set g_balance_falldamage_minspeed 1400
set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
+set g_balance_damagepush_speedfactor 0
// }}}
// {{{ powerups
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 0.7
set g_balance_seeker_tag_speed 9000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_falldamage_minspeed 1400
set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
+set g_balance_damagepush_speedfactor 0
// }}}
// {{{ powerups
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 0.7
set g_balance_seeker_tag_speed 9000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_falldamage_minspeed 1000
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 15
+set g_balance_damagepush_speedfactor 0
// }}}
// {{{ powerups
// {{{ uzi
set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.1
+set g_balance_uzi_spread_max 0.06
set g_balance_uzi_spread_add 0.012
set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
-set g_balance_uzi_reload_ammo 40 //default: 30
+set g_balance_uzi_reload_ammo 60 //default: 30
set g_balance_uzi_reload_time 2
// }}}
// {{{ mortar
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 4
set g_balance_minelayer_health 15
-set g_balance_minelayer_limit 4 // 0 disables the limit
-set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_limit 3 // 0 disables the limit
+set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate
set g_balance_minelayer_damageforcescale 0
set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_minelayer_time 0.5
set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
set g_balance_electro_primary_falloff_maxdist 850
set g_balance_electro_primary_falloff_halflifedist 425
-set g_balance_electro_secondary_damage 45
-set g_balance_electro_secondary_edgedamage 22.5
+set g_balance_electro_secondary_damage 40
+set g_balance_electro_secondary_edgedamage 20
set g_balance_electro_secondary_force 200
set g_balance_electro_secondary_radius 150
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_bouncestop 0.075
set g_balance_electro_combo_damage 40
set g_balance_electro_combo_edgedamage 20
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_force 120
+set g_balance_electro_combo_radius 175
+set g_balance_electro_combo_comboradius 250
set g_balance_electro_combo_speed 2000
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_damage 5
-set g_balance_crylink_secondary_edgedamage 5
+set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 50
+set g_balance_crylink_secondary_radius 70
set g_balance_crylink_secondary_speed 2000
set g_balance_crylink_secondary_spread 0.02
set g_balance_crylink_secondary_shots 3
set g_balance_crylink_secondary_refire 0.2
set g_balance_crylink_secondary_animtime 0.2
set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.25
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
-// {{{ hagar
+// {{{ hagar // TO BE REMOVED
set g_balance_hagar_primary_damage 30
set g_balance_hagar_primary_edgedamage 15
set g_balance_hagar_primary_force 50
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 4
set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
-set g_balance_rocketlauncher_damageforcescale 1
+set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 110 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
// }}}
-// {{{ hlac
+// {{{ hlac // TO BE REMOVED
set g_balance_hlac_primary_spread_min 0.01
set g_balance_hlac_primary_spread_max 0.25
set g_balance_hlac_primary_spread_add 0.0045
set g_balance_hlac_primary_spread_crouchmod 0.25
set g_balance_hlac_primary_damage 18
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_edgedamage 9
+set g_balance_hlac_primary_force 90
set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 12000
+set g_balance_hlac_primary_speed 9000
set g_balance_hlac_primary_lifetime 5
set g_balance_hlac_primary_refire 0.15
set g_balance_hlac_secondary_spread 0.15
set g_balance_hlac_secondary_spread_crouchmod 0.5
-set g_balance_hlac_secondary_damage 16
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_damage 15
+set g_balance_hlac_secondary_edgedamage 7.5
+set g_balance_hlac_secondary_force 90
set g_balance_hlac_secondary_radius 70
set g_balance_hlac_secondary_speed 9000
set g_balance_hlac_secondary_lifetime 5
// {{{ sniperrifle
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
-set g_balance_sniperrifle_primary_damage 50
+set g_balance_sniperrifle_primary_damage 60
set g_balance_sniperrifle_primary_headshotaddeddamage 50
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_primary_force 100
set g_balance_sniperrifle_primary_speed 40000
set g_balance_sniperrifle_primary_lifetime 5
-set g_balance_sniperrifle_primary_refire 1.25
-set g_balance_sniperrifle_primary_animtime 0.5
+set g_balance_sniperrifle_primary_refire 1.5
+set g_balance_sniperrifle_primary_animtime 0.7
set g_balance_sniperrifle_primary_ammo 10
set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_tuba_radius 200
set g_balance_tuba_force 40
// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 40
-set g_balance_fireball_primary_animtime 0.15
+// {{{ fireball // this is a superweapon -- lets make it behave as one.
+set g_balance_fireball_primary_ammo 20
+set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
set g_balance_fireball_primary_bfgradius 1000
set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_edgedamage 0
-set g_balance_fireball_primary_force 700
-set g_balance_fireball_primary_health 50
+set g_balance_fireball_primary_damageforcescale 0
+set g_balance_fireball_primary_edgedamage 50
+set g_balance_fireball_primary_force 600
+set g_balance_fireball_primary_health 0
set g_balance_fireball_primary_laserburntime 0.5
set g_balance_fireball_primary_laserdamage 80
set g_balance_fireball_primary_laseredgedamage 20
set g_balance_fireball_primary_laserradius 256
set g_balance_fireball_primary_lifetime 15
set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire 2
set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 650
+set g_balance_fireball_primary_speed 1200
set g_balance_fireball_primary_spread 0
set g_balance_fireball_secondary_ammo 5
set g_balance_fireball_secondary_animtime 0.3
set g_balance_fireball_secondary_laseredgedamage 20
set g_balance_fireball_secondary_laserradius 110
set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_refire 1.5
set g_balance_fireball_secondary_speed 900
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
+set g_balance_fireball_reload_ammo 0 //default: 100
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 16
-set g_balance_seeker_flac_edgedamage 8
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.05
-set g_balance_seeker_flac_lifetime_rand 0.01
-set g_balance_seeker_flac_radius 70
-set g_balance_seeker_flac_refire 0.15
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 0
+set g_balance_seeker_flac_speed_up 1000
set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.05
-set g_balance_seeker_missile_accel 3000
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 0
+set g_balance_seeker_tag_health 0
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_missile_accel 1500
set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
set g_balance_seeker_missile_damageforcescale 4
set g_balance_seeker_missile_decel 6000
set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
-set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_edgedamage 8
+set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
+set g_balance_seeker_missile_health 1
set g_balance_seeker_missile_lifetime 15
set g_balance_seeker_missile_proxy 0
set g_balance_seeker_missile_proxy_delay 0.2
set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_radius 70
+set g_balance_seeker_missile_refire 0.25
+set g_balance_seeker_missile_smart 0
set g_balance_seeker_missile_smart_mindist 800
set g_balance_seeker_missile_smart_trace_max 2500
set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed 1500
+set g_balance_seeker_missile_speed_up 0
set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
+set g_balance_seeker_missile_turnrate 0.2
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_falldamage_minspeed 800
set g_balance_falldamage_factor 0.20
set g_balance_falldamage_maxdamage 15
+set g_balance_damagepush_speedfactor 2.5
// }}}
// {{{ powerups
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
set g_balance_seeker_tag_speed 5000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_falldamage_minspeed 800
set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
set g_balance_falldamage_maxdamage 75
+set g_balance_damagepush_speedfactor 0
// }}}
// {{{ powerups
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 1
set g_balance_seeker_tag_speed 9000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
seta crosshair_ring_minelayer_alpha 0.15
seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
-seta crosshair_ring_reload_inner 1 "allow switching to inner ring when the main ring is already used by the weapon"
seta crosshair_ring_reload_size 2.5 "reload ring size"
seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"
// enable menu syncing
alias menu_sync "menu_cmd sync"
alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
+
+// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER)
+alias balanceSamual "exec balanceSamual.cfg; restart"
+alias balanceFruitieX "exec balanceXonotic.cfg; restart"
+bind f7 balanceSamual
+bind f8 balanceFruitieX
countabsolute 1
type decal
tex 47 47
-size 8 8
+size 24 24
alpha 256 256 0
originjitter 12 12 12
-//lightradius 60
-//lightradiusfade 300
+//lightradius 200
+//lightradiusfade 800
//lightcolor 3.2 0.4 4
// purple flare effect
effect crylink_impact
type static
tex 39 39
color 0x504060 0x504060
-size 8 8
+size 24 24
alpha 256 256 512
// purple sparks
effect crylink_impact
-count 10
+count 40
type spark
tex 41 41
color 0xA040C0 0xA040C0
bounce 2
-size 1 2
+size 6 6
alpha 256 256 1024
-velocityjitter 256 256 256
+velocityjitter 512 512 512
// purple splash
effect crylink_impact
count 1.5
type static
color 0xE070FF 0xE070FF
-size 8 8
+size 16 16
alpha 256 256 512
-velocityjitter 8 8 8
+velocityjitter 32 32 32
// purple splash
effect crylink_impact
-count 1.5
+count 3
type static
color 0xE070FF 0xE070FF
-size 8 8
+size 16 16
alpha 256 256 1024
-velocityjitter 32 32 32
+velocityjitter 256 256 256
velocitymultiplier 15
airfriction -1
rotate 0 360 -180 180
+
+// seeker missile trail
+effect TR_SEEKER
+trailspacing 10
+type smoke
+notunderwater
+color 0x000000 0x666666
+tex 0 8
+size 2 2
+bounce 1
+sizeincrease 11
+alpha 200 300 200
+lightradius 100
+lighttime 0
+lightcolor 6 3 1
+originjitter 2 2 2
+velocityjitter 3 3 3
+velocitymultiplier -0.02
+rotate -180 180 -30 30
+//gravity -0.11
+// fire
+effect TR_SEEKER
+trailspacing 4
+type static
+color 0xffdf72 0x811200
+tex 48 55
+size 5 5
+sizeincrease -30
+alpha 100 144 588
+airfriction 8
+velocityjitter 32 32 32
+velocitymultiplier -1.5
+// bubbles
+effect TR_SEEKER
+type bubble
+underwater
+trailspacing 16
+tex 62 62
+size 1 2
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+velocitymultiplier -0.31
+rotate 0 0 0 0
+// sparks
+effect TR_SEEKER
+notunderwater
+trailspacing 20
+type spark
+tex 40 40
+color 0xFFFDD9 0xFFFDD9
+size 0.5 0.5
+alpha 444 512 1866
+stretchfactor 0.3
+//gravity 1
+bounce 1
+//velocityoffset 0 0 15
+airfriction 5
+originjitter 1 1 1
+velocityjitter 100 100 100
+velocitymultiplier -0.31
seta hud_skin "luminos"
-seta hud_panel_bg "border_default"
-seta hud_panel_bg_color "1 0.4375 0"
-seta hud_panel_bg_color_team "0"
+seta hud_panel_bg "0"
+seta hud_panel_bg_color "0.6875 0.84375 1"
+seta hud_panel_bg_color_team "1"
seta hud_panel_bg_alpha "1"
seta hud_panel_bg_border "8"
seta hud_panel_bg_padding "2"
seta hud_panel_fg_alpha "1"
-seta hud_dock "dock"
-seta hud_dock_color "0 0.1875 0.40625"
-seta hud_dock_color_team "0.700000"
+seta hud_dock "0"
+seta hud_dock_color "0 0.449576 0.860796"
+seta hud_dock_color_team "1"
seta hud_dock_alpha "1"
seta hud_progressbar_alpha "0.500000"
seta hud_progressbar_fuel_color "0.6 0.6 0"
seta hud_progressbar_nexball_color "0.7 0.1 0"
-seta _hud_panelorder "10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 "
+seta _hud_panelorder "12 9 10 5 6 14 0 7 4 11 2 1 3 8 13 "
seta hud_configure_grid "1"
seta hud_configure_grid_xsize "0.010000"
seta scr_centerpos "0.25"
seta hud_panel_weapons 1
-seta hud_panel_weapons_pos "0.920000 0.090000"
-seta hud_panel_weapons_size "0.060000 0.630000"
-seta hud_panel_weapons_bg ""
+seta hud_panel_weapons_pos "0.940000 0.180000"
+seta hud_panel_weapons_size "0.060000 0.610000"
+seta hud_panel_weapons_bg "border_small_weapons"
seta hud_panel_weapons_bg_color ""
seta hud_panel_weapons_bg_color_team ""
seta hud_panel_weapons_bg_alpha ""
seta hud_panel_weapons_ammo_alpha "1"
seta hud_panel_weapons_aspect "2"
seta hud_panel_weapons_timeout "3"
-seta hud_panel_weapons_timeout_effect "1"
+seta hud_panel_weapons_timeout_effect "2"
seta hud_panel_ammo 1
-seta hud_panel_ammo_pos "0.190000 0.920000"
-seta hud_panel_ammo_size "0.120000 0.070000"
+seta hud_panel_ammo_pos "0.330000 0.960000"
+seta hud_panel_ammo_size "0.350000 0.040000"
seta hud_panel_ammo_bg ""
seta hud_panel_ammo_bg_color ""
seta hud_panel_ammo_bg_color_team ""
seta hud_panel_ammo_onlycurrent "0"
seta hud_panel_ammo_iconalign "0"
seta hud_panel_ammo_progressbar "0"
-seta hud_panel_ammo_progressbar_xoffset "0"
seta hud_panel_ammo_progressbar_name "progressbar"
+seta hud_panel_ammo_progressbar_xoffset "0"
seta hud_panel_ammo_text "1"
seta hud_panel_powerups 1
-seta hud_panel_powerups_pos "0.660000 0.940000"
-seta hud_panel_powerups_size "0.330000 0.060000"
-seta hud_panel_powerups_bg "0"
+seta hud_panel_powerups_pos "0.360000 0.850000"
+seta hud_panel_powerups_size "0.290000 0.030000"
+seta hud_panel_powerups_bg "border_small_powerups"
seta hud_panel_powerups_bg_color ""
seta hud_panel_powerups_bg_color_team ""
seta hud_panel_powerups_bg_alpha ""
seta hud_panel_powerups_bg_border ""
-seta hud_panel_powerups_bg_padding ""
-seta hud_panel_powerups_flip "1"
+seta hud_panel_powerups_bg_padding "0"
+seta hud_panel_powerups_flip "0"
seta hud_panel_powerups_iconalign "4"
seta hud_panel_powerups_baralign "4"
seta hud_panel_powerups_progressbar "1"
seta hud_panel_powerups_text "1"
seta hud_panel_healtharmor 1
-seta hud_panel_healtharmor_pos "0.330000 0.920000"
-seta hud_panel_healtharmor_size "0.310000 0.070000"
-seta hud_panel_healtharmor_bg ""
+seta hud_panel_healtharmor_pos "0.320000 0.910000"
+seta hud_panel_healtharmor_size "0.370000 0.060000"
+seta hud_panel_healtharmor_bg "border_small_healtharmor"
seta hud_panel_healtharmor_bg_color ""
seta hud_panel_healtharmor_bg_color_team ""
seta hud_panel_healtharmor_bg_alpha ""
seta hud_panel_healtharmor_text "1"
seta hud_panel_notify 1
-seta hud_panel_notify_pos "0.660000 0.730000"
-seta hud_panel_notify_size "0.320000 0.190000"
+seta hud_panel_notify_pos "0.710000 0.800000"
+seta hud_panel_notify_size "0.290000 0.190000"
seta hud_panel_notify_bg "0"
seta hud_panel_notify_bg_color ""
seta hud_panel_notify_bg_color_team ""
seta hud_panel_notify_print "1"
seta hud_panel_timer 1
-seta hud_panel_timer_pos "0.870000 0"
-seta hud_panel_timer_size "0.130000 0.060000"
-seta hud_panel_timer_bg "0"
+seta hud_panel_timer_pos "0.800000 0.040000"
+seta hud_panel_timer_size "0.070000 0.040000"
+seta hud_panel_timer_bg "border_small_timer"
seta hud_panel_timer_bg_color ""
seta hud_panel_timer_bg_color_team ""
seta hud_panel_timer_bg_alpha ""
seta hud_panel_timer_bg_border ""
seta hud_panel_timer_bg_padding "0"
-seta hud_panel_radar 2 // enabled for keepaway and to make the HUD consistent throughout game modes
-seta hud_panel_radar_pos "0.030000 0.020000"
-seta hud_panel_radar_size "0.170000 0.220000"
-seta hud_panel_radar_bg ""
+seta hud_panel_radar 2
+seta hud_panel_radar_pos "0 0"
+seta hud_panel_radar_size "0.200000 0.240000"
+seta hud_panel_radar_bg "border_small_radar"
seta hud_panel_radar_bg_color ""
seta hud_panel_radar_bg_color_team ""
-seta hud_panel_radar_bg_alpha ""
+seta hud_panel_radar_bg_alpha "0.800000"
seta hud_panel_radar_bg_border ""
-seta hud_panel_radar_bg_padding "-3"
+seta hud_panel_radar_bg_padding "-1"
seta hud_panel_radar_foreground_alpha "0.800000"
seta hud_panel_score 1
-seta hud_panel_score_pos "0.020000 0.920000"
-seta hud_panel_score_size "0.150000 0.070000"
-seta hud_panel_score_bg ""
+seta hud_panel_score_pos "0.890000 0.030000"
+seta hud_panel_score_size "0.100000 0.050000"
+seta hud_panel_score_bg "border_small_score"
seta hud_panel_score_bg_color ""
seta hud_panel_score_bg_color_team ""
seta hud_panel_score_bg_alpha ""
seta hud_panel_score_bg_border ""
-seta hud_panel_score_bg_padding ""
+seta hud_panel_score_bg_padding "0"
seta hud_panel_racetimer 1
-seta hud_panel_racetimer_pos "0.360000 0.090000"
+seta hud_panel_racetimer_pos "0.360000 0.110000"
seta hud_panel_racetimer_size "0.280000 0.090000"
seta hud_panel_racetimer_bg "0"
seta hud_panel_racetimer_bg_color ""
seta hud_panel_racetimer_bg_padding ""
seta hud_panel_vote 1
-seta hud_panel_vote_pos "0.020000 0.650000"
-seta hud_panel_vote_size "0.230000 0.110000"
-seta hud_panel_vote_bg ""
+seta hud_panel_vote_pos "0.710000 0.660000"
+seta hud_panel_vote_size "0.210000 0.100000"
+seta hud_panel_vote_bg "border_vote"
seta hud_panel_vote_bg_color ""
seta hud_panel_vote_bg_color_team ""
seta hud_panel_vote_bg_alpha ""
seta hud_panel_vote_bg_border ""
seta hud_panel_vote_bg_padding ""
-seta hud_panel_vote_alreadyvoted_alpha "0.800000"
+seta hud_panel_vote_alreadyvoted_alpha "0.500000"
seta hud_panel_modicons 1
-seta hud_panel_modicons_pos "0.040000 0.270000"
-seta hud_panel_modicons_size "0.080000 0.200000"
-seta hud_panel_modicons_bg ""
+seta hud_panel_modicons_pos "0.410000 0"
+seta hud_panel_modicons_size "0.180000 0.080000"
+seta hud_panel_modicons_bg "border_small_modicons"
seta hud_panel_modicons_bg_color ""
seta hud_panel_modicons_bg_color_team ""
seta hud_panel_modicons_bg_alpha ""
seta hud_panel_modicons_bg_border ""
-seta hud_panel_modicons_bg_padding ""
+seta hud_panel_modicons_bg_padding "0"
seta hud_panel_pressedkeys 1
-seta hud_panel_pressedkeys_pos "0.410000 0.710000"
-seta hud_panel_pressedkeys_size "0.180000 0.130000"
+seta hud_panel_pressedkeys_pos "0.450000 0.720000"
+seta hud_panel_pressedkeys_size "0.110000 0.090000"
seta hud_panel_pressedkeys_bg "0"
seta hud_panel_pressedkeys_bg_color ""
seta hud_panel_pressedkeys_bg_color_team ""
seta hud_panel_pressedkeys_aspect "1.600000"
seta hud_panel_chat 1
-seta hud_panel_chat_pos "0.020000 0.780000"
-seta hud_panel_chat_size "0.630000 0.110000"
+seta hud_panel_chat_pos "0.010000 0.700000"
+seta hud_panel_chat_size "0.460000 0.190000"
seta hud_panel_chat_bg "0"
seta hud_panel_chat_bg_color ""
seta hud_panel_chat_bg_color_team ""
seta hud_panel_chat_bg_padding ""
seta hud_panel_engineinfo 0
-seta hud_panel_engineinfo_pos "0.910000 0.970000"
-seta hud_panel_engineinfo_size "0.090000 0.030000"
+seta hud_panel_engineinfo_pos "0.930000 0.970000"
+seta hud_panel_engineinfo_size "0.070000 0.030000"
seta hud_panel_engineinfo_bg "0"
seta hud_panel_engineinfo_bg_color ""
seta hud_panel_engineinfo_bg_color_team ""
seta hud_panel_engineinfo_bg_padding ""
seta hud_panel_infomessages 1
-seta hud_panel_infomessages_pos "0.510000 0"
-seta hud_panel_infomessages_size "0.340000 0.090000"
+seta hud_panel_infomessages_pos "0.720000 0.100000"
+seta hud_panel_infomessages_size "0.280000 0.080000"
seta hud_panel_infomessages_bg "0"
seta hud_panel_infomessages_bg_color ""
seta hud_panel_infomessages_bg_color_team ""
--- /dev/null
+seta hud_skin "luminos"
+seta hud_panel_bg "border_default"
+seta hud_panel_bg_color "1 0.4375 0"
+seta hud_panel_bg_color_team "0"
+seta hud_panel_bg_alpha "1"
+seta hud_panel_bg_border "8"
+seta hud_panel_bg_padding "2"
+seta hud_panel_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.1875 0.40625"
+seta hud_dock_color_team "0.700000"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha "0.500000"
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta _hud_panelorder "10 9 6 8 14 5 0 4 13 2 7 1 3 11 12 "
+
+seta hud_configure_grid "1"
+seta hud_configure_grid_xsize "0.010000"
+seta hud_configure_grid_ysize "0.010000"
+
+seta scr_centerpos "0.25"
+
+seta hud_panel_weapons 1
+seta hud_panel_weapons_pos "0.920000 0.090000"
+seta hud_panel_weapons_size "0.060000 0.630000"
+seta hud_panel_weapons_bg ""
+seta hud_panel_weapons_bg_color ""
+seta hud_panel_weapons_bg_color_team ""
+seta hud_panel_weapons_bg_alpha ""
+seta hud_panel_weapons_bg_border ""
+seta hud_panel_weapons_bg_padding ""
+seta hud_panel_weapons_complainbubble "1"
+seta hud_panel_weapons_complainbubble_padding "-10"
+seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
+seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
+seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
+seta hud_panel_weapons_ammo_color "0 1 0"
+seta hud_panel_weapons_ammo_alpha "1"
+seta hud_panel_weapons_aspect "2"
+seta hud_panel_weapons_timeout "3"
+seta hud_panel_weapons_timeout_effect "1"
+
+seta hud_panel_ammo 1
+seta hud_panel_ammo_pos "0.190000 0.920000"
+seta hud_panel_ammo_size "0.120000 0.070000"
+seta hud_panel_ammo_bg ""
+seta hud_panel_ammo_bg_color ""
+seta hud_panel_ammo_bg_color_team ""
+seta hud_panel_ammo_bg_alpha ""
+seta hud_panel_ammo_bg_border ""
+seta hud_panel_ammo_bg_padding ""
+seta hud_panel_ammo_onlycurrent "0"
+seta hud_panel_ammo_iconalign "0"
+seta hud_panel_ammo_progressbar "0"
+seta hud_panel_ammo_progressbar_xoffset "0"
+seta hud_panel_ammo_progressbar_name "progressbar"
+seta hud_panel_ammo_text "1"
+
+seta hud_panel_powerups 1
+seta hud_panel_powerups_pos "0.660000 0.940000"
+seta hud_panel_powerups_size "0.330000 0.060000"
+seta hud_panel_powerups_bg "0"
+seta hud_panel_powerups_bg_color ""
+seta hud_panel_powerups_bg_color_team ""
+seta hud_panel_powerups_bg_alpha ""
+seta hud_panel_powerups_bg_border ""
+seta hud_panel_powerups_bg_padding ""
+seta hud_panel_powerups_flip "1"
+seta hud_panel_powerups_iconalign "4"
+seta hud_panel_powerups_baralign "4"
+seta hud_panel_powerups_progressbar "1"
+seta hud_panel_powerups_progressbar_strength "progressbar"
+seta hud_panel_powerups_progressbar_shield "progressbar"
+seta hud_panel_powerups_text "1"
+
+seta hud_panel_healtharmor 1
+seta hud_panel_healtharmor_pos "0.330000 0.920000"
+seta hud_panel_healtharmor_size "0.310000 0.070000"
+seta hud_panel_healtharmor_bg ""
+seta hud_panel_healtharmor_bg_color ""
+seta hud_panel_healtharmor_bg_color_team ""
+seta hud_panel_healtharmor_bg_alpha ""
+seta hud_panel_healtharmor_bg_border ""
+seta hud_panel_healtharmor_bg_padding ""
+seta hud_panel_healtharmor_flip "0"
+seta hud_panel_healtharmor_iconalign "4"
+seta hud_panel_healtharmor_baralign "4"
+seta hud_panel_healtharmor_progressbar "1"
+seta hud_panel_healtharmor_progressbar_health "progressbar"
+seta hud_panel_healtharmor_progressbar_armor "progressbar"
+seta hud_panel_healtharmor_text "1"
+
+seta hud_panel_notify 1
+seta hud_panel_notify_pos "0.660000 0.730000"
+seta hud_panel_notify_size "0.320000 0.190000"
+seta hud_panel_notify_bg "0"
+seta hud_panel_notify_bg_color ""
+seta hud_panel_notify_bg_color_team ""
+seta hud_panel_notify_bg_alpha ""
+seta hud_panel_notify_bg_border ""
+seta hud_panel_notify_bg_padding ""
+seta hud_panel_notify_flip "0"
+seta hud_panel_notify_fontsize "0.8"
+seta hud_panel_notify_print "1"
+
+seta hud_panel_timer 1
+seta hud_panel_timer_pos "0.870000 0"
+seta hud_panel_timer_size "0.130000 0.060000"
+seta hud_panel_timer_bg "0"
+seta hud_panel_timer_bg_color ""
+seta hud_panel_timer_bg_color_team ""
+seta hud_panel_timer_bg_alpha ""
+seta hud_panel_timer_bg_border ""
+seta hud_panel_timer_bg_padding "0"
+
+seta hud_panel_radar 2 // enabled for keepaway and to make the HUD consistent throughout game modes
+seta hud_panel_radar_pos "0.030000 0.020000"
+seta hud_panel_radar_size "0.170000 0.220000"
+seta hud_panel_radar_bg ""
+seta hud_panel_radar_bg_color ""
+seta hud_panel_radar_bg_color_team ""
+seta hud_panel_radar_bg_alpha ""
+seta hud_panel_radar_bg_border ""
+seta hud_panel_radar_bg_padding "-3"
+seta hud_panel_radar_foreground_alpha "0.800000"
+
+seta hud_panel_score 1
+seta hud_panel_score_pos "0.020000 0.920000"
+seta hud_panel_score_size "0.150000 0.070000"
+seta hud_panel_score_bg ""
+seta hud_panel_score_bg_color ""
+seta hud_panel_score_bg_color_team ""
+seta hud_panel_score_bg_alpha ""
+seta hud_panel_score_bg_border ""
+seta hud_panel_score_bg_padding ""
+
+seta hud_panel_racetimer 1
+seta hud_panel_racetimer_pos "0.360000 0.090000"
+seta hud_panel_racetimer_size "0.280000 0.090000"
+seta hud_panel_racetimer_bg "0"
+seta hud_panel_racetimer_bg_color ""
+seta hud_panel_racetimer_bg_color_team ""
+seta hud_panel_racetimer_bg_alpha ""
+seta hud_panel_racetimer_bg_border ""
+seta hud_panel_racetimer_bg_padding ""
+
+seta hud_panel_vote 1
+seta hud_panel_vote_pos "0.020000 0.650000"
+seta hud_panel_vote_size "0.230000 0.110000"
+seta hud_panel_vote_bg ""
+seta hud_panel_vote_bg_color ""
+seta hud_panel_vote_bg_color_team ""
+seta hud_panel_vote_bg_alpha ""
+seta hud_panel_vote_bg_border ""
+seta hud_panel_vote_bg_padding ""
+seta hud_panel_vote_alreadyvoted_alpha "0.800000"
+
+seta hud_panel_modicons 1
+seta hud_panel_modicons_pos "0.040000 0.270000"
+seta hud_panel_modicons_size "0.080000 0.200000"
+seta hud_panel_modicons_bg ""
+seta hud_panel_modicons_bg_color ""
+seta hud_panel_modicons_bg_color_team ""
+seta hud_panel_modicons_bg_alpha ""
+seta hud_panel_modicons_bg_border ""
+seta hud_panel_modicons_bg_padding ""
+
+seta hud_panel_pressedkeys 1
+seta hud_panel_pressedkeys_pos "0.410000 0.710000"
+seta hud_panel_pressedkeys_size "0.180000 0.130000"
+seta hud_panel_pressedkeys_bg "0"
+seta hud_panel_pressedkeys_bg_color ""
+seta hud_panel_pressedkeys_bg_color_team ""
+seta hud_panel_pressedkeys_bg_alpha ""
+seta hud_panel_pressedkeys_bg_border ""
+seta hud_panel_pressedkeys_bg_padding ""
+seta hud_panel_pressedkeys_aspect "1.600000"
+
+seta hud_panel_chat 1
+seta hud_panel_chat_pos "0.020000 0.780000"
+seta hud_panel_chat_size "0.630000 0.110000"
+seta hud_panel_chat_bg "0"
+seta hud_panel_chat_bg_color ""
+seta hud_panel_chat_bg_color_team ""
+seta hud_panel_chat_bg_alpha ""
+seta hud_panel_chat_bg_border ""
+seta hud_panel_chat_bg_padding ""
+
+seta hud_panel_engineinfo 0
+seta hud_panel_engineinfo_pos "0.910000 0.970000"
+seta hud_panel_engineinfo_size "0.090000 0.030000"
+seta hud_panel_engineinfo_bg "0"
+seta hud_panel_engineinfo_bg_color ""
+seta hud_panel_engineinfo_bg_color_team ""
+seta hud_panel_engineinfo_bg_alpha ""
+seta hud_panel_engineinfo_bg_border ""
+seta hud_panel_engineinfo_bg_padding ""
+
+seta hud_panel_infomessages 1
+seta hud_panel_infomessages_pos "0.510000 0"
+seta hud_panel_infomessages_size "0.340000 0.090000"
+seta hud_panel_infomessages_bg "0"
+seta hud_panel_infomessages_bg_color ""
+seta hud_panel_infomessages_bg_color_team ""
+seta hud_panel_infomessages_bg_alpha ""
+seta hud_panel_infomessages_bg_border ""
+seta hud_panel_infomessages_bg_padding "0"
+seta hud_panel_infomessages_flip "1"
+
+menu_sync
--- /dev/null
+"" "Movimiento"
+"+forward" "adelante"
+"+back" "atrás"
+"+moveleft" "izquierda"
+"+moveright" "derecha"
+"+jump" "saltar / nadar"
+"+crouch" "agacharse / bajar"
+"+hook" "gancho / jet pack"
+"" ""
+"" "Ataque"
+"+fire" "ataque primario"
+"+fire2" "ataque secundario"
+"" ""
+"" "Cambio de arma"
+"weapprev" "anterior"
+"weapnext" "siguiente"
+"weaplast" "anteriormente usado"
+"weapbest" "mejor"
+"reload" "recargar"
+"impulse 1" "Laser"
+"impulse 2" "Shotgun"
+"impulse 3" "Machine Gun"
+"impulse 4" "Mortar / Mine Layer"
+"impulse 5" "Electro"
+"impulse 6" "Crylink / HLAC"
+"impulse 7" "Nex / MinstaNex / Rifle"
+"impulse 8" "Hagar / Seeker"
+"impulse 9" "Rocket Launcher / Fireball"
+"impulse 14" "Port-O-Launch / Hook"
+"" ""
+"" "Vista"
+"+zoom" "mantener zoom"
+"togglezoom" "cambiar zoom"
+"+showscores" "mostrar puntaje"
+"screenshot" "captura de pantalla"
+"" ""
+"" "Communicación"
+"messagemode" "chat público"
+"messagemode2" "chat de equipo"
+"+con_chat_maximize" "mostrar historial del chat"
+"vyes" "votar SI"
+"vno" "votar NO"
+"ready" "preparado"
+"" ""
+"" "Cliente"
+"+show_info" "información del servidor"
+"toggleconsole" "entrar en la consola"
+"disconnect" "desconectar"
+"quit" "salir"
+"" ""
+"" "Juego en equipo"
+"messagemode2" "chat de equipo"
+"team_auto" "unirse al equipo automáticamente"
+"menu_showteamselect" "menu de equipo"
+"spec" "entrar al modo espectador"
+"dropweapon" "soltar arma"
+"+use" "soltar llave / soltar bandera"
+"" ""
+"" "Definido por el usuario"
+"+userbind 1" "$userbind1"
+"+userbind 2" "$userbind2"
+"+userbind 3" "$userbind3"
+"+userbind 4" "$userbind4"
+"+userbind 5" "$userbind5"
+"+userbind 6" "$userbind6"
+"+userbind 7" "$userbind7"
+"+userbind 8" "$userbind8"
+"+userbind 9" "$userbind9"
+"+userbind 10" "$userbind10"
+"+userbind 11" "$userbind11"
+"+userbind 12" "$userbind12"
+"+userbind 13" "$userbind13"
+"+userbind 14" "$userbind14"
+"+userbind 15" "$userbind15"
+"+userbind 16" "$userbind16"
+"+userbind 17" "$userbind17"
+"+userbind 18" "$userbind18"
+"+userbind 19" "$userbind19"
+"+userbind 20" "$userbind20"
+"+userbind 21" "$userbind21"
+"+userbind 22" "$userbind22"
+"+userbind 23" "$userbind23"
+"+userbind 24" "$userbind24"
+"+userbind 25" "$userbind25"
+"+userbind 26" "$userbind26"
+"+userbind 27" "$userbind27"
+"+userbind 28" "$userbind28"
+"+userbind 29" "$userbind29"
+"+userbind 30" "$userbind30"
+"+userbind 31" "$userbind31"
+"+userbind 32" "$userbind32"
ro Romanian "Romana"
ru Russian "Русский"
se Swedish "Svenska"
+es Spanish "Español"
--- /dev/null
+# Xonotic Menu
+# Copyright (C) 2011 Team Xonotic
+# This file is distributed under the same license as the Xonotic package.
+# Rodrigo Mouton Laudin <ratogenesis@gmail.com>, 2011.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Xonotic 0.1preview\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2011-03-24 19:40+0100\n"
+"PO-Revisión-Date: 2011-03-24 19:40+0100\n"
+"Last-Translator: Rodrigo Mouton Laudin <ratogenesis@gmail.com>\n"
+"Language: es\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: qcsrc/menu/gamecommand.qc:47
+#, c-format
+msgid "error: status is %d\n"
+msgstr "error: estado es %d\n"
+
+#: qcsrc/menu/gamecommand.qc:65
+msgid "Usage: menu_cmd command..., where possible commands are:\n"
+msgstr "Uso: menu_cmd commando..., donde los posibles comandos son:\n"
+
+#: qcsrc/menu/gamecommand.qc:66
+msgid " sync - reloads all cvars on the current menu page\n"
+msgstr " sync - recarga todas las cvar en el menu actual\n"
+
+#: qcsrc/menu/gamecommand.qc:67
+msgid " directmenu ITEM - select a menu item as main item\n"
+msgstr " directmenu ITEM - selecciona un item del menu como principal\n"
+
+#: qcsrc/menu/gamecommand.qc:193
+msgid "error creating curl handle\n"
+msgstr "error creando el manejador curl\n"
+
+#: qcsrc/menu/gamecommand.qc:239
+msgid "Invalid command. For a list of supported commands, try menu_cmd help.\n"
+msgstr ""
+"Comando no valido. Para una lista de comandos soportados, teclea menu_cmd "
+"help\n"
+
+#: qcsrc/menu/item/gecko.c:49
+msgid "Browser not initialized!"
+msgstr "navegador no inicializado!"
+
+#: qcsrc/menu/item/label.c:63
+#, c-format
+msgid "NOTE: label text %s too wide for label, condensed by factor %f\n"
+msgstr ""
+"NOTA: texto %s demasiado largo para la etiqueta, condensada por factor "
+"%f\n"
+
+#: qcsrc/menu/item/listbox.c:300
+#, c-format
+msgid "Item %d"
+msgstr "Item %d"
+
+#: qcsrc/menu/item/slider.c:64
+#, c-format
+msgid "%d (%s)"
+msgstr "%d (%s)"
+
+#: qcsrc/menu/item/textslider.c:29 qcsrc/menu/item/textslider.c:31
+msgid "custom"
+msgstr "Personalizado"
+
+#: qcsrc/menu/menu.qc:29
+#, c-format
+msgid "^4MQC Build information: %s\n"
+msgstr "^4MQC Información de compilación/build %s\n"
+
+#: qcsrc/menu/xonotic/campaign.c:284
+#: qcsrc/menu/xonotic/dialog_singleplayer.c:66
+msgid "???"
+msgstr "???"
+
+#: qcsrc/menu/xonotic/campaign.c:285
+#, c-format
+msgid "Level %d: %s"
+msgstr "Nivel %d: %s"
+
+#: qcsrc/menu/xonotic/cvarlist.c:85
+msgid "will be saved to config.cfg"
+msgstr "será guardado en config.cfg"
+
+#: qcsrc/menu/xonotic/cvarlist.c:87
+msgid "will not be saved"
+msgstr "no será guardado"
+
+#: qcsrc/menu/xonotic/cvarlist.c:89
+msgid "private"
+msgstr "privado"
+
+#: qcsrc/menu/xonotic/cvarlist.c:91
+msgid "engine setting"
+msgstr "configuración del motor"
+
+#: qcsrc/menu/xonotic/cvarlist.c:93
+msgid "read only"
+msgstr "sólo lectura"
+
+#: qcsrc/menu/xonotic/dialog_credits.c:5
+msgid "Credits"
+msgstr "Créditos"
+
+#: qcsrc/menu/xonotic/dialog_credits.c:21
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:82
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:269
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:41
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:55
+#: qcsrc/menu/xonotic/dialog_settings_misc_cvars.c:61
+#: qcsrc/menu/xonotic/dialog_singleplayer_winner.c:21
+msgid "OK"
+msgstr "OK"
+
+#: qcsrc/menu/xonotic/dialog_firstrun.c:4
+msgid "Welcome"
+msgstr "Bienvenido"
+
+#: qcsrc/menu/xonotic/dialog_firstrun.c:33
+msgid ""
+"Welcome to Xonotic, please select your language preference and enter your "
+"player name to get started. You can change these options later through the "
+"menu system."
