- DEATHTYPE(DEATH_FALL, NO_MSG, DEATH_SELF_FALL, DEATH_SPECIAL_START) \
- DEATHTYPE(DEATH_TELEFRAG, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_DROWN, NO_MSG, DEATH_SELF_DROWN, NORMAL_POS) \
- DEATHTYPE(DEATH_HURTTRIGGER, NO_MSG, DEATH_SELF_CUSTOM, NORMAL_POS) \
- DEATHTYPE(DEATH_LAVA, NO_MSG, DEATH_SELF_LAVA, NORMAL_POS) \
- DEATHTYPE(DEATH_SLIME, NO_MSG, DEATH_SELF_SLIME, NORMAL_POS) \
- DEATHTYPE(DEATH_KILL, NO_MSG, DEATH_SELF_SUICIDE, NORMAL_POS) \
- DEATHTYPE(DEATH_NOAMMO, NO_MSG, DEATH_SELF_NOAMMO, NORMAL_POS) \
- DEATHTYPE(DEATH_SWAMP, NO_MSG, DEATH_SELF_SWAMP, NORMAL_POS) \
- DEATHTYPE(DEATH_TEAMCHANGE, NO_MSG, DEATH_SELF_TEAMCHANGE, NORMAL_POS) \
- DEATHTYPE(DEATH_AUTOTEAMCHANGE, NO_MSG, DEATH_SELF_AUTOTEAMCHANGE, NORMAL_POS) \
- DEATHTYPE(DEATH_CAMP, NO_MSG, DEATH_SELF_CAMP, NORMAL_POS) \
- DEATHTYPE(DEATH_SHOOTING_STAR, NO_MSG, DEATH_SELF_SHOOTING_STAR, NORMAL_POS) \
- DEATHTYPE(DEATH_ROT, NO_MSG, DEATH_SELF_ROT, NORMAL_POS) \
- DEATHTYPE(DEATH_MIRRORDAMAGE, NO_MSG, DEATH_SELF_BETRAYAL, NORMAL_POS) \
- DEATHTYPE(DEATH_TOUCHEXPLODE, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_CHEAT, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_FIRE, NO_MSG, DEATH_SELF_FIRE, NORMAL_POS) \
- DEATHTYPE(DEATH_VHCRUSH, NO_MSG, NO_MSG, DEATH_VHFIRST) \
- DEATHTYPE(DEATH_SBMINIGUN, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_SBROCKET, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_SBBLOWUP, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIGUN, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIROCKET, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIBLOWUP, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_CANNON, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_BOMB, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_BOMB_SPLIT, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_DEATH, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_GUN, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_RAY, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_RAY_HEAL, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_DEATH, NO_MSG, NO_MSG, DEATH_VHLAST) \
- DEATHTYPE(DEATH_TURRET, NO_MSG, NO_MSG, DEATH_TURRET_FIRST) \
- DEATHTYPE(DEATH_TURRET_EWHEEL, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_FLAC, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_MACHINEGUN, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_WALKER_GUN, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_WALKER_MEELE, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_WALKER_ROCKET, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_HELLION, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_HK, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_MLRS, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_PLASMA, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_PHASER, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_TESLA, NO_MSG, NO_MSG, DEATH_TURRET_LAST) \
- DEATHTYPE(DEATH_GENERIC, NO_MSG, DEATH_SELF_GENERIC, NORMAL_POS) \
- DEATHTYPE(DEATH_WEAPON, NO_MSG, NO_MSG, NORMAL_POS) \
- DEATHTYPE(DEATH_CUSTOM, NO_MSG, DEATH_SELF_CUSTOM, NORMAL_POS)
+ DEATHTYPE(DEATH_FALL, DEATH_SELF_FALL, NO_MSG, DEATH_SPECIAL_START) \
+ DEATHTYPE(DEATH_TELEFRAG, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_DROWN, DEATH_SELF_DROWN, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_HURTTRIGGER, DEATH_SELF_CUSTOM, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_LAVA, DEATH_SELF_LAVA, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_SLIME, DEATH_SELF_SLIME, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_KILL, DEATH_SELF_SUICIDE, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_NOAMMO, DEATH_SELF_NOAMMO, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_SWAMP, DEATH_SELF_SWAMP, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TEAMCHANGE, DEATH_SELF_TEAMCHANGE, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_AUTOTEAMCHANGE, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_CAMP, DEATH_SELF_CAMP, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_SHOOTING_STAR, DEATH_SELF_SHOOTING_STAR, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_ROT, DEATH_SELF_ROT, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_MIRRORDAMAGE, DEATH_SELF_BETRAYAL, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TOUCHEXPLODE, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_CHEAT, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_FIRE, DEATH_SELF_FIRE, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_VHCRUSH, NO_MSG, NO_MSG, DEATH_VHFIRST) \
+ DEATHTYPE(DEATH_SBMINIGUN, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_SBROCKET, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_SBBLOWUP, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_WAKIGUN, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_WAKIROCKET, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_WAKIBLOWUP, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_RAPTOR_CANNON, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_RAPTOR_BOMB, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_RAPTOR_BOMB_SPLIT, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_RAPTOR_DEATH, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_BUMB_GUN, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_BUMB_RAY, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_BUMB_RAY_HEAL, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_BUMB_DEATH, NO_MSG, NO_MSG, DEATH_VHLAST) \
+ DEATHTYPE(DEATH_TURRET, NO_MSG, NO_MSG, DEATH_TURRET_FIRST) \
+ DEATHTYPE(DEATH_TURRET_EWHEEL, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_FLAC, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_MACHINEGUN, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_WALKER_GUN, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_WALKER_MEELE, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_WALKER_ROCKET, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_HELLION, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_HK, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_MLRS, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_PLASMA, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_PHASER, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_TESLA, NO_MSG, NO_MSG, DEATH_TURRET_LAST) \
+ DEATHTYPE(DEATH_GENERIC, DEATH_SELF_GENERIC, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_WEAPON, NO_MSG, NO_MSG, NORMAL_POS) \
+ DEATHTYPE(DEATH_CUSTOM, DEATH_SELF_CUSTOM, NO_MSG, NORMAL_POS)