]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/bot_waypoints
authorterencehill <piuntn@gmail.com>
Sat, 20 May 2017 12:29:16 +0000 (14:29 +0200)
committerterencehill <piuntn@gmail.com>
Sat, 20 May 2017 12:29:16 +0000 (14:29 +0200)
# Conflicts:
# qcsrc/server/bot/default/navigation.qc
# qcsrc/server/impulse.qc

13 files changed:
qcsrc/common/triggers/func/ladder.qc
qcsrc/common/triggers/trigger/jumppads.qc
qcsrc/server/bot/api.qh
qcsrc/server/bot/default/bot.qc
qcsrc/server/bot/default/havocbot/havocbot.qc
qcsrc/server/bot/default/navigation.qc
qcsrc/server/bot/default/navigation.qh
qcsrc/server/bot/default/waypoints.qc
qcsrc/server/bot/default/waypoints.qh
qcsrc/server/bot/null/bot_null.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/impulse.qc
qcsrc/server/sv_main.qc

index f4a7ffb02cae0d36338a447950d7fb62c5a69486..9d6b38338cc66f563409e974278f3223646c55e4 100644 (file)
@@ -45,6 +45,10 @@ void func_ladder_init(entity this)
 
        trigger_init(this);
        func_ladder_link(this);
+       vector top = (this.absmin + this.absmax) / 2;
+       top.z = this.absmax.z + 1 - PL_MIN_CONST.z;
+       float height = this.absmax.z - this.absmin.z;
+       waypoint_spawnforteleporter_boxes(this, WAYPOINTFLAG_LADDER, this.absmin, this.absmax, top, top, height);
 }
 
 spawnfunc(func_ladder)
index df965074587315eebbc4781704aba2f7386410f9..c6c60ba7d330557bd95366bec5f3872b0149d1b4 100644 (file)
@@ -272,6 +272,42 @@ void trigger_push_touch(entity this, entity toucher)
 #ifdef SVQC
 void trigger_push_link(entity this);
 void trigger_push_updatelink(entity this);
+bool trigger_push_testorigin(entity e, entity targ, entity jp, vector org)
+{
+       setorigin(e, org);
+       tracetoss(e, e);
+       if(trace_startsolid)
+               return false;
+
+       if(!jp.height)
+       {
+               // since tracetoss starting from jumppad's origin often fails when target
+               // is very close to real destination, start it directly from target's
+               // origin instead
+               e.velocity_z = 0;
+               setorigin(e, targ.origin + stepheightvec);
+               tracetoss(e, e);
+               if(trace_startsolid)
+               {
+                       setorigin(e, targ.origin + stepheightvec / 2);
+                       tracetoss(e, e);
+                       if(trace_startsolid)
+                       {
+                               setorigin(e, targ.origin);
+                               tracetoss(e, e);
+                               if(trace_startsolid)
+                                       return false;
+                       }
+               }
+       }
+
+       if(e.move_movetype == MOVETYPE_NONE)
+       {
+               tracebox(trace_endpos, e.mins, e.maxs, trace_endpos - eZ * 1500, true, jp);
+               return true;
+       }
+       return false;
+}
 #endif
 void trigger_push_findtarget(entity this)
 {
@@ -282,17 +318,76 @@ void trigger_push_findtarget(entity this)
        if (this.target)
        {
                int n = 0;
+#ifdef SVQC
+               vector vel = '0 0 0';
+#endif
                for(entity t = NULL; (t = find(t, targetname, this.target)); )
                {
                        ++n;
 #ifdef SVQC
                        entity e = spawn();
-                       setorigin(e, org);
                        setsize(e, PL_MIN_CONST, PL_MAX_CONST);
                        e.velocity = trigger_push_calculatevelocity(org, t, this.height);
-                       tracetoss(e, e);
-                       if(e.move_movetype == MOVETYPE_NONE)
-                               waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
+                       vel = e.velocity;
+                       vector best_target = '0 0 0';
+                       vector best_org = '0 0 0';
+                       vector best_vel = '0 0 0';
+                       bool valid_best_target = false;
+                       if (trigger_push_testorigin(e, t, this, org))
+                       {
+                               best_target = trace_endpos;
+                               best_org = org;
+                               best_vel = e.velocity;
+                               valid_best_target = true;
+                       }
+
+                       vector new_org;
+                       vector dist = t.origin - org;
+                       if (dist.x || dist.y) // if not perfectly vertical
+                       {
+                               // test trajectory with different starting points, sometimes the trajectory
+                               // starting from the jumppad origin can't reach the real destination
+                               // and destination waypoint ends up near the jumppad itself
+                               vector flatdir = normalize(dist - eZ * dist.z);
+                               vector ofs = flatdir * 0.5 * min(fabs(this.absmax.x - this.absmin.x), fabs(this.absmax.y - this.absmin.y));
+                               new_org = org + ofs;
+                               e.velocity = trigger_push_calculatevelocity(new_org, t, this.height);
+                               vel = e.velocity;
+                               if(vlen(vec2(e.velocity)) < autocvar_sv_maxspeed)
+                                       e.velocity = autocvar_sv_maxspeed * flatdir;
+                               if (trigger_push_testorigin(e, t, this, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
+                               {
+                                       best_target = trace_endpos;
+                                       best_org = new_org;
+                                       best_vel = vel;
+                                       valid_best_target = true;
+                               }
+                               new_org = org - ofs;
+                               e.velocity = trigger_push_calculatevelocity(new_org, t, this.height);
+                               vel = e.velocity;
+                               if(vlen(vec2(e.velocity)) < autocvar_sv_maxspeed)
+                                       e.velocity = autocvar_sv_maxspeed * flatdir;
+                               if (trigger_push_testorigin(e, t, this, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
+                               {
+                                       best_target = trace_endpos;
+                                       best_org = new_org;
+                                       best_vel = vel;
+                                       valid_best_target = true;
+                               }
+                       }
+
+                       if (valid_best_target)
+                       {
+                               if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, best_target + PL_MIN_CONST, best_target + PL_MAX_CONST)))
+                               {
+                                       float velxy = vlen(vec2(best_vel));
+                                       float cost = vlen(vec2(t.origin - best_org)) / velxy;
+                                       if(velxy < autocvar_sv_maxspeed)
+                                               velxy = autocvar_sv_maxspeed;
+                                       cost += vlen(vec2(best_target - t.origin)) / velxy;
+                                       waypoint_spawnforteleporter(this, best_target, cost);
+                               }
+                       }
                        delete(e);
 #endif
                }
@@ -324,7 +419,8 @@ void trigger_push_findtarget(entity this)
                setsize(e, PL_MIN_CONST, PL_MAX_CONST);
                e.velocity = this.movedir;
                tracetoss(e, e);
-               waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
+               if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, trace_endpos + PL_MIN_CONST, trace_endpos + PL_MAX_CONST)))
+                       waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
                delete(e);
        }
 
index d4882135768a0adf146bd93c1897d51ef6c598fb..695763fe5606b124684352c992b860a881defb8b 100644 (file)
@@ -10,6 +10,7 @@ const int WAYPOINTFLAG_PERSONAL = BIT(19);
 const int WAYPOINTFLAG_PROTECTED = BIT(18);  // Useless WP detection never kills these.
 const int WAYPOINTFLAG_USEFUL = BIT(17);  // Useless WP detection temporary flag.
 const int WAYPOINTFLAG_DEAD_END = BIT(16);  // Useless WP detection temporary flag.
+const int WAYPOINTFLAG_LADDER = BIT(15);
 
 entity kh_worldkeylist;
 .entity kh_worldkeynext;
@@ -85,9 +86,10 @@ void navigation_markroutes(entity this, entity fixed_source_waypoint);
 void navigation_markroutes_inverted(entity fixed_source_waypoint);
 void navigation_routerating(entity this, entity e, float f, float rangebias);
 
-bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
+bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode);
 
-void waypoint_remove(entity e);
+void waypoint_remove_fromeditor(entity pl);
+void waypoint_remove(entity wp);
 void waypoint_saveall();
 void waypoint_schedulerelinkall();
 void waypoint_schedulerelink(entity wp);
@@ -95,7 +97,9 @@ void waypoint_spawnforitem(entity e);
 void waypoint_spawnforitem_force(entity e, vector org);
 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken);
 void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken);
+void waypoint_spawn_fromeditor(entity pl);
 entity waypoint_spawn(vector m1, vector m2, float f);
+void waypoint_unreachable(entity pl);
 
 .entity goalcurrent;
 void navigation_clearroute(entity this);
index 7ce4b1ab3787c898c698f49a6a25da45b1233414..3b9dd7c60ccd8a5b878bb9a01a5e3e2b4a91442c 100644 (file)
@@ -571,9 +571,8 @@ void autoskill(float factor)
 void bot_calculate_stepheightvec()
 {
        stepheightvec = autocvar_sv_stepheight * '0 0 1';
-       jumpstepheightvec = stepheightvec +
-               ((autocvar_sv_jumpvelocity * autocvar_sv_jumpvelocity) / (2 * autocvar_sv_gravity)) * '0 0 0.85';
-               // 0.75 factor is for safety to make the jumps easy
+       jumpheight_vec = (autocvar_sv_jumpvelocity ** 2) / (2 * autocvar_sv_gravity) * '0 0 1';
+       jumpstepheightvec = stepheightvec + jumpheight_vec * 0.85; // reduce it a bit to make the jumps easy
 }
 
 float bot_fixcount()
@@ -679,6 +678,19 @@ void bot_serverframe()
        if (time < 2)
                return;
 
+       if(autocvar_skill != skill)
+       {
+               float wpcost_update = false;
+               if(skill >= autocvar_bot_ai_bunnyhop_skilloffset && autocvar_skill < autocvar_bot_ai_bunnyhop_skilloffset)
+                       wpcost_update = true;
+               if(skill < autocvar_bot_ai_bunnyhop_skilloffset && autocvar_skill >= autocvar_bot_ai_bunnyhop_skilloffset)
+                       wpcost_update = true;
+
+               skill = autocvar_skill;
+               if (wpcost_update)
+                       waypoint_updatecost_foralllinks();
+       }
+
        bot_calculate_stepheightvec();
        bot_navigation_movemode = ((autocvar_bot_navigation_ignoreplayers) ? MOVE_NOMONSTERS : MOVE_NORMAL);
 
@@ -728,7 +740,7 @@ void bot_serverframe()
                botframe_spawnedwaypoints = true;
                waypoint_loadall();
                if(!waypoint_load_links())
-                       waypoint_schedulerelinkall();
+                       waypoint_schedulerelinkall(); // link all the autogenerated waypoints (teleporters)
        }
 
        if (bot_list)
index 42f51af8c7f279c3e1e510fd2ff3c1e56dd469d0..c533071b029871e9b4c1436b6a0f406061cd005e 100644 (file)
@@ -413,9 +413,26 @@ void havocbot_bunnyhop(entity this, vector dir)
 #endif
 }
 
