]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'matthiaskrgr/hudsetup' into 'master'
authorMario <zacjardine@y7mail.com>
Fri, 3 Apr 2015 10:11:56 +0000 (10:11 +0000)
committerMario <zacjardine@y7mail.com>
Fri, 3 Apr 2015 10:11:56 +0000 (10:11 +0000)
Matthiaskrgr/hudsetup

makes hudsetup an actual map which is handled via map compile server.
the map is not shown in lsmaps or map selections as I saw it.

needs equivalent branch in map repo to work

See merge request !111

19 files changed:
defaultXonotic.cfg
mutators.cfg
qcsrc/client/effects.qc
qcsrc/client/view.qc
qcsrc/common/util.qc
qcsrc/common/util.qh
qcsrc/common/weapons/w_shockwave.qc
qcsrc/common/weapons/w_vaporizer.qc
qcsrc/menu/xonotic/slider_resolution.qc
qcsrc/server/autocvars.qh
qcsrc/server/command/cmd.qc
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/mutator_instagib.qc
qcsrc/server/mutators/mutator_nades.qc
qcsrc/server/mutators/mutator_overkill.qc
qcsrc/warpzonelib/mathlib.qc
qcsrc/warpzonelib/mathlib.qh
qcsrc/warpzonelib/server.qc
qcsrc/warpzonelib/util_server.qc

index f66dc0128bdb87059cb2a4433fb81f8f7365c75a..4f02d145e0276f7d66ae0a9036c3b9d9d6191cd2 100644 (file)
@@ -545,6 +545,7 @@ gl_picmip_other 1 // so, picmip -1 is best possible quality
 r_mipsprites 1
 r_mipskins 1
 r_shadow_realtime_world_lightmaps 1
+r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
 cl_decals_fadetime 5
 cl_decals_time 1
 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
index a803d8411011cb7e52f737bd6b0553eaa6cee958..2960588ff692a2d12c23cf4476b0af4756043a52 100644 (file)
@@ -41,7 +41,7 @@ set g_overkill 0 "enable overkill"
 set g_overkill_100a_anyway 1
 set g_overkill_100h_anyway 1
 set g_overkill_powerups_replace 1
-set g_overkill_superguns_respawn_time 20
+set g_overkill_superguns_respawn_time 120
 
 set g_overkill_ammo_charge 0
 set g_overkill_ammo_charge_notice 1
@@ -175,6 +175,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier"
 //  Nades
 // =======
 set g_nades 0 "enable off-hand grenades"
+set g_nades_throw_offset "0 0 0" "nade throwing offset"
 set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
 set g_nades_client_select 0 "allow client side selection of nade type"
 set g_nades_nade_lifetime 3.5
index df688465739685158b99a52f0346115d2012818b..95623505b83e297d2a7e63e12a4f78e378838d5b 100644 (file)
@@ -46,7 +46,9 @@ void cl_effects_lightningarc(vector from, vector to,float seglength,float drifts
     if(length < 1)
         return;
 
-    steps      = floor(length / seglength);
+    // Use at most 16 te_lightning1 segments, as these eat up beam list segments.
+    // TODO: Change this to R_BeginPolygon code, then we no longer have this limit.
+    steps      = min(16, floor(length / seglength));
     if(steps < 1)
     {
         te_lightning1(world,from,to);
@@ -64,8 +66,9 @@ void cl_effects_lightningarc(vector from, vector to,float seglength,float drifts
             dirnew = normalize(direction * (1 - drift) + randomvec() * drift);
             pos = pos_l +  dirnew * steplength;
             te_lightning1(world,pos_l,pos);
-            if(random() < branchfactor)
-                cl_effects_lightningarc(pos, pos + (dirnew * length * 0.25),seglength,drifts,drifte,min(branchfactor + branchfactor_add,1),branchfactor_add);
+            // WTF endless recursion if branchfactor is 1.0 (possibly due to adding branchfactor_add). FIXME
+            // if(random() < branchfactor)
+            //     cl_effects_lightningarc(pos, pos + (dirnew * length * 0.25),seglength,drifts,drifte,min(branchfactor + branchfactor_add,1),branchfactor_add);
 
             pos_l = pos;
         }
index ee8ef320ae4643740f8bb275f848b9436914462f..26e709320778a9892ae0493a7452d3a8d5d28257 100644 (file)
@@ -763,7 +763,7 @@ void UpdateCrosshair()
                wcross_alpha_goal_prev = wcross_alpha;
                wcross_color_goal_prev = wcross_color;
 
