--- /dev/null
+REGISTER_MINIGAME(bd, "Bulldozer");
+
+const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
+const int BD_TURN_WIN = 0x0200; // victory
+const int BD_TURN_LOSS = 0x0400; // they did it?!
+const int BD_TURN_EDIT = 0x0800; // editing mode
+const int BD_TURN_TYPE = 0x0f00; // turn type mask
+
+const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
+
+// 240 tiles...
+const int BD_LET_CNT = 12;
+const int BD_NUM_CNT = 12;
+
+const int BD_TILE_SIZE = 12;
+
+const int BD_TEAMS = 1;
+
+.vector bd_dir;
+
+.int bd_moves;
+
+.int bd_tiletype;
+const int BD_TILE_DOZER = 1;
+const int BD_TILE_TARGET = 2;
+const int BD_TILE_BOULDER = 3;
+const int BD_TILE_BRICK1 = 4;
+const int BD_TILE_BRICK2 = 5;
+const int BD_TILE_BRICK3 = 6;
+const int BD_TILE_LAST = 6;
+
+// find same game piece given its tile name
+entity bd_find_piece(entity minig, string tile, bool check_target)
+{
+ entity e = world;
+ while ( ( e = findentity(e,owner,minig) ) )
+ if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
+ return e;
+ return world;
+}
+
+// check if the tile name is valid (15x15 grid)
+bool bd_valid_tile(string tile)
+{
+ if ( !tile )
+ return false;
+ int number = minigame_tile_number(tile);
+ int letter = minigame_tile_letter(tile);
+ return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
+}
+
+entity bd_find_dozer(entity minig)
+{
+ entity e = world;
+ while ( ( e = findentity(e,owner,minig) ) )
+ if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
+ return e;
+ return world;
+}
+
+void bd_check_winner(entity minig)
+{
+ int total = 0, valid = 0;
+ entity e = world;
+ while ( ( e = findentity(e,owner,minig) ) )
+ if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
+ {
+ ++total;
+ if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
+ ++valid;
+ }
+
+ if(valid >= total)
+ {
+ minig.minigame_flags = BD_TURN_WIN;
+ minigame_server_sendflags(minig,MINIG_SF_UPDATE);
+ }
+}
+
+void minigame_setup_randompiece(entity minigame, int ttype)
+{
+ RandomSelection_Init();
+ int i, j;
+ for(i = 1; i < BD_LET_CNT - 1; ++i)
+ for(j = 1; j < BD_NUM_CNT - 1; ++j)
+ {
+ string pos = minigame_tile_buildname(i, j);
+ if(!bd_find_piece(minigame, pos, false) && !bd_find_piece(minigame, pos, true))
+ RandomSelection_Add(world, 0, pos, 1, 1);
+ }
+
+ entity piece = msle_spawn(minigame,"minigame_board_piece");
+ piece.team = 1;
+ piece.netname = strzone(RandomSelection_chosen_string);
+ piece.bd_tiletype = ttype;
+ minigame_server_sendflags(piece,MINIG_SF_ALL);
+}
+
+void bd_setup_pieces(entity minigame)
+{
+ // TODO!
+ /*minigame_setup_randompiece(minigame, BD_TILE_DOZER);
+ minigame_setup_randompiece(minigame, BD_TILE_TARGET);
+ minigame_setup_randompiece(minigame, BD_TILE_BOULDER);
+ minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
+ minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
+ minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
+ minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
+ minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
+ minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
+
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);*/
+}
+
+bool bd_move_dozer(entity minigame, entity dozer)
+{
+ if(!dozer.bd_dir_x && !dozer.bd_dir_y)
+ return false; // nope!
