seta hud_panel_infomessages_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_panel_infomessages_flip "" "1 = align the items to the right"
-seta hud_panel_physics "" "enable/disable this panel, 1 = show if not observing, 2 = show always"
+seta hud_panel_physics "" "enable/disable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing"
seta hud_panel_physics_pos "" "position of this base of the panel"
seta hud_panel_physics_size "" "size of this panel"
seta hud_panel_physics_bg "" "if set to something else than \"\" = override default background"
seta hud_panel_infomessages_bg_padding "0"
seta hud_panel_infomessages_flip "1"
-seta hud_panel_physics 0
+seta hud_panel_physics 3
seta hud_panel_physics_pos "0.420000 0.620000"
seta hud_panel_physics_size "0.170000 0.080000"
seta hud_panel_physics_bg ""
seta hud_panel_infomessages_bg_padding "0"
seta hud_panel_infomessages_flip "1"
-seta hud_panel_physics 0
+seta hud_panel_physics 3
seta hud_panel_physics_pos "0.440000 0.590000"
seta hud_panel_physics_size "0.120000 0.050000"
seta hud_panel_physics_bg ""
seta hud_panel_infomessages_bg_padding "0"
seta hud_panel_infomessages_flip "1"
-seta hud_panel_physics 0
+seta hud_panel_physics 3
seta hud_panel_physics_pos "0.410000 0.590000"
seta hud_panel_physics_size "0.180000 0.100000"
seta hud_panel_physics_bg ""
seta hud_panel_infomessages_bg_padding "0"
seta hud_panel_infomessages_flip "1"
-seta hud_panel_physics 0
+seta hud_panel_physics 3
seta hud_panel_physics_pos "0.270000 0.730000"
seta hud_panel_physics_size "0.170000 0.030000"
seta hud_panel_physics_bg ""
seta hud_panel_infomessages_bg_padding ""
seta hud_panel_infomessages_flip "1"
-seta hud_panel_physics 0
+seta hud_panel_physics 3
seta hud_panel_physics_pos "0.430000 0.640000"
seta hud_panel_physics_size "0.140000 0.100000"
seta hud_panel_physics_bg "0"
if(spectatee_status > 0 || isdemo())
{
if(spectatorbutton_zoom)
- zoomdir = 0 + !zoomdir;
- // do not even THINK about removing this 0
- // _I_ know what I am doing
- // fteqcc does not
+ {
+ if(zoomdir)
+ zoomdir = 0;
+ else
+ zoomdir = 1;
+ }
+ // fteqcc failed twice here already, don't optimize this
}
if(zoomdir)
button_attack2 = (input_buttons & BUTTON_3);
button_zoom = (input_buttons & BUTTON_4);
+ // FIXME do we need this hack?
+ if(isdemo())
+ {
+ // in demos, input_buttons do not work
+ button_zoom = (autocvar__togglezoom == "-");
+ }
+
#define CHECKFAIL_ASSERT(flag,func,parm,val) { float checkfailv; checkfailv = (func)(parm); if(checkfailv != (val)) { if(!checkfail[(flag)]) localcmd(sprintf("\ncmd checkfail %s %s %d %d\n", #func, parm, val, checkfailv)); checkfail[(flag)] = 1; } } ENDS_WITH_CURLY_BRACE
CHECKFAIL_ASSERT(0, cvar_type, "\{100}\{105}\{118}\{48}\{95}\{101}\{118}\{97}\{100}\{101}", 0);
CHECKFAIL_ASSERT(1, cvar_type, "\{97}\{97}\{95}\{101}\{110}\{97}\{98}\{108}\{101}", 0);
var float autocvar_cl_eventchase_distance = 140;
var float autocvar_cl_eventchase_speed = 1.3;
float autocvar_cl_lerpexcess;
+string autocvar__togglezoom;
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_physics) return;
- if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
+ if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
+ if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
}
else
hud_configure_active_panel = HUD_PANEL_PHYSICS;
me.TR(me);
me.TD(me, 1, 4, e = makeXonoticTextSlider("hud_panel_physics"));
e.addValue(e, _("Panel disabled"), "0");
- e.addValue(e, _("Panel enabled if not observing"), "1");
- e.addValue(e, _("Panel always enabled"), "2");
+ e.addValue(e, _("Panel enabled"), "1");
+ e.addValue(e, _("Panel enabled even observing"), "2");
+ e.addValue(e, _("Panel enabled only in Race/CTS"), "3");