-               if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur && !autocvar_chase_active))
+               if(spectatee_status == -1 && shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur && !autocvar_chase_active))
                {
                        wcross_blur = 1;
                        wcross_alpha *= 0.75;
index 99fecda0bbfc2855600c02a3ec2629845511f730..49d707f077be45adc59a7867322022ed9be41d96 100644 (file)
@@ -500,19 +500,6 @@ string ScoreString(int pFlags, float pValue)
        return valstr;
 }
 
-float dotproduct(vector a, vector b)
-{
-       return a.x * b.x + a.y * b.y + a.z * b.z;
-}
-
-vector cross(vector a, vector b)
-{
-       return
-               '1 0 0' * (a.y * b.z - a.z * b.y)
-       +       '0 1 0' * (a.z * b.x - a.x * b.z)
-       +       '0 0 1' * (a.x * b.y - a.y * b.x);
-}
-
 // compressed vector format:
 // like MD3, just even shorter
 //   4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
index 4de610f26fcc2113587a64019db6b55fb71ae647..b2cdf8dcaf2232be15fb675e2140d4018d686b64 100644 (file)
@@ -109,9 +109,6 @@ const float TIME_FACTOR = 100;
 
 string ScoreString(float vflags, float value);
 
-float dotproduct(vector a, vector b);
-vector cross(vector a, vector b);
-
 void compressShortVector_init();
 vector decompressShortVector(float data);
 float compressShortVector(vector vec);
index 24b8634b91dd1a6b6eb04defa40d2f8f8cecd466..3f40c5397fcfb8d34b96f4db4e0132c8b07bc5d1 100644 (file)
@@ -553,13 +553,11 @@ void W_Shockwave_Attack(void)
                        center = CENTER_OR_VIEWOFS(head);
 
                        // find the closest point on the enemy to the center of the attack
-                       float ang; // angle between shotdir and h
                        float h; // hypotenuse, which is the distance between attacker to head
                        float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
 
                        h = vlen(center - self.origin);
-                       ang = acos(dotproduct(normalize(center - self.origin), w_shotdir));
-                       a = h * cos(ang);
+                       a = h * (normalize(center - self.origin) * w_shotdir);
                        // WEAPONTODO: replace with simpler method
 
                        vector nearest_on_line = (w_shotorg + a * w_shotdir);
index 14377edb8651489cc9901c1d26d7c3c54658d74a..b67056f7e2257926c58cfdcc29bf7e1510da82b1 100644 (file)
@@ -164,8 +164,10 @@ float W_Vaporizer(float req)
                                                W_DecreaseAmmo(WEP_CVAR_SEC(vaporizer, ammo));
 
                                        // ugly instagib hack to reuse the fire mode of the laser
+                                       int oldwep = self.weapon; // we can't avoid this hack
+                                       self.weapon = WEP_BLASTER;
                                        W_Blaster_Attack(
-                                               WEP_VAPORIZER | HITTYPE_SECONDARY,
+                                               WEP_BLASTER | HITTYPE_SECONDARY,
                                                WEP_CVAR_SEC(vaporizer, shotangle),
                                                WEP_CVAR_SEC(vaporizer, damage),
                                                WEP_CVAR_SEC(vaporizer, edgedamage),
@@ -176,6 +178,7 @@ float W_Vaporizer(float req)
                                                WEP_CVAR_SEC(vaporizer, delay),
                                                WEP_CVAR_SEC(vaporizer, lifetime)
                                        );
+                                       self.weapon = oldwep;
 
