]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Registrize mapinfo generation and twobasemodes
authorMario <mario@smbclan.net>
Sun, 14 Aug 2016 07:51:45 +0000 (17:51 +1000)
committerMario <mario@smbclan.net>
Sun, 14 Aug 2016 07:51:45 +0000 (17:51 +1000)
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh

index d9ca7e9946e31ce12f6cd953644e84a69dcf67ea..19313e6b6a8262a5351e64443ce238a18596527d 100644 (file)
@@ -269,7 +269,6 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
        float i;
        float inWorldspawn;
        float r;
-       float twoBaseModes;
        float diameter, spawnpoints;
        float spawnplaces;
 
@@ -349,21 +348,7 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                        }
                        else if(k == "classname")
                        {
-                               if(v == "dom_controlpoint")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION.m_flags;
-                               else if(v == "item_flag_team2")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF.m_flags;
-                               else if(v == "team_CTF_blueflag")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF.m_flags;
-                               else if(v == "invasion_spawnpoint")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION.m_flags;
-                               else if(v == "target_assault_roundend")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT.m_flags;
-                               else if(v == "onslaught_generator")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT.m_flags;
-                               else if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL.m_flags;
-                               else if(v == "info_player_team1")
+                               if(v == "info_player_team1")
                                        ++spawnpoints;
                                else if(v == "info_player_team2")
                                        ++spawnpoints;
@@ -371,10 +356,6 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                                        ++spawnpoints;
                                else if(v == "info_player_deathmatch")
                                        ++spawnpoints;
-                               else if(v == "trigger_race_checkpoint")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE.m_flags;
-                               else if(v == "target_startTimer")
-                                       MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS.m_flags;
                                else if(v == "weapon_nex")
                                        { }
                                else if(v == "weapon_railgun")
@@ -389,6 +370,8 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                                        MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
                                else if(v == "target_music" || v == "trigger_music")
                                        _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
+                               else
+                                       FOREACH(Gametypes, true, it.m_generate_mapinfo(it, v));
                        }
                }
        }
@@ -399,8 +382,9 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
        }
        diameter = vlen(mapMaxs - mapMins);
 
-       twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF.m_flags | MAPINFO_TYPE_ASSAULT.m_flags | MAPINFO_TYPE_RACE.m_flags | MAPINFO_TYPE_NEXBALL.m_flags);
-       if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
+       int twoBaseModes = 0;
+       FOREACH(Gametypes, it.m_isTwoBaseMode(), twoBaseModes |= it.m_flags); 
+       if(twoBaseModes && (twoBaseModes &= MapInfo_Map_supportedGametypes))
        {
                // we have a CTF-only or Assault-only map. Don't add other modes then,
                // as the map is too symmetric for them.
index 0ff6882e0d4067692cc934566ec242cf743e4120..1b00ff800ff784025849467430f0d70c15321613 100644 (file)
@@ -7,6 +7,20 @@ bool autocvar_developer_mapper;
 
 #include "util.qh"
 
+// info about a map that MapInfo loads
+string MapInfo_Map_bspname;
+string MapInfo_Map_title;
+string MapInfo_Map_titlestring; // either bspname: title or just title, depending on whether bspname is redundant
+string MapInfo_Map_description;
+string MapInfo_Map_author;
+string MapInfo_Map_clientstuff; // not in cache, only for map load
+string MapInfo_Map_fog; // not in cache, only for map load
+int MapInfo_Map_supportedGametypes;
+int MapInfo_Map_supportedFeatures;
+int MapInfo_Map_flags;
+vector MapInfo_Map_mins; // these are '0 0 0' if not supported!
+vector MapInfo_Map_maxs; // these are '0 0 0' if not specified!
+
 int MAPINFO_TYPE_ALL;
 .int m_flags;
 
@@ -32,6 +46,14 @@ CLASS(Gametype, Object)
     {
         return false;
     }
+    METHOD(Gametype, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        TC(Gametype, this);
+    }
+    METHOD(Gametype, m_isTwoBaseMode, bool())
+    {
+        return false;
+    }
 