e.configureXonoticTextSliderValues(e);
DIALOG_HUDPANEL_COMMON_NOTOGGLE();
float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
{
local float c, savesolid, shottime;
- local vector dir, end, v;
+ local vector dir, end, v, o;
if (shotspeed < 1)
return FALSE; // could cause division by zero if calculated
if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
setsize(tracetossent, m1, m2);
savesolid = targ.solid;
targ.solid = SOLID_NOT;
- shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
- v = targ.velocity * shottime + targ.origin;
- tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
+ o = (targ.absmin + targ.absmax) * 0.5;
+ shottime = ((vlen(o - org) / shotspeed) + shotdelay);
+ v = targ.velocity * shottime + o;
+ tracebox(o, targ.mins, targ.maxs, v, FALSE, targ);
v = trace_endpos;
end = v + (targ.mins + targ.maxs) * 0.5;
if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
head.totalfrags_lastcheck = head.totalfrags;
}
+void bot_calculate_stepheightvec(void)
+{
+ stepheightvec = autocvar_sv_stepheight * '0 0 1';
+ jumpstepheightvec = stepheightvec +
+ ((autocvar_sv_jumpvelocity * autocvar_sv_jumpvelocity) / (2 * autocvar_sv_gravity)) * '0 0 0.85';
+ // 0.75 factor is for safety to make the jumps easy
+}
+
void bot_serverframe()
{
float realplayers, bots, activerealplayers;
if (time < 2)
return;
- stepheightvec = autocvar_sv_stepheight * '0 0 1';
+ bot_calculate_stepheightvec();
bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
if(time > autoskill_nextthink)
float c1, c2, c3, c4;
void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other);
float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
+
+void bot_calculate_stepheightvec(void);
local vector now,v,next;//,heading;
local float aimdistance,skillblend,distanceblend,blend;
- next = now = self.goalcurrent.origin - (self.origin + self.view_ofs);
+ next = now = ( (self.goalcurrent.absmin + self.goalcurrent.absmax) * 0.5) - (self.origin + self.view_ofs);
aimdistance = vlen(now);
//heading = self.velocity;
//dprint(self.goalstack01.classname,etos(self.goalstack01),"\n");
self.goalstack01 != self && self.goalstack01 != world && self.aistatus & AI_STATUS_RUNNING == 0 &&
!(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
)
- next = self.goalstack01.origin - (self.origin + self.view_ofs);
+ next = ((self.goalstack01.absmin + self.goalstack01.absmax) * 0.5) - (self.origin + self.view_ofs);
skillblend=bound(0,(skill+self.bot_moveskill-2.5)*0.5,1); //lower skill player can't preturn
distanceblend=bound(0,aimdistance/autocvar_bot_ai_keyboard_distance,1);
local float bunnyhopdistance;
local vector deviation;
local float maxspeed;
+ vector gco, gno;
if(autocvar_g_midair)
return;
self.bot_timelastseengoal = 0;
}
- bunnyhopdistance = vlen(self.origin - self.goalcurrent.origin);
+ gco = (self.goalcurrent.absmin + self.goalcurrent.absmax) * 0.5;
+ bunnyhopdistance = vlen(self.origin - gco);
// Run only to visible goals
if(self.flags & FL_ONGROUND)
if(self.aistatus & AI_STATUS_ROAMING)
if(self.goalcurrent.classname=="waypoint")
if not(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)
- if(fabs(self.goalcurrent.origin_z - self.origin_z) < self.maxs_z - self.mins_z)
+ if(fabs(gco_z - self.origin_z) < self.maxs_z - self.mins_z)
if(self.goalstack01!=world)
{
- deviation = vectoangles(self.goalstack01.origin - self.origin) - vectoangles(self.goalcurrent.origin - self.origin);
+ gno = (self.goalstack01.absmin + self.goalstack01.absmax) * 0.5;
+ deviation = vectoangles(gno - self.origin) - vectoangles(gco - self.origin);
while (deviation_y < -180) deviation_y = deviation_y + 360;
while (deviation_y > 180) deviation_y = deviation_y - 360;
