]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
fireball: use fuel, not rockets, again, and swap prim/sec
authorRudolf Polzer <divverent@alientrap.org>
Sat, 8 May 2010 18:20:20 +0000 (20:20 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Sat, 8 May 2010 18:20:20 +0000 (20:20 +0200)
balance.cfg
balance25.cfg
balanceSamual.cfg
balanceXPM.cfg
qcsrc/server/w_fireball.qc

index 6bed5814480fa1748aee89ccb8ef875ab4813713..0a4d8cf7f07cdaf245a6fe867e0f29a26b875eaf 100644 (file)
@@ -555,40 +555,40 @@ set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
 set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
 set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laserdamage 80
 set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
 set g_balance_fireball_secondary_laserburntime 0.5
 set g_balance_fireball_secondary_laserdamage 30
 set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
 // }}}
index e3e7b7678de378bca72c1c8d68dc50e2497ac2f9..6f36e9bc503874ab185662fa52f00fb7550b26a5 100644 (file)
@@ -555,40 +555,40 @@ set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 100
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
 set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
 set g_balance_fireball_primary_laserburntime 0.5
 set g_balance_fireball_primary_laserdamage 80
 set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 128
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 1.5
-set g_balance_fireball_primary_speed 700
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 15
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 200
-set g_balance_fireball_secondary_bfgforce 0
-set g_balance_fireball_secondary_bfgradius 1500
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
 set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 80
+set g_balance_fireball_secondary_laserdamage 50
 set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
 set g_balance_fireball_secondary_refire 2
-set g_balance_fireball_secondary_refire2 0
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
 // }}}
index 2357d8bb1cb361a0c3547dc2f3a6a1ff209769dc..c4aa8d5a9f8e71342d21bb103ac5d38e245b5635 100644 (file)
@@ -555,40 +555,40 @@ set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
 set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
 set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laserdamage 80
 set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
 set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
+set g_balance_fireball_secondary_laserdamage 50
 set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
 // }}}
index 0b9b96439d0a2e9909236b029476e4861106edb4..d5c048ed1aaf636aadb5e3c5a001f04930dc7597 100644 (file)
@@ -555,40 +555,40 @@ set g_balance_tuba_radius 200
 set g_balance_tuba_force 40
 // }}}
 // {{{ fireball
-set g_balance_fireball_primary_ammo 5
-set g_balance_fireball_primary_animtime 0.3
-set g_balance_fireball_primary_damage 40
+set g_balance_fireball_primary_ammo 40
+set g_balance_fireball_primary_animtime 0.15
+set g_balance_fireball_primary_bfgdamage 100
+set g_balance_fireball_primary_bfgforce 0
+set g_balance_fireball_primary_bfgradius 1000
+set g_balance_fireball_primary_damage 200
 set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_damagetime 5
-set g_balance_fireball_primary_force 100
+set g_balance_fireball_primary_edgedamage 0
+set g_balance_fireball_primary_force 700
+set g_balance_fireball_primary_health 50
 set g_balance_fireball_primary_laserburntime 0.5
-set g_balance_fireball_primary_laserdamage 30
+set g_balance_fireball_primary_laserdamage 80
 set g_balance_fireball_primary_laseredgedamage 20
-set g_balance_fireball_primary_laserradius 110
-set g_balance_fireball_primary_lifetime 7
-set g_balance_fireball_primary_refire 2
-set g_balance_fireball_primary_speed 900
+set g_balance_fireball_primary_laserradius 256
+set g_balance_fireball_primary_lifetime 15
+set g_balance_fireball_primary_radius 200
+set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire2 0
+set g_balance_fireball_primary_speed 650
 set g_balance_fireball_primary_spread 0
-set g_balance_fireball_primary_speed_up 100
-set g_balance_fireball_primary_speed_z 0
-set g_balance_fireball_secondary_ammo 25
-set g_balance_fireball_secondary_animtime 0.15
-set g_balance_fireball_secondary_bfgdamage 100
-set g_balance_fireball_secondary_bfgforce 500
-set g_balance_fireball_secondary_bfgradius 750
-set g_balance_fireball_secondary_damage 150
+set g_balance_fireball_secondary_ammo 5
+set g_balance_fireball_secondary_animtime 0.3
+set g_balance_fireball_secondary_damage 40
 set g_balance_fireball_secondary_damageforcescale 4
-set g_balance_fireball_secondary_edgedamage 0
-set g_balance_fireball_secondary_force 700
-set g_balance_fireball_secondary_health 50
+set g_balance_fireball_secondary_damagetime 5
+set g_balance_fireball_secondary_force 100
 set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
+set g_balance_fireball_secondary_laserdamage 50
 set g_balance_fireball_secondary_laseredgedamage 20
-set g_balance_fireball_secondary_laserradius 256
-set g_balance_fireball_secondary_lifetime 15
-set g_balance_fireball_secondary_radius 200
-set g_balance_fireball_secondary_refire 0
-set g_balance_fireball_secondary_refire2 4
-set g_balance_fireball_secondary_speed 650
+set g_balance_fireball_secondary_laserradius 110
+set g_balance_fireball_secondary_lifetime 7
+set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_speed 900
+set g_balance_fireball_secondary_speed_up 100
+set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
 // }}}
index 05de87693708f8f3647d487ac794b509daed1b60..6bccb7e3f6dbfd2f7c455456197ea6586d0c2073 100644 (file)
@@ -1,9 +1,9 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL, w_fireball, IT_ROCKETS, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
+REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
 #else
-.float bot_secondary_fireballmooth; // whatever a mooth is
+.float bot_primary_fireballmooth; // whatever a mooth is
 .vector fireball_impactvec;
-.float fireball_secondarytime;
+.float fireball_primarytime;
 
 void W_Fireball_Explode (void)
 {
@@ -18,15 +18,15 @@ void W_Fireball_Explode (void)
 
        // 1. dist damage
        d = (self.owner.health + self.owner.armorvalue);
-       RadiusDamage (self, self.realowner, cvar("g_balance_fireball_secondary_damage"), cvar("g_balance_fireball_secondary_edgedamage"), cvar("g_balance_fireball_secondary_radius"), world, cvar("g_balance_fireball_secondary_force"), self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, cvar("g_balance_fireball_primary_damage"), cvar("g_balance_fireball_primary_edgedamage"), cvar("g_balance_fireball_primary_radius"), world, cvar("g_balance_fireball_primary_force"), self.projectiledeathtype, other);
        if(self.realowner.health + self.realowner.armorvalue >= d)
        if(!self.cnt)
        {
-               modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, cvar("g_balance_fireball_secondary_bfgradius"), 0.2, 0.05, 0.25);
+               modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, cvar("g_balance_fireball_primary_bfgradius"), 0.2, 0.05, 0.25);
 
                // 2. bfg effect
                // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here.
-               for(e = findradius(self.origin, cvar("g_balance_fireball_secondary_bfgradius")); e; e = e.chain)
+               for(e = findradius(self.origin, cvar("g_balance_fireball_primary_bfgradius")); e; e = e.chain)
                if(e != self.owner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.owner || IsDifferentTeam(e, self))
                {
                        // can we see fireball?
@@ -39,14 +39,14 @@ void W_Fireball_Explode (void)
                        if(/* trace_startsolid || */ trace_fraction != 1)
                                continue;
                        dist = vlen(self.origin - e.origin - e.view_ofs);
-                       points = (1 - sqrt(dist / cvar("g_balance_fireball_secondary_bfgradius")));
+                       points = (1 - sqrt(dist / cvar("g_balance_fireball_primary_bfgradius")));
                        if(points <= 0)
                                continue;
                        dir = normalize(e.origin + e.view_ofs - self.origin);
-                       Damage(e, self, self.realowner, cvar("g_balance_fireball_secondary_bfgdamage") * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, cvar("g_balance_fireball_secondary_bfgforce") * dir);
+                       Damage(e, self, self.realowner, cvar("g_balance_fireball_primary_bfgdamage") * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, cvar("g_balance_fireball_primary_bfgforce") * dir);
                        pointparticles(particleeffectnum("fireball_bfgdamage"), e.origin, -1 * dir, 1);
 
