]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
rewrote warpzonelib view fixing
authorRudolf Polzer <divverent@xonotic.org>
Sat, 28 May 2011 06:13:28 +0000 (08:13 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Sat, 28 May 2011 06:13:28 +0000 (08:13 +0200)
for better handling of stuff like chase_active, view bob.

Authors of the csqcplayers branch, please look at this, it may help using the
engine's viewbob etc. for csqc players!

qcsrc/client/View.qc
qcsrc/warpzonelib/client.qc
qcsrc/warpzonelib/client.qh

index 5868c56b0640dcadec702cf9f4de690d038ccc1c..82a18f2437561a9fa4a117f7d0835c3babdeb5c0 100644 (file)
@@ -348,7 +348,7 @@ string NextFrameCommand;
 void CSQC_SPIDER_HUD();
 void CSQC_RAPTOR_HUD();
 
-vector freeze_pmove_org, freeze_input_angles;
+vector freeze_org, freeze_ang;
 entity nightvision_noise, nightvision_noise2;
 
 float pickup_crosshair_time, pickup_crosshair_size;
@@ -407,24 +407,16 @@ void CSQC_UpdateView(float w, float h)
        ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
        vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
 
-       warpzone_fixview_origin = pmove_org + vo;
-       warpzone_fixview_cl_viewangles = input_angles;
-       warpzone_fixview_angles = view_angles;
-       WarpZone_FixView();
-       pmove_org = warpzone_fixview_origin - vo;
-       input_angles = warpzone_fixview_cl_viewangles;
-       view_angles = warpzone_fixview_angles;
-
        if(autocvar_cl_lockview || (autocvar__hud_configure && spectatee_status <= 0) || intermission > 1)
        {
-               pmove_org = freeze_pmove_org;
-               input_angles = view_angles = freeze_input_angles;
-               R_SetView(VF_ORIGIN, pmove_org + vo);
-               R_SetView(VF_ANGLES, view_angles);
-               //R_SetView(VF_CL_VIEWANGLES, input_angles);
+               R_SetView(VF_ORIGIN, freeze_org);
+               R_SetView(VF_ANGLES, freeze_ang);
+       }
+       else
+       {
+               freeze_org = R_SetView3fv(VF_ORIGIN);
+               freeze_ang = R_SetView3fv(VF_ANGLES);
        }
-       freeze_pmove_org = pmove_org;
-       freeze_input_angles = input_angles;
 
        // event chase camera
        if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
@@ -445,26 +437,16 @@ void CSQC_UpdateView(float w, float h)
                        vector eventchase_target_origin;
                        makevectors(view_angles);
                        // pass 1, used to check where the camera would go and obtain the trace_fraction
-                       eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance;
+                       eventchase_target_origin = freeze_org - v_forward * eventchase_current_distance;
 
-                       WarpZone_TraceLine(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
+                       WarpZone_TraceLine(freeze_org, eventchase_target_origin, MOVE_WORLDONLY, self);
                        // pass 2, also multiplying view_forward with trace_fraction, to prevent the camera from going through walls
                        // The 0.1 subtraction is to not limit the camera precisely at the wall surface, as that allows the view to poke through
-                       eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
-                       WarpZone_TraceLine(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
+                       eventchase_target_origin = freeze_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
+                       WarpZone_TraceLine(freeze_org, eventchase_target_origin, MOVE_WORLDONLY, self);
 
                        R_SetView(VF_ORIGIN, trace_endpos);
                        R_SetView(VF_ANGLES, WarpZone_TransformVAngles(WarpZone_trace_transform, view_angles));
-
-                       vector o, corner0, corner1, corner2, corner3, nearclip;
-                       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
-                       corner0 = cs_unproject('0 0 0' + nearclip);
-                       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
-                       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
-                       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
-                       o = trace_endpos;
-                       o = o + WarpZone_FixNearClip(trace_endpos, corner0, corner1, corner2, corner3);
-                       R_SetView(VF_ORIGIN, o);
                }
                else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
                {
@@ -473,6 +455,9 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
+       WarpZone_FixView();
+       //WarpZone_FixPMove();
+
        // Render the Scene
        view_origin = R_SetView3fv(VF_ORIGIN);
        view_angles = R_SetView3fv(VF_ANGLES);
@@ -847,14 +832,6 @@ void CSQC_UpdateView(float w, float h)
                        drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
        }
 
-       // Draw the mouse cursor
-       // NOTE: drawpic must happen after R_RenderScene for some reason
-       //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
-       //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
-       //self = edict_num(player_localnum);
-       //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
-       //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
-       // as long as the ctf part isn't in, this is useless
        if(menu_visible)
                menu_show();
 
index 694c597a010c1f9c710a162ad066cd4fb5db25fe..fb78595a182b2ba86ad8787f1d6ef0f5c471a6d9 100644 (file)
@@ -164,22 +164,16 @@ void WarpZone_Teleported_Read(float isnew)
 
 float warpzone_fixingview;
 float warpzone_fixingview_drawexteriormodel;
-//float warpzone_fixingview_sidespeed;
-//float warpzone_fixingview_forwardspeed;
-void WarpZone_Inside()
+void WarpZone_View_Inside()
 {
        if(warpzone_fixingview)
                return;
        warpzone_fixingview = 1;
        warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
-       //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
-       //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
        cvar_set("r_drawexteriormodel", "0");
-       //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
-       //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
 }
 