+
+ int myx = minigame_tile_letter(dozer.netname);
+ int myy = minigame_tile_number(dozer.netname);
+
+ myx += dozer.bd_dir_x;
+ myy += dozer.bd_dir_y;
+
+ string newpos = minigame_tile_buildname(myx, myy);
+ entity hit = bd_find_piece(minigame, newpos, false);
+
+ if(!bd_valid_tile(newpos))
+ return false;
+
+ if(hit)
+ switch(hit.bd_tiletype)
+ {
+ case BD_TILE_DOZER: // wtf, but let's do this incase
+ case BD_TILE_BRICK1:
+ case BD_TILE_BRICK2:
+ case BD_TILE_BRICK3: return false;
+ case BD_TILE_BOULDER:
+ {
+ string testpos;
+ int tx = minigame_tile_letter(hit.netname);
+ int ty = minigame_tile_number(hit.netname);
+
+ tx += dozer.bd_dir_x;
+ ty += dozer.bd_dir_y;
+
+ testpos = minigame_tile_buildname(tx, ty);
+ entity testhit = bd_find_piece(minigame, testpos, false);
+
+ if(!bd_valid_tile(testpos) || testhit)
+ return false;
+
+ if(hit.netname) { strunzone(hit.netname); }
+ hit.netname = strzone(testpos);
+ minigame_server_sendflags(hit,MINIG_SF_UPDATE);
+ break;
+ }
+ }
+
+ if(dozer.netname) { strunzone(dozer.netname); }
+ dozer.netname = strzone(newpos);
+
+ return true;
+}
+
+// make a move
+void bd_move(entity minigame, entity player, string dir)
+{
+ if ( minigame.minigame_flags & BD_TURN_MOVE )
+ if ( dir )
+ {
+ //if ( bd_valid_tile(pos) )
+ //if ( bd_find_piece(minigame, pos, false) )
+ {
+ entity dozer = bd_find_dozer(minigame);
+ if(!dozer)
+ {
+ LOG_INFO("Dozer wasn't found!\n");
+ return; // should not happen... TODO: end match?
+ }
+
+ int dxs = 0, dys = 0;
+ string thedir = strtolower(dir);
+ if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
+ if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
+ if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
+ if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
+
+ int dx = bound(-1, dxs, 1);
+ int dy = bound(-1, dys, 1);
+
+ dozer.bd_dir_x = dx;
+ dozer.bd_dir_y = dy;
+ dozer.bd_dir_z = 0;
+
+ if(bd_move_dozer(minigame, dozer))
+ player.bd_moves++;
+
+ bd_check_winner(minigame);
+
+ minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
+ minigame_server_sendflags(player, BD_SF_PLAYERMOVES);
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+ }
+ }
+}
+
+// editor
+void bd_editor_place(entity minigame, entity player, string pos, int thetile)
+{
+ if ( minigame.minigame_flags & BD_TURN_EDIT )
+ if ( pos && thetile )
+ {
+ if ( bd_valid_tile(pos) )
+ {
+ bool exists = ( bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true) );
+
+ entity dozer = bd_find_dozer(minigame);
+ if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
+ return; // nice try
+
+ if(exists)
+ {
+ entity piece = bd_find_piece(minigame, pos, false);
+ if(!piece) piece = bd_find_piece(minigame, pos, true);
+ if(!piece)
+ return; // how?!
+
+ if(piece.netname) { strunzone(piece.netname); }
+ remove(piece);
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+ return;
+ }
+
+ entity piece = msle_spawn(minigame,"minigame_board_piece");
+ piece.team = 1;
+ piece.netname = strzone(pos);
+ piece.bd_tiletype = thetile;
+ minigame_server_sendflags(piece,MINIG_SF_UPDATE);
+
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+ }
+ }
+}
+
+void bd_do_move(entity minigame, entity player, string dir, string thetile)
+{
+ if(minigame.minigame_flags & BD_TURN_MOVE)
+ bd_move(minigame, player, dir);
+
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ bd_editor_place(minigame, player, dir, stof(thetile));
+}
+
+void bd_reset_moves(entity minigame)
+{
+ entity e;
+#ifdef SVQC
+ for(e = minigame.minigame_players; e; e = e.list_next)
+#elif defined(CSQC)
+ e = world;
+ while( (e = findentity(e,owner,minigame)) )
+ if ( e.classname == "minigame_player" )
+#endif
+ {
+ e.bd_moves = 0;
+ minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
+ }
+}
+
+// request a new match
+void bd_restart_match(entity minigame, entity player)
+{
+ minigame.minigame_flags = BD_TURN_MOVE;
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+ entity e = world;
+ while ( ( e = findentity(e,owner,minigame) ) )
+ if ( e.classname == "minigame_board_piece" )
+ remove(e);
+
+ bd_setup_pieces(minigame);
+
+ bd_reset_moves(minigame);
+}
+
+void bd_activate_editor(entity minigame)
+{
+ minigame.minigame_flags = BD_TURN_EDIT;
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+
+ bd_reset_moves(minigame);
+}
+
+void bd_close_editor(entity minigame)
+{
+ entity dozer = bd_find_dozer(minigame);
+ if(!dozer)
+ {
+ LOG_INFO("You need to place a bulldozer on the level to save it!\n");
+ return;
+ }
+
+ minigame.minigame_flags = BD_TURN_MOVE;
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+}
+
+#ifdef SVQC
+
+// required function, handle server side events
+int bd_server_event(entity minigame, string event, ...)