-.entity goalcurrent_prev;
-.float goalcurrent_distance;
-.float goalcurrent_distance_time;
+// return true when bot isn't getting closer to the current goal
+bool havocbot_checkgoaldistance(entity this, vector gco)
+{
+       float curr_dist = vlen(this.origin - gco);
+       if(curr_dist > this.goalcurrent_distance)
+       {
+               if(!this.goalcurrent_distance_time)
+                       this.goalcurrent_distance_time = time;
+               else if (time - this.goalcurrent_distance_time > 0.5)
+                       return true;
+       }
+       else
+       {
+               // reduce it a little bit so it works even with very small approaches to the goal
+               this.goalcurrent_distance = max(20, curr_dist - 15);
+               this.goalcurrent_distance_time = 0;
+       }
+       return false;
+}
+
 void havocbot_movetogoal(entity this)
 {
        vector destorg;
@@ -507,17 +524,25 @@ void havocbot_movetogoal(entity this)
        // Handling of jump pads
        if(this.jumppadcount)
        {
-               // If got stuck on the jump pad try to reach the farthest visible waypoint
-               // but with some randomness so it can try out different paths
-               if(this.aistatus & AI_STATUS_OUT_JUMPPAD)
+               if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
+               {
+                       this.aistatus |= AI_STATUS_OUT_JUMPPAD;
+                       navigation_poptouchedgoals(this);
+                       return;
+               }
+               else if(this.aistatus & AI_STATUS_OUT_JUMPPAD)
                {
-                       if(fabs(this.velocity.z)<50)
+                       // If got stuck on the jump pad try to reach the farthest visible waypoint
+                       // but with some randomness so it can try out different paths
+                       if(!this.goalcurrent)
                        {
                                entity newgoal = NULL;
-                               if (vdist(this.origin - this.goalcurrent.origin, <, 150))
-                                       this.aistatus &= ~AI_STATUS_OUT_JUMPPAD;
-                               else IL_EACH(g_waypoints, vdist(it.origin - this.origin, <=, 1000),
+                               IL_EACH(g_waypoints, vdist(it.origin - this.origin, <=, 1000),
                                {
+                                       if(it.wpflags & WAYPOINTFLAG_TELEPORT)
+                                       if(it.origin.z < this.origin.z - 100 && vdist(vec2(it.origin - this.origin), <, 100))
+                                               continue;
+
                                        traceline(this.origin + this.view_ofs, ((it.absmin + it.absmax) * 0.5), true, this);
 
                                        if(trace_fraction < 1)
@@ -539,11 +564,22 @@ void havocbot_movetogoal(entity this)
                                }
                        }
                        else
-                               return;
+                       {
+                               gco = (this.goalcurrent.absmin + this.goalcurrent.absmax) * 0.5;
+                               if (this.origin.z > gco.z && vdist(vec2(this.velocity), <, autocvar_sv_maxspeed))
+                                       this.aistatus &= ~AI_STATUS_OUT_JUMPPAD;
+                               else if(havocbot_checkgoaldistance(this, gco))
+                               {
+                                       navigation_clearroute(this);
+                                       this.bot_strategytime = 0;
+                               }
+                               else
+                                       return;
+                       }
                }
                else
                {
-                       if(time - this.lastteleporttime > 0.3 && this.velocity.z > 0)
+                       if(time - this.lastteleporttime > 0.2 && this.velocity.z > 0)
                        {
                                vector velxy = this.velocity; velxy_z = 0;
                                if(vdist(velxy, <, autocvar_sv_maxspeed * 0.2))
@@ -722,6 +758,12 @@ void havocbot_movetogoal(entity this)
        destorg.x = bound(m1_x, destorg.x, m2_x);
        destorg.y = bound(m1_y, destorg.y, m2_y);
        destorg.z = bound(m1_z, destorg.z, m2_z);
+
+       // in case bot ends up inside the teleport waypoint without touching
+       // the teleport itself, head to the teleport origin
+       if(destorg == this.origin)
+               destorg = this.goalcurrent.origin;
+
        diff = destorg - this.origin;
        //dist = vlen(diff);
        dir = normalize(diff);
@@ -782,33 +824,12 @@ void havocbot_movetogoal(entity this)
                        }
 
                        // if bot for some reason doesn't get close to the current goal find another one
-                       if(!IS_PLAYER(this.goalcurrent) && !(this.goalcurrent.bot_pickup_respawning && this.goalcurrent_distance < 50))
+                       if(!this.jumppadcount && !IS_PLAYER(this.goalcurrent) && !(this.goalcurrent.bot_pickup_respawning && this.goalcurrent_distance < 50))
+                       if(havocbot_checkgoaldistance(this, gco))
                        {
-                               float curr_dist = vlen(this.origin - this.goalcurrent.origin);
-                               if(this.goalcurrent != this.goalcurrent_prev)
-                               {
-                                       this.goalcurrent_prev = this.goalcurrent;
-                                       this.goalcurrent_distance = curr_dist;
-                                       this.goalcurrent_distance_time = 0;
-                               }
-                               else if(curr_dist > this.goalcurrent_distance)
-                               {
-                                       if(!this.goalcurrent_distance_time)
-                                               this.goalcurrent_distance_time = time;
-                                       else if (time - this.goalcurrent_distance_time > 0.5)
-                                       {
-                                               this.goalcurrent_prev = NULL;
-                                               navigation_clearroute(this);
-                                               this.bot_strategytime = 0;
-                                               return;
-                                       }
-                               }
-                               else
-                               {
-                                       // reduce it a little bit so it works even with very small approaches to the goal
-                                       this.goalcurrent_distance = max(20, curr_dist - 15);
-                                       this.goalcurrent_distance_time = 0;
-                               }
+                               navigation_clearroute(this);
+                               this.bot_strategytime = 0;
+                               return;
                        }
 
                        // Check for water/slime/lava and dangerous edges
index fc97931541bc3bcdf5d8401ae7612b9e1b6da866..f110a524910b8a823aa839e5186da4ad02070daf 100644 (file)
@@ -39,8 +39,8 @@ void navigation_dynamicgoal_unset(entity this)
 
 // rough simulation of walking from one point to another to test if a path
 // can be traveled, used for waypoint linking and havocbot
-
-bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
+// if end_height is > 0 destination is any point in the vertical segment [end, end + end_height * eZ]
+bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode)
 {
        vector org;
        vector move;
@@ -50,7 +50,6 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
        float stepdist;
        float ignorehazards;
        float swimming;
-       entity tw_ladder = NULL;
 
        if(autocvar_bot_debug_tracewalk)
        {
@@ -91,11 +90,13 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
                return false;
        }
 
+       vector end2 = end;
+       if(end_height)
+               end2.z += end_height;
        // Movement loop
-       move = end - org;
        for (;;)
        {
-               if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
+               if (boxesoverlap(end, end2, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
                {
                        // Succeeded
                        if(autocvar_bot_debug_tracewalk)
@@ -178,17 +179,27 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
                                        tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
                                        if (trace_fraction < 1 || trace_startsolid)
                                        {
+                                               bool ladder_found = false;
+                                               IL_EACH(g_ladders, it.classname == "func_ladder",
+                                               {
+                                                       if(boxesoverlap(org + jumpheight_vec + m1 + '-1 -1 -1', org + jumpheight_vec + m2 + '1 1 1', it.absmin, it.absmax))
+                                                       if(boxesoverlap(end, end2, it.absmin + (m1 - eZ * m1.z - '1 1 0'), it.absmax + (m2 - eZ * m2.z + '1 1 0')))
+                                                               ladder_found = true; // can't return here ("Loop mutex held by tracewalk" error)
+                                               });
+                                               if(ladder_found)
+                                               {
+                                                       if(autocvar_bot_debug_tracewalk)
+                                                               debugnodestatus(end, DEBUG_NODE_SUCCESS);
+
+                                                       //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
+                                                       return true;
+                                               }
+
                                                if(autocvar_bot_debug_tracewalk)
                                                        debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
 
-                                               IL_EACH(g_ladders, it.classname == "func_ladder",
-                                                       { it.solid = SOLID_BSP; });
-
                                                traceline( org, move, movemode, e);
 
-                                               IL_EACH(g_ladders, it.classname == "func_ladder",
-                                                       { it.solid = SOLID_TRIGGER; });
-
                                                if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
                                                {
                                                        vector nextmove;
@@ -200,24 +211,6 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
                                                                move = nextmove;
                                                        }
                                                }
-                                               else if (trace_ent.classname == "func_ladder")
-                                               {
-                                                       tw_ladder = trace_ent;
-                                                       vector ladder_bottom = trace_endpos - dir * m2.x;
-                                                       vector ladder_top = ladder_bottom;
-                                                       ladder_top.z = trace_ent.absmax.z + (-m1.z + 1);
-                                                       tracebox(ladder_bottom, m1, m2, ladder_top, movemode, e);
-                                                       if (trace_fraction < 1 || trace_startsolid)
-                                                       {
-                                                               if(autocvar_bot_debug_tracewalk)
-                                                                       debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
-
-                                                               return false; // failed
-                                                       }
-                                                       org = ladder_top + dir * m2.x;
-                                                       move = org + dir * stepdist;
-                                                       continue;
-                                               }
                                                else
                                                {
                                                        if(autocvar_bot_debug_tracewalk)
@@ -257,16 +250,6 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
 
                        org = trace_endpos;
                }
-
-               if(tw_ladder && org.z < tw_ladder.absmax.z)
-               {
-                       // stop tracewalk if destination height is lower than the top of the ladder
-                       // otherwise bot can't easily figure out climbing direction
-                       if(autocvar_bot_debug_tracewalk)
-                               debugnodestatus(org, DEBUG_NODE_FAIL);
-
-                       return false;
-               }
        }
 
        //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
@@ -285,6 +268,9 @@ bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float m
 // completely empty the goal stack, used when deciding where to go
 void navigation_clearroute(entity this)
 {
+       this.goalcurrent_prev = this.goalcurrent;
+       this.goalcurrent_distance = 10000000;
+       this.goalcurrent_distance_time = 0;
        //print("bot ", etos(this), " clear\n");
        this.goalentity = NULL;
        this.goalcurrent = NULL;
@@ -329,6 +315,9 @@ void navigation_clearroute(entity this)
 // steps to the goal, and then recalculate the path.
 void navigation_pushroute(entity this, entity e)
 {
+       this.goalcurrent_prev = this.goalcurrent;
+       this.goalcurrent_distance = 10000000;
+       this.goalcurrent_distance_time = 0;
        //print("bot ", etos(this), " push ", etos(e), "\n");
        if(this.goalstack31 == this.goalentity)
                this.goalentity = NULL;
@@ -371,6 +360,9 @@ void navigation_pushroute(entity this, entity e)
 // (used when a spawnfunc_waypoint is reached)
 void navigation_poproute(entity this)
 {
+       this.goalcurrent_prev = this.goalcurrent;
+       this.goalcurrent_distance = 10000000;
+       this.goalcurrent_distance_time = 0;
        //print("bot ", etos(this), " pop\n");
        if(this.goalcurrent == this.goalentity)
                this.goalentity = NULL;
@@ -419,12 +411,12 @@ float navigation_waypoint_will_link(vector v, vector org, entity ent, float walk
                {
                        if (walkfromwp)
                        {
-                               if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, org, bot_navigation_movemode))
+                               if (tracewalk(ent, v, PL_MIN_CONST, PL_MAX_CONST, org, 0, bot_navigation_movemode))
                                        return true;
                        }
                        else
                        {
-                               if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v, bot_navigation_movemode))
+                               if (tracewalk(ent, org, PL_MIN_CONST, PL_MAX_CONST, v, 0, bot_navigation_movemode))
                                        return true;
                        }
                }
@@ -456,6 +448,26 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        entity best = NULL;
        vector v;
 
