]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
fireball: don't use ammo any more
authorRudolf Polzer <divverent@alientrap.org>
Fri, 20 Jan 2012 21:06:45 +0000 (22:06 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 20 Jan 2012 21:06:45 +0000 (22:06 +0100)
balance25.cfg
balanceFruitieX.cfg
balanceXPM.cfg
balanceXonotic.cfg
qcsrc/server/autocvars.qh
qcsrc/server/w_fireball.qc

index cd770d72eaae8cbfc197ba5fdb95358c762883c9..420020622c5c7b3f124370841597d0b4cf800bec 100644 (file)
@@ -741,7 +741,6 @@ set g_balance_tuba_force 40
 set g_balance_tuba_pitchstep 6
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 40
 set g_balance_fireball_primary_animtime 0.15
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
@@ -761,7 +760,6 @@ set g_balance_fireball_primary_refire 5
 set g_balance_fireball_primary_refire2 0
 set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
 set g_balance_fireball_secondary_animtime 0.3
 set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
@@ -777,8 +775,6 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
-set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
index 2218946272587e8d0eeebe1db0b632bdfb031254..221f725a5284cb855e060f3c863f9e8c8c1250a2 100644 (file)
@@ -741,7 +741,6 @@ set g_balance_tuba_force 40
 set g_balance_tuba_pitchstep 6
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 40
 set g_balance_fireball_primary_animtime 0.2
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
@@ -761,7 +760,6 @@ set g_balance_fireball_primary_refire 5
 set g_balance_fireball_primary_refire2 0
 set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
 set g_balance_fireball_secondary_animtime 0.2
 set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
@@ -777,8 +775,6 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
-set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
index 001e1d2dc544a7fbe767979ad678c41474364952..a358d9ea68dc24431ff860efba0faf1a6c557b49 100644 (file)
@@ -741,7 +741,6 @@ set g_balance_tuba_force 40
 set g_balance_tuba_pitchstep 6
 // }}}
 // {{{ fireball // this is a superweapon -- lets make it behave as one. 
-set g_balance_fireball_primary_ammo 20
 set g_balance_fireball_primary_animtime 0.2
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
@@ -761,7 +760,6 @@ set g_balance_fireball_primary_refire 2
 set g_balance_fireball_primary_refire2 0
 set g_balance_fireball_primary_speed 1200
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
 set g_balance_fireball_secondary_animtime 0.3
 set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
@@ -777,8 +775,6 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 100
-set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
index 24adbdc31c4858bf863abfcd73cd6b8e36d0b880..b351d22c6000a85d48781bec30b09ce313fe037d 100644 (file)
@@ -741,7 +741,6 @@ set g_balance_tuba_force 40
 set g_balance_tuba_pitchstep 6
 // }}}
 // {{{ fireball // this is a superweapon -- lets make it behave as one. 
-set g_balance_fireball_primary_ammo 20
 set g_balance_fireball_primary_animtime 0.2
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
@@ -761,7 +760,6 @@ set g_balance_fireball_primary_refire 2
 set g_balance_fireball_primary_refire2 0
 set g_balance_fireball_primary_speed 1200
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 5
 set g_balance_fireball_secondary_animtime 0.3
 set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
@@ -777,8 +775,6 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 100
-set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
index bf361d0886a3e791f184288ed28df1d162c144c2..e336efc538db42d1d1f737b96713047762903fe5 100644 (file)
@@ -236,7 +236,6 @@ float autocvar_g_balance_falldamage_deadminspeed;
 float autocvar_g_balance_falldamage_factor;
 float autocvar_g_balance_falldamage_maxdamage;
 float autocvar_g_balance_falldamage_minspeed;
-float autocvar_g_balance_fireball_primary_ammo;
 float autocvar_g_balance_fireball_primary_animtime;
 float autocvar_g_balance_fireball_primary_bfgdamage;
 float autocvar_g_balance_fireball_primary_bfgforce;
@@ -255,7 +254,6 @@ float autocvar_g_balance_fireball_primary_radius;
 float autocvar_g_balance_fireball_primary_refire;
 float autocvar_g_balance_fireball_primary_refire2;
 float autocvar_g_balance_fireball_primary_speed;
-float autocvar_g_balance_fireball_secondary_ammo;
 float autocvar_g_balance_fireball_secondary_animtime;
 float autocvar_g_balance_fireball_secondary_damage;
 float autocvar_g_balance_fireball_secondary_damageforcescale;
@@ -268,8 +266,6 @@ float autocvar_g_balance_fireball_secondary_lifetime;
 float autocvar_g_balance_fireball_secondary_refire;
 float autocvar_g_balance_fireball_secondary_speed;
 float autocvar_g_balance_fireball_secondary_speed_up;
-float autocvar_g_balance_fireball_reload_ammo;
-float autocvar_g_balance_fireball_reload_time;
 float autocvar_g_balance_firetransfer_damage;
 float autocvar_g_balance_firetransfer_time;
 float autocvar_g_balance_fuel_limit;
index 02463c2c007444ec0b3305b55fd1c7b6cf1b222e..4f119c32691097f716d37ca65f60006663dad010 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_FLAG_RELOADABLE | WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball"));
+REGISTER_WEAPON(FIREBALL, w_fireball, 0, 9, WEP_FLAG_RELOADABLE | WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball"));
 #else
 #ifdef SVQC
 .float bot_primary_fireballmooth; // whatever a mooth is
@@ -198,8 +198,6 @@ void W_Fireball_Attack1_Frame1()
 
 void W_Fireball_Attack1_Frame0()
 {
-       W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_reload_ammo);
-
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
        sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
        weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1);
@@ -249,8 +247,6 @@ void W_Fireball_Attack2()
        vector f_diff;
        float c;
 
-       W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_secondary_ammo, autocvar_g_balance_fireball_reload_ammo);
-
        c = mod(self.bulletcounter, 4);
        switch(c)
        {
@@ -364,32 +360,20 @@ float w_fireball(float req)
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_FIREBALL);
-               self.current_ammo = ammo_fuel;
+               self.current_ammo = ammo_none;
        }
        else if (req == WR_CHECKAMMO1)
        {
-               ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo;
-               ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_primary_ammo;
-               return ammo_amount;
+               return 1;
        }
        else if (req == WR_CHECKAMMO2)
        {
-               ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo;
-               ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_secondary_ammo;
-               return ammo_amount;
+               return 1;
        }
        else if (req == WR_RESETPLAYER)
        {
                self.fireball_primarytime = time;
        }
-       else if (req == WR_RELOAD)
-       {
-               // fuel can be a non-whole number, which brakes stuff here when between 0 and 1
-               if(self.ammo_fuel < 1)
-                       self.ammo_fuel = 0;
-
-               W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav");
-       }
        return TRUE;
 }
 #endif