrets_unit_walker_std_ammo          500
-set g_turrets_unit_walker_std_ammo_recharge 100
-
-set g_turrets_unit_walker_std_aim_firetolerance_dist  100
-set g_turrets_unit_walker_std_aim_speed               45
-set g_turrets_unit_walker_std_aim_maxrot              90
-set g_turrets_unit_walker_std_aim_maxpitch            15
-
-// Head (minigun) is attached. must use tractype 1
-set g_turrets_unit_walker_std_track_type 1
-
-// "Wobbly" homing rockets that sometimes loop
-set g_turrets_unit_walker_std_rockets_range     4000
-set g_turrets_unit_walker_std_rockets_range_min 500
-set g_turrets_unit_walker_std_rocket_refire     10
-set g_turrets_unit_walker_std_rocket_dmg        45
-set g_turrets_unit_walker_std_rocket_radius     150
-set g_turrets_unit_walker_std_rocket_force      150
-set g_turrets_unit_walker_std_rocket_turnrate   0.05
-set g_turrets_unit_walker_std_rocket_speed      1000
-
-// Meele attack. Only happens when theres a target directly in front
-set g_turrets_unit_walker_std_meele_range 100
-set g_turrets_unit_walker_std_meele_dmg   100
-set g_turrets_unit_walker_std_meele_force 600
-
-set g_turrets_unit_walker_std_track_accel_pitch 0.5
-set g_turrets_unit_walker_std_track_accel_rot 0.8
-set g_turrets_unit_walker_std_track_blendrate 0.2