@@ -500,10+500,7 @@ set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved t
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
-set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
-set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
-set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
-set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
+set g_powerups 1 "if set to 0 the strength and shield (invincibility) will not spawn on the map"
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
set g_minstagib 0 "enable minstagib"
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"