- SetResource(random_start_ammo, RES_SHELLS,
- max(0, GetResource(random_start_ammo, RES_SHELLS)));
- SetResource(random_start_ammo, RES_BULLETS,
- max(0, GetResource(random_start_ammo, RES_BULLETS)));
- SetResource(random_start_ammo, RES_ROCKETS,
- max(0, GetResource(random_start_ammo, RES_ROCKETS)));
- SetResource(random_start_ammo, RES_CELLS,
- max(0, GetResource(random_start_ammo, RES_CELLS)));
- SetResource(random_start_ammo, RES_PLASMA,
- max(0, GetResource(random_start_ammo, RES_PLASMA)));
+ SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
+ SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
+ SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
+ SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
+ SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));