                                        // now do normal refire
                                        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(vaporizer, animtime), w_ready);
index 476c441ed1a96a40afc2e3fcb2d7ff9b70a17d75..c1443628106e7b4b2947d8a86c669d6c2a2a5e88 100644 (file)
@@ -7,6 +7,8 @@ CLASS(XonoticResolutionSlider) EXTENDS(XonoticTextSlider)
        METHOD(XonoticResolutionSlider, saveCvars, void(entity))
        METHOD(XonoticResolutionSlider, draw, void(entity))
        ATTRIB(XonoticResolutionSlider, vid_fullscreen, float, -1)
+       ATTRIB(XonoticResolutionSlider, maxAllowedWidth, float, 0)
+       ATTRIB(XonoticResolutionSlider, maxAllowedHeight, float, 0)
 ENDCLASS(XonoticResolutionSlider)
 entity makeXonoticResolutionSlider();
 float updateConwidths(float width, float height, float pixelheight);
@@ -87,6 +89,10 @@ entity makeXonoticResolutionSlider()
 }
 void XonoticResolutionSlider_addResolution(entity me, float w, float h, float pixelheight)
 {
+       if (me.maxAllowedWidth && w > me.maxAllowedWidth)
+               return;
+       if (me.maxAllowedHeight && h > me.maxAllowedHeight)
+               return;
        float i;
        for (i = 0; i < me.nValues; ++i)
        {
@@ -138,6 +144,8 @@ void XonoticResolutionSlider_loadResolutions(entity me, float fullscreen)
        }
        // NOW we can safely clear.
        me.clearValues(me);
+       me.maxAllowedWidth = 0;
+       me.maxAllowedHeight = 0;
 
        if (fullscreen)
        {
@@ -161,6 +169,21 @@ void XonoticResolutionSlider_loadResolutions(entity me, float fullscreen)
 
        if(me.nValues == 0)
        {
+               // Get workarea.
+               r = getresolution(-2);
+               // If workarea is not supported, get desktop size.
+               if(r.x == 0 && r.y == 0)
+                       r = getresolution(-1);
+
+               // Add it, and limit all other resolutions to the workarea/desktop size.
+               if(r.x != 0 || r.y != 0)
+               {
+                       me.maxAllowedWidth = r.x;
+                       me.maxAllowedHeight = r.y;
+                       me.addResolution(me, r.x, r.y, r.z);
+               }
+
+               // Add nice hardcoded defaults.
                me.addResolution(me, 640, 480, 1); // pc res
 #if 0
                me.addResolution(me, 720, 480, 1.125); // DVD NTSC 4:3
index bcb9d28d70240e779e942a25b3c5764e7252298a..015c13f148c56e93b7c27ef9519de321165073f4 100644 (file)
@@ -785,6 +785,7 @@ float autocvar_g_random_gravity_positive;
 float autocvar_g_random_gravity_negative;
 float autocvar_g_random_gravity_delay;
 float autocvar_g_nades;
+vector autocvar_g_nades_throw_offset;
 float autocvar_g_nades_spawn;
 float autocvar_g_nades_spawn_count;
 float autocvar_g_nades_client_select;
index 4a8b59eba651d8b8b1c3099858854ce7cbfca127..14e0f201c0f7bb029d4f4363a8ba50e7b7ea39c3 100644 (file)
@@ -825,6 +825,15 @@ void ClientCommand_macro_write_aliases(float fh)
 
 void SV_ParseClientCommand(string command)
 {
+       // If invalid UTF-8, don't even parse it
+       string command2 = "";
+       float len = strlen(command);
+       float i;
+       for (i = 0; i < len; ++i)
+               command2 = strcat(command2, chr2str(str2chr(command, i)));
+       if (command != command2)
+               return;
+
        // if we're banned, don't even parse the command
        if(Ban_MaybeEnforceBanOnce(self))
                return;
index 2e6eb4ff732533e927fc4359459ea5fec9f940f6..5ea2924cc4a40184fc80f9197ac49cebdb0dfab0 100644 (file)
@@ -89,13 +89,11 @@ float ctf_CheckPassDirection(vector head_center, vector passer_center, vector pa
                makevectors(passer_angle);
 