+msgstr ""
+"Bienvenido a Xonotic, por favor seleccióne su Lenguaje preferido y luego ingrese "
+"su nombre de jugador. Estas opciones pueden ser modificadas luego utilizando el menú "
+"de configuración"
+
+#: qcsrc/menu/xonotic/dialog_firstrun.c:38
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:35
+msgid "Text language:"
+msgstr "Lenguaje:"
+
+#: qcsrc/menu/xonotic/dialog_firstrun.c:47
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:40
+#: qcsrc/menu/xonotic/dialog_settings_input_userbind.c:39
+msgid "Name:"
+msgstr "Nombre:"
+
+#: qcsrc/menu/xonotic/dialog_firstrun.c:69
+msgid "Save settings"
+msgstr "Guardar configuración"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_ammo.c:4
+msgid "Ammo Panel"
+msgstr "panel de munición"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_ammo.c:22
+msgid "Ammunition display:"
+msgstr "Pantalla de munición:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_ammo.c:25
+msgid "Show only current ammo type"
+msgstr "Mostrar sólo la munición actual"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_ammo.c:29
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:28
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:40
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:28
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:40
+msgid "Left"
+msgstr "Izquierda"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_ammo.c:30
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:30
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:41
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:30
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:41
+msgid "Right"
+msgstr "Derecha"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_chat.c:4
+msgid "Chat Panel"
+msgstr "Panel de chat"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_chat.c:22
+msgid "Chat entries:"
+msgstr "Entradas de chat:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_chat.c:25
+msgid "Chat size:"
+msgstr "Tamaño del chat:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_chat.c:29
+msgid "Chat lifetime:"
+msgstr "Tiempo de vida del chat:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_chat.c:33
+msgid "Chat beep sound"
+msgstr "Alarma de chat"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_engineinfo.c:4
+msgid "Engine Info Panel"
+msgstr "Panel de Información del Motor"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_engineinfo.c:22
+msgid "Engine info:"
+msgstr "Información del Motor:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_engineinfo.c:25
+msgid "Use an averaging algorithm for fps"
+msgstr "Usar un algoritmo de promediado de fps"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:4
+msgid "Health/Armor Panel"
+msgstr "Panel de Vida/Armadura"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:22
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:22
+msgid "Enable status bar"
+msgstr "Activar barra de estado"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:24
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:24
+msgid "Status bar alignment:"
+msgstr "Alineado de barra de estado:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:32
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:42
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:32
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:42
+msgid "Inward"
+msgstr "Dentro"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:34
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:43
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:34
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:43
+msgid "Outward"
+msgstr "Fuera"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:37
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:37
+msgid "Icon alignment:"
+msgstr "Alineado de íconos"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c:45
+msgid "Flip health and armor positions"
+msgstr "Intercambiar la posición de vida y armadura"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_infomessages.c:4
+msgid "Info Messages Panel"
+msgstr "Panel de Información de Mensajes"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_infomessages.c:22
+msgid "Info messages:"
+msgstr "Información de mensajes:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_infomessages.c:25
+msgid "Flip align"
+msgstr "Intercambiar alineamiento"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_modicons.c:4
+msgid "Mod Icons Panel"
+msgstr "Panel de íconos modificado"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_notification.c:4
+msgid "Notification Panel"
+msgstr "Panel de notificaciónes"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_notification.c:22
+msgid "Notifications:"
+msgstr "Notificaciones:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_notification.c:25
+msgid "Also print notifications to the console"
+msgstr "Imprimir tambien notificaciónes en la consola"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_notification.c:28
+msgid "Flip notify order"
+msgstr "Intercambiar orden de notificaciónes"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_notification.c:31
+msgid "Entry lifetime:"
+msgstr "Tiempo de vida de la entrada:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_notification.c:35
+msgid "Entry fadetime:"
+msgstr "Desaparecimento de la entrada:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:4
+msgid "Powerups Panel"
+msgstr "Panel de Poderes"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_powerups.c:45
+msgid "Flip strength and shield positions"
+msgstr "Intercambiar posición de escudo y fuerza"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.c:4
+msgid "Pressed Keys Panel"
+msgstr "Panel de teclas presionadas"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.c:21
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:21
+msgid "Panel disabled"
+msgstr "Panel desactivado"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.c:22
+msgid "Panel enabled when spectating"
+msgstr "Panel activado cuando este espectador"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.c:23
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:23
+msgid "Panel always enabled"
+msgstr "Panel sempre activado"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.c:30
+msgid "Forced aspect:"
+msgstr "Forzar aspecto:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_racetimer.c:4
+msgid "Race Timer Panel"
+msgstr "Panel de Cronómetro de Carrera"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:4
+msgid "Radar Panel"
+msgstr "Panel de Radar"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:22
+msgid "Panel enabled in teamgames"
+msgstr "Panel activo en juegos de equipo"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:29
+msgid "Radar:"
+msgstr "Radar:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:32
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:43
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:82
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:151
+#: qcsrc/menu/xonotic/util.qc:608
+msgid "Alpha:"
+msgstr "Transparencia:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:36
+msgid "Rotation:"
+msgstr "Rotación:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:38
+msgid "Forward"
+msgstr "Al frente"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:39
+msgid "West"
+msgstr "Oeste"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:40
+msgid "South"
+msgstr "Sul"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:41
+msgid "East"
+msgstr "Este"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:42
+msgid "North"
+msgstr "Norte"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:46
+msgid "Scale:"
+msgstr "Escala:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:50
+msgid "Zoom mode:"
+msgstr "Modo de zoom:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:52
+msgid "Zoomed in"
+msgstr "Ampliado"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:53
+msgid "Zoomed out"
+msgstr "Reducido"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:54
+msgid "Always zoomed"
+msgstr "Siempre ampliado"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_radar.c:55
+msgid "Never zoomed"
+msgstr "Nunca ampliado"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_score.c:4
+msgid "Score Panel"
+msgstr "Panel de Puntos"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_timer.c:4
+msgid "Timer Panel"
+msgstr "Panel del Temporizador"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_timer.c:22
+msgid "Timer:"
+msgstr "Temporizador:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_timer.c:25
+msgid "Show elapsed time"
+msgstr "Mostrar tiempo pasado"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_vote.c:4
+msgid "Vote Panel"
+msgstr "Panel de votos"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_vote.c:22
+msgid "Alpha after voting:"
+msgstr "Transparencia despues del voto:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:4
+msgid "Weapons Panel"
+msgstr "Panel de armas"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:24
+msgid "Fade out after:"
+msgstr "Desaparecer despues:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:26
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:36
+msgid "Never"
+msgstr "Nunca"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:28
+#, c-format
+msgid "%ds"
+msgstr "%ds"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:32
+msgid "Fade effect:"
+msgstr "Efecto de desvanecimento"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:33
+#, fuzzy
+msgid "EF^None"
+msgstr "Ninguno"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:35
+msgid "Slide"
+msgstr "Corte"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:37
+msgid "Alpha"
+msgstr "Transparencia"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:40
+msgid "Weapon icons:"
+msgstr "íconos de armas"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:43
+msgid "Show weapon ID as:"
+msgstr "Mostra ID de arma como:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:44
+#, fuzzy
+msgid "SHOWAS^None"
+msgstr "Nenhum"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:45
+msgid "Number"
+msgstr "Número"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:46
+msgid "Bind"
+msgstr "Lazo"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:49
+msgid "Show Accuracy"
+msgstr "Mostrar precision"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:50
+msgid "Show Ammo"
+msgstr "Mostrar munición"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:53
+msgid "Ammo bar color:"
+msgstr "Color de la barra de munición:"
+
+#: qcsrc/menu/xonotic/dialog_hudpanel_weapons.c:59
+msgid "Ammo bar alpha:"
+msgstr "Transparencia de la barra de munición:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:4
+msgid "Panel HUD Setup"
+msgstr "configuración del panel HUD"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:21
+msgid "Panel background defaults:"
+msgstr "Panel de fondo por defecto:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:25
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:37
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:52
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:91 qcsrc/menu/xonotic/util.qc:586
+#: qcsrc/menu/xonotic/util.qc:602 qcsrc/menu/xonotic/util.qc:619
+msgid "Disable"
+msgstr "Desactivar"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:30
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:77 qcsrc/menu/xonotic/util.qc:591
+msgid "Color:"
+msgstr "Color:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:35 qcsrc/menu/xonotic/util.qc:599
+msgid "Border size:"
+msgstr "Tamaño de limite:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:50
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:89
+msgid "Team color:"
+msgstr "Color del equipo:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:58 qcsrc/menu/xonotic/util.qc:625
+msgid "Test team color in configure mode"
+msgstr "Probar color del equipo en modo configuración"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:61 qcsrc/menu/xonotic/util.qc:628
+msgid "Padding:"
+msgstr "Relleno:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:68
+msgid "HUD Dock:"
+msgstr "Muelle de HUD:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:70
+#, fuzzy
+msgid "DOCK^Disabled"
+msgstr "Desactivado"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:71
+#, fuzzy
+msgid "DOCK^Small"
+msgstr "Pequeno"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:72
+#, fuzzy
+msgid "DOCK^Medium"
+msgstr "Medio"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:73
+#, fuzzy
+msgid "DOCK^Large"
+msgstr "Grande"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:96
+msgid "Grid settings:"
+msgstr "Configuración de grilla:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:99
+msgid "Snap panels to grid"
+msgstr "Ajustar paneles a la grilla"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:102
+msgid "Grid size:"
+msgstr "Tamaño de grilla:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:103
+msgid "X:"
+msgstr "X:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:109
+msgid "Y:"
+msgstr "Y:"
+
+#: qcsrc/menu/xonotic/dialog_hudsetup_exit.c:117
+msgid "Exit setup"
+msgstr "Salir de la configuración"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer.c:4
+msgid "Multiplayer"
+msgstr "Multijugador"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer.c:18
+msgid "Servers"
+msgstr "Servidores"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer.c:19
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:5
+msgid "Create"
+msgstr "Crear"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer.c:20
+msgid "Demos"
+msgstr "Demos"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer.c:21
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:5
+msgid "Player Setup"
+msgstr "Jugador"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:35
+msgid "Game type:"
+msgstr "Tipo de juego:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:47
+msgid "Match settings:"
+msgstr "Configuración del encuentro:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:50
+msgid "Time limit:"
+msgstr "Limite de tiempo:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:54
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:62
+msgid "Use map specified default"
+msgstr "Usar definicion especifica del mapa"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:57
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:156
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:157
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:158
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:162
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:163
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:164
+msgid "Point limit:"
+msgstr "Limite de puntos:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:65
+msgid "Player slots:"
+msgstr "Slots de Jugadores:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:68
+msgid "Number of bots:"
+msgstr "Número de bots:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:72
+msgid "Bot skill:"
+msgstr "Dificultad del bot:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:75
+msgid "Botlike"
+msgstr "Bot"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:76
+msgid "Beginner"
+msgstr "Iniciado"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:77
+msgid "You will win"
+msgstr "Ganaras"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:78
+msgid "You can win"
+msgstr "Puedes ganar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:79
+msgid "You might win"
+msgstr "Podrias ganar ganar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:80
+msgid "Advanced"
+msgstr "Avanzado"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:81
+msgid "Expert"
+msgstr "Experto"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:82
+msgid "Pro"
+msgstr "Profesional"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:83
+msgid "Assassin"
+msgstr "Asesino"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:84
+msgid "Unhuman"
+msgstr "No humano"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:85
+msgid "Godlike"
+msgstr "Semi-dios"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:89
+msgid "Mutators..."
+msgstr "Mutators..."
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:98
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:84
+msgid "Advanced settings..."
+msgstr "Configuración avanzada..."
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:105
+msgid "Map list:"
+msgstr "Lista de mapas:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:111
+msgid "Select all"
+msgstr "Seleccionar todos"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:114
+msgid "Select none"
+msgstr "Seleccionar ninguno"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:120
+msgid "Start Multiplayer!"
+msgstr "Comenzar Multijugador!"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:155
+msgid "Capture limit:"
+msgstr "Limite de capturas:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:159
+msgid "Lives:"
+msgstr "Vidas:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:160
+msgid "Laps:"
+msgstr "Vueltas:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:161
+msgid "Goals:"
+msgstr "Metas:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create.c:165
+msgid "Frag limit:"
+msgstr "Limite de Frags:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:6
+msgid "Advanced server settings"
+msgstr "configuración avanzada del servidor"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:25
+msgid "Game settings:"
+msgstr "Configuración del juego:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:28
+msgid "Allow spectating"
+msgstr "Permitir espectador"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:31
+msgid "Spawn shield:"
+msgstr "Proteccion del colocado:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:36
+msgid "Game speed:"
+msgstr "Velocidad del juego:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:40
+msgid "Teamplay settings:"
+msgstr "Configuración del juego en equipo:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:43
+msgid "Friendly fire scale:"
+msgstr "Escala de daño a aliados:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:47
+msgid "Virtual friendly fire (effect only)"
+msgstr "Daño virtual a aliados (apenas afecta)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:50
+msgid "Friendly fire penalty:"
+msgstr "Penalizacion de daño a aliados:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:54
+msgid "Virtual penalty (effect only)"
+msgstr "Penalizacion virtual (apenas afecta)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:57
+msgid "Teams:"
+msgstr "Equipos:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:66
+msgid "Map voting:"
+msgstr "Votacion de mapa:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:68
+msgid "No voting"
+msgstr "No votar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:69
+msgid "2 choices"
+msgstr "2 opciones"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:70
+msgid "3 choices"
+msgstr "3 opciones"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:71
+msgid "4 choices"
+msgstr "4 opciones"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:72
+msgid "5 choices"
+msgstr "5 opciones"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:73
+msgid "6 choices"
+msgstr "6 opciones"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:74
+msgid "7 choices"
+msgstr "7 opciones"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:75
+msgid "8 choices"
+msgstr "8 opciones"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:76
+msgid "9 choices"
+msgstr "9 opciones"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_advanced.c:79
+msgid "Simple majority wins vcall"
+msgstr "La mayoría simple gana"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:5
+msgid "Map Information"
+msgstr "Información del mapa"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
+msgid "Full item placement"
+msgstr "Colocado total del item"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
+msgid "MinstaGib only"
+msgstr "Sólo MinstaGib"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:78
+msgid "Title:"
+msgstr "Título:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:84
+msgid "Author:"
+msgstr "Autor:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:90
+msgid "Features:"
+msgstr "Características:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:95
+msgid "Game types:"
+msgstr "Modos de juego:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:119
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:314
+msgid "Close"
+msgstr "Cerrar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:122
+#: qcsrc/menu/xonotic/dialog_multiplayer_demo.c:46
+msgid "Play"
+msgstr "Jugar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:7
+msgid "Mutators"
+msgstr "Mutators"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:33
+msgid "All Weapons Arena"
+msgstr "Arena con todas las armas"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:35
+msgid "Most Weapons Arena"
+msgstr "Arena con la mayoría de las Armas"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:56
+#, c-format
+msgid "%s Arena"
+msgstr "%s Arena"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:68
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:167
+msgid "Dodging"
+msgstr "Agacharse"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:250
+msgid "MinstaGib"
+msgstr "MinstaGib"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:253
+msgid "NIX"
+msgstr "NIX"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:74
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:205
+msgid "Rocket Flying"
+msgstr "Vuelo de cohete"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:78
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:264
+msgid "No start weapons"
+msgstr "Empezar sin armas"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:80
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:189
+msgid "Low gravity"
+msgstr "Poca gravedad"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:82
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:170
+msgid "Cloaked"
+msgstr "Escondido"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:84
+msgid "Hook"
+msgstr "Gancho"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:86
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:173
+msgid "Midair"
+msgstr "aire"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:88
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:176
+msgid "Vampire"
+msgstr "Vampiro"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:90
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
+msgid "Piñata"
+msgstr "Piñata"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:92
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:211
+msgid "Weapons stay"
+msgstr "Las armas permanecen"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:94
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:180
+msgid "Blood loss"
+msgstr "Pérdida de sangre"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:96
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:202
+msgid "Jet pack"
+msgstr "Jetpack"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:98
+#, fuzzy
+msgid "MUT^None"
+msgstr "Ninguno"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:164
+msgid "Gameplay mutators:"
+msgstr "Mutators del juego"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:196
+msgid "Weapon & item mutators:"
+msgstr "Mutators de armas e items"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:199
+msgid "Grappling hook"
+msgstr "Gancho de trepar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:215
+msgid "Weapon arenas:"
+msgstr "Arenas de armas:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:218
+msgid "Regular (no arena)"
+msgstr "Regular (no arena)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:239
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:256
+msgid "with laser"
+msgstr "con laser"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:247
+msgid "Special arenas:"
+msgstr "Arenas especiales:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:260
+msgid "Most weapons"
+msgstr "Mayoría de las Armas"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_demo.c:4
+msgid "Demo"
+msgstr "Demo"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_demo.c:28
+msgid "Record demos while playing"
+msgstr "Grabar demos mientras se juega"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_demo.c:32
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:28
+msgid "Filter:"
+msgstr "Filtrar:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_demo.c:33
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:29
+#: qcsrc/menu/xonotic/dialog_settings_input.c:41
+#: qcsrc/menu/xonotic/dialog_settings_misc_cvars.c:24
+msgid "Clear"
+msgstr "Limpiar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_demo.c:43
+msgid "Timedemo"
+msgstr "Demo temporizado"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:4
+msgid "Join"
+msgstr "Ingresar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:36
+#, fuzzy
+msgid "SRVS^Empty"
+msgstr "Vacío"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:40
+#, fuzzy
+msgid "SRVS^Full"
+msgstr "Completo"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:44
+msgid "Pause"
+msgstr "Pausar"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:56
+msgid "Address:"
+msgstr "Direccion:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:65
+msgid "Info..."
+msgstr "Información..."
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join.c:70
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:317
+msgid "Join!"
