bind f7 menu_showsandboxtools
+seta menu_monsters_edit_spawn ""
+seta menu_monsters_edit_name ""
+seta menu_monsters_edit_skin 0
+seta menu_monsters_edit_color ""
+seta menu_monsters_edit_movetarget 1
+
+seta menu_td_edit_spawn ""
+
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
// we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
collision_endposnudge 1
+ // FIXME remove this when the engine feature FINALLY MAYBE works
+ r_glsl_skeletal 0
+
// animation tuning
set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
exec crosshairs.cfg
exec gamemodes.cfg
exec notifications.cfg
+exec monsters.cfg
+exec za.cfg
// load console command aliases and settings
exec commands.cfg