-                       Damage_RecordDamage(self.owner, self.projectiledeathtype, cvar("g_balance_fireball_secondary_bfgdamage") * points);
+                       Damage_RecordDamage(self.owner, self.projectiledeathtype, cvar("g_balance_fireball_primary_bfgdamage") * points);
                }
        }
 
@@ -102,7 +102,7 @@ void W_Fireball_Think()
                return;
        }
 
-       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_secondary_laserradius"), cvar("g_balance_fireball_secondary_laserdamage"), cvar("g_balance_fireball_secondary_laseredgedamage"), cvar("g_balance_fireball_secondary_laserburntime"));
+       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_primary_laserradius"), cvar("g_balance_fireball_primary_laserdamage"), cvar("g_balance_fireball_primary_laseredgedamage"), cvar("g_balance_fireball_primary_laserburntime"));
 
        self.nextthink = time + 0.1;
 }
@@ -119,11 +119,11 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
        }
 }
 
-void W_Fireball_Attack2()
+void W_Fireball_Attack1()
 {
        local entity proj;
 
-       W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", cvar("g_balance_fireball_secondary_damage") + cvar("g_balance_fireball_secondary_bfgdamage"));
+       W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", cvar("g_balance_fireball_primary_damage") + cvar("g_balance_fireball_primary_bfgdamage"));
 
        pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -131,22 +131,22 @@ void W_Fireball_Attack2()
        proj.classname = "plasma_prim";
        proj.owner = proj.realowner = self;
        proj.bot_dodge = TRUE;
-       proj.bot_dodgerating = cvar("g_balance_fireball_secondary_damage");
-       proj.pushltime = time + cvar("g_balance_fireball_secondary_lifetime");
+       proj.bot_dodgerating = cvar("g_balance_fireball_primary_damage");
+       proj.pushltime = time + cvar("g_balance_fireball_primary_lifetime");
        proj.use = W_Fireball_Explode;
        proj.think = W_Fireball_Think;
        proj.nextthink = time;
-       proj.health = cvar("g_balance_fireball_secondary_health");
+       proj.health = cvar("g_balance_fireball_primary_health");
        proj.team = self.team;
        proj.event_damage = W_Fireball_Damage;
        proj.takedamage = DAMAGE_YES;
-       proj.damageforcescale = cvar("g_balance_fireball_secondary_damageforcescale");
+       proj.damageforcescale = cvar("g_balance_fireball_primary_damageforcescale");
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
+       proj.projectiledeathtype = WEP_FIREBALL;
        setorigin(proj, w_shotorg);
 
        proj.movetype = MOVETYPE_FLY;
-       W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_secondary);
+       W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_primary);
        proj.angles = vectoangles(proj.velocity);
        proj.touch = W_Fireball_TouchExplode;
        setsize(proj, '-16 -16 -16', '16 16 16');
@@ -162,38 +162,38 @@ void W_Fireball_AttackEffect(float i, vector f_diff)
        pointparticles(particleeffectnum("fireball_preattack_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 }
 
-void W_Fireball_Attack2_Frame4()
+void W_Fireball_Attack1_Frame4()
 {
-       W_Fireball_Attack2();
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), w_ready);
+       W_Fireball_Attack1();
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), w_ready);
 }
 
-void W_Fireball_Attack2_Frame3()
+void W_Fireball_Attack1_Frame3()
 {
        W_Fireball_AttackEffect(0, '+1.25 +3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame4);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame4);
 }
 
-void W_Fireball_Attack2_Frame2()
+void W_Fireball_Attack1_Frame2()
 {
        W_Fireball_AttackEffect(0, '-1.25 +3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame3);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame3);
 }
 
-void W_Fireball_Attack2_Frame1()
+void W_Fireball_Attack1_Frame1()
 {
        W_Fireball_AttackEffect(1, '+1.25 -3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame2);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame2);
 }
 