-void WarpZone_Outside()
+void WarpZone_View_Outside()
 {
        if(!warpzone_fixingview)
                return;
@@ -221,88 +215,64 @@ vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3
        return '0 0 0';
 }
 
-float warpzone_saved;
-vector warpzone_saved_origin;
-vector warpzone_saved_angles;
-vector warpzone_saved_cl_viewangles;
+void WarpZone_FixPMove()
+{
+       entity e;
+       e = WarpZone_Find(pmove_org, pmove_org);
+       if(e)
+       {
+               pmove_org = WarpZone_TransformOrigin(e, pmove_org);
+               input_angles = WarpZone_TransformVAngles(e, input_angles);
+       }
+}
+
 #ifndef KEEP_ROLL
 var float autocvar_cl_rollkillspeed = 10;
 #endif
 void WarpZone_FixView()
 {
-       float f;
-       vector o;
        entity e;
-       vector corner0, corner1, corner2, corner3, nearclip;
-
-       warpzone_saved = 0;
-       warpzone_saved_origin = warpzone_fixview_origin;
-       warpzone_saved_angles = warpzone_fixview_angles;
-       warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
-
-       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
-       corner0 = cs_unproject('0 0 0' + nearclip);
-       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
-       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
-       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+       vector org, ang, nearclip, corner0, corner1, corner2, corner3, o;
+       float f;
 
-#ifndef KEEP_ROLL
-       if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
-       {
-               if(autocvar_cl_rollkillspeed)
-                       f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
-               else
-                       f = 0;
-               warpzone_fixview_angles_z *= f;
-               warpzone_fixview_cl_viewangles_z *= f;
-               warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
-               warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
-               warpzone_saved = 2;
-               R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
-       }
-#endif
+       org = R_SetView3fv(VF_ORIGIN);
+       ang = R_SetView3fv(VF_ANGLES);
 
-       e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
+       e = WarpZone_Find(org, org);
        if(e)
        {
-               warpzone_saved = 1;
-               warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
-               corner0 = WarpZone_TransformOrigin(e, corner0);
-               corner1 = WarpZone_TransformOrigin(e, corner1);
-               corner2 = WarpZone_TransformOrigin(e, corner2);
-               corner3 = WarpZone_TransformOrigin(e, corner3);
-               warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
-               warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
-               WarpZone_Inside();
+               org = WarpZone_TransformOrigin(e, org);
+               ang = WarpZone_TransformVAngles(e, ang);
+               WarpZone_View_Inside();
        }
        else
-               WarpZone_Outside();
+               WarpZone_View_Outside();
 
-       // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
-       o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
-       if(o != '0 0 0')
-       {
-               warpzone_saved = 1;
-               warpzone_fixview_origin += o;
-       }
+#ifndef KEEP_ROLL
+       float rick;
+       if(autocvar_cl_rollkillspeed)
+               f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
+       else
+               f = 0;
 
-       if(warpzone_saved == 1)
-       {
-               R_SetView(VF_ORIGIN, warpzone_fixview_origin);
-               R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
-       }
-}
-void WarpZone_UnFixView()
-{
-       if(warpzone_saved)
-       {
-               warpzone_fixview_origin = warpzone_saved_origin;
-               warpzone_fixview_angles = warpzone_saved_angles;
-               warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
-               R_SetView(VF_ORIGIN, warpzone_fixview_origin);
-               R_SetView(VF_ANGLES, warpzone_fixview_angles);
-               R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
-       }
+       rick = R_SetView(VF_CL_VIEWANGLES_Z);
+       rick *= f;
+       R_SetView(VF_CL_VIEWANGLES_Z, rick);
+
+       ang_z *= f;
+#endif
+
+       R_SetView(VF_ORIGIN, org);
+       R_SetView(VF_ANGLES, ang);
+
+       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
+       corner0 = cs_unproject('0 0 0' + nearclip);
+       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
+       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
+       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+       o = WarpZone_FixNearClip(org, corner0, corner1, corner2, corner3);
+       if(o != '0 0 0')
+               R_SetView(VF_ORIGIN, org + o);
 }
 
 void WarpZone_Init()
@@ -311,5 +281,5 @@ void WarpZone_Init()
 
 void WarpZone_Shutdown()
 {
-       WarpZone_Outside();
+       WarpZone_View_Outside();
 }
index 46296bb34808aed3d79b9491a757afd941928f76..446c917dbfdb86ee4c50e20e9a29660b9fba8dd0 100644 (file)
@@ -2,12 +2,8 @@ void WarpZone_Read(float bIsNewEntity);
 void WarpZone_Camera_Read(float bIsNewEntity);
 void WarpZone_Teleported_Read(float bIsNewEntity);
 
-vector warpzone_fixview_origin;
-vector warpzone_fixview_angles;
-vector warpzone_fixview_cl_viewangles;
-void WarpZone_FixView(); // this saves the previous values
-void WarpZone_UnFixView(); // and restores them
-vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3);
+void WarpZone_FixPMove();
+void WarpZone_FixView();
 
 void WarpZone_Init();
 void WarpZone_Shutdown();