/* spawnfunc */ ATTRIB(Devastator, m_canonical_spawnfunc, string, "weapon_devastator");
/* ammotype */ ATTRIB(Devastator, ammo_type, int, RESOURCE_ROCKETS);
/* impulse */ ATTRIB(Devastator, impulse, int, 9);
/* spawnfunc */ ATTRIB(Devastator, m_canonical_spawnfunc, string, "weapon_devastator");
/* ammotype */ ATTRIB(Devastator, ammo_type, int, RESOURCE_ROCKETS);
/* impulse */ ATTRIB(Devastator, impulse, int, 9);