+       if(!autocvar_g_waypointeditor && !ent.navigation_dynamicgoal)
+       {
+               waypoint_clearlinks(ent); // initialize wpXXmincost fields
+               IL_EACH(g_waypoints, it != ent,
+               {
+                       if(it.wpisbox)
+                       {
+                               vector wm1 = it.absmin;
+                               vector wm2 = it.absmax;
+                               v.x = bound(wm1_x, org.x, wm2_x);
+                               v.y = bound(wm1_y, org.y, wm2_y);
+                               v.z = bound(wm1_z, org.z, wm2_z);
+                       }
+                       else
+                               v = it.origin;
+                       if(navigation_waypoint_will_link(v, org, ent, walkfromwp, 1050))
+                               navigation_item_addlink(it, ent);
+               });
+       }
+
        // box check failed, try walk
        IL_EACH(g_waypoints, it != ent,
        {
@@ -493,8 +505,9 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
 float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
 {
        vector v, m1, m2;
-//     navigation_testtracewalk = true;
+       //navigation_testtracewalk = true;
        int c = 0;
+       float v_height;
        IL_EACH(g_waypoints, !it.wpconsidered,
        {
                if (it.wpisbox)
@@ -504,19 +517,23 @@ float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
                        v = this.origin;
                        v.x = bound(m1_x, v.x, m2_x);
                        v.y = bound(m1_y, v.y, m2_y);
-                       v.z = bound(m1_z, v.z, m2_z);
+                       v.z = m1.z;
+                       v_height = m2.z - m1.z;
                }
                else
+               {
                        v = it.origin;
+                       v_height = 0;
+               }
                vector diff = v - this.origin;
                diff.z = max(0, diff.z);
                if(vdist(diff, <, maxdist))
                {
                        it.wpconsidered = true;
-                       if (tracewalk(this, this.origin, this.mins, this.maxs, v, bot_navigation_movemode))
+                       if (tracewalk(this, this.origin, this.mins, this.maxs, v, v_height, bot_navigation_movemode))
                        {
                                it.wpnearestpoint = v;
-                               it.wpcost = vlen(v - this.origin) + it.dmg;
+                               it.wpcost = waypoint_getdistancecost(this.origin, v) + it.dmg;
                                it.wpfire = 1;
                                it.enemy = NULL;
                                c = c + 1;
@@ -528,7 +545,7 @@ float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
 }
 
 // updates a path link if a spawnfunc_waypoint link is better than the current one
-void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
+void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost, vector p)
 {
        vector m1;
        vector m2;
@@ -543,10 +560,13 @@ void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vecto
        }
        else
                v = wp.origin;
-       cost2 = cost2 + vlen(v - p);
-       if (wp.wpcost > cost2)
+       if (w.wpflags & WAYPOINTFLAG_TELEPORT)
+               cost += w.wp00mincost; // assuming teleport has exactly one destination
+       else
+               cost += waypoint_getdistancecost(p, v);
+       if (wp.wpcost > cost)
        {
-               wp.wpcost = cost2;
+               wp.wpcost = cost;
                wp.enemy = w;
                wp.wpfire = 1;
                wp.wpnearestpoint = v;
@@ -681,16 +701,9 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
                        cost = it.wpcost; // cost to walk from it to home
                        p = it.wpnearestpoint;
                        entity wp = it;
-                       IL_EACH(g_waypoints, true,
+                       IL_EACH(g_waypoints, it != wp,
                        {
-                               if(wp != it.wp00) if(wp != it.wp01) if(wp != it.wp02) if(wp != it.wp03)
-                               if(wp != it.wp04) if(wp != it.wp05) if(wp != it.wp06) if(wp != it.wp07)
-                               if(wp != it.wp08) if(wp != it.wp09) if(wp != it.wp10) if(wp != it.wp11)
-                               if(wp != it.wp12) if(wp != it.wp13) if(wp != it.wp14) if(wp != it.wp15)
-                               if(wp != it.wp16) if(wp != it.wp17) if(wp != it.wp18) if(wp != it.wp19)
-                               if(wp != it.wp20) if(wp != it.wp21) if(wp != it.wp22) if(wp != it.wp23)
-                               if(wp != it.wp24) if(wp != it.wp25) if(wp != it.wp26) if(wp != it.wp27)
-                               if(wp != it.wp28) if(wp != it.wp29) if(wp != it.wp30) if(wp != it.wp31)
+                               if(!waypoint_islinked(it, wp))
                                        continue;
                                cost2 = cost + it.dmg;
                                navigation_markroutes_checkwaypoint(wp, it, cost2, p);
@@ -708,6 +721,9 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
        if(e.blacklisted)
                return;
 
+       rangebias = waypoint_getdistancecost_simple(rangebias);
+       f = waypoint_getdistancecost_simple(f);
+
        if (IS_PLAYER(e))
        {
                bool rate_wps = false;
@@ -749,7 +765,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                }
        }
 
-       vector o = (e.absmin + e.absmax) * 0.5;
+       vector goal_org = (e.absmin + e.absmax) * 0.5;
 
