+
+ if (other.flags & FL_PROJECTILE)
+ {
+ other.move_angles = vectoangles (other.move_velocity);
+ switch(other.move_movetype)
+ {
+ case MOVETYPE_FLY:
+ other.move_movetype = MOVETYPE_TOSS;
+ other.gravity = 1;
+ break;
+ case MOVETYPE_BOUNCEMISSILE:
+ other.move_movetype = MOVETYPE_BOUNCE;
+ other.gravity = 1;
+ break;
+ }
+ }