-AUTOCVAR(g_pickup_respawntime_scaling_a, float, 0.0, "Multiply respawn time by `a / (p+b) + c` where `p` is the current number of players, takes effect with 2 or more players present");
-AUTOCVAR(g_pickup_respawntime_scaling_b, float, 0.0, "Multiply respawn time by `a / (p+b) + c` where `p` is the current number of players, takes effect with 2 or more players present");
-AUTOCVAR(g_pickup_respawntime_scaling_c, float, 1.0, "Multiply respawn time by `a / (p+b) + c` where `p` is the current number of players, takes effect with 2 or more players present");
+AUTOCVAR(g_pickup_respawntime_scaling_reciprocal, float, 0.0, "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*");
+AUTOCVAR(g_pickup_respawntime_scaling_offset, float, 0.0, "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening");
+AUTOCVAR(g_pickup_respawntime_scaling_linear, float, 1.0, "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly");