]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Minor tweaks
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 25 Oct 2011 09:41:29 +0000 (12:41 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 25 Oct 2011 09:41:29 +0000 (12:41 +0300)
qcsrc/server/mutators/sandbox.qc

index 4b6d9cb4a9221601343f9cc570c242fc00f03947..3e6cacb104dcc16e055ea1b8676651d946f23e70 100644 (file)
@@ -6,7 +6,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
        {
                if(cmd_argc < 2)
                {
-                       print_to(self, "Sandbox mode is active. For more information, use 'g_sandbox help'");
+                       print_to(self, "Sandbox mode is active. For more information, use 'sandbox help'");
                        return TRUE;
                }
 
@@ -16,7 +16,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
                        print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
                        print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
-                       print_to(self, "^7The ^1drag object ^key can be used to grab and carry objects. Players can only grab their own objects");
+                       print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
                        return TRUE;
                }
                else if(argv(1) == "spawn_object")
@@ -42,11 +42,12 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        e.movetype = MOVETYPE_TOSS;
                        e.solid = SOLID_BSP;
 
+                       // set origin and direction based on player position and view angle
                        makevectors(self.v_angle);
                        WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
                        setorigin(e, trace_endpos);
                        setmodel(e, argv(2));
-                       e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind
+                       e.angles_y = self.v_angle_y;
 
                        if(autocvar_g_sandbox_info)
                                print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
@@ -81,7 +82,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                }
                        }
 
-                       print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'g_sandbox help' for allowed items");
+                       print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
                        return TRUE;
                }
                else if(argv(1) == "remove_object")
@@ -97,7 +98,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                return TRUE;
                        }
 
-                       print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that you have spawned");
+                       print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
                        return TRUE;
                }
        }
@@ -106,24 +107,27 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 
 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
 {
-       // if the player is close enough to their own object and facing it, they can grab it
+       // if the player is close enough to their object, they can drag it
 
        if(autocvar_sv_cheats)
                return FALSE; // cheat dragging is used instead
 
-       float grab;
-       crosshair_trace_plusvisibletriggers(self);
-
        // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
        // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
        // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
        // it goes out of range while slinging it around.
 
+       float grab;
+       crosshair_trace_plusvisibletriggers(self);
        if(trace_ent.classname == "object" && trace_ent.realowner == self && vlen(trace_ent.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
-               grab = TRUE; // object can be picked up
+               grab = TRUE;
+
        if(Drag(trace_ent, grab)) // execute dragging
+       {
                if(autocvar_g_sandbox_info)
                        print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n"));
+               return TRUE;
+       }
 
        return FALSE;
 }