     METHOD(Gametype, describe, string(Gametype this))
     {
@@ -102,6 +124,15 @@ CLASS(Race, Gametype)
         }
         return false;
     }
+    METHOD(Race, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "trigger_race_checkpoint")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(Race, m_isTwoBaseMode, bool())
+    {
+        return true;
+    }
 ENDCLASS(Race)
 REGISTER_GAMETYPE(RACE, NEW(Race));
 #define g_race IS_GAMETYPE(RACE)
@@ -111,6 +142,11 @@ CLASS(RaceCTS, Gametype)
     {
         this.gametype_init(this, _("Race CTS"),"cts","g_cts",false,"cloaked","timelimit=20",_("Race for fastest time."));
     }
+    METHOD(RaceCTS, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "target_startTimer")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
 ENDCLASS(RaceCTS)
 REGISTER_GAMETYPE(CTS, NEW(RaceCTS));
 #define g_cts IS_GAMETYPE(CTS)
@@ -142,6 +178,15 @@ CLASS(CaptureTheFlag, Gametype)
     {
         this.gametype_init(this, _("Capture the Flag"),"ctf","g_ctf",true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team"));
     }
+    METHOD(CaptureTheFlag, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "item_flag_team2" || v == "team_CTF_blueflag")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(CaptureTheFlag, m_isTwoBaseMode, bool())
+    {
+        return true;
+    }
 ENDCLASS(CaptureTheFlag)
 REGISTER_GAMETYPE(CTF, NEW(CaptureTheFlag));
 #define g_ctf IS_GAMETYPE(CTF)
@@ -186,6 +231,11 @@ CLASS(Domination, Gametype)
         }
         return false;
     }
+    METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "dom_controlpoint")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
 ENDCLASS(Domination)
 REGISTER_GAMETYPE(DOMINATION, NEW(Domination));
 
@@ -215,6 +265,15 @@ CLASS(Assault, Gametype)
     {
         this.gametype_init(this, _("Assault"),"as","g_assault",true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
     }
+    METHOD(Assault, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "target_assault_roundend")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(Assault, m_isTwoBaseMode, bool())
+    {
+        return true;
+    }
 ENDCLASS(Assault)
 REGISTER_GAMETYPE(ASSAULT, NEW(Assault));
 #define g_assault IS_GAMETYPE(ASSAULT)
@@ -224,6 +283,11 @@ CLASS(Onslaught, Gametype)
     {
         this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
     }
+    METHOD(Onslaught, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "onslaught_generator")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
 ENDCLASS(Onslaught)
 REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught));
 
@@ -232,6 +296,15 @@ CLASS(NexBall, Gametype)
     {
         this.gametype_init(this, _("Nexball"),"nb","g_nexball",true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
     }
+    METHOD(NexBall, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
+    METHOD(NexBall, m_isTwoBaseMode, bool())
+    {
+        return true;
+    }
 ENDCLASS(NexBall)
 REGISTER_GAMETYPE(NEXBALL, NEW(NexBall));
 #define g_nexball IS_GAMETYPE(NEXBALL)
@@ -280,6 +353,11 @@ CLASS(Invasion, Gametype)
         }
         return false;
     }
+    METHOD(Invasion, m_generate_mapinfo, void(Gametype this, string v))
+    {
+        if(v == "invasion_spawnpoint")
+            MapInfo_Map_supportedGametypes |= this.m_flags;
+    }
 ENDCLASS(Invasion)
 REGISTER_GAMETYPE(INVASION, NEW(Invasion));
 
@@ -295,20 +373,6 @@ const int MAPINFO_FLAG_NOAUTOMAPLIST    = 8; // do not include when automaticall
 
 float MapInfo_count;
 
-// info about a map that MapInfo loads
-string MapInfo_Map_bspname;
-string MapInfo_Map_title;
-string MapInfo_Map_titlestring; // either bspname: title or just title, depending on whether bspname is redundant
-string MapInfo_Map_description;
-string MapInfo_Map_author;
-string MapInfo_Map_clientstuff; // not in cache, only for map load
-string MapInfo_Map_fog; // not in cache, only for map load
-int MapInfo_Map_supportedGametypes;
-int MapInfo_Map_supportedFeatures;
-int MapInfo_Map_flags;
-vector MapInfo_Map_mins; // these are '0 0 0' if not supported!
-vector MapInfo_Map_maxs; // these are '0 0 0' if not specified!
-
 // load MapInfo_count; generate mapinfo for maps that miss them, and clear the
 // cache; you need to call MapInfo_FilterGametype afterwards!
 void MapInfo_Enumerate();