CLASS(WalkerTurret, Turret)
/* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
CLASS(WalkerTurret, Turret)
/* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
-/* mins */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0');
-/* maxs */ ATTRIB(WalkerTurret, maxs, vector, '70 70 95');
+/* mins */ ATTRIB(WalkerTurret, m_mins, vector, '-70 -70 0');
+/* maxs */ ATTRIB(WalkerTurret, m_maxs, vector, '70 70 95');
/* modelname */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
/* model */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl));
/* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3"));
/* modelname */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3");
/* model */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl));
/* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3"));