+msgstr "Ingresar!"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:5
+msgid "Server Information"
+msgstr "Información del servidor"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:115
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:116
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:183
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:189
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:199
+msgid "N/A"
+msgstr "N/A"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:158
+#, c-format
+msgid "%d/%d, %d free player slots"
+msgstr ""
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:172
+#, c-format
+msgid "%d modified settings"
+msgstr "%d configuración modificada"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:172
+msgid "Official settings"
+msgstr "configuración oficial"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:197
+msgid "N/A (can't connect)"
+msgstr "N/A (no se puede conectar)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:205
+msgid "not supported (can't connect)"
+msgstr "no soportado (no se puede conectar)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:207
+msgid "not supported (won't encrypt)"
+msgstr "no soportado (sin cifrado)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:211
+msgid "supported (will encrypt)"
+msgstr "soportado (cifrado)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:213
+msgid "supported (won't encrypt)"
+msgstr "suportado (no cifrado)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:217
+msgid "requested (will encrypt)"
+msgstr "pedido (cifrado)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:219
+msgid "requested (won't encrypt)"
+msgstr "pedido (sin cifrado)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:223
+msgid "required (can't connect)"
+msgstr "requerido (no se puede conectarr)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:225
+msgid "required (will encrypt)"
+msgstr "requerido (cifrado)"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:246
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:269
+msgid "Players:"
+msgstr "Jugadores:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:254
+#: qcsrc/menu/xonotic/dialog_settings_misc_cvars.c:38
+msgid "Type:"
+msgstr "Tipo:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:259
+msgid "Map:"
+msgstr "Mapa:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:264
+msgid "Gameplay:"
+msgstr "Jugabilidad:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:274
+msgid "Bots:"
+msgstr "Bots:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:279
+msgid "Mod:"
+msgstr "Mod:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:284
+msgid "Version:"
+msgstr "Version:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:289
+msgid "Ping:"
+msgstr "Ping:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:295
+msgid "CA:"
+msgstr "CA:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:301
+msgid "Key:"
+msgstr "Llave:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c:307
+msgid "Encryption:"
+msgstr "Encriptación:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:63
+msgid "Model:"
+msgstr "Modelo:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:88
+msgid "Field of view:"
+msgstr "Campo de visión:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:92
+msgid "View bobbing:"
+msgstr "Ver flotando:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:96
+msgid "Zoom factor:"
+msgstr "Factor de zoom:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:100
+msgid "Zoom speed:"
+msgstr "Velocidad de zoom:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:103
+msgid "Weapon settings..."
+msgstr "Configuración de armas..."
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:110
+msgid "Crosshair:"
+msgstr "Mira:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:111
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:143
+msgid "Per weapon"
+msgstr "Por arma"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:130
+msgid "Crosshair size:"
+msgstr "Tamaño da mira:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:134
+msgid "Crosshair alpha:"
+msgstr "Transparencia da mira:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:138
+msgid "Crosshair color:"
+msgstr "Color de mira:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:145
+msgid "Enable center dot"
+msgstr "Activar punto central"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:148
+msgid "Size:"
+msgstr "Tamaño:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:155
+msgid "Hit test:"
+msgstr "Test de tiro:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:156
+#, fuzzy
+msgid "HTST^None"
+msgstr "Ninguno"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:157
+msgid "TrueAim"
+msgstr "Apuntado"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:158
+msgid "Enemies"
+msgstr "Enemigos"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:161
+msgid "Waypoints setup..."
+msgstr "Configurar puntos de camino..."
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:167
+msgid "Enter HUD editor"
+msgstr "Entrar en el editor de HUD"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:174
+msgid "Force models:"
+msgstr "Forzar modelos:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:175
+#, fuzzy
+msgid "MDL^None"
+msgstr "Ninguno"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:176
+#, fuzzy
+msgid "MDL^Custom"
+msgstr "Modificado"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:177
+#, fuzzy
+msgid "MDL^All"
+msgstr "Todos"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:179
+msgid "Disable gore effects"
+msgstr "Desactivar efectos de sangre"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:181
+msgid "Gibs:"
+msgstr "Gibs:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:183
+#, fuzzy
+msgid "GIBS^None"
+msgstr "Ninguno"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:184
+msgid "GIBS^Few"
+msgstr "Pocas"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:185
+#, fuzzy
+msgid "GIBS^Many"
+msgstr "Muchas"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:186
+#, fuzzy
+msgid "GIBS^Lots"
+msgstr "Abundante"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:190
+msgid "Damage splash:"
+msgstr "Daño colateral:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c:194
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:178
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:194
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:30
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:41
+#: qcsrc/menu/xonotic/dialog_settings_video.c:105
+msgid "Apply immediately"
+msgstr "Aplicar imediatamente"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:5
+msgid "Waypoints"
+msgstr "Puntos de camino"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:23
+msgid "Show base waypoints"
+msgstr "Mostrar puntos de camino"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:25
+msgid "Waypoint scale:"
+msgstr "Escala:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:29
+msgid "Waypoint alpha:"
+msgstr "Transparencia:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:34
+msgid "Show names:"
+msgstr "Mostrar nombres:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:37
+msgid "Teammates"
+msgstr "Compañeros de equipo"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_waypoint.c:38
+msgid "All players"
+msgstr "Todos los jugadores"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:6
+msgid "Weapon settings"
+msgstr "configuración de armas"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:29
+msgid "Weapon priority list:"
+msgstr "Lista de prioridad de armas:"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:34
+msgid "Up"
+msgstr "Arriba"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:37
+msgid "Down"
+msgstr "Abajo"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:41
+msgid "Use priority list for weapon cycling"
+msgstr "Usar lista de prioridad para ciclo de armas"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:43
+msgid "Auto switch weapons on pickup"
+msgstr "Cambiar de arma al recojer"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:45
+msgid "Draw 1st person weapon model"
+msgstr "Dibujar modelo de arma en primera persona"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:48
+msgid "Left align"
+msgstr "Alinear a la izquierda"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:50
+msgid "Right align"
+msgstr "Alinear a la derecha"
+
+#: qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c:53
+msgid "Flip view horizontally"
+msgstr "Invertir vista horizontalmente"
+
+#: qcsrc/menu/xonotic/dialog_news.c:4
+msgid "News"
+msgstr "Novedades"
+
+#: qcsrc/menu/xonotic/dialog_news.c:18
+msgid "http://www.xonotic.org/team/blog/"
+msgstr "http://www.xonotic.org/team/blog/"
+
+#: qcsrc/menu/xonotic/dialog_quit.c:4
+msgid "Quit"
+msgstr "Salir"
+
+#: qcsrc/menu/xonotic/dialog_quit.c:17
+msgid "Are you sure you want to quit?"
+msgstr "Estas seguro de querer salir?"
+
+#: qcsrc/menu/xonotic/dialog_quit.c:20
+msgid "Yes"
+msgstr "Si"
+
+#: qcsrc/menu/xonotic/dialog_quit.c:21
+msgid "No"
+msgstr "No"
+
+#: qcsrc/menu/xonotic/dialog_settings.c:4
+msgid "Settings"
+msgstr "Configuración"
+
+#: qcsrc/menu/xonotic/dialog_settings.c:18
+#: qcsrc/menu/xonotic/dialog_settings_input.c:4
+msgid "Input"
+msgstr "Entrada"
+
+#: qcsrc/menu/xonotic/dialog_settings.c:19
+#: qcsrc/menu/xonotic/dialog_settings_video.c:4
+msgid "Video"
+msgstr "Video"
+
+#: qcsrc/menu/xonotic/dialog_settings.c:20
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:4
+msgid "Effects"
+msgstr "Efectos"
+
+#: qcsrc/menu/xonotic/dialog_settings.c:21
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:4
+msgid "Audio"
+msgstr "Sonido"
+
+#: qcsrc/menu/xonotic/dialog_settings.c:22
+#: qcsrc/menu/xonotic/dialog_settings_network.c:4
+msgid "Network"
+msgstr "Red"
+
+#: qcsrc/menu/xonotic/dialog_settings.c:23
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:4
+msgid "Misc"
+msgstr "Misc"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:27
+msgid "Master:"
+msgstr "Principal:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:33
+msgid "Music:"
+msgstr "Musica:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:40
+#, fuzzy
+msgid "VOL^Ambient:"
+msgstr "Ambiente:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:48
+msgid "Info:"
+msgstr "Información:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:57
+msgid "Items:"
+msgstr "Items:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:65
+msgid "Pain:"
+msgstr "Dolor:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:73
+msgid "Player:"
+msgstr "Jugador:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:81
+msgid "Shots:"
+msgstr "Disparos:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:88
+msgid "Voice:"
+msgstr "Voz:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:96
+msgid "Weapons:"
+msgstr "Armas:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:103
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:161
+msgid "Frequency:"
+msgstr "Frecuencia:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:105
+msgid "8 kHz"
+msgstr "8 kHz"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:106
+msgid "11.025 kHz"
+msgstr "11.025 kHz"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:107
+msgid "16 kHz"
+msgstr "16 kHz"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:108
+msgid "22.05 kHz"
+msgstr "22.05 kHz"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:109
+msgid "24 kHz"
+msgstr "24 kHz"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:110
+msgid "32 kHz"
+msgstr "32 kHz"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:111
+msgid "44.1 kHz"
+msgstr "44.1 kHz"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:112
+msgid "48 kHz"
+msgstr "48 kHz"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:115
+msgid "Channels:"
+msgstr "Canales:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:117
+msgid "Mono"
+msgstr "Mono"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:118
+msgid "Stereo"
+msgstr "Stereo"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:119
+msgid "2.1"
+msgstr "2.1"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:120
+msgid "4"
+msgstr "4"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:121
+msgid "5"
+msgstr "5"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:122
+msgid "5.1"
+msgstr "5.1"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:123
+msgid "6.1"
+msgstr "6.1"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:124
+msgid "7.1"
+msgstr "7.1"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:128
+msgid "Swap Stereo"
+msgstr "Intercambiar Stereo"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:132
+msgid "Headphone friendly mode"
+msgstr "Modo para auricular"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:136
+msgid "Spatial voices:"
+msgstr "Voces espaciales:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:137
+#, fuzzy
+msgid "VOCS^None"
+msgstr "Ninguno"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:138
+#, fuzzy
+msgid "VOCS^Taunts"
+msgstr "bromas"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:139
+#, fuzzy
+msgid "VOCS^All"
+msgstr "Todos"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:142
+msgid "Taunt range:"
+msgstr "Nivel de taunts:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:145
+#, fuzzy
+msgid "RNG^Very short"
+msgstr "Bien corto"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:146
+#, fuzzy
+msgid "RNG^Short"
+msgstr "Corto"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:147
+#, fuzzy
+msgid "RNG^Normal"
+msgstr "Normal"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:148
+#, fuzzy
+msgid "RNG^Long"
+msgstr "Alto"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:149
+#, fuzzy
+msgid "RNG^Full"
+msgstr "Total"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:156
+msgid "Automatic taunts"
+msgstr "Taunts Automatico"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:165
+msgid "Time warning:"
+msgstr "Aviso de tiempo:"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:167
+#, fuzzy
+msgid "WRN^None"
+msgstr "Ninguno"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:168
+msgid "1 minute"
+msgstr "1 minuto"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:169
+msgid "5 minutes"
+msgstr "5 minutos"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:170
+#, fuzzy
+msgid "WRN^Both"
+msgstr "Ambos"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:173
+msgid "Hit indicator"
+msgstr "Indicador de tiro acertado"
+
+#: qcsrc/menu/xonotic/dialog_settings_audio.c:175
+msgid "Menu sounds"
+msgstr "Sonidos del menú"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:38
+msgid "Quality preset:"
+msgstr "Predefinición de calidad:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:41
+#, fuzzy
+msgid "PRE^OMG!"
+msgstr "OMG!"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:42
+#, fuzzy
+msgid "PRE^Low"
+msgstr "Bajo"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:43
+#, fuzzy
+msgid "PRE^Medium"
+msgstr "Media"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:44
+#, fuzzy
+msgid "PRE^Normal"
+msgstr "Normal"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:45
+#, fuzzy
+msgid "PRE^High"
+msgstr "Alta"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:46
+#, fuzzy
+msgid "PRE^Ultra"
+msgstr "Ultra"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:48
+#, fuzzy
+msgid "PRE^Ultimate"
+msgstr "Máxima"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:52
+msgid "Geometry detail:"
+msgstr "Detalles geométricos:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:54
+#, fuzzy
+msgid "DET^Lowest"
+msgstr "Mínimo"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:55
+#, fuzzy
+msgid "DET^Low"
+msgstr "Bajo"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:56
+#, fuzzy
+msgid "DET^Normal"
+msgstr "Normal"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:57
+#, fuzzy
+msgid "DET^Good"
+msgstr "Bueno"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:58
+#, fuzzy
+msgid "DET^Best"
+msgstr "Mejor"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:59
+#, fuzzy
+msgid "DET^Insane"
+msgstr "Insano"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:62
+msgid "Antialiasing:"
+msgstr "Antialiasing:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:64
+#, fuzzy
+msgid "AA^Disabled"
+msgstr "Deshabilitado"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:65
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:103
+msgid "2x"
+msgstr "2x"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:66
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:104
+msgid "4x"
+msgstr "4x"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:70
+msgid "Texture resolution:"
+msgstr "Resolución de textura:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:73
+#, fuzzy
+msgid "RES^Leet"
+msgstr "Leet"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:74
+#, fuzzy
+msgid "RES^Lowest"
+msgstr "Mínimo"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:75
+#, fuzzy
+msgid "RES^Low"
+msgstr "Bajo"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:76
+#, fuzzy
+msgid "RES^Normal"
+msgstr "Normal"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:77
+#, fuzzy
+msgid "RES^Good"
+msgstr "Bueno"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:78
+#, fuzzy
+msgid "RES^Best"
+msgstr "Mejor"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:91
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:94
+msgid "Avoid lossy texture compression"
+msgstr "Evitar compresion de Textura con Pérdida"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:100
+msgid "Anisotropy:"
+msgstr "Filtro Anisotrópico:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:102
+#, fuzzy
+msgid "ANISO^Disabled"
+msgstr "Deshabilitado"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:105
+msgid "8x"
+msgstr "8x"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:106
+msgid "16x"
+msgstr "16x"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:110
+msgid "Particle quality:"
+msgstr "Calidad de partículas:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:113
+msgid "Particle distance:"
+msgstr "Distancia de partículas:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:117
+msgid "Decals"
+msgstr "Símbolos"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:120
+msgid "Distance:"
+msgstr "Distancia:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:126
+msgid "Time:"
+msgstr "Tiempo:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:132
+msgid "Use lightmaps"
+msgstr "Usar lightmaps"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:133
+msgid "Deluxe mapping"
+msgstr "Mapeado Deluxe"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:135
+msgid "Gloss"
+msgstr "Brillo"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:138
+msgid "Offset mapping"
+msgstr "Despl. de mapeado"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:140
+msgid "Relief mapping"
+msgstr "Mapeado Relief"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:143
+msgid "Reflections:"
+msgstr "Reflejos:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:146
+msgid "Blurred"
+msgstr "Borroso"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:147
+#, fuzzy
+msgid "REFL^Good"
+msgstr "Bueno"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:148
+msgid "Sharp"
+msgstr "Ajustado"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:153
+msgid "Show surfaces"
+msgstr "Mostrar superficies"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:155
+msgid "No dynamic lighting"
+msgstr "Sin iluminación dinámica"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:157
+msgid "Flash blend approximation"
+msgstr "Aproximación de flash mezclado"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:159
+msgid "Realtime dynamic lighting"
+msgstr "Iluminación dinámica en tiempo real"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:160
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:164
+msgid "Shadows"
+msgstr "Sombras"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:163
+msgid "Realtime world lighting"
+msgstr "Iluminación del mundo en tiempo real"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:168
+msgid "Use normal maps"
+msgstr "Usar mapa de normales"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:170
+msgid "Soft shadows"
+msgstr "Sombras Suaves"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:173
+msgid "Coronas"
+msgstr "Coronas"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:174
+msgid "Use Occlusion Queries"
+msgstr "Usar consultas de oclusion"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:176
+msgid "Bloom"
+msgstr "Bloom"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:178
+msgid "High Dynamic Range (HDR)"
+msgstr "High Dynamic Range (HDR)"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:182
+msgid "Motion blur:"
+msgstr "Distorsión p/ movimiento:"
+
+#: qcsrc/menu/xonotic/dialog_settings_effects.c:188
+msgid "Damage blur:"
+msgstr "Distorsión por daño:"
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:26
+msgid "Key bindings:"
+msgstr "Asignacion de Teclas"
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:31
+msgid "Change key..."
+msgstr "Cambiar tecla..."
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:35
+msgid "Edit..."
+msgstr "Editar..."