                // find the closest point on the enemy to the center of the attack
-               float ang; // angle between shotdir and h
                float h; // hypotenuse, which is the distance between attacker to head
                float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
 
                h = vlen(head_center - passer_center);
-               ang = acos(dotproduct(normalize(head_center - passer_center), v_forward));
-               a = h * cos(ang);
+               a = h * (normalize(head_center - passer_center) * v_forward);
 
                vector nearest_on_line = (passer_center + a * v_forward);
                float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
index 141172e2fb6f1d680dc8bb36c7a3c698f7c87cb5..b3502b0f783573c6467ec9752dc13d4d13326f0b 100644 (file)
@@ -246,6 +246,18 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
 
                if(IS_PLAYER(frag_attacker))
                if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+               {
+                       if(frag_target.armorvalue)
+                       {
+                               frag_target.armorvalue -= 1;
+                               frag_damage = 0;
+                               frag_target.damage_dealt += 1;
+                               frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
+                               Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
+                       }
+               }
+
+               if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
                {
                        if(frag_deathtype & HITTYPE_SECONDARY)
                        {
@@ -257,14 +269,6 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                                        frag_force = '0 0 0';
                                }
                        }
-                       else if(frag_target.armorvalue)
-                       {
-                               frag_target.armorvalue -= 1;
-                               frag_damage = 0;
-                               frag_target.damage_dealt += 1;
-                               frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
-                               Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
-                       }
                }
        }
 
@@ -281,7 +285,7 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
                frag_mirrordamage = 0;
        }
 
-       if(frag_target.items & IT_STRENGTH)
+       if((frag_target.buffs & BUFF_INVISIBLE) || (frag_target.items & IT_STRENGTH))
                yoda = 1;
 
        return false;
index 3932ce407d885c2ccb01d7c5f0a236aceac775a2..60b2acce56053ea2b1d2ab295b393c99737a0df6 100644 (file)
@@ -551,12 +551,12 @@ void nade_boom()
 
 void nade_touch()
 {
-       float is_weapclip = 0;
+       /*float is_weapclip = 0;
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
        if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
        if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
-               is_weapclip = 1;
-       if(ITEM_TOUCH_NEEDKILL() || is_weapclip)
+               is_weapclip = 1;*/
+       if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
        {
                remove(self);
                return;
@@ -666,7 +666,13 @@ void toss_nade(entity e, vector _velocity, float _time)
 
        Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
 
-       setorigin(_nade, w_shotorg + (v_right * 25) * -1);
+       vector offset = (v_forward * autocvar_g_nades_throw_offset.x)
+                                 + (v_right * autocvar_g_nades_throw_offset.y)
+                                 + (v_up * autocvar_g_nades_throw_offset.z);
+       if(autocvar_g_nades_throw_offset == '0 0 0')
+               offset = '0 0 0';
+
+       setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
        //setmodel(_nade, "models/weapons/v_ok_grenade.md3");
        //setattachment(_nade, world, "");
        PROJECTILE_MAKETRIGGER(_nade);
@@ -677,7 +683,7 @@ void toss_nade(entity e, vector _velocity, float _time)
        if (trace_startsolid)
                setorigin(_nade, e.origin);
 
-       if(self.v_angle.x >= 70 && self.v_angle.x <= 110)
+       if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH)
                _nade.velocity = '0 0 100';
        else if(autocvar_g_nades_nade_newton_style == 1)
                _nade.velocity = e.velocity + _velocity;
index 1d151fc3ea980bc13849398e9580a273431329da..78a61510602787209533b227e909982e2d63d304 100644 (file)
@@ -64,6 +64,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 {
        entity oldself = self;
+       entity targ = ((frag_attacker) ? frag_attacker : frag_target);
 
        if(self.flags & FL_MONSTER)
        {
@@ -80,7 +81,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        self.gravity = 1;
        self.reset = SUB_Remove;
        setorigin(self, frag_target.origin + '0 0 32');
-       self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
+       self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
        self.classname = "droppedweapon"; // hax
        SUB_SetFade(self, time + 5, 1);
        self = oldself;
@@ -137,6 +138,8 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
                makevectors(self.v_angle);
 
