]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
Warpzone fixes for arc; use quadratic spline now.
authorRudolf Polzer <divverent@xonotic.org>
Thu, 13 Mar 2014 14:41:01 +0000 (15:41 +0100)
committerRudolf Polzer <divverent@xonotic.org>
Thu, 13 Mar 2014 14:41:01 +0000 (15:41 +0100)
commit55fd2b0400d3ee7f8673068da22aad6b0c839b5c
tree1b18660127da437f657cae7fd87191ab52609c3d
parent198c14c07ac0c2f4484c171fce4145dcedc42172
Warpzone fixes for arc; use quadratic spline now.

NOTE: beam tightness may need higher settings now.

NOTE: open bug: when walking through a warpzone, the beam doesn't
properly handle it.

Solution 1: just reset beam when passing through wz. Not pretty, but
gameplay-ok.

Solution 2: properly transform beam direction when passing through wz.
qcsrc/common/weapons/w_arc.qc