        //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
 
@@ -757,7 +773,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
        if(g_jetpack)
        if(this.items & IT_JETPACK)
        if(autocvar_bot_ai_navigation_jetpack)
-       if(vdist(this.origin - o, >, autocvar_bot_ai_navigation_jetpack_mindistance))
+       if(vdist(this.origin - goal_org, >, autocvar_bot_ai_navigation_jetpack_mindistance))
        {
                vector pointa, pointb;
 
@@ -768,7 +784,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                pointa = trace_endpos - '0 0 1';
 
                // Point B
-               traceline(o, o + '0 0 65535', MOVE_NORMAL, e);
+               traceline(goal_org, goal_org + '0 0 65535', MOVE_NORMAL, e);
                pointb = trace_endpos - '0 0 1';
 
                // Can I see these two points from the sky?
@@ -861,7 +877,26 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
                {
                        nwp = navigation_findnearestwaypoint(e, true);
                        if(nwp)
+                       {
                                e.nearestwaypoint = nwp;
+
+                               vector m1 = nwp.absmin, m2 = nwp.absmax;
+                               m1.x = nwp.origin.x; m1.y = nwp.origin.y;
+                               m2.x = nwp.origin.x; m2.y = nwp.origin.y;
+                               vector ve = (e.absmin - e.absmax) * 0.5;
+                               ve.x = bound(m1.x, ve.x, m2.x);
+                               ve.y = bound(m1.y, ve.y, m2.y);
+                               ve.z = bound(m1.z, ve.z, m2.z);
+
+                               m1 = e.absmin; m2 = e.absmax;
+                               m1.x = e.origin.x; m1.y = e.origin.y;
+                               m2.x = e.origin.x; m2.y = e.origin.y;
+                               vector vnwp = nwp.origin;
+                               vnwp.x = bound(m1.x, vnwp.x, m2.x);
+                               vnwp.y = bound(m1.y, vnwp.y, m2.y);
+                               vnwp.z = bound(m1.z, vnwp.z, m2.z);
+                               e.nearestwaypoint_dist = vlen(ve - vnwp);
+                       }
                        else
                        {
                                LOG_DEBUG("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e));
@@ -889,8 +924,9 @@ void navigation_routerating(entity this, entity e, float f, float rangebias)
        if (nwp.wpcost < 10000000)
        {
                //te_wizspike(nwp.wpnearestpoint);
-               LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = ");
-               f = f * rangebias / (rangebias + (nwp.wpcost + vlen(o - nwp.wpnearestpoint)));
+               float cost = nwp.wpcost + waypoint_getdistancecost(nwp.wpnearestpoint, goal_org);
+               LOG_DEBUG(e.classname, " ", ftos(f), "/(1+", ftos(cost), "/", ftos(rangebias), ") = ");
+               f = f * rangebias / (rangebias + cost);
                LOG_DEBUG("considering ", e.classname, " (with rating ", ftos(f), ")");
                if (navigation_bestrating < f)
                {
@@ -908,6 +944,13 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
        if (!e)
                return false;
 
+       if(e.wpflags & WAYPOINTFLAG_TELEPORT)
+       {
+               // force teleport destination as route destination
+               e.wp00.enemy = e;
+               e = e.wp00;
+       }
+
        this.goalentity = e;
 
        // put the entity on the goal stack
@@ -925,7 +968,10 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
                return true;
 
        // if it can reach the goal there is nothing more to do
-       if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
+       vector dest = (e.absmin + e.absmax) * 0.5;
+       dest.z = e.absmin.z;
+       float dest_height = e.absmax.z - e.absmin.z;
+       if (tracewalk(this, startposition, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
                return true;
 
        entity nearest_wp = NULL;
@@ -944,8 +990,21 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
        if(nearest_wp && nearest_wp.enemy)
        {
                // often path can be optimized by not adding the nearest waypoint
-               if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), (this.goalentity.absmin + this.goalentity.absmax) * 0.5, bot_navigation_movemode))
+               if (this.goalentity.nearestwaypoint_dist < 8)
                        e = nearest_wp.enemy;
+               else
+               {
+                       if (this.goalentity.navigation_dynamicgoal)
+                       {
+                               vector dest = (this.goalentity.absmin + this.goalentity.absmax) * 0.5;
+                               dest.z = this.goalentity.absmin.z;
+                               float dest_height = this.goalentity.absmax.z - this.goalentity.absmin.z;
+                               if(tracewalk(this, nearest_wp.enemy.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
+                                       e = nearest_wp.enemy;
+                       }
+                       else if(navigation_item_islinked(nearest_wp.enemy, this.goalentity))
+                               e = nearest_wp.enemy;
+               }
        }
 
        for (;;)
@@ -965,17 +1024,12 @@ bool navigation_routetogoal(entity this, entity e, vector startposition)
 // (this is how bots detect if they reached a goal)
 void navigation_poptouchedgoals(entity this)
 {
-       vector org, m1, m2;
-       org = this.origin;
-       m1 = org + this.mins;
-       m2 = org + this.maxs;
-
        if(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
        {
                // make sure jumppad is really hit, don't rely on distance based checks
                // as they may report a touch even if it didn't really happen
-               if(this.lastteleporttime>0)
-               if(time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
+               if(this.lastteleporttime > 0
+                       && time - this.lastteleporttime < ((this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL) ? 2 : 0.15))
                {
                        if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
                        if(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && this.goalcurrent.owner==this)
@@ -984,30 +1038,35 @@ void navigation_poptouchedgoals(entity this)
                                this.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
                        }
                        navigation_poproute(this);
-                       return;
                }
+               else
+                       return;
        }
 
