]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Kill some uses of self in the vehicle code
authorMario <mario@smbclan.net>
Sun, 3 Jan 2016 09:44:28 +0000 (19:44 +1000)
committerMario <mario@smbclan.net>
Sun, 3 Jan 2016 09:44:28 +0000 (19:44 +1000)
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/vehicles/vehicle/racer.qc
qcsrc/common/vehicles/vehicle/raptor.qc

index 78a0dbc1f4acc29dd206dd5aff124f307ef28588..a19e6d4b177f9fa06964fbe9862d76f1779202d0 100644 (file)
@@ -42,15 +42,15 @@ bool SendAuxiliaryXhair(entity this, entity to, int sf)
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
 
-       WriteByte(MSG_ENTITY, self.cnt);
+       WriteByte(MSG_ENTITY, this.cnt);
 
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
+       WriteCoord(MSG_ENTITY, this.origin_x);
+       WriteCoord(MSG_ENTITY, this.origin_y);
+       WriteCoord(MSG_ENTITY, this.origin_z);
 
-       WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
-       WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
-       WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
+       WriteByte(MSG_ENTITY, rint(this.colormod_x * 255));
+       WriteByte(MSG_ENTITY, rint(this.colormod_y * 255));
+       WriteByte(MSG_ENTITY, rint(this.colormod_z * 255));
 
        return true;
 }
@@ -91,36 +91,22 @@ void CSQCVehicleSetup(entity own, int vehicle_id)
        WriteByte(MSG_ONE, vehicle_id);
 }
 
-vector targetdrone_getnewspot()
-{SELFPARAM();
-       vector spot;
-       int i;
-       for(i = 0; i < 100; ++i)
-       {
-               spot = self.origin + randomvec() * 1024;
-               tracebox(spot, self.mins, self.maxs, spot, MOVE_NORMAL, self);
-               if(trace_fraction == 1.0 && trace_startsolid == 0 && trace_allsolid == 0)
-                       return spot;
-       }
-       return self.origin;
-}
-
-void vehicles_locktarget(float incr, float decr, float _lock_time)
-{SELFPARAM();
-       if(self.lock_target && IS_DEAD(self.lock_target))
+void vehicles_locktarget(entity this, float incr, float decr, float _lock_time)
+{
+       if(this.lock_target && IS_DEAD(this.lock_target))
        {
-               self.lock_target        = world;
-               self.lock_strength  = 0;
-               self.lock_time    = 0;
+               this.lock_target        = world;
+               this.lock_strength  = 0;
+               this.lock_time    = 0;
        }
 
-       if(self.lock_time > time)
+       if(this.lock_time > time)
        {
-               if(self.lock_target)
-               if(self.lock_soundtime < time)
+               if(this.lock_target)
+               if(this.lock_soundtime < time)
                {
-                       self.lock_soundtime = time + 0.5;
-                       play2(self.owner, "vehicles/locked.wav");
+                       this.lock_soundtime = time + 0.5;
+                       play2(this.owner, "vehicles/locked.wav");
                }
 
                return;
@@ -128,7 +114,7 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
 
        if(trace_ent != world)
        {
-               if(SAME_TEAM(trace_ent, self))
+               if(SAME_TEAM(trace_ent, this))
                        trace_ent = world;
 
                if(IS_DEAD(trace_ent))
@@ -141,48 +127,48 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
                        trace_ent = world; // invisible
        }
 
-       if(self.lock_target == world && trace_ent != world)
-               self.lock_target = trace_ent;
+       if(this.lock_target == world && trace_ent != world)
+               this.lock_target = trace_ent;
 
-       if(self.lock_target && trace_ent == self.lock_target)
+       if(this.lock_target && trace_ent == this.lock_target)
        {
-               if(self.lock_strength != 1 && self.lock_strength + incr >= 1)
+               if(this.lock_strength != 1 && this.lock_strength + incr >= 1)
                {
-                       play2(self.owner, "vehicles/lock.wav");
-                       self.lock_soundtime = time + 0.8;
+                       play2(this.owner, "vehicles/lock.wav");
+                       this.lock_soundtime = time + 0.8;
                }
-               else if (self.lock_strength != 1 && self.lock_soundtime < time)
+               else if (this.lock_strength != 1 && this.lock_soundtime < time)
                {
-                       play2(self.owner, "vehicles/locking.wav");
-                       self.lock_soundtime = time + 0.3;
+                       play2(this.owner, "vehicles/locking.wav");
+                       this.lock_soundtime = time + 0.3;
                }
        }
 
        // Have a locking target
        // Trace hit current target
-       if(trace_ent == self.lock_target && trace_ent != world)
+       if(trace_ent == this.lock_target && trace_ent != world)
        {
-               self.lock_strength = min(self.lock_strength + incr, 1);
-               if(self.lock_strength == 1)
-                       self.lock_time = time + _lock_time;
+               this.lock_strength = min(this.lock_strength + incr, 1);
+               if(this.lock_strength == 1)
+                       this.lock_time = time + _lock_time;
        }
        else
        {
                if(trace_ent)
-                       self.lock_strength = max(self.lock_strength - decr * 2, 0);
+                       this.lock_strength = max(this.lock_strength - decr * 2, 0);
                else
-                       self.lock_strength = max(self.lock_strength - decr, 0);
+                       this.lock_strength = max(this.lock_strength - decr, 0);
 
