]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Optimize code by avoiding vlen calls
authorterencehill <piuntn@gmail.com>
Thu, 12 Oct 2017 12:39:42 +0000 (14:39 +0200)
committerterencehill <piuntn@gmail.com>
Thu, 12 Oct 2017 12:39:42 +0000 (14:39 +0200)
qcsrc/server/bot/default/havocbot/roles.qc

index 6de84898fcbd1d374437274c043c5f95b3fa5fdd..3b9ac3d5683a72e82f71fb341a14fcc7892fac0d 100644 (file)
@@ -64,8 +64,10 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
        if(!teamplay)
                return true;
 
+       // actually these variables hold the squared distances in order to optimize code
        float friend_distance = FLOAT_MAX;
        float enemy_distance = FLOAT_MAX;
+       float dist;
 
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
        {
@@ -74,12 +76,13 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
                        if (!IS_REAL_CLIENT(it))
                                continue;
 
-                       if(vdist(it.origin - item_org, >, friend_distance))
+                       dist = vlen2(it.origin - item_org);
+                       if(dist > friend_distance)
                                continue;
 
                        if(havocbot_goalrating_item_can_be_left_to_teammate(this, it, item))
                        {
-                               friend_distance = vlen(it.origin - item_org);
+                               friend_distance = dist;
                                continue;
                        }
                }
@@ -87,14 +90,15 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
                {
                        // If enemy only track distances
                        // TODO: track only if visible ?
-                       if(vdist(it.origin - item_org, <, enemy_distance))
-                               enemy_distance = vlen(it.origin - item_org);
+                       dist = vlen2(it.origin - item_org);
+                       if(dist < enemy_distance)
+                               enemy_distance = dist;
                }
        });
 
        // Rate the item only if no one needs it, or if an enemy is closer to it
-       if ((enemy_distance < friend_distance && vdist(item_org - org, <, enemy_distance)) ||
-               (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius))
+       if ((enemy_distance < friend_distance && vlen2(item_org - org) < enemy_distance) ||
+               (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ** 2))
                return true;
        return false;
 };