+/** called when showing an obituary for the player. return true to show nothing (workarounds may be needed) */
+#define EV_ClientObituary(i, o) \
+ /** inflictor */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** attacker */ i(entity, MUTATOR_ARGV_1_entity) \
+ /** target */ i(entity, MUTATOR_ARGV_2_entity) \
+ /** deathtype */ i(float, MUTATOR_ARGV_3_float) \
+ /** wep entity */ i(entity, MUTATOR_ARGV_4_entity) \
+ /** anonymous killer*/ o(bool, MUTATOR_ARGV_5_bool) \
+ /**/
+MUTATOR_HOOKABLE(ClientObituary, EV_ClientObituary);
+