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:46
+msgid "Sensitivity:"
+msgstr "Sensibilidad:"
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:49
+msgid "UI mouse speed:"
+msgstr "Velocidad del puntero:"
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:52
+msgid "Mouse filter"
+msgstr "Filtro del raton"
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:54
+msgid "Invert mouse"
+msgstr "Invertir eje Y"
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:57
+#: qcsrc/menu/xonotic/dialog_settings_input.c:59
+msgid "Use joystick input"
+msgstr "Usar entrada de joystick"
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:62
+#: qcsrc/menu/xonotic/dialog_settings_input.c:64
+msgid "Turn off OS mouse acceleration"
+msgstr "Desactivar aceleracion del raton"
+
+#: qcsrc/menu/xonotic/dialog_settings_input.c:66
+msgid "\"enter console\" also closes"
+msgstr "\"entrar a la consola\" tambien cerrar"
+
+#: qcsrc/menu/xonotic/dialog_settings_input_userbind.c:5
+msgid "User defined key bind"
+msgstr "Usar teclas definidas"
+
+#: qcsrc/menu/xonotic/dialog_settings_input_userbind.c:42
+msgid "Command when pressed:"
+msgstr "Comandar cuando se presiona:"
+
+#: qcsrc/menu/xonotic/dialog_settings_input_userbind.c:45
+msgid "Command when released:"
+msgstr "Comandar cuando se suelta:"
+
+#: qcsrc/menu/xonotic/dialog_settings_input_userbind.c:48
+msgid "Save"
+msgstr "Guardar"
+
+#: qcsrc/menu/xonotic/dialog_settings_input_userbind.c:51
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:26
+msgid "Menu skins:"
+msgstr "Textura del menú:"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:47
+msgid "Show current time"
+msgstr "Mostrar el tiempo actual"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:49
+msgid "Show current date"
+msgstr "Mostrar la fecha actual"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:51
+msgid "Show frames per second"
+msgstr "Mostrar cuadros por segundo"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:53
+msgid "Speedometer"
+msgstr "Medidor de Velocidad"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:56
+msgid "qu/s (hidden)"
+msgstr "qu/s (escondido)"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:58
+msgid "qu/s"
+msgstr "qu/s"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:60
+msgid "m/s"
+msgstr "m/s"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:64
+msgid "km/h"
+msgstr "km/h"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:66
+msgid "mph"
+msgstr "mph"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:68
+msgid "knots"
+msgstr "nudos"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:71
+msgid "Show accelerometer"
+msgstr "Mostrar acelerómetro"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:74
+msgid "Accelerometer scale:"
+msgstr "Escala del acelerómetro:"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc.c:80
+msgid "Minimize input latency"
+msgstr "Minimizar retardo de entrada"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc_cvars.c:5
+msgid "Advanced settings"
+msgstr "Configuración avanzada"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc_cvars.c:23
+msgid "Cvar filter:"
+msgstr "Filtro de Cvar"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc_cvars.c:34
+msgid "Setting:"
+msgstr "Configuración:"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc_cvars.c:42
+msgid "Value:"
+msgstr "Valor:"
+
+#: qcsrc/menu/xonotic/dialog_settings_misc_cvars.c:56
+msgid "Description:"
+msgstr "Descripción:"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:26
+msgid "Client-side movement prediction"
+msgstr "Predicción de movimento de lado del cliente"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:30
+msgid "Show netgraph"
+msgstr "Mostrar gráfico de red"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:33
+msgid "Network speed:"
+msgstr "Velocidad de red:"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:35
+msgid "56k"
+msgstr "56k"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:36
+msgid "ISDN"
+msgstr "ISDN"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:37
+msgid "Slow ADSL"
+msgstr "ADSL lenta"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:38
+msgid "Fast ADSL"
+msgstr "ADSL rápida"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:39
+msgid "Broadband"
+msgstr "Banda ancha"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:42
+msgid "Input packets/s:"
+msgstr "Paquetes de entrada /s"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:46
+msgid "HTTP downloads:"
+msgstr "Descargas via HTTP:"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:49
+msgid "Downloads:"
+msgstr "Descargas:"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:53
+msgid "Speed (kB/s):"
+msgstr "Velocidad (kB/s):"
+
+#: qcsrc/menu/xonotic/dialog_settings_network.c:57
+msgid "Client UDP port:"
+msgstr "Puerto UDP del Cliente:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:26
+msgid "Resolution:"
+msgstr "Resolución:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:29
+msgid "Font/UI size:"
+msgstr "Tamaño de Font/UI:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:31
+#, fuzzy
+msgid "SZ^Unreadable"
+msgstr "Ilegible"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:32
+#, fuzzy
+msgid "SZ^Tiny"
+msgstr "Minuscula"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:33
+#, fuzzy
+msgid "SZ^Little"
+msgstr "Muy pequeña"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:34
+#, fuzzy
+msgid "SZ^Small"
+msgstr "Pequeña"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:35
+#, fuzzy
+msgid "SZ^Medium"
+msgstr "Media"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:36
+#, fuzzy
+msgid "SZ^Large"
+msgstr "Grande"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:37
+#, fuzzy
+msgid "SZ^Huge"
+msgstr "Enorme"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:38
+#, fuzzy
+msgid "SZ^Gigantic"
+msgstr "Gigante"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:39
+#, fuzzy
+msgid "SZ^Colossal"
+msgstr "Colossal"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:42
+msgid "Color depth:"
+msgstr "Profundidad del color:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:45
+msgid "Full screen"
+msgstr "Pantalla entera"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:46
+msgid "Vertical Synchronization"
+msgstr "Sincronizacion vertical"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:49
+msgid "Use OpenGL 2.0 shaders (GLSL)"
+msgstr "Usar shaders OpenGL2.0 (GLSL)"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:52
+msgid "Use GLSL to handle color control"
+msgstr "Usar GLSL como manejador de colores"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:56
+msgid "Vertex Buffer Objects (VBOs)"
+msgstr "Vertex Buffer Objects (VBOs)"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:59
+#, fuzzy
+msgid "VBO^Off"
+msgstr "Desactivado"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:60
+msgid "Vertices, some Tris (compatible)"
+msgstr "Vértices, algunos triangulos (compatible)"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:63
+msgid "Vertices"
+msgstr "Vértices"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:64
+msgid "Vertices and Triangles"
+msgstr "Vertices y triangulos"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:67
+msgid "Depth first:"
+msgstr "Profundidad primero:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:69
+#, fuzzy
+msgid "DF^Disabled"
+msgstr "Desactivado"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:70
+#, fuzzy
+msgid "DF^World"
+msgstr "Mundo"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:71
+#, fuzzy
+msgid "DF^All"
+msgstr "Todos"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:75
+msgid "Disable multithreaded OpenGL"
+msgstr "Desactivar multi-hilos OpenGL"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:77
+msgid "Wait for GPU to finish each frame"
+msgstr "Esperar a la GPU para terminar cada frame"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:80
+msgid "Brightness:"
+msgstr "Brillo:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:83
+msgid "Contrast:"
+msgstr "Contraste:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:86
+msgid "Gamma:"
+msgstr "Gamma:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:89
+msgid "Contrast boost:"
+msgstr "Resaltador de contraste"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:92
+msgid "Saturation:"
+msgstr "Saturacion de color:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:98
+#, fuzzy
+msgid "LIT^Ambient:"
+msgstr "Ambiente:"
+
+#: qcsrc/menu/xonotic/dialog_settings_video.c:101
+msgid "Intensity:"
+msgstr "Intensidad:"
+
+#: qcsrc/menu/xonotic/dialog_singleplayer.c:4
+msgid "Singleplayer"
+msgstr "Jugador"
+
+#: qcsrc/menu/xonotic/dialog_singleplayer.c:59
+msgid "Instant action! (random map with bots)"
+msgstr "Accion instantanea! (Mapa aleatorio con bots)"
+
+#: qcsrc/menu/xonotic/dialog_singleplayer.c:80
+msgid "Start Singleplayer!"
+msgstr "Comenzar!"
+
+#: qcsrc/menu/xonotic/dialog_singleplayer_winner.c:4
+msgid "Winner"
+msgstr "Vencedor"
+
+#: qcsrc/menu/xonotic/dialog_teamselect.c:5
+msgid "Team Selection"
+msgstr "Selección de equipo"
+
+#: qcsrc/menu/xonotic/dialog_teamselect.c:41
+msgid "join 'best' team (auto-select)"
+msgstr "Ingresar 'mejor' equipo (selección automática)"
+
+#: qcsrc/menu/xonotic/dialog_teamselect.c:45
+msgid "red"
+msgstr "rojo"
+
+#: qcsrc/menu/xonotic/dialog_teamselect.c:46
+msgid "blue"
+msgstr "azul"
+
+#: qcsrc/menu/xonotic/dialog_teamselect.c:47
+msgid "yellow"
+msgstr "amarillo"
+
+#: qcsrc/menu/xonotic/dialog_teamselect.c:48
+msgid "pink"
+msgstr "rosa"
+
+#: qcsrc/menu/xonotic/dialog_teamselect.c:51
+msgid "spectate"
+msgstr "espectador"
+
+#: qcsrc/menu/xonotic/mainwindow.c:35 qcsrc/menu/xonotic/mainwindow.c:38
+msgid "Do not press this button again!"
+msgstr "No vuelva a presionar este boton!"
+
+#: qcsrc/menu/xonotic/maplist.c:278
+msgid ""
+"Huh? Can't play this (m is NULL). Refiltering so this won't happen again.\n"
+msgstr ""
+"Huh? no puedes jugarlo (m es nulo). Reflitrando para que esto no vuelva "
+"a ocurrir.\n"
+
+#: qcsrc/menu/xonotic/maplist.c:286
+#, c-format
+msgid "%s's Xonotic Server"
+msgstr "Servidor de Xonotic de %s"
+
+#: qcsrc/menu/xonotic/maplist.c:291
+msgid ""
+"Huh? Can't play this (invalid game type). Refiltering so this won't happen "
+"again.\n"
+msgstr ""
+"Huh? no puedes jugarlo (tipo de juego invalido). Reflitrado para que esto "
+"no vuelva a ocurrir.\n"
+
+#: qcsrc/menu/xonotic/playermodel.c:174
+msgid "<no model found>"
+msgstr "<ningún modelo encontrado>"
+
+#: qcsrc/menu/xonotic/serverlist.c:360
+msgid "Remove"
+msgstr "Remover"
+
+#: qcsrc/menu/xonotic/serverlist.c:362
+msgid "Bookmark"
+msgstr "Marcador"
+
+#: qcsrc/menu/xonotic/serverlist.c:518
+msgid "Ping"
+msgstr "Ping"
+
+#: qcsrc/menu/xonotic/serverlist.c:519
+msgid "Host name"
+msgstr "Nombre del Host"
+
+#: qcsrc/menu/xonotic/serverlist.c:520
+msgid "Map"
+msgstr "Mapa"
+
+#: qcsrc/menu/xonotic/serverlist.c:521
+msgid "Type"
+msgstr "Tipo"
+
+#: qcsrc/menu/xonotic/serverlist.c:522
+msgid "Players"
+msgstr "Jugadores"
+
+#: qcsrc/menu/xonotic/skinlist.c:105
+msgid "<TITLE>"
+msgstr "<Título>"
+
+#: qcsrc/menu/xonotic/skinlist.c:106
+msgid "<AUTHOR>"
+msgstr "<AUTOR>"
+
+#: qcsrc/menu/xonotic/skinlist.c:163
+#, c-format
+msgid "%s: %s"
+msgstr "%s: %s"
+
+#: qcsrc/menu/xonotic/slider_decibels.c:50
+#, fuzzy
+msgid "VOL^OFF"
+msgstr "DESACTIVADO"
+
+#: qcsrc/menu/xonotic/slider_decibels.c:52
+#, fuzzy
+msgid "VOL^MAX"
+msgstr "MAXIMO"
+
+#: qcsrc/menu/xonotic/slider_decibels.c:53
+#, c-format
+msgid "%s dB"
+msgstr "%s dB"
+
+#: qcsrc/menu/xonotic/slider_resolution.c:65
+#, c-format
+msgid "%dx%d"
+msgstr "%dx%d"
+
+#: qcsrc/menu/xonotic/util.qc:270
+#, c-format
+msgid "Received HTTP request data for an invalid id %d.\n"
+msgstr "Se ha recibido un pedido de datos HTTP para un id inválido: %d. \n"
+
+#: qcsrc/menu/xonotic/util.qc:285
+#, c-format
+msgid "error receiving update notification: status is %d\n"
+msgstr "error recibiendo notificación de actualización: el estado es %d\n"
+
+#: qcsrc/menu/xonotic/util.qc:290
+msgid "error: received HTML instead of an update notification\n"
+msgstr "error: se ha recibido HTML en vez de una notificación de actualización\n"
+
+#: qcsrc/menu/xonotic/util.qc:295
+msgid "error: received carriage returns from update notification server\n"
+msgstr ""
+"error: se recibieron retornos de carro desde el servidor que notifica las actualizaciones\n"
+
+#: qcsrc/menu/xonotic/util.qc:316
+#, c-format
+msgid ""
+"Update can be downloaded at:\n"
+"%s\n"
+msgstr ""
+"Actualización puede ser descargada en:\n"
+"%s\n"
+
+#: qcsrc/menu/xonotic/util.qc:337
+msgid "Autogenerating mapinfo for newly added maps..."
+msgstr "Generación automática de información para mapas nuevos..."
+
+#: qcsrc/menu/xonotic/util.qc:432
+#, c-format
+msgid "Update to %s now!"
+msgstr "Actualizar para %s ahora!"
+
+#: qcsrc/menu/xonotic/util.qc:509
+msgid ""
+"^1ERROR: Texture compression is required but not supported.\n"
+"^1Expect visual problems.\n"
+msgstr ""
+"^1ERROR: Se requiere la compresion de texturas, pero no es soportada.\n"
+"^1Pueden ocurrir posibles problemas visuales.\n"
+
+#: qcsrc/menu/xonotic/util.qc:531
+msgid "Arena"
+msgstr "Arena"
+
+#: qcsrc/menu/xonotic/util.qc:532
+msgid "Assault"
+msgstr "Asalto"
+
+#: qcsrc/menu/xonotic/util.qc:533
+msgid "Capture The Flag"
+msgstr "Captura la Bandera"
+
+#: qcsrc/menu/xonotic/util.qc:534
+msgid "Clan Arena"
+msgstr "Clan arena"
+
+#: qcsrc/menu/xonotic/util.qc:535
+msgid "Deathmatch"
+msgstr "Combate a muerte"
+
+#: qcsrc/menu/xonotic/util.qc:536
+msgid "Domination"
+msgstr "Dominación"
+
+#: qcsrc/menu/xonotic/util.qc:537
+msgid "Freeze Tag"
+msgstr "Freeze Tag"
+
+#: qcsrc/menu/xonotic/util.qc:538
+msgid "Keepaway"
+msgstr "Keepaway"
+
+#: qcsrc/menu/xonotic/util.qc:539
+msgid "Key Hunt"
+msgstr "Caza de llave"
+
+#: qcsrc/menu/xonotic/util.qc:540
+msgid "Last Man Standing"
+msgstr "Ultimo Sobreviviente"
+
+#: qcsrc/menu/xonotic/util.qc:541
+msgid "Nexball"
+msgstr "Nexball"
+
+#: qcsrc/menu/xonotic/util.qc:542
+msgid "Onslaught"
+msgstr "Embestida"
+
+#: qcsrc/menu/xonotic/util.qc:543
+msgid "Race"
+msgstr "Carrera"
+
+#: qcsrc/menu/xonotic/util.qc:544
+msgid "Race CTS"
+msgstr "Carrera CTS"
+
+#: qcsrc/menu/xonotic/util.qc:545
+msgid "Runematch"
+msgstr "Runamatch"
+
+#: qcsrc/menu/xonotic/util.qc:546
+msgid "Team Deathmatch"
+msgstr "Combate a muerte por equipos"
+
+#: qcsrc/menu/xonotic/util.qc:565
+#, c-format
+msgid "@!#%'n Tuba Throwing"
+msgstr "@!#%'n Tuba Throwing"
+
+#: qcsrc/menu/xonotic/util.qc:583
+msgid "Background:"
+msgstr "Fondo:"
+
+#: qcsrc/menu/xonotic/util.qc:585 qcsrc/menu/xonotic/util.qc:601
+#: qcsrc/menu/xonotic/util.qc:610 qcsrc/menu/xonotic/util.qc:618
+#: qcsrc/menu/xonotic/util.qc:630
+msgid "Default"
+msgstr "Por Defecto"
+
+#: qcsrc/menu/xonotic/util.qc:596
+msgid "Use default"
+msgstr "Usar por defecto"
+
+#: qcsrc/menu/xonotic/util.qc:616
+msgid "Team Color:"
+msgstr "Color del equipo:"
+
+#: qcsrc/menu/xonotic/util.qh:49
+msgid "Enable panel"
+msgstr "Activar panel"
+
+#: qcsrc/server/w_crylink.qc:2
+msgid "Crylink"
+msgstr "Crylink"
+
+#: qcsrc/server/w_crylink.qc:645
+#, c-format