+{
+ switch(event)
+ {
+ case "start":
+ {
+ bd_setup_pieces(minigame);
+ minigame.minigame_flags = BD_TURN_MOVE;
+
+ return true;
+ }
+ case "end":
+ {
+ entity e = world;
+ while( (e = findentity(e, owner, minigame)) )
+ if(e.classname == "minigame_board_piece")
+ {
+ if(e.netname) { strunzone(e.netname); }
+ remove(e);
+ }
+ return false;
+ }
+ case "join":
+ {
+ int pl_num = minigame_count_players(minigame);
+
+ if(pl_num >= BD_TEAMS) { return false; }
+
+ return 1;
+ }
+ case "cmd":
+ {
+ switch(argv(0))
+ {
+ case "move":
+ bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
+ return true;
+ case "next":
+ bd_restart_match(minigame,...(0,entity));
+ return true;
+ case "restart":
+ bd_restart_match(minigame,...(0,entity));
+ return true;
+ case "edit":
+ bd_activate_editor(minigame);
+ return true;
+ case "save":
+ bd_close_editor(minigame);
+ return true;
+ }
+
+ return false;
+ }
+ case "network_send":
+ {
+ entity sent = ...(0,entity);
+ int sf = ...(1,int);
+ if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
+ {
+ int letter = minigame_tile_letter(sent.netname);
+ int number = minigame_tile_number(sent.netname);
+
+ WriteByte(MSG_ENTITY,letter);
+ WriteByte(MSG_ENTITY,number);
+
+ WriteByte(MSG_ENTITY,sent.bd_tiletype);
+
+ int dx = sent.bd_dir_x;
+ int dy = sent.bd_dir_y;
+ if(dx == -1) dx = 2;
+ if(dy == -1) dy = 2;
+ WriteByte(MSG_ENTITY,dx);
+ WriteByte(MSG_ENTITY,dy);
+ }
+ else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
+ WriteShort(MSG_ENTITY,sent.bd_moves);
+ return false;
+ }
+ }
+
+ return false;
+}
+
+
+#elif defined(CSQC)
+
+int bd_curr_tile;
+string bd_curr_pos;
+
+vector bd_boardpos; // HUD board position
+vector bd_boardsize;// HUD board size
+
+string bd_get_tile_pic(int tileid)
+{
+ switch(tileid)
+ {
+ case BD_TILE_BOULDER: return "bd/boulder";
+ case BD_TILE_BRICK1: return "bd/brick1";
+ case BD_TILE_BRICK2: return "bd/brick2";
+ case BD_TILE_BRICK3: return "bd/brick3";
+ case BD_TILE_TARGET: return "bd/target";
+ case BD_TILE_DOZER: return "bd/dozer";
+ }
+
+ return string_null;
+}
+
+// Required function, draw the game board
+void bd_hud_board(vector pos, vector mySize)
+{
+ minigame_hud_fitsqare(pos, mySize);
+ bd_boardpos = pos;
+ bd_boardsize = mySize;
+
+ minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
+
+ vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
+ vector tile_pos;
+
+ entity e;
+ FOREACH_MINIGAME_ENTITY(e)
+ {
+ if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
+ {
+ tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
+ tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+
+ string thepiece = "bd/brick1";
+ switch(e.bd_tiletype)
+ {
+ case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
+ case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
+ case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
+ }
+
+ minigame_drawpic_centered( tile_pos,
+ minigame_texture(thepiece),
+ tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+ }
+
+ if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
+ {
+ tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
+ tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+
+ minigame_drawpic_centered( tile_pos,
+ minigame_texture("bd/target"),
+ tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+ }
+
+ if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
+ {
+ tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
+ tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+
+ vector thedir = e.bd_dir;
+ float theang = 0;
+
+ if(thedir_y == -1) { theang = M_PI; }
+ if(thedir_x == 1) { theang = M_PI/2; }
+ if(thedir_x == -1) { theang = M_PI*3/2; }
+
+ drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
+ tile_size, tile_size/2, '1 1 1',
+ panel_fg_alpha, DRAWFLAG_NORMAL );
+ }
+ }
+
+ FOREACH_MINIGAME_ENTITY(e)
+ {
+ if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
+ {
+ tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
+ tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+
