-#include "defs.qh"
-#include "mutators/mutators_include.qh"
-
-/**
- * The point of these entities is to avoid the problems
- * with clientprediction.
- * If you add SendEntity to players, the engine will not
- * do any prediction anymore, and you'd have to write the whole
- * prediction code in CSQC, you want that? :P
- * Data can depend on gamemode. For now, it serves as GPS entities
- * in onslaught... YAY ;)
- */
-
-// Beware: do not redefine those in other files
-// and NO, you cannot use ".version", which already exists (at least
-// it did when I added this) But you have to use .Version
-// Capital V
-
-.entity entcs;
-
-void entcs_init()
-{
- LOG_INFO("Initializing ClientSide information entities\n");
-}
-