+msgid "%s succeeded at self-destructing themself with the Crylink"
+msgstr "%s logró autodestruirse con el Crylink"
+
+#: qcsrc/server/w_crylink.qc:650
+#, c-format
+msgid "%s could not hide from %s's Crylink"
+msgstr "%s no se pudo esconder del Crylink de %s"
+
+#: qcsrc/server/w_crylink.qc:652
+#, c-format
+msgid "%s was too close to %s's Crylink"
+msgstr "%s estuvo demasiado cerca del Crylink de %s"
+
+#: qcsrc/server/w_crylink.qc:654
+#, c-format
+msgid "%s took a close look at %s's Crylink"
+msgstr "%s miró de cerca al Crylink de %s"
+
+#: qcsrc/server/w_electro.qc:2
+msgid "Electro"
+msgstr "Electro"
+
+#: qcsrc/server/w_electro.qc:503
+#, c-format
+msgid "%s could not remember where they put plasma"
+msgstr "%s no pudo recordar donde dejó su plasma la última vez"
+
+#: qcsrc/server/w_electro.qc:505
+#, c-format
+msgid "%s played with plasma"
+msgstr "%s jugó con plasma"
+
+#: qcsrc/server/w_electro.qc:512
+#, c-format
+msgid "%s just noticed %s's blue ball"
+msgstr "%s acaba de percatarse de la bola azul de %s"
+
+#: qcsrc/server/w_electro.qc:514
+#, c-format
+msgid "%s got in touch with %s's blue ball"
+msgstr "%s tuvo un encuentro cercano con la bola azul de %s"
+
+#: qcsrc/server/w_electro.qc:519
+#, c-format
+msgid "%s felt the electrifying air of %s's combo"
+msgstr "%s sintió el aire electrificante del combo de %s"
+
+#: qcsrc/server/w_electro.qc:521
+#, c-format
+msgid "%s got too close to %s's blue beam"
+msgstr "%s estuvo demasiado cerca del rayo azul de %s"
+
+#: qcsrc/server/w_electro.qc:523
+#, c-format
+msgid "%s was blasted by %s's blue beam"
+msgstr "%s estuvo en estado critico por el rayo azul de %s"
+
+#: qcsrc/server/w_fireball.qc:2
+msgid "Fireball"
+msgstr "Fireball"
+
+#: qcsrc/server/w_fireball.qc:392
+#, c-format
+msgid "%s forgot about some firemine"
+msgstr "%s se olvidó de algunas minas de fuego"
+
+#: qcsrc/server/w_fireball.qc:394 qcsrc/server/w_hlac.qc:223
+#, c-format
+msgid "%s should have used a smaller gun"
+msgstr "%s tendría que haber usado un arma más chica"
+
+#: qcsrc/server/w_fireball.qc:401
+#, c-format
+msgid "%s tried to catch %s's firemine"
+msgstr "%s intentó agarrar la mina de fuego de %s"
+
+#: qcsrc/server/w_fireball.qc:403
+#, c-format
+msgid "%s fatefully ignored %s's firemine"
+msgstr "%s fatalmente ignoró la mina de fuego de %s"
+
+#: qcsrc/server/w_fireball.qc:410
+#, c-format
+msgid "%s could not hide from %s's fireball"
+msgstr "%s no se puedo esconder del fireball de %s"
+
+#: qcsrc/server/w_fireball.qc:412
+#, c-format
+msgid "%s saw the pretty lights of %s's fireball"
+msgstr "%s vió las lindas luces del fireball de %s"
+
+#: qcsrc/server/w_fireball.qc:415
+#, c-format
+msgid "%s got too close to %s's fireball"
+msgstr "%s estuvo demasiado cerca del fireball de %s"
+
+#: qcsrc/server/w_fireball.qc:417
+#, c-format
+msgid "%s tasted %s's fireball"
+msgstr "%s probó el fireball de %s"
+
+#: qcsrc/server/w_grenadelauncher.qc:2
+msgid "Mortar"
+msgstr "Mortero"
+
+#: qcsrc/server/w_grenadelauncher.qc:357
+#, c-format
+msgid "%s tried out his own grenade"
+msgstr "%s probó su propia granada"
+
+#: qcsrc/server/w_grenadelauncher.qc:359
+#, c-format
+msgid "%s detonated"
+msgstr "%s ha detonado"
+
+#: qcsrc/server/w_grenadelauncher.qc:365
+#, c-format
+msgid "%s didn't see %s's grenade"
+msgstr "%s no vió la granada de %s"
+
+#: qcsrc/server/w_grenadelauncher.qc:367
+#, c-format
+msgid "%s almost dodged %s's grenade"
+msgstr "%s casi esquivó la granada de %s"
+
+#: qcsrc/server/w_grenadelauncher.qc:369
+#, c-format
+msgid "%s ate %s's grenade"
+msgstr "%s se comió la granada de %s"
+
+#: qcsrc/server/w_hagar.qc:2
+msgid "Hagar"
+msgstr "Hagar"
+
+#: qcsrc/server/w_hagar.qc:185 qcsrc/server/w_seeker.qc:523
+#, c-format
+msgid "%s played with tiny rockets"
+msgstr "%s jugó con pequeños cohetes"
+
+#: qcsrc/server/w_hagar.qc:189
+#, c-format
+msgid "%s hoped %s's missiles wouldn't bounce"
+msgstr "%s esperó que no le reboten misiles de %s"
+
+#: qcsrc/server/w_hagar.qc:191
+#, c-format
+msgid "%s was pummeled by %s"
+msgstr "%s fue molido por %s"
+
+#: qcsrc/server/w_hlac.qc:2
+msgid "Heavy Laser Assault Cannon"
+msgstr "Heavy Laser Assault Cannon"
+
+#: qcsrc/server/w_hlac.qc:225
+#, c-format
+msgid "%s was cut down by %s"
+msgstr "%s fue rebanado por %s"
+
+#: qcsrc/server/w_hook.qc:2
+msgid "Grappling Hook"
+msgstr "Grappling Hook"
+
+#: qcsrc/server/w_hook.qc:267 qcsrc/server/w_minstanex.qc:257
+#: qcsrc/server/w_nex.qc:224 qcsrc/server/w_porto.qc:293
+#: qcsrc/server/w_shotgun.qc:179 qcsrc/server/w_uzi.qc:287
+#, c-format
+msgid "%s did the impossible"
+msgstr "%s hizo lo imposible"
+
+#: qcsrc/server/w_hook.qc:269
+#, c-format
+msgid "%s has run into %s's gravity bomb"
+msgstr "%s entró a la bomba de gravedad de %s"
+
+#: qcsrc/server/w_laser.qc:2
+msgid "Laser"
+msgstr "Laser"
+
+#: qcsrc/server/w_laser.qc:285
+#, c-format
+msgid "%s lasered themself to hell"
+msgstr "%s se fué al infierno montado en su laser"
+
+#: qcsrc/server/w_laser.qc:289
+#, c-format
+msgid "%s was cut in half by %s's gauntlet"
+msgstr "%s fue cortado a la mitad por el gauntlet de %s"
+
+#: qcsrc/server/w_laser.qc:291
+#, c-format
+msgid "%s was lasered to death by %s"
+msgstr "%s fue muerto por el laser de %s"
+
+#: qcsrc/server/w_minelayer.qc:2
+msgid "Mine Layer"
+msgstr "Mine Layer"
+
+#: qcsrc/server/w_minelayer.qc:438 qcsrc/server/w_rocketlauncher.qc:480
+#, c-format
+msgid "%s exploded"
+msgstr "%s explotó"
+
+#: qcsrc/server/w_minelayer.qc:442
+#, c-format
+msgid "%s got too close to %s's mine"
+msgstr "%s estuvo cerca de la mina de %s"
+
+#: qcsrc/server/w_minelayer.qc:444
+#, c-format
+msgid "%s almost dodged %s's mine"
+msgstr "%s casi esquivo la mina de %s"
+
+#: qcsrc/server/w_minelayer.qc:446
+#, c-format
+msgid "%s stepped on %s's mine"
+msgstr "%s caminó encima de la mina de %s"
+
+#: qcsrc/server/w_minstanex.qc:2
+msgid "MinstaNex"
+msgstr "MinstaNex"
+
+#: qcsrc/server/w_minstanex.qc:259 qcsrc/server/w_nex.qc:226
+#, c-format
+msgid "%s has been vaporized by %s"
+msgstr "%s ha sido vaporizado por %s"
+
+#: qcsrc/server/w_nex.qc:2
+msgid "Nex"
+msgstr "Nex"
+
+#: qcsrc/server/w_porto.qc:2
+msgid "Port-O-Launch"
+msgstr "Port-O-Launch"
+
+#: qcsrc/server/w_porto.qc:295
+#, c-format
+msgid "%s felt %s doing the impossible to him"
+msgstr "%s sintió a %s hacer lo imposible por él/ella"
+
+#: qcsrc/server/w_rocketlauncher.qc:2
+msgid "Rocket Launcher"
+msgstr "Rocket Launcher"
+
+#: qcsrc/server/w_rocketlauncher.qc:484
+#, c-format
+msgid "%s got too close to %s's rocket"
+msgstr "%s estuvo demasiado cerca del cohete de %s"
+
+#: qcsrc/server/w_rocketlauncher.qc:486
+#, c-format
+msgid "%s almost dodged %s's rocket"
+msgstr "%s casi esquivó el cohete de %s"
+
+#: qcsrc/server/w_rocketlauncher.qc:488
+#, c-format
+msgid "%s ate %s's rocket"
+msgstr "%s se comió el misil de %s"
+
+#: qcsrc/server/w_seeker.qc:2
+msgid "T.A.G. Seeker"
+msgstr "T.A.G. Seeker"
+
+#: qcsrc/server/w_seeker.qc:527
+#, c-format
+msgid "%s ran into %s's flac"
+msgstr "%s se cruzó con el flac de %s"
+
+#: qcsrc/server/w_seeker.qc:529
+#, c-format
+msgid "%s was tagged by %s"
+msgstr "%s fue marcado por %s"
+
+#: qcsrc/server/w_shotgun.qc:2
+msgid "Shotgun"
+msgstr "Escopeta"
+
+#: qcsrc/server/w_shotgun.qc:183
+#, c-format
+msgid "%2$s ^7slapped %1$s ^7around a bit with a large ^2shotgun"
+msgstr "%2$s ^7abofeteó %1$s ^7con una gran ^2shotgun"
+
+#: qcsrc/server/w_shotgun.qc:185
+#, c-format
+msgid "%s was gunned by %s"
+msgstr "%s fue tiroteado por %s"
+
+#: qcsrc/server/w_sniperrifle.qc:2
+msgid "Sniper Rifle"
+msgstr "Sniper Rifle"
+
+#: qcsrc/server/w_sniperrifle.qc:321
+#, c-format
+msgid "%s shot themself automatically"
+msgstr "%s se disparó a si mismo"
+
+#: qcsrc/server/w_sniperrifle.qc:323
+#, c-format
+msgid "%s sniped themself somehow"
+msgstr "%s se disparó a si mismo"
+
+#: qcsrc/server/w_sniperrifle.qc:330
+#, c-format
+msgid "%s failed to hide from %s's bullet hail"
+msgstr "%s no logró esconderse del granizo de balas de %s"
+
+#: qcsrc/server/w_sniperrifle.qc:332
+#, c-format
+msgid "%s died in %s's bullet hail"
+msgstr "%s murió en el granizo de balas de %s"
+
+#: qcsrc/server/w_sniperrifle.qc:339
+#, c-format
+msgid "%s failed to hide from %s's rifle"
+msgstr "%s no logró esconderse del rifle de %s"
+
+#: qcsrc/server/w_sniperrifle.qc:344
+#, c-format
+msgid "%s got hit in the head by %s"
+msgstr "%s fué disparado en la cabeza por %s"
+
+#: qcsrc/server/w_sniperrifle.qc:346 qcsrc/server/w_uzi.qc:291
+#, c-format
+msgid "%s was sniped by %s"
+msgstr "%s fué disparado con un rifle por %s"
+
+#: qcsrc/server/w_tuba.qc:2
+#, c-format
+msgid "@!#%'n Tuba"
+msgstr "@!#%'n Tuba"
+
+#: qcsrc/server/w_tuba.qc:260
+#, c-format
+msgid "%s hurt his own ears with the @!#%%'n Tuba"
+msgstr "%s se lastimó sus propios oídos con la Tuba de @!#%%"
+
+#: qcsrc/server/w_tuba.qc:264
+#, c-format
+msgid "%s died of %s's great playing on the @!#%%'n Tuba"
+msgstr "%s murió por la gran interpretación de Tuba de @!#%%"
+
+#: qcsrc/server/w_uzi.qc:2
+msgid "Machine Gun"
+msgstr "Machine Gun"
+
+#: qcsrc/server/w_uzi.qc:293
+#, c-format
+msgid "%s was riddled full of holes by %s"
+msgstr "%s fue totalmente acribillado por %s"
+
+#~ msgid "Waypoint settings:"
+#~ msgstr "configuración de puntos de camino:"
+
+#~ msgid "%d/%d"
+#~ msgstr "%d/%d"
sprite item-jetpack "Jet Pack" 808080 000000 0.5 808080 ffff00 0.5
sprite freezetag_frozen "Frozen!" 40e6ff 000000 0.0 # bright cyan
+
+sprite tagged-target "Tagged" 80ff0f 000000 0.25 80ff0f ffff80 0.25
}
Tuba_Precache();
+ if(autocvar_cl_reticle_item_normal) precache_pic("gfx/reticle_normal");
+ if(autocvar_cl_reticle_item_nex) precache_pic("gfx/reticle_nex");
+
get_mi_min_max_texcoords(1); // try the CLEVER way first
minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
shortmapname = mi_shortname;
vid_height = vf_size_y;
vector reticle_pos, reticle_size;
+ vector splash_pos, splash_size;
WaypointSprite_Load();
else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_SNIPERRIFLE && button_attack2)
reticle_type = 2; // nex zoom
- if(autocvar_cl_reticle_stretch)
+ if (reticle_type)
{
- reticle_size_x = vid_conwidth;
- reticle_size_y = vid_conheight;
- reticle_pos_x = 0;
- reticle_pos_y = 0;
- }
- else
- {
- reticle_size_x = max(vid_conwidth, vid_conheight);
- reticle_size_y = max(vid_conwidth, vid_conheight);
- reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
- reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
- }
+ if(autocvar_cl_reticle_stretch)
+ {
+ reticle_size_x = vid_conwidth;
+ reticle_size_y = vid_conheight;
+ reticle_pos_x = 0;
+ reticle_pos_y = 0;
+ }
+ else
+ {
+ reticle_size_x = max(vid_conwidth, vid_conheight);
+ reticle_size_y = max(vid_conwidth, vid_conheight);
+ reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
+ reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+ }
- f = current_zoomfraction;
- if(zoomscript_caught)
- f = 1;
- if(autocvar_cl_reticle_item_normal)
- {
- precache_pic("gfx/reticle_normal");
- if(reticle_type == 1 && f)
- drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_normal, DRAWFLAG_NORMAL);
- }
- if(autocvar_cl_reticle_item_nex)
- {
- precache_pic("gfx/reticle_nex");
- if(reticle_type == 2 && f)
- drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
+ f = current_zoomfraction;
+ if(zoomscript_caught)
+ f = 1;
+ if(autocvar_cl_reticle_item_normal)
+ {
+ if(reticle_type == 1 && f)
+ drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_normal, DRAWFLAG_NORMAL);
+ }
+ if(autocvar_cl_reticle_item_nex)
+ {
+ if(reticle_type == 2 && f)
+ drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * autocvar_cl_reticle_item_nex, DRAWFLAG_NORMAL);
+ }
}
if(autocvar_hud_damage)
{
+ splash_size_x = max(vid_conwidth, vid_conheight);
+ splash_size_y = max(vid_conwidth, vid_conheight);
+ splash_pos_x = (vid_conwidth - splash_size_x) / 2;
+ splash_pos_y = (vid_conheight - splash_size_y) / 2;
+
float myhealth_flash_temp;
myhealth = getstati(STAT_HEALTH);
drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
}
else
- drawpic(reticle_pos, "gfx/blood", reticle_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+ drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
}
// Draw the mouse cursor
wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
// crosshair rings for weapon stats
- if ((autocvar_crosshair_ring) || (autocvar_crosshair_ring_reload))
+ if (autocvar_crosshair_ring || autocvar_crosshair_ring_reload)
{
// declarations and stats
float ring_value, ring_scale, ring_alpha, ring_inner_value, ring_inner_alpha;
ring_inner_value = bound(0, autocvar_crosshair_ring_nex_currentcharge_scale * (nex_charge - nex_charge_movingavg), 1);
}
- ring_inner_alpha = wcross_alpha * autocvar_crosshair_ring_nex_inner_alpha;
+ ring_inner_alpha = autocvar_crosshair_ring_nex_inner_alpha;
ring_inner_rgb = eX * autocvar_crosshair_ring_nex_inner_color_red + eY * autocvar_crosshair_ring_nex_inner_color_green + eZ * autocvar_crosshair_ring_nex_inner_color_blue;
ring_inner_image = "gfx/crosshair_ring_inner.tga";
// draw the outer ring to show the current charge of the weapon
ring_value = nex_charge;
- ring_alpha = wcross_alpha * autocvar_crosshair_ring_nex_alpha;
+ ring_alpha = autocvar_crosshair_ring_nex_alpha;
ring_rgb = wcross_color;
ring_image = "gfx/crosshair_ring_nexgun.tga";
}
else if (activeweapon == WEP_MINE_LAYER && minelayer_maxmines && autocvar_crosshair_ring_minelayer)
{
ring_value = bound(0, getstati(STAT_LAYED_MINES) / minelayer_maxmines, 1); // if you later need to use the count of bullets in another place, then add a float for it. For now, no need to.
- ring_alpha = wcross_alpha * autocvar_crosshair_ring_minelayer_alpha;
+ ring_alpha = autocvar_crosshair_ring_minelayer_alpha;
ring_rgb = wcross_color;
ring_image = "gfx/crosshair_ring.tga";
}
if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring
{
- // if the main ring is already used by another weapon, instead use the inner one for ammo.
- // inner ring is secondary anyway and doesn't matter as much as main ring, so overriding it is no issue.
- if(ring_value && autocvar_crosshair_ring_reload_inner)
- {
- ring_inner_value = bound(0, weapon_clipload / weapon_clipsize, 1);
- ring_inner_alpha = autocvar_crosshair_ring_reload_alpha;
- ring_inner_rgb = wcross_color;
- ring_inner_image = "gfx/crosshair_ring_inner.tga";
- }
- else
- {
- ring_value = bound(0, weapon_clipload / weapon_clipsize, 1);
- ring_scale = autocvar_crosshair_ring_reload_size;
- ring_alpha = autocvar_crosshair_ring_reload_alpha;
- ring_rgb = wcross_color;
+ ring_value = bound(0, weapon_clipload / weapon_clipsize, 1);
+ ring_scale = autocvar_crosshair_ring_reload_size;
+ ring_alpha = autocvar_crosshair_ring_reload_alpha;
+ ring_rgb = wcross_color;
- // Note: This is to stop Taoki from complaining that the image doesn't match all potential balances.
- // if a new image for another weapon is added, add the code (and its respective file/value) here
- if ((activeweapon == WEP_SNIPERRIFLE) && (weapon_clipsize == 80))
- ring_image = "gfx/crosshair_ring_sniperrifle.tga";
- else
- ring_image = "gfx/crosshair_ring.tga";
- }
+ // Note: This is to stop Taoki from complaining that the image doesn't match all potential balances.