+ minigame_drawpic_centered( tile_pos,
+ minigame_texture("bd/target"),
+ tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+ }
+ }
+
+ FOREACH_MINIGAME_ENTITY(e)
+ {
+ if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
+ {
+ tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
+ tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+
+ vector thedir = e.bd_dir;
+ float theang = 0;
+
+ if(thedir_y == -1) { theang = M_PI; }
+ if(thedir_x == 1) { theang = M_PI/2; }
+ if(thedir_x == -1) { theang = M_PI*3/2; }
+
+ drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
+ tile_size, tile_size/2, '1 1 1',
+ panel_fg_alpha, DRAWFLAG_NORMAL );
+ }
+ }
+
+ if(active_minigame.minigame_flags & BD_TURN_EDIT)
+ if(bd_valid_tile(bd_curr_pos))
+ {
+ bool exists = (bd_find_piece(active_minigame, bd_curr_pos, false) || bd_find_piece(active_minigame, bd_curr_pos, true));
+ string thepiece = ((exists) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
+
+ tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
+ tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+ minigame_drawpic_centered( tile_pos,
+ minigame_texture(thepiece),
+ tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
+ }
+
+ if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
+ {
+ vector winfs = hud_fontsize*2;
+ string victory_text = "Game over!";
+
+ if(active_minigame.minigame_flags & BD_TURN_WIN)
+ victory_text = "You win!";
+
+ vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
+ vector win_sz;
+ win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
+ sprintf("%s", victory_text),
+ winfs, 0, DRAWFLAG_NORMAL, 0.5);
+
+ drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
+
+ minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
+ sprintf("%s", victory_text),
+ winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
+ }
+}
+
+
+// Required function, draw the game status panel
+void bd_hud_status(vector pos, vector mySize)
+{
+ HUD_Panel_DrawBg(1);
+ vector ts;
+ ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
+ hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
+
+ pos_y += ts_y;
+ mySize_y -= ts_y;
+
+ vector player_fontsize = hud_fontsize * 1.75;
+ ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
+ ts_x = mySize_x;
+ vector mypos;
+ vector tile_size = '48 48 0';
+
+ mypos = pos;
+ drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
+ mypos_y += player_fontsize_y;
+ drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
+
+ entity e;
+ FOREACH_MINIGAME_ENTITY(e)
+ {
+ if ( e.classname == "minigame_player" )
+ {
+ mypos = pos;
+ minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
+ GetPlayerName(e.minigame_playerslot-1),
+ player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ mypos_y += player_fontsize_y;
+ string thepiece = "bd/dozer";
+ if(active_minigame.minigame_flags & BD_TURN_EDIT)
+ thepiece = bd_get_tile_pic(bd_curr_tile);
+ drawpic( mypos,
+ minigame_texture(thepiece),
+ tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+
+ mypos_x += tile_size_x;
+
+ drawstring(mypos,ftos(e.bd_moves),tile_size,
+ '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+}
+
+// Turn a set of flags into a help message
+string bd_turn_to_string(int turnflags)
+{
+ if ( turnflags & BD_TURN_LOSS )
+ return _("Better luck next time!");
+
+ if ( turnflags & BD_TURN_WIN )
+ if(random() > 0.5)
+ return _("Tubular!");
+ else
+ return _("Wicked!");
+
+ if( turnflags & BD_TURN_EDIT )
+ return _("Press the space bar to change your currently selected tile");
+
+ if ( turnflags & BD_TURN_MOVE )
+ return _("Push the boulders onto the targets");
+
+ return "";
+}
+
+// Make the correct move
+void bd_make_move(entity minigame, string dir)
+{
+ if ( minigame.minigame_flags == BD_TURN_MOVE )
+ {
+ minigame_cmd("move ", dir);
+ }
+}
+
+void bd_editor_make_move(entity minigame)
+{
+ if ( minigame.minigame_flags == BD_TURN_EDIT )
+ {
+ minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile));
+ }
+}
+
