+
+// ----------------------------------------------------------------
+// weapon reload code
+// ----------------------------------------------------------------
+
+float W_SniperRifle_CheckMaxBullets(float checkammo)
+{
+ float maxbulls;
+ maxbulls = autocvar_g_balance_sniperrifle_magazinecapacity;
+ if(!maxbulls)
+ maxbulls = 8; // match HUD
+ if(checkammo)
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ maxbulls = min(maxbulls, floor(self.ammo_nails / min(autocvar_g_balance_sniperrifle_primary_ammo, autocvar_g_balance_sniperrifle_secondary_ammo)));
+ if(self.sniperrifle_bulletcounter > maxbulls || !autocvar_g_balance_sniperrifle_magazinecapacity)
+ self.sniperrifle_bulletcounter = maxbulls;
+ return (self.sniperrifle_bulletcounter == maxbulls);
+}
+
+void W_SniperRifle_ReloadedAndReady()
+{
+ float t;
+ self.sniperrifle_bulletcounter = autocvar_g_balance_sniperrifle_magazinecapacity;
+ W_SniperRifle_CheckMaxBullets(TRUE);
+ t = ATTACK_FINISHED(self) - autocvar_g_balance_sniperrifle_reloadtime - 1;
+ ATTACK_FINISHED(self) = t;
+ w_ready();
+}
+
+float W_SniperRifle_Reload()
+{
+ float t;
+
+ W_SniperRifle_CheckMaxBullets(TRUE);
+
+ if(self.ammo_nails < min(autocvar_g_balance_sniperrifle_primary_ammo, autocvar_g_balance_sniperrifle_secondary_ammo)) // when we get here, bulletcounter must be 0 or -1
+ {
+ print("cannot reload... not enough bullets\n");
+ self.sniperrifle_bulletcounter = -1; // reload later
+ W_SwitchToOtherWeapon(self);
+ return 0;
+ }
+
+ if (self.sniperrifle_bulletcounter >= autocvar_g_balance_sniperrifle_magazinecapacity)
+ return 0;
+
+ if (self.weaponentity)
+ {
+ if (self.weaponentity.wframe == WFRAME_RELOAD)
+ return 0;
+
+ // allow to switch away while reloading, but this will cause a new reload!
+ self.weaponentity.state = WS_READY;
+ }
+
+ sound (self, CHAN_WEAPON2, "weapons/campingrifle_reload.wav", VOL_BASE, ATTN_NORM);
+
+ t = max(time, ATTACK_FINISHED(self)) + autocvar_g_balance_sniperrifle_reloadtime + 1;
+ ATTACK_FINISHED(self) = t;
+
+ weapon_thinkf(WFRAME_RELOAD, autocvar_g_balance_sniperrifle_reloadtime, W_SniperRifle_ReloadedAndReady);
+
+ self.sniperrifle_bulletcounter = -1;
+
+ return 1;
+}
+
+void W_SniperRifle_CheckReloadAndReady()
+{
+ w_ready();
+ if(self.sniperrifle_bulletcounter <= 0)
+ if(W_SniperRifle_Reload())
+ return;
+}
+
+// ----------------------------------------------------------------
+// end of weapon reload code
+// ----------------------------------------------------------------
\ No newline at end of file