        // If for some reason the bot is closer to the next goal, pop the current one
        if(this.goalstack01 && !wasfreed(this.goalstack01))
        if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
        if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
-       if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
        {
-               LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
-               navigation_poproute(this);
-               // TODO this may also be a nice idea to do "early" (e.g. by
-               // manipulating the vlen() comparisons) to shorten paths in
-               // general - this would make bots walk more "on rails" than
-               // "zigzagging" which they currently do with sufficiently
-               // random-like waypoints, and thus can make a nice bot
-               // personality property
+               vector dest = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
+               dest.z = this.goalstack01.absmin.z;
+               float dest_height = this.goalstack01.absmax.z - this.goalstack01.absmin.z;
+               if(tracewalk(this, this.origin, this.mins, this.maxs, dest, dest_height, bot_navigation_movemode))
+               {
+                       LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
+                       navigation_poproute(this);
+                       // TODO this may also be a nice idea to do "early" (e.g. by
+                       // manipulating the vlen() comparisons) to shorten paths in
+                       // general - this would make bots walk more "on rails" than
+                       // "zigzagging" which they currently do with sufficiently
+                       // random-like waypoints, and thus can make a nice bot
+                       // personality property
+               }
        }
 
        // Loose goal touching check when running
        if(this.aistatus & AI_STATUS_RUNNING)
        if(this.goalcurrent.classname=="waypoint")
-       if(!(this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
        if(vlen(this.velocity - eZ * this.velocity.z) >= autocvar_sv_maxspeed) // if -really- running
        {
                if(vdist(this.origin - this.goalcurrent.origin, <, 150))
@@ -1037,10 +1096,7 @@ void navigation_poptouchedgoals(entity this)
                        gc_min = this.goalcurrent.origin - '1 1 1' * 12;
                        gc_max = this.goalcurrent.origin + '1 1 1' * 12;
                }
-               if(!boxesoverlap(m1, m2, gc_min, gc_max))
-                       break;
-
-               if((this.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT))
+               if(!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
                        break;
 
                // Detect personal waypoints
@@ -1096,8 +1152,8 @@ void botframe_updatedangerousobjects(float maxupdate)
        IL_EACH(g_waypoints, true,
        {
                danger = 0;
-               m1 = it.mins;
-               m2 = it.maxs;
+               m1 = it.absmin;
+               m2 = it.absmax;
                IL_EACH(g_bot_dodge, it.bot_dodge,
                {
                        v = it.origin;
@@ -1105,7 +1161,7 @@ void botframe_updatedangerousobjects(float maxupdate)
                        v.y = bound(m1_y, v.y, m2_y);
                        v.z = bound(m1_z, v.z, m2_z);
                        o = (it.absmin + it.absmax) * 0.5;
-                       d = it.bot_dodgerating - vlen(o - v);
+                       d = waypoint_getdistancecost_simple(it.bot_dodgerating) - waypoint_getdistancecost(o, v);
                        if (d > 0)
                        {
                                traceline(o, v, true, NULL);
@@ -1143,7 +1199,10 @@ void navigation_unstuck(entity this)
                // evaluate the next goal on the queue
                float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
                LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
-               if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
+               vector dest = (bot_waypoint_queue_goal.absmin + bot_waypoint_queue_goal.absmax) * 0.5;
+               dest.z = bot_waypoint_queue_goal.absmin.z;
+               float dest_height = bot_waypoint_queue_goal.absmax.z - bot_waypoint_queue_goal.absmin.z;
+               if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), dest, dest_height, bot_navigation_movemode))
                {
                        if( d > bot_waypoint_queue_bestgoalrating)
                        {
index 8f1f03ad1933f9512a2f96126d82ab8770002233..e94c32a82fac9232b0def98574b6ecbc2e6fd3fd 100644 (file)
@@ -9,6 +9,7 @@ float navigation_testtracewalk;
 
 vector jumpstepheightvec;
 vector stepheightvec;
+vector jumpheight_vec;
 
 entity navigation_bestgoal;
 
@@ -22,12 +23,35 @@ entity navigation_bestgoal;
 .entity goalstack20, goalstack21, goalstack22, goalstack23;
 .entity goalstack24, goalstack25, goalstack26, goalstack27;
 .entity goalstack28, goalstack29, goalstack30, goalstack31;
+
+.entity goalcurrent_prev;
+.float goalcurrent_distance;
+.float goalcurrent_distance_time;
+
 .entity nearestwaypoint;
+.float nearestwaypoint_dist;
+.float nearestwaypointtimeout;
+
+/*
+// item it is linked from waypoint it.wpXX (INCOMING link)
+// links are sorted by their cost (wpXXmincost)
+.entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
+.entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
+
+.float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
+.float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
+.float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost;
+.float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
+*/
+
+#define navigation_item_islinked(from_wp, to_item) waypoint_islinked(to_item, from_wp)
+#define navigation_item_addlink(from_wp, to_item) \
+       waypoint_addlink_customcost(to_item, from_wp, waypoint_getlinkcost(from_wp, to_item))
+
 
 .entity wp_goal_prev0;
 .entity wp_goal_prev1;
 
-.float nearestwaypointtimeout;
 .float lastteleporttime;
 
 .float blacklisted;
@@ -63,7 +87,7 @@ void debugnodestatus(vector position, float status);
 
 void debuggoalstack(entity this);
 
-float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
+float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode);
 
 float navigation_markroutes_nearestwaypoints(entity this, float maxdist);
 float navigation_routetogoal(entity this, entity e, vector startposition);
index e4c227c8fa2f2491e1ce00e706e8a0215c5b31e8..f058217dc16a236aa25e39435fbff0b8f7083fad 100644 (file)
 
 #include <common/constants.qh>
 #include <common/net_linked.qh>
+#include <common/physics/player.qh>
 
