ATTRIB(Client, pm_frametime, float, this.pm_frametime);
ATTRIB(Client, pressedkeys, int, this.pressedkeys);
ATTRIB(Client, movement_old, vector, this.movement_old);
ATTRIB(Client, pm_frametime, float, this.pm_frametime);
ATTRIB(Client, pressedkeys, int, this.pressedkeys);
ATTRIB(Client, movement_old, vector, this.movement_old);