+               int oldwep = self.weapon;
+               self.weapon = WEP_BLASTER;
                W_Blaster_Attack(
                        WEP_BLASTER | HITTYPE_SECONDARY,
                        WEP_CVAR_SEC(vaporizer, shotangle),
@@ -149,6 +152,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
                        WEP_CVAR_SEC(vaporizer, delay),
                        WEP_CVAR_SEC(vaporizer, lifetime)
                );
+               self.weapon = oldwep;
        }
 
        self.weapon_blocked = false;
index d86af8a00ec786760c15a9440b525a7160d4a0ab..c9cde9072c34210fb2f387f137569dfa35f71d9e 100644 (file)
@@ -290,3 +290,11 @@ int isunordered(float x, float y)
 {
        return !(x < y || x == y || x > y);
 }
+
+vector cross(vector a, vector b)
+{
+       return
+               '1 0 0' * (a.y * b.z - a.z * b.y)
+       +       '0 1 0' * (a.z * b.x - a.x * b.z)
+       +       '0 0 1' * (a.x * b.y - a.y * b.x);
+}
index a37ba63de6c63b87ed3dad63d12ea1ad4637fe52..ddd494de5b8422e5560cb68301d5fada7b43d73d 100644 (file)
@@ -112,4 +112,8 @@ const float M_2_PI     = 0.63661977236758134308;  /* 2/pi */
 const float M_2_SQRTPI = 1.12837916709551257390;  /* 2/sqrt(pi) */
 const float M_SQRT2    = 1.41421356237309504880;  /* sqrt(2) */
 const float M_SQRT1_2  = 0.70710678118654752440;  /* 1/sqrt(2) */
+
+// Non-<math.h> stuff follows here.
+vector cross(vector a, vector b);
+
 #endif
index 5d529c12e215ab78c66f85c48d7c79a8f3800147..c4dc7287f1c182e79ac96e009a8000902678043c 100644 (file)
@@ -537,7 +537,7 @@ void WarpZone_InitStep_UpdateTransform()
 {
        vector org, ang, norm, point;
        float area;
-       vector tri, a, b, c, p, q, n;
+       vector tri, a, b, c, n;
        float i_s, i_t, n_t;
        string tex;
 
@@ -561,11 +561,7 @@ void WarpZone_InitStep_UpdateTransform()
                        a = getsurfacepoint(self, i_s, tri.x);
                        b = getsurfacepoint(self, i_s, tri.y);
                        c = getsurfacepoint(self, i_s, tri.z);
-                       p = b - a;
-                       q = c - a;
-                       n =     '1 0 0' * (q.y * p.z - q.z * p.y)
-                       +       '0 1 0' * (q.z * p.x - q.x * p.z)
-                       +       '0 0 1' * (q.x * p.y - q.y * p.x);
+                       n = cross(c - a, b - a);
                        area = area + vlen(n);
                        norm = norm + n;
                        point = point + vlen(n) * (a + b + c);
index 79cff0174a3a98f3c046a68777de6c07e3bb7eee..b94eafbdafd4e422af7dd6eb5c31933156dbb988 100644 (file)
@@ -77,8 +77,12 @@ void WarpZoneLib_ExactTrigger_Init()
                makevectors (self.angles);
                self.movedir = v_forward;
        }
-       self.warpzone_isboxy = 1;
-       if(self.model != "")
+       if(self.model == "")
+       {
+               // It's a box! No need to match with exacttriggers.
+               self.warpzone_isboxy = 1;
+       }
+       else
        {
                mi = self.mins;
                ma = self.maxs;
@@ -87,11 +91,11 @@ void WarpZoneLib_ExactTrigger_Init()
                // let mapper-set mins/maxs override the model's bounds if set
                if(mi != '0 0 0' || ma != '0 0 0')
                {
+                       // It's a box! No need to match with exacttriggers.
                        self.mins = mi;
                        self.maxs = ma;
+                       self.warpzone_isboxy = 1;
                }
-               else
-                       self.warpzone_isboxy = 0; // enable exacttrigger matching
        }
        setorigin(self, self.origin);
        if(self.scale)