-               if(self.lock_strength == 0)
-                       self.lock_target = world;
+               if(this.lock_strength == 0)
+                       this.lock_target = world;
        }
 }
 
-vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
-{SELFPARAM();
-       force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power)
+{
+       force_fromtag_origin = gettaginfo(this, gettagindex(this, tag_name));
        v_forward  = normalize(v_forward) * -1;
-       traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
+       traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, this);
 
        force_fromtag_power = (1 - trace_fraction) * max_power;
        force_fromtag_normpower = force_fromtag_power / max_power;
@@ -190,12 +176,11 @@ vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float
        return v_forward  * force_fromtag_power;
 }
 
-vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
-{SELFPARAM();
-
-       force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power)
+{
+       force_fromtag_origin = gettaginfo(this, gettagindex(this, tag_name));
        v_forward  = normalize(v_forward) * -1;
-       traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
+       traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, this);
 
        // TODO - this may NOT be compatible with wall/celing movement, unhardcode 0.25 (engine count multiplier)
        if(trace_fraction == 1.0)
index ce3094091d42f8a9a313a86499f9efefc11e12ee..d5057c30f2626ea181b47fd06a645c86170a947e 100644 (file)
@@ -95,48 +95,48 @@ vector autocvar_g_vehicle_racer_bouncepain;
 
 .float racer_watertime;
 
-var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
+var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
 
-void racer_align4point(float _delta)
-{SELFPARAM();
+void racer_align4point(entity this, float _delta)
+{
        vector push_vector;
        float fl_push, fr_push, bl_push, br_push;
 
-       push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       push_vector  = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
        fr_push   = force_fromtag_normpower;
-       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+       //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-       push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
        fl_push   = force_fromtag_normpower;
-       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+       //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-       push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
        br_push   = force_fromtag_normpower;
-       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+       //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-       push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
        bl_push   = force_fromtag_normpower;
-       //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+       //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-       self.velocity += push_vector * _delta;
+       this.velocity += push_vector * _delta;
 
        float uforce = autocvar_g_vehicle_racer_upforcedamper;
 
-       int cont = pointcontents(self.origin - '0 0 64');
+       int cont = pointcontents(this.origin - '0 0 64');
        if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
        {
                uforce = autocvar_g_vehicle_racer_water_upforcedamper;
 
-               if(self.owner.BUTTON_CROUCH && time < self.air_finished)
-                       self.velocity_z += 30;
+               if(this.owner.BUTTON_CROUCH && time < this.air_finished)
+                       this.velocity_z += 30;
                else
-                       self.velocity_z += 200;
+                       this.velocity_z += 200;
        }
 
 
        // Anti ocilation
-       if(self.velocity_z > 0)
-               self.velocity_z *= 1 - uforce * _delta;
+       if(this.velocity_z > 0)
+               this.velocity_z *= 1 - uforce * _delta;
 
        push_vector_x =  (fl_push - bl_push);
        push_vector_x += (fr_push - br_push);
@@ -147,12 +147,12 @@ void racer_align4point(float _delta)
        push_vector_z *= 360;
 
        // Apply angle diffrance
-       self.angles_z += push_vector_z * _delta;
-       self.angles_x += push_vector_x * _delta;
+       this.angles_z += push_vector_z * _delta;
+       this.angles_x += push_vector_x * _delta;
 
        // Apply stabilizer
-       self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
-       self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+       this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+       this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
 }
 
 void racer_fire_rocket_aim(entity player, string tagname, entity trg)
@@ -191,7 +191,7 @@ float racer_frame()
                return 1;
        }
 
-       racer_align4point(PHYS_INPUT_TIMELENGTH);
+       racer_align4point(self, PHYS_INPUT_TIMELENGTH);
 
        player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
 
@@ -329,7 +329,7 @@ float racer_frame()
 
        if(autocvar_g_vehicle_racer_rocket_locktarget)
        {
-               vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+               vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
                                                 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
                                                 autocvar_g_vehicle_racer_rocket_locked_time);
 
index 688d79385e0ed0b22ebdb586b02c6c166a2bc035..41ecab4e9a698d9747f474b534f7961f19370d0d 100644 (file)
@@ -342,7 +342,7 @@ float raptor_frame()
        else if(autocvar_g_vehicle_raptor_cannon_locktarget == 1)
        {
 
-               vehicles_locktarget((1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
+               vehicles_locktarget(self, (1 / autocvar_g_vehicle_raptor_cannon_locking_time) * frametime,
                                                         (1 / autocvar_g_vehicle_raptor_cannon_locking_releasetime) * frametime,
                                                         autocvar_g_vehicle_raptor_cannon_locked_time);