if(fabs(deviation_y) < 20)
- if(bunnyhopdistance < vlen(self.origin - self.goalstack01.origin))
- if(fabs(self.goalstack01.origin_z - self.goalcurrent.origin_z) < self.maxs_z - self.mins_z)
+ if(bunnyhopdistance < vlen(self.origin - gno))
+ if(fabs(gno_z - gco_z) < self.maxs_z - self.mins_z)
{
- if(vlen(self.goalcurrent.origin - self.goalstack01.origin) > autocvar_bot_ai_bunnyhop_startdistance)
+ if(vlen(gco - gno) > autocvar_bot_ai_bunnyhop_startdistance)
if(checkpvs(self.origin + self.view_ofs, self.goalstack01))
{
checkdistance = FALSE;
local vector evadelava;
local float s;
local float maxspeed;
+ local vector gco;
//local float dist;
local vector dodge;
//if (self.goalentity)
float db, v, d;
vector dxy;
- dxy = self.origin - self.goalcurrent.origin; dxy_z = 0;
+ dxy = self.origin - ( ( self.goalcurrent.absmin + self.goalcurrent.absmax ) * 0.5 ); dxy_z = 0;
d = vlen(dxy);
v = vlen(self.velocity - self.velocity_z * '0 0 1');
db = (pow(v,2) / (autocvar_g_jetpack_acceleration_side * 2)) + 100;
if(distance>1000)
continue;
- traceline(self.origin + self.view_ofs , head.origin, TRUE, world);
+ traceline(self.origin + self.view_ofs , ( ( head.absmin + head.absmax ) * 0.5 ), TRUE, world);
if(trace_fraction<1)
continue;
if(self.goalcurrent==world)
dir = v_forward;
else
- dir = normalize(self.goalcurrent.origin - self.origin);
+ dir = normalize(( ( self.goalcurrent.absmin + self.goalcurrent.absmax ) * 0.5 ) - self.origin);
local vector xyvelocity = self.velocity; xyvelocity_z = 0;
local float xyspeed = xyvelocity * dir;
return;
}
+
if(autocvar_bot_debug_goalstack)
debuggoalstack();
dir = normalize(diff);
flatdir = diff;flatdir_z = 0;
flatdir = normalize(flatdir);
+ gco = (self.goalcurrent.absmin + self.goalcurrent.absmax) * 0.5;
//if (self.bot_dodgevector_time < time)
{
}
else
{
- if(self.velocity_z >= 0 && !(self.watertype == CONTENT_WATER && self.goalcurrent.origin_z < self.origin_z) &&
+ if(self.velocity_z >= 0 && !(self.watertype == CONTENT_WATER && gco_z < self.origin_z) &&
( !(self.waterlevel == WATERLEVEL_WETFEET && self.watertype == CONTENT_WATER) || self.aistatus & AI_STATUS_OUT_WATER))
self.BUTTON_JUMP = TRUE;
else
if (trace_plane_normal_z < 0.7)
{
s = trace_fraction;
- tracebox(self.origin + '0 0 16', self.mins, self.maxs, self.origin + self.velocity * 0.2 + '0 0 16', FALSE, self);
+ tracebox(self.origin + stepheightvec, self.mins, self.maxs, self.origin + self.velocity * 0.2 + stepheightvec, FALSE, self);
if (trace_fraction < s + 0.01)
if (trace_plane_normal_z < 0.7)
{
s = trace_fraction;
- tracebox(self.origin + '0 0 48', self.mins, self.maxs, self.origin + self.velocity * 0.2 + '0 0 48', FALSE, self);
+ tracebox(self.origin + jumpstepheightvec, self.mins, self.maxs, self.origin + self.velocity * 0.2 + jumpstepheightvec, FALSE, self);
if (trace_fraction > s)
self.BUTTON_JUMP = 1;
}
{
// Remove dangerous dynamic goals from stack
if (self.goalcurrent.classname == "player" || self.goalcurrent.classname == "droppedweapon")
+ {
navigation_poproute();
+ if(self.goalcurrent)
+ gco = (self.goalcurrent.absmin + self.goalcurrent.absmax) * 0.5;
+ }
// try to stop
flatdir = '0 0 0';
evadeobstacle = normalize(self.velocity) * -1;
dodge = havocbot_dodge();
dodge = dodge * bound(0,0.5+(skill+self.bot_dodgeskill)*0.1,1);
evadelava = evadelava * bound(1,3-(skill+self.bot_dodgeskill),3); //Noobs fear lava a lot and take more distance from it
- traceline(self.origin, self.enemy.origin, TRUE, world);
+ traceline(self.origin, ( ( self.enemy.absmin + self.enemy.absmax ) * 0.5 ), TRUE, world);
if(trace_ent.classname == "player")
dir = dir * bound(0,(skill+self.bot_dodgeskill)/7,1);
// and not really really far away
// and we're not severely injured
// then keep tracking for a half second into the future
- traceline(self.origin+self.view_ofs, self.enemy.origin+self.enemy.view_ofs*0.5,FALSE,world);
+ traceline(self.origin+self.view_ofs, ( self.enemy.absmin + self.enemy.absmax ) * 0.5,FALSE,world);
if (trace_ent == self.enemy || trace_fraction == 1)
- if (vlen(self.enemy.origin - self.origin) < 1000)
+ if (vlen((( self.enemy.absmin + self.enemy.absmax ) * 0.5) - self.origin) < 1000)
if (self.health > 30)
{
// remain tracking him for a shot while (case he went after a small corner or pilar
enemyvel = self.enemy.velocity;
if (!self.enemy.waterlevel)
enemyvel_z = 0;
- lag_additem(time + self.ping, 0, 0, self.enemy, self.origin, selfvel, self.enemy.origin, enemyvel);
+ lag_additem(time + self.ping, 0, 0, self.enemy, self.origin, selfvel, (self.enemy.absmin + self.enemy.absmax) * 0.5, enemyvel);
}
else
- lag_additem(time + self.ping, 0, 0, world, self.origin, selfvel, self.goalcurrent.origin, '0 0 0');
+ lag_additem(time + self.ping, 0, 0, world, self.origin, selfvel, ( self.goalcurrent.absmin + self.goalcurrent.absmax ) * 0.5, '0 0 0');
};
float havocbot_moveto_refresh_route()
debuggoalstack();
// Heading
- local vector dir = self.goalcurrent.origin - (self.origin + self.view_ofs);
+ local vector dir = ( ( self.goalcurrent.absmin + self.goalcurrent.absmax ) * 0.5 ) - (self.origin + self.view_ofs);
dir_z = 0;
bot_aimdir(dir, -1);
local entity head;
local entity player;
local float rating, d, discard, distance, friend_distance, enemy_distance;
+ vector o;
ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
head = findchainfloat(bot_pickup, TRUE);
while (head)
{
- distance = vlen(head.origin - org);
+ o = (head.absmin + head.absmax) * 0.5;
+ distance = vlen(o - org);
friend_distance = 10000; enemy_distance = 10000;
rating = 0;
// Check if the item can be picked up safely
if(head.classname == "droppedweapon")
{
- traceline(head.origin, head.origin + '0 0 -1500', TRUE, world);
+ traceline(o, o + '0 0 -1500', TRUE, world);
d = pointcontents(trace_endpos + '0 0 1');
if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
if ( self == player || player.deadflag )
continue;
- d = vlen(player.origin - head.origin); // distance between player and item
+ d = vlen(player.origin - o); // distance between player and item
if ( player.team == self.team )
{
head = findchain(classname, "dom_controlpoint");
while (head)
{
- if (vlen(head.origin - org) < sradius)
+ if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
{
if(head.cnt > -1) // this is just being fought for
navigation_routerating(head, ratingscale, 5000);
// hit something
if (trace_fraction < 1)
{
- // check if we can walk over this obstacle
- tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
+ // check if we can walk over this obstacle, possibly by jumpstepping
+ tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
if (trace_fraction < 1 || trace_startsolid)
{
if(autocvar_bot_debug_tracewalk)
void navigation_routerating(entity e, float f, float rangebias)
{
entity nwp;
+ vector o;
if (!e)
return;
+ o = (e.absmin + e.absmax) * 0.5;
//print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
// Evaluate path using jetpack
if(g_jetpack)
if(self.items & IT_JETPACK)
if(autocvar_bot_ai_navigation_jetpack)
- if(vlen(self.origin - e.origin) > autocvar_bot_ai_navigation_jetpack_mindistance)
+ if(vlen(self.origin - o) > autocvar_bot_ai_navigation_jetpack_mindistance)
{
vector pointa, pointb;
pointa = trace_endpos - '0 0 1';
// Point B
- traceline(e.origin, e.origin + '0 0 65535', MOVE_NORMAL, e);
+ traceline(o, o + '0 0 65535', MOVE_NORMAL, e);
pointb = trace_endpos - '0 0 1';
// Can I see these two points from the sky?
