]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commit
code case 2: player is not hit directly with aim, but instead via spread. This actual...
authorFruitieX <fruitiex@gmail.com>
Tue, 22 May 2012 21:51:24 +0000 (00:51 +0300)
committerFruitieX <fruitiex@gmail.com>
Tue, 22 May 2012 21:51:24 +0000 (00:51 +0300)
commit6fca4c723b1643a62223b7fac50096d18c0202f2
tree183294f25ba1efd10c212a24240a3badc95b8e3f
parent89fc7f16c912d53ae51cbc3218744fe472df9e44
code case 2: player is not hit directly with aim, but instead via spread. This actually works and it's quite fun/easy to juggle clones around if you make the laser spread huge and damage small. For some reason case 1 (aiming directly at player) is a bit broken, investigating that...
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/server/w_laser.qc