- if(!other.triggergravity)
- {
- other.triggergravity = 1;
- other.trigger_gravity_check = spawn();
- other.trigger_gravity_check.owner = other;
- other.trigger_gravity_check.think = trigger_gravity_check_think;
- other.trigger_gravity_check.nextthink = time;
- }
+ if(!other.triggergravity)
+ {
+ other.triggergravity = 1;
+ other.trigger_gravity_check = spawn();
+ other.trigger_gravity_check.owner = other;
+ other.trigger_gravity_check.think = trigger_gravity_check_think;
+ other.trigger_gravity_check.nextthink = time;
+ }
+ other.trigger_gravity_check.cnt = 2;