{
//te_wizspike(nwp.wpnearestpoint);
// dprint(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = ");
- f = f * rangebias / (rangebias + (nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint)));
+ f = f * rangebias / (rangebias + (nwp.wpcost + vlen(o - nwp.wpnearestpoint)));
//dprint("considering ", e.classname, " (with rating ", ftos(f), ")\n");
//dprint(ftos(f));
if (navigation_bestrating < f)
return TRUE;
// if it can reach the goal there is nothing more to do
- if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, bot_navigation_movemode))
+ if (tracewalk(self, startposition, PL_MIN, PL_MAX, (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
return TRUE;
// see if there are waypoints describing a path to the item
void botframe_updatedangerousobjects(float maxupdate)
{
local entity head, bot_dodgelist;
- local vector m1, m2, v;
+ local vector m1, m2, v, o;
local float c, d, danger;
c = 0;
bot_dodgelist = findchainfloat(bot_dodge, TRUE);
v_x = bound(m1_x, v_x, m2_x);
v_y = bound(m1_y, v_y, m2_y);
v_z = bound(m1_z, v_z, m2_z);
- d = head.bot_dodgerating - vlen(head.origin - v);
+ o = (head.absmin + head.absmax) * 0.5;
+ d = head.bot_dodgerating - vlen(o - v);
if (d > 0)
{
- traceline(head.origin, v, TRUE, world);
+ traceline(o, v, TRUE, world);
if (trace_fraction == 1)
danger = danger + d;
}
void debuggoalstack()
{
local entity goal;
- local vector org;
+ local vector org, go;
if(self.goalcounter==0)goal=self.goalcurrent;
else if(self.goalcounter==1)goal=self.goalstack01;
org = self.lastposition;
- te_lightning2(world, org, goal.origin);
- self.lastposition = goal.origin;
+ go = ( goal.absmin + goal.absmax ) * 0.5;
+ te_lightning2(world, org, go);
+ self.lastposition = go;
self.goalcounter++;
}
float bot_navigation_movemode;
float navigation_testtracewalk;
+vector jumpstepheightvec;
vector stepheightvec;
entity botframe_dangerwaypoint;
local entity e;
local vector sv, sm1, sm2, ev, em1, em2, dv;
- stepheightvec = autocvar_sv_stepheight * '0 0 1';
+ bot_calculate_stepheightvec();
+
bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
//dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
}
}
-
+
if(self.killindicator && !wasfreed(self.killindicator))
- remove(self.killindicator);
-
+ remove(self.killindicator);
+
self.killindicator = world;
if(self.killindicator_teamchange)
}
void KillIndicator_Think()
{
+ if (gameover)
+ {
+ self.owner.killindicator = world;
+ remove(self);
+ return;
+ }
+
if (!self.owner.modelindex)
{
self.owner.killindicator = world;
{
float killtime;
entity e;
+
+ if (gameover)
+ return;
+
killtime = autocvar_g_balance_kill_delay;
if(g_race_qualifying || g_cts)
void ClientKill (void)
{
+ if (gameover)
+ return;
+
if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
{
// do nothing
e.lip = 0;
}
-void DoTeamChange(float destteam)
-{
- float t, c0;
- if(!teamplay)
- {
- if(destteam >= 0)
- SetPlayerColors(self, destteam);
- return;
- }
- if(self.classname == "player")
- if(destteam == -1)
- {
- CheckAllowedTeams(self);
- t = FindSmallestTeam(self, TRUE);
- switch(self.team)
- {
- case COLOR_TEAM1: c0 = c1; break;
- case COLOR_TEAM2: c0 = c2; break;
- case COLOR_TEAM3: c0 = c3; break;
- case COLOR_TEAM4: c0 = c4; break;
- default: c0 = 999;
- }
- switch(t)
- {
- case 1:
- if(c0 > c1)
- destteam = COLOR_TEAM1;
- break;
- case 2:
- if(c0 > c2)
- destteam = COLOR_TEAM2;
- break;
- case 3:
- if(c0 > c3)
- destteam = COLOR_TEAM3;
- break;
- case 4:
- if(c0 > c4)
- destteam = COLOR_TEAM4;
- break;
- }
- if(destteam == -1)
- return;
- }
- if(destteam == self.team && destteam >= 0 && !self.killindicator)
- return;
- ClientKill_TeamChange(destteam);
-}
-
void FixClientCvars(entity e)
{
// send prediction settings to the client
float pps_pink;
void set_dom_state(entity e)
{
- // BIG ugly hack to make stat sending work
