]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove an useless ammo code from the UZI
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Fri, 21 Jan 2011 18:46:55 +0000 (20:46 +0200)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Fri, 21 Jan 2011 18:46:55 +0000 (20:46 +0200)
qcsrc/server/w_uzi.qc

index cda7d52348bb3f9325af5ed44a566548aa99dc8d..c348f7d60d8f7cf8e83e615f878267708815741a 100644 (file)
@@ -122,26 +122,6 @@ void W_Uzi_Attack (float deathtype)
        // casing code
        if (autocvar_g_casings >= 2)
                SpawnCasing (((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 70) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 3, self);
-
-       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               if(autocvar_g_balance_uzi_reload_ammo)
-               {
-                       if (self.misc_bulletcounter == 1)
-                               self.clip_load -= autocvar_g_balance_uzi_first_ammo;
-                       else
-                               self.clip_load -= autocvar_g_balance_uzi_sustained_ammo;
-                       self.uzi_load = self.clip_load;
-               }
-               else
-               {
-                       if (self.misc_bulletcounter == 1)
-                               self.ammo_nails -= autocvar_g_balance_uzi_first_ammo;
-                       else
-                               self.ammo_nails -= autocvar_g_balance_uzi_sustained_ammo;
-               }
-       }
 }
 
 // weapon frames