]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
2 more crosshairs for asyyy
authorRudolf Polzer <divverent@alientrap.org>
Fri, 6 Jan 2012 14:57:22 +0000 (15:57 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 6 Jan 2012 14:57:22 +0000 (15:57 +0100)
gfx/crosshair27.tga [new file with mode: 0644]
gfx/crosshair28.tga [new file with mode: 0644]
qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c

diff --git a/gfx/crosshair27.tga b/gfx/crosshair27.tga
new file mode 100644 (file)
index 0000000..7d4f980
Binary files /dev/null and b/gfx/crosshair27.tga differ
diff --git a/gfx/crosshair28.tga b/gfx/crosshair28.tga
new file mode 100644 (file)
index 0000000..16dcc8b
Binary files /dev/null and b/gfx/crosshair28.tga differ
index fde65aa5e338d1664cf44b397875f0ba284ac260..6365081658c2553d69f566d710c9bbe8e3562e56 100644 (file)
@@ -115,8 +115,8 @@ void XonoticPlayerSettingsTab_fill(entity me)
                me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", _("Per weapon")));
        me.TR(me);
                me.TDempty(me, 0.2);
-               for(i = 1; i <= 13; ++i) {
-                       me.TDNoMargin(me, 1, 2 / 13, e = makeXonoticCrosshairButton(3, i), '1 1 0');
+               for(i = 1; i <= 14; ++i) {
+                       me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(3, i), '1 1 0');
                        setDependent(e, "crosshair_per_weapon", 0, 0);
                }
                // show a larger preview of the selected crosshair
@@ -125,8 +125,8 @@ void XonoticPlayerSettingsTab_fill(entity me)
                setDependent(e, "crosshair_per_weapon", 0, 0);
        me.TR(me);
                me.TDempty(me, 0.2);
-               for(i = 14; i <= 26; ++i) {
-                       me.TDNoMargin(me, 1, 2 / 13, e = makeXonoticCrosshairButton(3, i), '1 1 0');
+               for(i = 15; i <= 28; ++i) {
+                       me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(3, i), '1 1 0');
                        setDependent(e, "crosshair_per_weapon", 0, 0);
                }
        me.TR(me);