//rcon_restricted_password "" // put here the password for a "restricted" rcon user (see below)
//bot_number 0 // number of bots to add
-//skill 1 // the bots skill level
+//skill 4 // the bots skill level
//minplayers 0 // add bots if less then that number of players playing. MAKE SURE ITS LESS THEN maxplayers or people will get blocked by bots!
//g_maxplayers 0 // above this player count, only allow spectators
//bot_prefix [BOT] // prepend this to all botnames
+
+ /////////////////////////////////////////////////////////////////////
+ // Settings you MIGHT want to change for PRIVACY reasons.
+ //
+ // The settings here may impact your or your players' privacy and serve to
+ // optimize the game for further releases.
+ //
+ // Change them, or comment them out to turn them off.
+
+ // This line sends the following data to our servers:
+ // - Date and time
+ // - Your server IP address
+ // - Your server ID hash, which is a fingerprint of the public key of your
+ // server and does not impact security of your private key (use "crypto_keys"
+ // on the console to show it)
+ // - Your server name ("hostname")
+ // - Current game type
+ // - Current map
+ // - Balance settings you have modified from defaults (only those that make
+ // your server "impure")
+ // - For each weapon pairing (A, B), separately for player-player, player-bot,
+ // bot-player, bot-bot pairings:
+ // - Number of hits of players/bots holding A against players/bots holding B
+ // - Number of frags of players/bots holding A against players/bots holding B
+ // - Total damage of players/bots holding A against players/bots holding B
+ //
+ // We use this data to:
+ // - Optimize the game balance for future releases
+ // - Identify problems in the bot AI and improving it
+ // - Find settings that make servers "impure" that should not, so we can
+ // whitelist them in future releases
+ //
+ // We will or might publish:
+ // - Global weapon pairing statistics for players vs players, or bots vs bots,
+ // or any vs any, on a selection of servers
+ // - Per-gametype and per-map weapon pairing statistics players vs players, or
+ // bots vs bots, or any vs any, on a selection of servers
+ // - Lists of commonly changed cvars, together with counts on how often they
+ // are modified
+ //
+ // No information about the players on the server is sent, so as a server admin
+ // you need no permission of your players for this.
+ //
+ // No information about your server will be published - all published data sets
+ // will include data from multiple servers.
+ //
+ sv_weaponstats_file http://www.xonotic.org/weaponbalance/
+
+
+
+
/////////////////////////////////////////////////////////////////////
// Some more advanced settings. You probably are not interested in changing them at all.
/////////////////////////////////////////////////////////////////////
// "Obvious" mutators that are allowed on a "pure" server
//g_minstagib 0 // set to 1 for MinstaGib
-g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay)
+//g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay)
+
+
/////////////////////////////////////////////////////////////////////
// WARNING: anything below this line makes your server "impure"!