+ // if a new image for another weapon is added, add the code (and its respective file/value) here
+ if ((activeweapon == WEP_SNIPERRIFLE) && (weapon_clipsize == 80))
+ ring_image = "gfx/crosshair_ring_sniperrifle.tga";
+ else
+ ring_image = "gfx/crosshair_ring.tga";
}
- if ((autocvar_crosshair_ring_inner || autocvar_crosshair_ring_reload_inner) && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
- DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, ring_inner_alpha, DRAWFLAG_ADDITIVE);
+ if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
+ DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
if (ring_value)
- DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_image, ring_value, ring_rgb, ring_alpha, DRAWFLAG_ADDITIVE);
+ DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
}
#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
float autocvar_crosshair_ring_size;
float autocvar_crosshair_ring_reload;
float autocvar_crosshair_ring_reload_alpha;
-float autocvar_crosshair_ring_reload_inner;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
float autocvar_ekg;
float autocvar_fov;
+float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_fadetime;
float autocvar_g_balance_tuba_volume;
if(self.damageforcescale)
if(vlen(thisforce))
{
- self.move_velocity = self.move_velocity + self.damageforcescale * thisforce;
+ self.move_velocity = self.move_velocity + damage_explosion_calcpush(self.damageforcescale * thisforce, self.move_velocity, autocvar_g_balance_damagepush_speedfactor);
self.move_flags &~= FL_ONGROUND;
}
}
// TODO make this configurable
- if(weaponorder_bypriority != autocvar_cl_weaponpriority)
+ if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
{
if(weaponorder_bypriority)
strunzone(weaponorder_bypriority);
../common/util.qh
../common/items.qh
+../common/explosion_equation.qh
../common/mapinfo.qh
../common/mapinfo.qc
../common/items.qc
../server/w_all.qc
+../common/explosion_equation.qc
../warpzonelib/anglestransform.qc
../warpzonelib/mathlib.qc
../warpzonelib/common.qc
../warpzonelib/client.qc
+
+../common/if-this-file-errors-scroll-up-and-fix-the-warnings.fteqccfail
case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
- case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_ROCKET"); break;
- case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; self.traileffect = particleeffectnum("TR_ROCKET"); break;
+ case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
+ case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
default:
error("Received invalid CSQC projectile, can't work with this!");
break;
self.maxs = '4 4 4';
break;
case PROJECTILE_TAG:
- loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-2 -2 -2';
self.maxs = '2 2 2';
break;
self.maxs = '2 2 2';
break;
case PROJECTILE_SEEKER:
+ loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
self.entremove = Ent_RemoveWaypointSprite;
}
+void WaypointSprite_Load_Frames(string ext)
+{
+ float dh, n, i, o, f;
+ string s, sname, sframes;
+ dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
+ if (dh < 0)
+ return;
+ float ext_len = strlen(ext);
+ n = search_getsize(dh);
+ for(i = 0; i < n; ++i)
+ {
+ s = search_getfilename(dh, i);
+ s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
+
+ o = strstrofs(s, "_frame", 0);
+ sname = strcat("/spriteframes/", substring(s, 0, o));
+ sframes = substring(s, o + 6, strlen(s) - o - 6);
+ f = stof(sframes) + 1;
+ db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
+ }
+ search_end(dh);
+}
+
void WaypointSprite_Load()
{
waypointsprite_fadedistance = vlen(mi_scale);
if(!waypointsprite_initialized)
{
- float dh, n, i, o, f;
- string s, sname, sframes;
-
- dh = search_begin("models/sprites/*_frame*.tga", FALSE, FALSE);
- n = search_getsize(dh);
- for(i = 0; i < n; ++i)
- {
- s = search_getfilename(dh, i);
- s = substring(s, 15, strlen(s) - 15 - 4); // strip models/sprites/ and .tga
-
- o = strstrofs(s, "_frame", 0);
- sname = strcat("/spriteframes/", substring(s, 0, o));
- sframes = substring(s, o + 6, strlen(s) - o - 6);
- f = stof(sframes) + 1;
- db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
- }
- search_end(dh);
-
- dh = search_begin("models/sprites/*_frame*.jpg", FALSE, FALSE);
- n = search_getsize(dh);
- for(i = 0; i < n; ++i)
- {
- s = search_getfilename(dh, i);
- s = substring(s, 15, strlen(s) - 15 - 4); // strip models/sprites/ and .jpg
-
- o = strstrofs(s, "_frame", 0);
- sname = strcat("/spriteframes/", substring(s, 0, o));
- sframes = substring(s, o + 6, strlen(s) - o - 6);
- f = stof(sframes) + 1;
- db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
- }
- search_end(dh);
+ WaypointSprite_Load_Frames(".tga");
+ WaypointSprite_Load_Frames(".jpg");
waypointsprite_initialized = true;
}
}
--- /dev/null
+float explosion_calcpush_getmultiplier(vector explosion_v, vector target_v)
+{
+ float a;
+ a = explosion_v * (explosion_v - target_v);
+
+ if(a <= 0)
+ // target is too fast to be hittable by this
+ return 0;
+
+ a /= (explosion_v * explosion_v);
+ // we know we can divide by this, or above a would be == 0
+
+ return a;
+}
+
+#if 0
+vector explosion_calcpush(vector explosion_v, float explosion_m, vector target_v, float target_m, float elasticity)
+{
+ // solution of the equations:
+ // v' = v + a vp // central hit
+ // m*v' + mp*vp' = m*v + mp*vp // conservation of momentum
+ // m*v'^2 + mp*vp'^2 = m*v^2 + mp*vp^2 // conservation of energy (ELASTIC hit)
+ // -> a = 0 // case 1: did not hit
+ // -> a = 2*mp*(vp^2 - vp.v) / ((m+mp) * vp^2) // case 2: did hit
+ // // non-elastic hits are somewhere between these two
+
+ // this would be physically correct, but we don't do that
+ return explosion_v * explosion_calcpush_getmultiplier(explosion_v, target_v) * (
+ (1 + elasticity) * (
+ explosion_m
+ ) / (
+ target_m + explosion_m
+ )
+ ); // note: this factor is at least 0, at most 2
+}
+#endif
+
+// simplified formula, tuned so that if the target has velocity 0, we get exactly the original force
+vector damage_explosion_calcpush(vector explosion_f, vector target_v, float speedfactor)
+{
+ // if below 1, the formulas make no sense (and would cause superjumps)
+ if(speedfactor < 1)
+ return explosion_f;
+
+#if 0
+ float m;
+ // find m so that
+ // speedfactor * (1 + e) * m / (1 + m) == 1
+ m = 1 / ((1 + 0) * speedfactor - 1);
+ vector v;
+ v = explosion_calcpush(explosion_f * speedfactor, m, target_v, 1, 0);
+ // the factor we then get is:
+ // 1
+ print(sprintf("MASS: %f\nv: %v -> %v\nENERGY BEFORE == %f + %f = %f\nENERGY AFTER >= %f\n",
+ m,
+ target_v, target_v + v,
+ target_v * target_v, m * explosion_f * speedfactor * explosion_f * speedfactor, target_v * target_v + m * explosion_f * speedfactor * explosion_f * speedfactor,
+ (target_v + v) * (target_v + v)));
+ return v;
+#endif
+ return explosion_f * explosion_calcpush_getmultiplier(explosion_f * speedfactor, target_v);
+}
--- /dev/null
+vector damage_explosion_calcpush(vector explosion_f, vector target_v, float speedfactor);
../common/items.qc
../warpzonelib/mathlib.qc
+
+../common/if-this-file-errors-scroll-up-and-fix-the-warnings.fteqccfail
float autocvar_g_balance_curse_vulner_takedamage;
float autocvar_g_balance_curse_weak_damage;
float autocvar_g_balance_curse_weak_force;
+float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_electro_combo_comboradius;
float autocvar_g_balance_electro_combo_damage;
float autocvar_g_balance_electro_combo_edgedamage;
float autocvar_g_balance_rune_vampire_absorb;
float autocvar_g_balance_rune_vampire_combo_absorb;
float autocvar_g_balance_rune_vampire_maxhealth;
+float autocvar_g_balance_seeker_type;
float autocvar_g_balance_seeker_flac_ammo;
float autocvar_g_balance_seeker_flac_animtime;
float autocvar_g_balance_seeker_flac_damage;
float autocvar_g_balance_seeker_flac_refire;
float autocvar_g_balance_seeker_missile_accel;
float autocvar_g_balance_seeker_missile_ammo;
+float autocvar_g_balance_seeker_missile_animtime;
float autocvar_g_balance_seeker_missile_count;
float autocvar_g_balance_seeker_missile_damage;
float autocvar_g_balance_seeker_missile_damageforcescale;
float autocvar_g_balance_seeker_missile_proxy_delay;
float autocvar_g_balance_seeker_missile_proxy_maxrange;
float autocvar_g_balance_seeker_missile_radius;
+float autocvar_g_balance_seeker_missile_refire;
float autocvar_g_balance_seeker_missile_smart;
float autocvar_g_balance_seeker_missile_smart_mindist;
float autocvar_g_balance_seeker_missile_smart_trace_max;
float autocvar_g_balance_seeker_tag_lifetime;
float autocvar_g_balance_seeker_tag_refire;
float autocvar_g_balance_seeker_tag_speed;
+float autocvar_g_balance_seeker_tag_tracker_lifetime;
float autocvar_g_balance_seeker_reload_ammo;
float autocvar_g_balance_seeker_reload_time;
float autocvar_g_balance_selfdamagepercent;
self.clip_load = self.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading
// if the gun uses no ammo, max out weapon load, else decrease ammo as we increase weapon load
- if(!self.reload_ammo_min)
+ if(!self.reload_ammo_min || self.items & IT_UNLIMITED_WEAPON_AMMO)
self.clip_load = self.reload_ammo_amount;
else
{
while(self.clip_load < self.reload_ammo_amount && self.(self.current_ammo)) // make sure we don't add more ammo than we have
{
self.clip_load += 1;
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- self.(self.current_ammo) -= 1;
+ self.(self.current_ammo) -= 1;
}
}
self.weapon_load[self.weapon] = self.clip_load;
// no ammo, so nothing to load
if(!self.(self.current_ammo) && self.reload_ammo_min)
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
{
if(clienttype(self) == CLIENTTYPE_REAL && self.reload_complain < time)
{
entity damage_targ;
entity damage_inflictor;
entity damage_attacker;
-.float prevhitsound;
void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
{
if (vlen(force))
if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
{
- self.velocity = self.velocity + self.damageforcescale * force;
+ self.velocity = self.velocity + damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
self.flags &~= FL_ONGROUND;
UpdateCSQCProjectile(self);
}
float to_eventlog;
float to_file;
float i;
- entity e;
to_console = autocvar_sv_logscores_console;
to_eventlog = autocvar_sv_eventlog;
db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
+ db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
fh = fopen("effectinfo.txt", FILE_READ);
../common/constants.qh
../common/util.qh
../common/items.qh
+../common/explosion_equation.qh
autocvars.qh
constants.qh
cheats.qc
playerstats.qc
+../common/explosion_equation.qc
+
mutators/base.qc
mutators/gamemode_keyhunt.qc
mutators/gamemode_freezetag.qc
../warpzonelib/common.qc
../warpzonelib/util_server.qc
../warpzonelib/server.qc
+
+../common/if-this-file-errors-scroll-up-and-fix-the-warnings.fteqccfail
entity winnerscorekeeper;
entity secondscorekeeper;
entity sk;
- float slots;
// format:
// gametype:P<pure>:S<slots>::plabel,plabel:tlabel,tlabel:teamid:tscore,tscore:teamid:tscore,tscore
}
self.crylink_waitrelease = 0;
if(!w_crylink(WR_CHECKAMMO1) && !w_crylink(WR_CHECKAMMO2))
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
{
// ran out of ammo!
self.cnt = WEP_CRYLINK;
if (self.BUTTON_ATCK)
{
if (!weapon_action(self.weapon, WR_CHECKAMMO1))
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
{
W_SwitchWeapon_Force(self, w_getbestweapon(self));
w_ready();
{
local entity gren;
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hook_secondary_ammo, FALSE);
+ W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hook_secondary_ammo, FALSE);
W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CHAN_WEAPON, autocvar_g_balance_hook_secondary_damage);
gren = spawn ();
if (time > self.hook_refire)
if (weapon_prepareattack(0, -1))
{
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
- W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_hook_primary_fuel, FALSE);
+ W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_hook_primary_fuel, FALSE);
self.hook_state |= HOOK_FIRING;
weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hook_primary_animtime, w_ready);
}
return;
if (self.ammo_cells <= 0)
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
{
if (self.health == 5)
{
void spawnfunc_weapon_minstanex (void); // defined in t_items.qc
-float minstanex_ammo;
float w_minstanex(float req)
{
float ammo_amount;
+ float minstanex_ammo;
+
+ // now multiple WR_s use this
+ if(g_minstagib)
+ minstanex_ammo = 1;
+ else
+ minstanex_ammo = autocvar_g_balance_minstanex_ammo;
+
if (req == WR_AIM)
{
if(self.ammo_cells > 0)
}
else if (req == WR_THINK)
{
- if(g_minstagib)
- minstanex_ammo = 1;
- else
- minstanex_ammo = autocvar_g_balance_minstanex_ammo;
-
// if the laser uses load, we also consider its ammo for reloading
if(autocvar_g_balance_minstanex_reload_ammo && autocvar_g_balance_minstanex_laser_ammo && self.clip_load < min(minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo)) // forced reload
weapon_action(self.weapon, WR_RELOAD);
}
else if (req == WR_CHECKAMMO1)
{
- ammo_amount = self.ammo_cells >= autocvar_g_balance_minstanex_ammo;
- ammo_amount += self.weapon_load[WEP_MINSTANEX] >= autocvar_g_balance_minstanex_ammo;
+ ammo_amount = self.ammo_cells >= minstanex_ammo;
+ ammo_amount += self.weapon_load[WEP_MINSTANEX] >= minstanex_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
float used_ammo;
if(autocvar_g_balance_minstanex_laser_ammo)
- used_ammo = min(autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo);
+ used_ammo = min(minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo);
else
- used_ammo = autocvar_g_balance_minstanex_ammo;
+ used_ammo = minstanex_ammo;
W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav");
}
#ifdef SVQC
//.float proxytime; = autoswitch
//.float tl; = wait
+.entity tag_target, wps_tag_tracker;
+.float tag_time;
+// ============================
+// Begin: Missile functions, these are general functions to be manipulated by other code
+// ============================
void Seeker_Missile_Explode ()
{
self.event_damage = SUB_Null;
}
*/
-void Seeker_Fire_Missile(vector f_diff)
+void Seeker_Fire_Missile(vector f_diff, entity m_target)
{
local entity missile;
missile.event_damage = Seeker_Missile_Damage;
missile.nextthink = time;// + 0.2;// + cvar("g_balance_seeker_missile_activate_delay");
missile.cnt = time + autocvar_g_balance_seeker_missile_lifetime;
- missile.enemy = self.enemy;
+ missile.enemy = m_target;
missile.solid = SOLID_BBOX;
missile.scale = 2;
missile.takedamage = DAMAGE_YES;
missile.health = autocvar_g_balance_seeker_missile_health;
missile.damageforcescale = autocvar_g_balance_seeker_missile_damageforcescale;
- missile.projectiledeathtype = WEP_SEEKER;
//missile.think = Seeker_Missile_Animate; // csqc projectiles.
+
+ if (missile.enemy != world)
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+ else
+ missile.projectiledeathtype = WEP_SEEKER;
setorigin (missile, w_shotorg);
other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
-void Seeker_Vollycontroler_Think()
+// ============================
+// Begin: FLAC, close range attack meant for defeating rockets which are coming at you.
+// ============================
+void Seeker_Flac_Explode ()
+{
+ self.event_damage = SUB_Null;
+
+ RadiusDamage (self, self.owner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
+
+ remove (self);
+}
+
+void Seeker_Flac_Touch()
+{
+ PROJECTILE_TOUCH;
+
+ Seeker_Flac_Explode();
+}
+
+void Seeker_Fire_Flac()
+{
+ local entity missile;
+ vector f_diff;
+ float c;
+
+ W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_flac_ammo, autocvar_g_balance_seeker_reload_ammo);
+
+ c = mod(self.bulletcounter, 4);
+ switch(c)
+ {
+ case 0:
+ f_diff = '-1.25 -3.75 0';
+ break;
+ case 1:
+ f_diff = '+1.25 -3.75 0';
+ break;
+ case 2:
+ f_diff = '-1.25 +3.75 0';
+ break;
+ case 3:
+ default:
+ f_diff = '+1.25 +3.75 0';
+ break;
+ }
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage);
+ w_shotorg += f_diff;
+
+ pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+ missile = spawn ();
+ missile.owner = missile.realowner = self;
+ missile.classname = "missile";
+ missile.bot_dodge = TRUE;
+ missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage;
+ missile.touch = Seeker_Flac_Explode;
+ missile.use = Seeker_Flac_Explode;
+ missile.think = adaptor_think2use_hittype_splash;
+ missile.nextthink = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand;
+ missile.solid = SOLID_BBOX;
+ missile.movetype = MOVETYPE_FLY;
+ missile.projectiledeathtype = WEP_SEEKER;
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+ missile.flags = FL_PROJECTILE;
+
+ // csqc projectiles
+ //missile.angles = vectoangles (missile.velocity);
+ //missile.scale = 0.4; // BUG: the model is too big
+
+ setorigin (missile, w_shotorg);
+ setsize (missile, '-2 -2 -2', '2 2 2');
+
+ W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
+ CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
+}
+
+// ============================
+// Begin: Tag and rocket controllers
+// ============================
+entity Seeker_Tagged_Info(entity isowner, entity istarget)
+{
+ entity tag;
+ for(tag = world; (tag = find(tag, classname, "tag_tracker")); )
+ if ((tag.owner == isowner) && (tag.tag_target == istarget))
+ return tag;
+
+ return world;
+}
+
+void Seeker_Attack()
+{
+ entity tracker, closest_target;
+
+ for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.owner == self)
+ {
+ if (closest_target)
+ {
+ if (vlen(self.origin - tracker.tag_target.origin) < vlen(self.origin - closest_target.origin))
+ closest_target = tracker.tag_target;
+ }
+ else
+ closest_target = tracker.tag_target;
+ }
+
+ traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self);
+ if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
+ closest_target = world;
+
+ Seeker_Fire_Missile('0 0 0', closest_target);
+}
+
+void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
{
float c;
entity oldself,oldenemy;
}
self.nextthink = time + autocvar_g_balance_seeker_missile_delay;
-
+
oldself = self;
self = self.owner;
-
+
oldenemy = self.enemy;
self.enemy = oldself.enemy;
-
- c = mod(oldself.cnt, 4);
+
+ c = mod(self.cnt, 4);
switch(c)
{
case 0:
- Seeker_Fire_Missile('-1.25 -3.75 0');
+ Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy);
break;
case 1:
- Seeker_Fire_Missile('+1.25 -3.75 0');
+ Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy);
break;
case 2:
- Seeker_Fire_Missile('-1.25 +3.75 0');
+ Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy);
break;
case 3:
default:
- Seeker_Fire_Missile('+1.25 +3.75 0');
+ Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy);
break;
}
self = oldself;
}
+void Seeker_Tracker_Think()
+{
+ // commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
+ if ((self.owner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER)
+ || (time > self.tag_time + autocvar_g_balance_seeker_tag_tracker_lifetime))
+ {
+ if (self)
+ {
+ WaypointSprite_Kill(self.tag_target.wps_tag_tracker);
+ remove(self);
+ }
+ return;
+ }
+
+ // Update the think method information
+ self.nextthink = time;
+}
+
+// ============================
+// Begin: Tag projectile
+// ============================
void Seeker_Tag_Explode ()
{
//if(other==self.owner)
Seeker_Tag_Explode();
}
-
void Seeker_Tag_Touch()
{
vector dir;
Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, self);
if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
- {
- e = spawn();
- e.cnt = autocvar_g_balance_seeker_missile_count;
- e.owner = self.owner;
- e.enemy = other;
- e.think = Seeker_Vollycontroler_Think;
- e.nextthink = time;
+ {
+ // check to see if this person is already tagged by me
+ entity tag = Seeker_Tagged_Info(self.owner, other);
+
+ if (tag != world)
+ {
+ if (other.wps_tag_tracker && (autocvar_g_balance_seeker_type == 1)) // don't attach another waypointsprite without killing the old one first
+ WaypointSprite_Kill(other.wps_tag_tracker);
+
+ tag.tag_time = time;
+ }
+ else
+ {
+ //sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
+ e = spawn();
+ e.cnt = autocvar_g_balance_seeker_missile_count;
+ e.classname = "tag_tracker";
+ e.owner = self.owner;
+
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ e.tag_target = other;
+ e.tag_time = time;
+ e.think = Seeker_Tracker_Think;
+ }
+ else
+ {
+ e.enemy = other;
+ e.think = Seeker_Vollycontroller_Think;
+ }
+
+ e.nextthink = time;
+ }
+
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE);
+ WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
+ }
}
remove(self);
other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
-
-void Seeker_Flac_Explode ()
-{
- self.event_damage = SUB_Null;
-
- RadiusDamage (self, self.owner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
-
- remove (self);
-}
-
-void Seeker_Flac_Touch()
-{
- PROJECTILE_TOUCH;
-
- Seeker_Flac_Explode();
-}
-
-void Seeker_Fire_Flac()
-{
- local entity missile;
- vector f_diff;
- float c;
-
- W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_flac_ammo, autocvar_g_balance_seeker_reload_ammo);
-
- c = mod(self.bulletcounter, 4);
- switch(c)
- {
- case 0:
- f_diff = '-1.25 -3.75 0';
- break;
- case 1:
- f_diff = '+1.25 -3.75 0';
- break;
- case 2:
- f_diff = '-1.25 +3.75 0';
- break;
- case 3:
- default:
- f_diff = '+1.25 +3.75 0';
- break;
- }
- W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage);
- w_shotorg += f_diff;
-
- pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
- missile = spawn ();
- missile.owner = missile.realowner = self;
- missile.classname = "missile";
- missile.bot_dodge = TRUE;
- missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage;
- missile.touch = Seeker_Flac_Explode;
- missile.use = Seeker_Flac_Explode;
- missile.think = adaptor_think2use_hittype_splash;
- missile.nextthink = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand;
- missile.solid = SOLID_BBOX;
- missile.movetype = MOVETYPE_FLY;
- missile.projectiledeathtype = WEP_SEEKER;
- missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
- missile.flags = FL_PROJECTILE;
-
- // csqc projectiles
- //missile.angles = vectoangles (missile.velocity);
- //missile.scale = 0.4; // BUG: the model is too big
-
- setorigin (missile, w_shotorg);
- setsize (missile, '-2 -2 -2', '2 2 2');
-
- W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
- CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
-
- other = missile; MUTATOR_CALLHOOK(EditProjectile);
-}
-
+// ============================
+// Begin: Genereal weapon functions
+// ============================
void spawnfunc_weapon_seeker (void)
{
weapon_defaultspawnfunc(WEP_SEEKER);
float ammo_amount;
if (req == WR_AIM)
- self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, 20, FALSE);
-
+ {
+ if (autocvar_g_balance_seeker_type == 1)
+ if (Seeker_Tagged_Info(self, self.enemy) != world)
+ self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE);
+ else
+ self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
+ else
+ self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
+ }
else if (req == WR_THINK)
{
if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo)) // forced reload
weapon_action(self.weapon, WR_RELOAD);
-
+
else if (self.BUTTON_ATCK)
{
- if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ if (autocvar_g_balance_seeker_type == 1)
{
- Seeker_Fire_Tag();
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire))
+ {
+ Seeker_Attack();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready);
+ }
+ }
+ else
+ {
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ }
}
}
else if (self.BUTTON_ATCK2)
{
- if (weapon_prepareattack(1, autocvar_g_balance_seeker_flac_refire))
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ }
+ }
+ else
{
- Seeker_Fire_Flac();
- weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_flac_animtime, w_ready);
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_flac_refire))
+ {
+ Seeker_Fire_Flac();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_flac_animtime, w_ready);
+ }
}
}
}
}
else if (req == WR_CHECKAMMO1)
{
- ammo_amount = self.ammo_cells >= autocvar_g_balance_seeker_missile_ammo;
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
- ammo_amount = self.ammo_cells >= autocvar_g_balance_seeker_flac_ammo;
- ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_flac_ammo;
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+ ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
return ammo_amount;
}
else if (req == WR_RELOAD)
{
vector org2;
org2 = w_org + w_backoff * 6;
- if(w_deathtype & HITTYPE_SECONDARY)
+ if(w_deathtype & HITTYPE_BOUNCE)
{
- pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
if(!w_issilent)
{
if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
else
- sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
}
}
+ else if(w_deathtype & HITTYPE_HEADSHOT)
+ {
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ }
else
{
- if(w_deathtype & HITTYPE_BOUNCE)
- {
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- {
- if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
- }
- }
- else if(w_deathtype & HITTYPE_HEADSHOT)
- {
- if(!w_issilent)
- sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
- }
- else
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
{
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- {
- if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
- }
+ if (w_random<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
}
}
}
else if(req == WR_PRECACHE)
{
- precache_sound("weapons/flacexp1.wav");
- precache_sound("weapons/flacexp2.wav");
- precache_sound("weapons/flacexp3.wav");
precache_sound("weapons/seekerexp1.wav");
precache_sound("weapons/seekerexp2.wav");
precache_sound("weapons/seekerexp3.wav");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s ran into %s's flac");
- else
w_deathtypestring = _("%s was tagged by %s");
+ else
+ w_deathtypestring = _("%s was pummeled by %s");
}
return TRUE;
}
if (self.BUTTON_ATCK)
{
if (!weapon_action(self.weapon, WR_CHECKAMMO2))
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
{
W_SwitchWeapon_Force(self, w_getbestweapon(self));
w_ready();
}
if (!weapon_action(self.weapon, WR_CHECKAMMO1))
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
{
W_SwitchWeapon_Force(self, w_getbestweapon(self));
w_ready();
--- /dev/null
+0
+\XonoticSingleplayerDialog\ Empieza una campaña de un solo jugador o acción instantánea de batalla contra bots
+
+
+\XonoticMultiplayerDialog\Juega online, contra tus amigos en LAN, ver demos o cambia la configuración del jugador
+\XonoticMultiplayerDialog/Servers\Encuentra servidores para jugar
+\menu_slist_showempty\Mostrar servidores vacíos
+\menu_slist_showfull\Mostrar los servidores que no tienen espacio disponible
+\net_slist_pause\Pausa la actualización de la lista de servidores para evitar que salteen
+\XonoticMultiplayerDialog/Info\Mostrar mas información sobre el actual servidor resaltado
+\XonoticMultiplayerDialog/Bookmark\Marcar el actual servidor resaltado para que sea mas facil encontrarlo en un futuro
+\XonoticMultiplayerDialog/Havoc\Cambiar a Havoc modo, el cual tiene algunas modificaciones en el juego
+\XonoticMultiplayerDialog/Create\Crear tu propio juego
+\XonoticMultiplayerDialog/Demos\Navegar y ver demos
+\XonoticMultiplayerDialog/Player Setup\Configuración de jugador
+
+\XonoticTeamSelectDialog/Unirse al'mejor' equipo (seleccion automática)\Auto seleccionar equipo (recomendado)
+\XonoticTeamSelectDialog/red\Unirse al equipo rojo
+\XonoticTeamSelectDialog/blue\Unirse al equipo azul
+\XonoticTeamSelectDialog/yellow\Unirse al equipo amarillo
+\XonoticTeamSelectDialog/pink\Unirse al equipo rosa
+
+\timelimit_override\Límite de tiempo en minutos que cuando pase, terminara el combate
+\fraglimit_override\Cantidad de puntos necesarios antes de que termine el combate
+\menu_maxplayers\La máxima cantidad de jugadores o bots que pueden conectarse a tu servidor a la vez
+\bot_number\Cantidad de bots en tu servidor
+\skill\Especificar que experiencia tendran los bots
+\g_maplist_votable\Numero de mapas que seran mostrados en en voto dde mapas al final de un combate
+\sv_vote_simple_majority_factor\La mayoria gana
+\XonoticMultiplayerDialog/Advanced settings...\Configuración avanzada ddel servidor
+\XonoticMultiplayerDialog/Mutators...\Mutators
+\g_dodging\Activar esquivado
+\g_cloaked\Todos los jugadores son casi invisibles
+\g_footsteps\Activar sonidos de pasos
+\g_midair\solo es posible dañar a tu enemigo mientras este en el aire
+\g_vampire\Daño dado a tu enemigo sera añadido a tu propia vida
+\g_bloodloss\Cantidad de vida sera afectada por perdida de sangre
+\sv_gravity\Hace que las cosas caigan lentamente al suelo, un valor bajo significa baja gravedad
+\g_grappling_hook\Los jugadores aparecen con un gancho para aferrarse
+\g_jetpack\Los jugadores aparecen con el jetpack
+\g_pinata\Los jugadores dejan todas las armas cuando mueren
+\g_weapon_stay\Las armas quedan despues de que son tomadas
+\g_weaponarena\Seleccionando un arma, dara a todos los jugadores cual arma se eligió asi como infinita munición, y deshabilita cualquier otra toma de arma.
+\menu_weaponarena_with_laser\Tambien habilita el láser en la arena
+\g_minstagib\Los jugadores tendran Minstanex, el cual es un railgun con daño infinito. Si el jugador queda sin munición, tendra 10 segundos para buscar mas o morira. El modo de disparo secundario es un laser que no inflige daño y es bueno para hacer bromas.
+\g_nix\Xonotic sin items - en vez de recoger items, todos juegan con la misma arma. Despues de algún tiempo, comienza una cuenta regresiva, despues del cual todos juegan con otra arma.
+\g_nix_with_laser\Siempre lleva el láser como arma adicional en Nix
+\XonoticMultiplayerDialog/All\Seleccionar todos los mapas
+\XonoticMultiplayerDialog/None\Deseleccionar todos los mapas
+
+
+\XonoticMultiplayerDialog/Timedemo\Prueba cuan rápido tu computadora puede correr la demo seleccionada
+
+\fov\Campo de visión en grados de 60 a 130, 90 es el default
+\cl_bobcycle\Frecuencia de balanceo de la vista
+\cl_zoomfactor\Cuan grande es el factor de zoom cuando la tecla de zoom es presionada
+\cl_zoomsensitivity\Cuanto el zoom cambia la sensibilidad, desde 0 (baja sensibilidad) a 1 (sin cambio de sensibilidad)
+\cl_zoomspeed\Cuan rápido es la vista ampliada, deshabilitar para un zoom instantáneo
+\XonoticMultiplayerDialog/Weapon settings...\Seleccionar tu arma preferida, cambio automático y modelo de arma
+
+\cl_weaponpriority_useforcycling\Haz uso de la lista de abajo when cambia de arma con la rueda del raton
+\cl_autoswitch\Cambia automáticamente al arma recogida si es mejor que la que esta llevando
+\r_drawviewmodel\Muestra el modelo de arma
+\cl_gunalign\Posición del modelo de arma; requiere conección
+
+\crosshair_per_weapon\Configura diferentes miras para cada arma, esto ayuda si estas jugando sin un modelo de arma
+\crosshair_color_override\Tambien configura el color del punto de mira dependiendo del arma que uses actualmente
+\crosshair_size\Ajusta el tamaño del punto de mira
+\crosshair_color_alpha\Ajusta la opacidad del punto de mira
+\crosshair_color_red\Componente rojo del color del punto de mira
+\crosshair_color_green\Componente verde del color del punto de mira
+\crosshair_color_blue\Componente azul del color del punto de mira
+\sbar_hudselector\Usar el viejo diseño de HUD
+\XonoticMultiplayerDialog/Radar, HUD & puntos de referencia...\Ajustar el radar, el HUD y los puntos de referencia
+\_cl_name\Nombre con el cual aparecerás en el juego
+
+\XonoticSettingsDialog\Cambiar la configuración del juego
+\XonoticCreditsDialog\Los créditos de Xonotic
+\XonoticTeamSelectDialog\-
+\XonoticMutatorsDialog\-
+\XonoticMapInfoDialog\-
+\XonoticUserbindEditDialog\-
+\XonoticWinnerDialog\-
+\XonoticWeaponsDialog\-
+\XonoticRadarDialog\-
+\XonoticServerInfoDialog\-
+\XonoticCvarsDialog\-
+
+\XonoticQuitDialog\Salir del juego
+\XonoticQuitDialog/Yes\Volver al trabajo...
+\XonoticQuitDialog/No\Tengo algunos puntos más por hacer!
+
+\XonoticSettingsDialog/Input\configuración de entrada
+\sensitivity\Multiplicador de velocidad del ratón
+\menu_mouse_speed\Multiplicador de velocidad del raton en el menu, esto no afecta al apuntar en el juego
+\m_filter\Suaviza el movimiento del raton, pero hace menos sensible al apuntar al objetivo
+\m_pitch\Invierte el movimiento del raton en el eje Y
+\vid_dgamouse\Hace uso de la entrada DGA del raton
+\con_closeontoggleconsole\Permite el fijar un lazo de la consola para tambien cerrarla
+\sbar_showbinds\Display actions / Teclas vinculadas en la cadena se mostrará en el juego
+\cl_showpressedkeys\Mostrar el movimiento de teclas que el jugador esta presionando
+
+\XonoticSettingsDialog/Video\configuración de video
+\vid_width\Resolución de pantalla
+\vid_bitsperpixel\Cuantos bits por pixel (BPP) para renderizar, 32 es lo recomendado
+\vid_fullscreen\Habilitar el modo de pantalla completa (habilitado por defecto)
+\vid_vsync\Habilitar sincronización vertical para prevenir rasgaduras en la imagen, limitara los fps a la tasa de refresco del monitor (desactivado por defecto)
+\r_glsl\Habilitar sombreado de pixel de OpenGL 2.0 (activado por defecto)
+\gl_vbo\Haz uso de objetos de búfer de vertices para almacenar geometría estática en la memoria de video para acelerar el renderizado (Vertices y Triangulos por defecto)
+\r_depthfirst\Eliminar sobre-dibujado renderizando una version de única profundidad de la escena antes de que comience la renderización normal (desactivado por defecto)
+\gl_texturecompression\Comprimir las texturas para tarjetas de video con poca cantidad de memoria disponible (ninguno por defecto)
+\gl_finish\Hacer que la CPU wait esperen que la gpu termine cada marco, puede ayudar con algunas extrañas entradas o retraso de video en algunas máquinas (desactivado por defecto)
+\v_brightness\Brillo en negros (por defecto: 0)
+\v_contrast\Brillo en blancos (por defecto: 1)
+\v_gamma\Valor de corrección de gama inverso, un efecto de brillo que no afecta a blancos o negros (por defecto: 1.125)
+\v_contrastboost\Por cuanto multiplicar el contraste en areas oscuras (por defecto: 1)
+\r_glsl_saturation\Ajuste de saturación (0 = escala de grises, 1 = normal, 2 = sobresaturado), requiere un control de color (por defecto: 1)
+\v_glslgamma\Abilita el uso de GLSL para aplicar en la corrección gama, note que esto podría disminuir mucho el rendimiento (default: disabled)
+\r_ambient\iluminación del ambiente, si se configura en muy elevado, tiende a hacer luz en los mapas de imagen aburrida y plana (por defecto: 4)
+\r_hdr_scenebrightness\Brillo del renderizador global (por defecto: 1)
+\vid_samples\activar antialiasing, el cual suaviza los bordes en geometrias en 3D. Note que esto puede disminuir bastante el rendimiento (por defecto: desactivado)
+\v_flipped\Invertir la imagen horizontalmente (por defecto: desactivado)
+
+\XonoticSettingsDialog/Effects\configuración de efectos.
+\r_subdivisions_tolerance\Cambiar la suavidad de las curvas en el mapa (por defecto: normal)
+\gl_picmip\Cambiar la dureza de las texturas. Bajándolo efectivamente reducira el uso de la memoria de la textura, pero hará que las texturas aparezcan muy borrosas. (por defecto: bueno)
+\r_picmipworld\Si se activa, solo reduce la calidad de texturas de los modelos (activado por defecto)
+\mod_q3bsp_nolightmaps\Use mapas de alta resolución, hara que se vea lindo pero reducira la memoria de video (activado por defecto)
+\cl_particles_quality\Multiplicador de cantidad de partículas. Menos significa menos partículas, lo cual dara mejor rendimiento (por defecto: 0.5)
+\r_drawparticles_drawdistance\Las partículas que se alejen de esto no se dibujarán (por defecto: 1000)
+\cl_decals\Activar decals (agujeros de balas y sangre) (habilitado por defecto)
+\r_drawdecals_drawdistance\Los decals que se alejen de esta distancia no se dibujarán (por defecto: 300)
+\cl_decals_time\Tiempo en segundos antes de que los decals desaparezcan (por defecto: 2)
+\cl_gentle\Reemplazar sangre y tripas por cosas que no tengan nada de gore (desactivado por defecto)
+\cl_nogibs\Reduce la cantidad de tripas o lo remueve completamente (por defecto: muchos)
+\v_kicktime\Cuanto tiempo se verá el ultimo daño (por defecto: 0)
+\gl_texture_anisotropy\Calidad de filtrado anisotrópico (por defecto: 1x)
+\r_glsl_deluxemapping\Usar efectos de iluminado por pixel (activado por defecto)
+\r_shadow_gloss\Activar el uso de glossmaps en texturas soportandolo (activado por defecto)
+\gl_flashblend\Activar luces dinámicas por renderizado de coronas en vez de iluminación dinámica real (desactivado por defecto)
+\r_shadow_realtime_dlight\Activar renderizado de luces dinámicas como explosiones y luces de cohete (activado por defecto)
+\r_shadow_realtime_dlight_shadows\Activar renderizado de sombras de luces dinamicas (desactivado por defecto)
+\r_shadow_realtime_world\Activar renderizado de la iluminación del mundo en tiempo real en mapas que lo soporten. Note que esto puede tener un gran impacto en el rendimiento. (desactivado por defecto)
+\r_shadow_realtime_world_shadows\Activar renderizado de sombras de luces del mundo en tiempo real (desactivado por defecto)
+\r_shadow_usenormalmap\Activar el uso de sombreado direccional en texturas (activado por defecto)
+\r_showsurfaces\Desactivar texturas completamente para hardware muy lento. Esto aumentara el rendimiento en gran medida, pero se verça muy feo. (desactivado por defecto)
+\r_glsl_offsetmapping\Efecto de mapeado del desplazamiento, que hará texturas con mapas de relieve parecerse como resaltado de la superficie plana de 2D (desactivado por defecto)
+\r_glsl_offsetmapping_reliefmapping\Alta calidad de mapeado de desplazamiento, el cual también tiene un gran impacto en el rendimiento (desactivado por defecto)
+\r_water\Calidad de refleccion y refracción, tiene un gran impacto en el rendimiento en mapas de superficies reflectantes (desactivado por defecto)
+\r_water_resolutionmultiplier\Resolución de reflecciones/refracciones (por defecto: bueno)
+\r_coronas\Habilitar iluminación en corona alrededor de ciertas luces (activado por defecto)
+\r_coronas_occlusionquery\Coronas apagadas acorde a la visibilidad (activado por defecto)
+\r_bloom\Activar efecto bloom, que ilumina los píxeles vecinos de píxeles muy brillantes.Tiene un gran impacto en el rendimiento. (desactivado por defecto)
+\r_hdr\Versión de gran calidad de bloom, que tiene un gran impacto en el rendimiento. (desactivado por defecto)
+\r_motionblur\Nivel de desenfoque de movimiento - 0.5 recomendado
+\r_damageblur\Cantidad de desenfoque de movimiento en presencia de daños - 0.4 recomendado
+
+\XonoticSettingsDialog/Audio\configuración de audio
+\bgmvolume\-
+\volume\-
+\snd_staticvolume\-
+\snd_worldchannel0volume\-
+\snd_entchannel3volume\-
+\snd_playerchannel6volume\-
+\snd_playerchannel7volume\-
+\snd_entchannel4volume\-
+\snd_playerchannel2volume\-
+\snd_playerchannel1volume\-
+\snd_speed\Frecuencia de salida del sonido
+\snd_channels\Número de canales para la salida del sonido
+\snd_swapstereo\Invertir canales izquierda o derecha
+\snd_spatialization_control\Activar espacialización (mezcla ligeramente el canal derecho e izquierdo para disminuir la separación estereo un poco en los auriculares)
+\cl_voice_directional\Activar voces direccionales
+\cl_voice_directional_taunt_attenuation\Distancia desde el cual las burlas pueden escucharse
+\cl_autotaunt\automáticamente burlarse del enemigo al anotar puntos
+\cl_sound_maptime_warning\Sonido del anunciante que te indica el tiempo restante del combate
+\cl_hitsound\Reproduce un sonido indicador de anotacion cuando disparas a un enemigo
+\menu_sounds\Reproduce sonidos cuando se clickea o se posiciona sobre un item del menú
+
+\XonoticSettingsDialog/Network\configuración de la red
+\cl_movement\Activar predicción de movimiento del lado del cliente
+\cl_nolerp\Activar actualización suave en la red
+\shownetgraph\Activar un gráfico de tamaño de paquetes y otra información
+\_cl_rate\Especificar tu velocidad de conección con este separador
+\cl_netfps\Cuantos paquetes de entrada mandar a un servidor por cada segundo
+\cl_curl_maxdownloads\Número máximo de descargas concurrentes de HTTP/FTP
+\cl_curl_maxspeed\Velocidad de descarga máxima
+\cl_port\Forzar al cliente a usar un puerto elegido a menos que se establezca en 0
+
+\XonoticSettingsDialog/Misc\configuración misc
+\showtime\Mostrar la hora y el día actual, útil en capturas de pantalla
+\showdate\Mostrar el día actual, útil en capturas de pantalla
+\showfps\Mostrar tus marcos/frames por segundo
+\cl_showspeed\Mostrar la velocidad del jugador
+\cl_showspeed_unit\Seleccionar la velocidad del velocímetro. qu/s = in/s
+\cl_showacceleration\Mostrar la aceleración del jugador
+\cl_showacceleration_scale\Cambiar el acelerómetro por este multiplicador de escala
+
+\XonoticSettingsDialog/configuración avanzada...\configuracion avanzada donde puedes ajustar cada variable del juego
+\g_friendlyfire\Porcentaje de daño infligido a tus compañeros de equipo
+\g_mirrordamage\Porcentaje de daño de equipo que se reflejará a ti
+\g_tdm_teams_override\Sobreescribir la cantidad de equipos por defecto de los modos en equipo
+
+\cl_teamradar_position\-
+\cl_teamradar_size\-
+\cl_teamradar_zoommode\-
+\cl_teamradar_rotation\-
+\cl_teamradar_scale\-
+\cl_teamradar_foreground_alpha\-
+\cl_teamradar_background_alpha\Valor de opacidad del radar de fondo
+\viewsize\Enable/Desavilitar el HUD de fondo
+\sbar_alpha_bg\alor de opacidad del HUD de fondo
+\sbar_color_bg_r\Componente rojo del HUD de fondo
+\sbar_color_bg_g\Componente verde del HUD de fondo
+\sbar_color_bg_b\Componente azul del HUD de fondo
+\sbar_color_bg_team\Saturacion del color de equipo del HUD de fondo
+\cl_hidewaypoints\Mostrar indicadores de ubicación/caminos específicos de diferentes tipos de juego
+\g_waypointsprite_scale\Escala del multiplicador de los indicadores de ubicación/caminos
+\g_waypointsprite_alpha\Transparencia del control de los indicadores de ubicación/caminos
+\cl_shownames\Mostrar el nombre del jugador al que estás apuntando
+
+\crosshair_hittest\Ninguno: no hacer pruebas de aciertos para el punto de mira; Apuntado: difuminar la punta de mira cuando no se apunta contra la pared; Enemigos: también ampliar el punto de mira cuando aciertas al enemigo