+void bd_set_curr_pos(string s)
+{
+ if ( bd_curr_pos )
+ strunzone(bd_curr_pos);
+ if ( s )
+ s = strzone(s);
+ bd_curr_pos = s;
+}
+
+bool bd_normal_move(entity minigame, int themove)
+{
+ switch ( themove )
+ {
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ bd_make_move(minigame, "r");
+ return true;
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ bd_make_move(minigame, "l");
+ return true;
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ bd_make_move(minigame, "u");
+ return true;
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ bd_make_move(minigame, "d");
+ return true;
+ }
+
+ return false;
+}
+
+bool bd_editor_move(entity minigame, int themove)
+{
+ switch ( themove )
+ {
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ if ( ! bd_curr_pos )
+ bd_set_curr_pos("a3");
+ else
+ bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
+ return true;
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ if ( ! bd_curr_pos )
+ bd_set_curr_pos("c3");
+ else
+ bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
+ return true;
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ if ( ! bd_curr_pos )
+ bd_set_curr_pos("a1");
+ else
+ bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
+ return true;
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ if ( ! bd_curr_pos )
+ bd_set_curr_pos("a3");
+ else
+ bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
+ return true;
+ case K_ENTER:
+ case K_KP_ENTER:
+ bd_editor_make_move(minigame);
+ return true;
+ case K_SPACE:
+ bd_curr_tile = max(1, (bd_curr_tile + 1) % BD_TILE_LAST);
+ return true;
+ }
+
+ return false;
+}
+
+// Required function, handle client events
+int bd_client_event(entity minigame, string event, ...)
+{
+ switch(event)
+ {
+ case "activate":
+ {
+ minigame.message = bd_turn_to_string(minigame.minigame_flags);
+ bd_set_curr_pos("");
+ bd_curr_tile = BD_TILE_BRICK1;
+ return false;
+ }
+ case "key_pressed":
+ {
+ if(minigame.minigame_flags & BD_TURN_MOVE)
+ {
+ if(bd_normal_move(minigame, ...(0,int)))
+ return true;
+ }
+
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ {
+ if(bd_editor_move(minigame, ...(0,int)))
+ return true;
+ }
+
+ return false;
+ }
+ case "mouse_pressed":
+ {
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ if(...(0,int) == K_MOUSE1)
+ {
+ bd_editor_make_move(minigame);
+ return true;
+ }
+
+ return false;
+ }
+ case "mouse_moved":
+ {
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ {
+ vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
+ bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
+ if ( ! bd_valid_tile(bd_curr_pos) )
+ bd_set_curr_pos("");
+ }
+ return true;
+ }
+ case "network_receive":
+ {
+ entity sent = ...(0,entity);
+ int sf = ...(1,int);
+ if ( sent.classname == "minigame" )
+ {
+ if ( sf & MINIG_SF_UPDATE )
+ {
+ sent.message = bd_turn_to_string(sent.minigame_flags);
+ //if ( sent.minigame_flags & minigame_self.team )
+ minigame_prompt();
+ }
+ }
+ else if(sent.classname == "minigame_board_piece")
+ {
+ if(sf & MINIG_SF_UPDATE)
+ {
+ int letter = ReadByte();
+ int number = ReadByte();
+ if(sent.netname) { strunzone(sent.netname); }
+ sent.netname = strzone(minigame_tile_buildname(letter, number));
+
+ sent.bd_tiletype = ReadByte();
+
+ int dx = ReadByte();
+ int dy = ReadByte();
+
+ if(dx == 2) dx = -1;
+ if(dy == 2) dy = -1;
+
+ sent.bd_dir_x = dx;
+ sent.bd_dir_y = dy;
+ sent.bd_dir_z = 0;
+ }
+ }
+ else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
+ sent.bd_moves = ReadShort(); // make this a byte when possible
+
+ return false;
+ }
+ case "menu_show":
+ {
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
+ return false;
+ }
+ case "menu_click":
+ {
+ if(...(0,string) == "next")
+ minigame_cmd("next");
+ if(...(0,string) == "restart")
+ minigame_cmd("restart");
+ if(...(0,string) == "edit")
+ minigame_cmd("edit");
+ if(...(0,string) == "save")
+ minigame_cmd("save");
+ return false;
+ }
+ }
+
+ return false;
+}
+
+#endif
\ No newline at end of file