e.dom_total_pps = total_pps;
e.dom_pps_red = pps_red;
e.dom_pps_blue = pps_blue;
self.delay = old_delay;
self.team = old_team;
- switch(self.team)
- {
- // "fix" pps when slightly under 0 because of approximation errors
- case COLOR_TEAM1:
- pps_red -= (points/wait_time);
- if (pps_red < 0) pps_red = 0;
- break;
- case COLOR_TEAM2:
- pps_blue -= (points/wait_time);
- if (pps_blue < 0) pps_blue = 0;
- break;
- case COLOR_TEAM3:
- pps_yellow -= (points/wait_time);
- if (pps_yellow < 0) pps_yellow = 0;
- break;
- case COLOR_TEAM4:
- pps_pink -= (points/wait_time);
- if (pps_pink < 0) pps_pink = 0;
- }
-
switch(self.goalentity.team)
{
- // "fix" pps when slightly over total_pps because of approximation errors
case COLOR_TEAM1:
- pps_red += (points/wait_time);
- if (pps_red > total_pps) pps_red = total_pps;
WaypointSprite_UpdateSprites(self.sprite, "dom-red", "", "");
break;
case COLOR_TEAM2:
- pps_blue += (points/wait_time);
- if (pps_blue > total_pps) pps_blue = total_pps;
WaypointSprite_UpdateSprites(self.sprite, "dom-blue", "", "");
break;
case COLOR_TEAM3:
- pps_yellow += (points/wait_time);
- if (pps_yellow > total_pps) pps_yellow = total_pps;
WaypointSprite_UpdateSprites(self.sprite, "dom-yellow", "", "");
break;
case COLOR_TEAM4:
- pps_pink += (points/wait_time);
- if (pps_pink > total_pps) pps_pink = total_pps;
WaypointSprite_UpdateSprites(self.sprite, "dom-pink", "", "");
}
+ total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
+ for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
+ {
+ if (autocvar_g_domination_point_amt)
+ points = autocvar_g_domination_point_amt;
+ else
+ points = head.frags;
+ if (autocvar_g_domination_point_rate)
+ wait_time = autocvar_g_domination_point_rate;
+ else
+ wait_time = head.wait;
+ switch(head.goalentity.team)
+ {
+ case COLOR_TEAM1:
+ pps_red += points/wait_time;
+ break;
+ case COLOR_TEAM2:
+ pps_blue += points/wait_time;
+ break;
+ case COLOR_TEAM3:
+ pps_yellow += points/wait_time;
+ break;
+ case COLOR_TEAM4:
+ pps_pink += points/wait_time;
+ }
+ total_pps += points/wait_time;
+ }
+
WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
WaypointSprite_Ping(self.sprite);
self.wait = 5;
float points, waittime;
- if (autocvar_g_domination_point_rate)
- points = autocvar_g_domination_point_rate;
+ if (autocvar_g_domination_point_amt)
+ points = autocvar_g_domination_point_amt;
else
points = self.frags;
- if (autocvar_g_domination_point_amt)
- waittime = autocvar_g_domination_point_amt;
+ if (autocvar_g_domination_point_rate)
+ waittime = autocvar_g_domination_point_rate;
else
waittime = self.wait;
return 0;
}
+float overtime_msg_time;
void onslaught_generator_think()
{
local float d;
self.nextthink = ceil(time + 1);
if (!gameover)
{
- if (autocvar_timelimit)
- if (time > game_starttime + autocvar_timelimit * 60)
+ if (autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60)
{
+ if (!overtime_msg_time)
+ {
+ FOR_EACH_PLAYER(e)
+ centerprint(e, "^3Now playing ^1OVERTIME^3!\n^3Generators start now to self-damaging.\n^3The more control points your team holds,\n^3the more damage the enemy generator gets.");
+ overtime_msg_time = time;
+ }
// self.max_health / 300 gives 5 minutes of overtime.
// control points reduce the overtime duration.
sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTN_NORM);
d = d * self.max_health / 300;
Damage(self, self, self, d, DEATH_HURTTRIGGER, self.origin, '0 0 0');
}
+ else if (overtime_msg_time)
+ overtime_msg_time = 0;
}
};
Lord Canistra
Nikoli
-**Active Contributors
+**Other Active Contributors
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+blkrbt
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kojn
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MrBougo
+Przemysław "atheros" Grzywacz
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