-void W_Fireball_Attack2_Frame0()
+void W_Fireball_Attack1_Frame0()
 {
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_fireball_secondary_ammo");
+               self.ammo_fuel = self.ammo_fuel - cvar("g_balance_fireball_primary_ammo");
 
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
        sound (self, CHAN_WEAPON, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame1);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame1);
 }
 
 void W_Firemine_Think()
@@ -207,7 +207,7 @@ void W_Firemine_Think()
        // make it "hot" once it leaves its owner
        if(self.owner)
        {
-               if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > cvar("g_balance_fireball_primary_laserradius"))
+               if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > cvar("g_balance_fireball_secondary_laserradius"))
                {
                        self.cnt += 1;
                        if(self.cnt == 3)
@@ -217,7 +217,7 @@ void W_Firemine_Think()
                        self.cnt = 0;
        }
 
-       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_primary_laserradius"), cvar("g_balance_fireball_primary_laserdamage"), cvar("g_balance_fireball_primary_laseredgedamage"), cvar("g_balance_fireball_primary_laserburntime"));
+       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_secondary_laserradius"), cvar("g_balance_fireball_secondary_laserdamage"), cvar("g_balance_fireball_secondary_laseredgedamage"), cvar("g_balance_fireball_secondary_laserburntime"));
 
        self.nextthink = time + 0.1;
 }
@@ -226,7 +226,7 @@ void W_Firemine_Touch (void)
 {
        PROJECTILE_TOUCH;
        if (other.takedamage == DAMAGE_AIM)
-       if(Fire_AddDamage(other, self.realowner, cvar("g_balance_fireball_primary_damage"), cvar("g_balance_fireball_primary_damagetime"), self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
+       if(Fire_AddDamage(other, self.realowner, cvar("g_balance_fireball_secondary_damage"), cvar("g_balance_fireball_secondary_damagetime"), self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
        {
                remove(self);
                return;
@@ -234,14 +234,14 @@ void W_Firemine_Touch (void)
        self.projectiledeathtype |= HITTYPE_BOUNCE;
 }
 
-void W_Fireball_Attack1()
+void W_Fireball_Attack2()
 {
        local entity proj;
        vector f_diff;
        float c;
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_fireball_primary_ammo");
+               self.ammo_fuel = self.ammo_fuel - cvar("g_balance_fireball_secondary_ammo");
 
        c = mod(self.bulletcounter, 4);
        switch(c)
@@ -260,7 +260,7 @@ void W_Fireball_Attack1()
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", cvar("g_balance_fireball_primary_damage"));
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", cvar("g_balance_fireball_secondary_damage"));
        traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
        w_shotorg = trace_endpos;
 
@@ -270,18 +270,18 @@ void W_Fireball_Attack1()
        proj.owner = proj.realowner = self;
        proj.classname = "grenade";
        proj.bot_dodge = TRUE;
-       proj.bot_dodgerating = cvar("g_balance_fireball_primary_damage");
+       proj.bot_dodgerating = cvar("g_balance_fireball_secondary_damage");
        proj.movetype = MOVETYPE_BOUNCE;
-       proj.projectiledeathtype = WEP_FIREBALL;
+       proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
        proj.touch = W_Firemine_Touch;
        PROJECTILE_MAKETRIGGER(proj);
        setsize(proj, '-4 -4 -4', '4 4 4');
        setorigin(proj, w_shotorg);
        proj.think = W_Firemine_Think;
        proj.nextthink = time;
-       proj.damageforcescale = cvar("g_balance_fireball_primary_damageforcescale");
-       proj.pushltime = time + cvar("g_balance_fireball_primary_lifetime");
-       W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_primary);
+       proj.damageforcescale = cvar("g_balance_fireball_secondary_damageforcescale");
+       proj.pushltime = time + cvar("g_balance_fireball_secondary_lifetime");
+       W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_secondary);
 
