// sv_cullentities_trace is 1, so the client doesn't have to
sv_cullentities_trace 1
+// due to a bug in the engine, the default setting of this (16) spams the network with item updates
+sv_cullentities_trace_eyejitter 0
// less "lagging" of other players, but also less PL tolerant... let's try this
sv_clmovement_inputtimeout 0.066 // slightly less than 2 frames, so only one frame can be compensated