+ else if(autocvar_chase_active && autocvar_crosshair_chase)
+ {
+ vector player_org = ((csqcplayer) ? csqcplayer.origin + csqcplayer.view_ofs : view_origin);
+ if(csqcplayer && crosshair_chase_playeralpha && crosshair_chase_playeralpha < 1)
+ {
+ traceline(view_origin, view_origin + max_shot_distance * view_forward, MOVE_NORMAL, NULL);
+ if(trace_ent == csqcplayer)
+ csqcplayer.alpha = crosshair_chase_playeralpha;
+ else
+ csqcplayer.alpha = csqcplayer.m_alpha;
+ }
+ traceline(player_org, player_org + max_shot_distance * view_forward, MOVE_WORLDONLY, NULL);
+ wcross_origin = project_3d_to_2d(trace_endpos);
+ }