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
@@ -300,37 +300,37 @@ float w_fireball(float req)
        {
                self.BUTTON_ATCK = FALSE;
                self.BUTTON_ATCK2 = FALSE;
-               if (self.bot_secondary_fireballmooth == 0)
+               if (self.bot_primary_fireballmooth == 0)
                {
-                       if(bot_aim(cvar("g_balance_fireball_primary_speed"), cvar("g_balance_fireball_primary_speed_up"), cvar("g_balance_fireball_primary_lifetime"), TRUE))
+                       if(bot_aim(cvar("g_balance_fireball_primary_speed"), 0, cvar("g_balance_fireball_primary_lifetime"), FALSE))
                        {
                                self.BUTTON_ATCK = TRUE;
-                               if(random() < 0.01) self.bot_secondary_fireballmooth = 1;
+                               if(random() < 0.02) self.bot_primary_fireballmooth = 0;
                        }
                }
                else
                {
-                       if(bot_aim(cvar("g_balance_fireball_secondary_speed"), 0, cvar("g_balance_fireball_secondary_lifetime"), FALSE))
+                       if(bot_aim(cvar("g_balance_fireball_secondary_speed"), cvar("g_balance_fireball_secondary_speed_up"), cvar("g_balance_fireball_secondary_lifetime"), TRUE))
                        {
                                self.BUTTON_ATCK2 = TRUE;
-                               if(random() < 0.02) self.bot_secondary_fireballmooth = 0;
+                               if(random() < 0.01) self.bot_primary_fireballmooth = 1;
                        }
                }
        }
        else if (req == WR_THINK)
        {
                if (self.BUTTON_ATCK)
-               if (weapon_prepareattack(0, cvar("g_balance_fireball_primary_refire")))
+               if (time >= self.fireball_primarytime)
+               if (weapon_prepareattack(1, cvar("g_balance_fireball_primary_refire")))
                {
-                       W_Fireball_Attack1();
-                       weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_primary_animtime"), w_ready);
+                       W_Fireball_Attack1_Frame0();
+                       self.fireball_primarytime = time + cvar("g_balance_fireball_primary_refire2");
                }
                if (self.BUTTON_ATCK2)
-               if (time >= self.fireball_secondarytime)
-               if (weapon_prepareattack(1, cvar("g_balance_fireball_secondary_refire")))
+               if (weapon_prepareattack(0, cvar("g_balance_fireball_secondary_refire")))
                {
-                       W_Fireball_Attack2_Frame0();
-                       self.fireball_secondarytime = time + cvar("g_balance_fireball_secondary_refire2");
+                       W_Fireball_Attack2();
+                       weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_secondary_animtime"), w_ready);
                }
        }
        else if (req == WR_PRECACHE)
@@ -346,19 +346,26 @@ float w_fireball(float req)
        else if (req == WR_SETUP)
                weapon_setup(WEP_FIREBALL);
        else if (req == WR_CHECKAMMO1)
-               return self.ammo_rockets >= cvar("g_balance_fireball_primary_ammo");
+               return self.ammo_fuel >= cvar("g_balance_fireball_primary_ammo");
        else if (req == WR_CHECKAMMO2)
-               return self.ammo_rockets >= cvar("g_balance_fireball_secondary_ammo");
+               return self.ammo_fuel >= cvar("g_balance_fireball_secondary_ammo");
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "should have used a smaller gun";
-               else
                        w_deathtypestring = "forgot about some firemine";
+               else
+                       w_deathtypestring = "should have used a smaller gun";
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       if(w_deathtype & HITTYPE_HEADSHOT)
+                               w_deathtypestring = "tried to catch #'s firemine";
+                       else
+                               w_deathtypestring = "fatefully ignored #'s firemine";
+               }
+               else
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
                        {
@@ -376,17 +383,10 @@ float w_fireball(float req)
                        else
                                w_deathtypestring = "tasted #'s fireball";
                }
-               else
-               {
-                       if(w_deathtype & HITTYPE_HEADSHOT)
-                               w_deathtypestring = "tried to catch #'s firemine";
-                       else
-                               w_deathtypestring = "fatefully ignored #'s firemine";
-               }
        }
        else if (req == WR_RESETPLAYER)
        {
-               self.fireball_secondarytime = time;
+               self.fireball_primarytime = time;
        }
        return TRUE;
 };