#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ MINE_LAYER,
-/* function */ W_MineLayer,
-/* ammotype */ ammo_rockets,
-/* impulse */ 4,
-/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '0.75 1 0',
-/* modelname */ "minelayer",
-/* model */ MDL_MINELAYER_ITEM,
-/* crosshair */ "gfx/crosshairminelayer 0.9",
-/* wepimg */ "weaponminelayer",
-/* refname */ "minelayer",
-/* wepname */ _("Mine Layer")
-);
+CLASS(MineLayer, Weapon)
+/* ammotype */ ATTRIB(MineLayer, ammo_field, .int, ammo_rockets)
+/* impulse */ ATTRIB(MineLayer, impulse, int, 4)
+/* flags */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(MineLayer, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* color */ ATTRIB(MineLayer, wpcolor, vector, '0.75 1 0');
+/* modelname */ ATTRIB(MineLayer, mdl, string, "minelayer");
+#ifndef MENUQC
+/* model */ ATTRIB(MineLayer, m_model, Model, MDL_MINELAYER_ITEM);
+#endif
+/* crosshair */ ATTRIB(MineLayer, w_crosshair, string, "gfx/crosshairminelayer");
+/* crosshair */ ATTRIB(MineLayer, w_crosshair_size, float, 0.9);
+/* wepimg */ ATTRIB(MineLayer, model2, string, "weaponminelayer");
+/* refname */ ATTRIB(MineLayer, netname, string, "minelayer");
+/* wepname */ ATTRIB(MineLayer, message, string, _("Mine Layer"));
+ENDCLASS(MineLayer)
+REGISTER_WEAPON(MINE_LAYER, NEW(MineLayer));
#define MINELAYER_SETTINGS(w_cvar,w_prop) MINELAYER_SETTINGS_LIST(w_cvar, w_prop, MINE_LAYER, minelayer)
#define MINELAYER_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
return minfound;
}
-bool W_MineLayer(entity thiswep, int req)
-{SELFPARAM();
- entity mine;
- float ammo_amount;
- switch(req)
- {
- case WR_AIM:
+ METHOD(MineLayer, wr_aim, bool(entity thiswep))
{
// aim and decide to fire if appropriate
if(self.minelayer_mines >= WEP_CVAR(minelayer, limit))
teamdamage = 0;
enemydamage = 0;
targetlist = findchainfloat(bot_attack, true);
- mine = find(world, classname, "mine");
+ entity mine = find(world, classname, "mine");
while(mine)
{
if(mine.realowner != self)
return true;
}
- case WR_THINK:
+ METHOD(MineLayer, wr_think, bool(entity thiswep))
{
if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < WEP_CVAR(minelayer, ammo)) // forced reload
{
return true;
}
- case WR_INIT:
+ METHOD(MineLayer, wr_init, bool(entity thiswep))
{
MINELAYER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(MineLayer, wr_checkammo1, bool(entity thiswep))
{
// don't switch while placing a mine
if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER.m_id)
{
- ammo_amount = self.WEP_AMMO(MINE_LAYER) >= WEP_CVAR(minelayer, ammo);
+ float ammo_amount = self.WEP_AMMO(MINE_LAYER) >= WEP_CVAR(minelayer, ammo);
ammo_amount += self.(weapon_load[WEP_MINE_LAYER.m_id]) >= WEP_CVAR(minelayer, ammo);
return ammo_amount;
}
return true;
}
- case WR_CHECKAMMO2:
+ METHOD(MineLayer, wr_checkammo2, bool(entity thiswep))
{
if(W_MineLayer_PlacedMines(false))
return true;
else
return false;
}
- case WR_CONFIG:
+ METHOD(MineLayer, wr_config, bool(entity thiswep))
{
MINELAYER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RESETPLAYER:
+ METHOD(MineLayer, wr_resetplayers, bool(entity thiswep))
{
self.minelayer_mines = 0;
return true;
}
- case WR_RELOAD:
+ METHOD(MineLayer, wr_reload, bool(entity thiswep))
{
W_Reload(WEP_CVAR(minelayer, ammo), SND(RELOAD));
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(MineLayer, wr_suicidemessage, bool(entity thiswep))
{
return WEAPON_MINELAYER_SUICIDE;
}
- case WR_KILLMESSAGE:
+ METHOD(MineLayer, wr_killmessage, bool(entity thiswep))
{
return WEAPON_MINELAYER_MURDER;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_MineLayer(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(MineLayer, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 12;
return true;
}
- case WR_INIT:
+ METHOD(MineLayer, wr_init, bool(entity thiswep))
{
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(MineLayer, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif