]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
items: clean up some more unnecessary locals in StartItem()
authorbones_was_here <bones_was_here@xonotic.au>
Tue, 4 Jul 2023 12:29:16 +0000 (22:29 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Sun, 16 Jul 2023 07:30:47 +0000 (17:30 +1000)
qcsrc/server/items/items.qc

index bf9233ecd37126ba1618ff137d11ef1a7320b522..e9fd98f09aa12912de6dc50ed4671074481d80ef 100644 (file)
@@ -969,10 +969,6 @@ void StartItem(entity this, entity def)
        if (def.m_canonical_spawnfunc != "") // FIXME why do weapons set itemdef to an entity that doesn't have this?
                this.classname = def.m_canonical_spawnfunc;
 
-       string itemname = def.m_name;
-       float(entity player, entity item) pickupevalfunc = def.m_pickupevalfunc;
-       float pickupbasevalue = def.m_botvalue;
-
        startitem_failed = false;
 
        this.item_model_ent = def.m_model;
@@ -990,17 +986,15 @@ void StartItem(entity this, entity def)
        if(!this.pickup_anyway && def.m_pickupanyway)
                this.pickup_anyway = def.m_pickupanyway();
 
-       int itemid = def.m_itemid;
-       this.items = itemid;
-       int weaponid = def.instanceOfWeaponPickup ? def.m_weapon.m_id : 0;
-       this.weapon = weaponid;
+       this.items = def.m_itemid;
+       this.weapon = def.instanceOfWeaponPickup ? def.m_weapon.m_id : 0;
 
        // bones_was_here TODO: implement sv_cullentities_dist and replace g_items_maxdist with it
        if(!this.fade_end)
                this.fade_end = autocvar_g_items_maxdist;
 
-       if(weaponid)
-               STAT(WEAPONS, this) = WepSet_FromWeapon(REGISTRY_GET(Weapons, weaponid));
+       if(this.weapon)
+               STAT(WEAPONS, this) = WepSet_FromWeapon(REGISTRY_GET(Weapons, this.weapon));
 
        this.flags = FL_ITEM | def.m_itemflags;
        IL_PUSH(g_items, this);
@@ -1127,20 +1121,20 @@ void StartItem(entity this, entity def)
                {
                        // why not flags & fl_item?
                        FOREACH_ENTITY_RADIUS(this.origin, 3, it.is_item, {
-                               LOG_TRACE("XXX Found duplicated item: ", itemname, vtos(this.origin));
+                               LOG_TRACE("XXX Found duplicated item: ", def.m_name, vtos(this.origin));
                                LOG_TRACE(" vs ", it.netname, vtos(it.origin));
                                error("Mapper sucks.");
                        });
                        this.is_item = true;
                }
 
-               weaponsInMap |= WepSet_FromWeapon(REGISTRY_GET(Weapons, weaponid));
+               weaponsInMap |= WepSet_FromWeapon(REGISTRY_GET(Weapons, this.weapon));
 
                if (        def.instanceOfPowerup
                        ||  def.instanceOfWeaponPickup
                        || (def.instanceOfHealth && def != ITEM_HealthSmall)
                        || (def.instanceOfArmor && def != ITEM_ArmorSmall)
-                       || (itemid & (IT_KEY1 | IT_KEY2))
+                       || (def.m_itemid & (IT_KEY1 | IT_KEY2))
                )
                {
                        if(!this.target || this.target == "")
@@ -1153,9 +1147,9 @@ void StartItem(entity this, entity def)
        }
 
        this.bot_pickup = true;
-       this.bot_pickupevalfunc = pickupevalfunc;
-       this.bot_pickupbasevalue = pickupbasevalue;
-       this.netname = itemname;
+       this.bot_pickupevalfunc = def.m_pickupevalfunc;
+       this.bot_pickupbasevalue = def.m_botvalue;
+       this.netname = def.m_name;
        settouch(this, Item_Touch);
        //this.effects |= EF_LOWPRECISION;