 #include <lib/warpzone/common.qh>
 #include <lib/warpzone/util_server.qh>
 
+.entity spawnpointmodel;
+void waypoint_unreachable(entity pl)
+{
+       IL_EACH(g_waypoints, true,
+       {
+               it.colormod = '0.5 0.5 0.5';
+               it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
+       });
+
+       entity e2 = navigation_findnearestwaypoint(pl, false);
+       if(!e2)
+       {
+               LOG_INFOF("Can't find any waypoint nearby\n");
+               return;
+       }
+
+       navigation_markroutes(pl, e2);
+
+       int j = 0;
+       int m = 0;
+       IL_EACH(g_waypoints, it.wpcost >= 10000000,
+       {
+               LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n");
+               it.colormod_z = 8;
+               it.effects |= EF_NODEPTHTEST | EF_BLUE;
+               j++;
+               m++;
+       });
+       if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j);
+       navigation_markroutes_inverted(e2);
+
+       j = 0;
+       IL_EACH(g_waypoints, it.wpcost >= 10000000,
+       {
+               LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n");
+               it.colormod_x = 8;
+               if (!(it.effects & EF_NODEPTHTEST))  // not already reported before
+                       m++;
+               it.effects |= EF_NODEPTHTEST | EF_RED;
+               j++;
+       });
+       if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j);
+       if (m) LOG_INFOF("%d waypoints have been marked total\n", m);
+
+       j = 0;
+       IL_EACH(g_spawnpoints, true,
+       {
+               if (navigation_findnearestwaypoint(it, false))
+               {
+                       if(it.spawnpointmodel)
+                       {
+                               delete(it.spawnpointmodel);
+                               it.spawnpointmodel = NULL;
+                       }
+               }
+               else
+               {
+                       if(!it.spawnpointmodel)
+                       {
+                               tracebox(it.origin, PL_MIN_CONST, PL_MAX_CONST, it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
+                               entity e = new(spawnpointmodel);
+                               vector org = trace_endpos + eZ;
+                               setorigin(e, org);
+                               e.solid = SOLID_TRIGGER;
+                               it.spawnpointmodel = e;
+                       }
+                       LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+                       it.spawnpointmodel.effects |= EF_NODEPTHTEST;
+                       _setmodel(it.spawnpointmodel, pl.model);
+                       it.spawnpointmodel.frame = pl.frame;
+                       it.spawnpointmodel.skin = pl.skin;
+                       it.spawnpointmodel.colormap = pl.colormap;
+                       it.spawnpointmodel.colormod = pl.colormod;
+                       it.spawnpointmodel.glowmod = pl.glowmod;
+                       setsize(it.spawnpointmodel, PL_MIN_CONST, PL_MAX_CONST);
+                       j++;
+               }
+       });
+       if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j);
+
+       j = 0;
+       IL_EACH(g_items, true,
+       {
+               it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
+               it.colormod = '0.5 0.5 0.5';
+       });
+       IL_EACH(g_items, true,
+       {
+               if (navigation_findnearestwaypoint(it, false))
+                       continue;
+               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+               it.effects |= EF_NODEPTHTEST | EF_RED;
+               it.colormod_x = 8;
+               j++;
+       });
+       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j);
+
+       j = 0;
+       IL_EACH(g_items, true,
+       {
+               if (navigation_findnearestwaypoint(it, true))
+                       continue;
+               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
+               it.effects |= EF_NODEPTHTEST | EF_BLUE;
+               it.colormod_z = 8;
+               j++;
+       });
+       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
+}
+
+vector waypoint_getSymmetricalOrigin(vector org, int ctf_flags)
+{
+       vector new_org = org;
+       if (fabs(autocvar_g_waypointeditor_symmetrical) == 1)
+       {
+               vector map_center = havocbot_middlepoint;
+               if (autocvar_g_waypointeditor_symmetrical == -1)
+                       map_center = autocvar_g_waypointeditor_symmetrical_origin;
+
+               new_org = Rotate(org - map_center, 360 * DEG2RAD / ctf_flags) + map_center;
+       }
+       else if (fabs(autocvar_g_waypointeditor_symmetrical) == 2)
+       {
+               float m = havocbot_symmetryaxis_equation.x;
+               float q = havocbot_symmetryaxis_equation.y;
+               if (autocvar_g_waypointeditor_symmetrical == -2)
+               {
+                       m = autocvar_g_waypointeditor_symmetrical_axis.x;
+                       q = autocvar_g_waypointeditor_symmetrical_axis.y;
+               }
+
+               new_org.x = (1 / (1 + m*m)) * ((1 - m*m) * org.x + 2 * m * org.y - 2 * m * q);
+               new_org.y = (1 / (1 + m*m)) * (2 * m * org.x + (m*m - 1) * org.y + 2 * q);
+       }
+       new_org.z = org.z;
+       return new_org;
+}
+
 void waypoint_setupmodel(entity wp)
 {
        if (autocvar_g_waypointeditor)
@@ -43,7 +182,14 @@ entity waypoint_spawn(vector m1, vector m2, float f)
 {
        if(!(f & WAYPOINTFLAG_PERSONAL))
        {
-               IL_EACH(g_waypoints, boxesoverlap(m1, m2, it.absmin, it.absmax),
+               vector em1 = m1;
+               vector em2 = m2;
+               if (m1 == m2)
+               {
+                       em1 = m1 - '8 8 8';
+                       em2 = m2 + '8 8 8';
+               }
+               IL_EACH(g_waypoints, boxesoverlap(em1, em2, it.absmin, it.absmax),
                {
                        return it;
                });
@@ -90,6 +236,115 @@ entity waypoint_spawn(vector m1, vector m2, float f)
        return w;
 }
 
+void waypoint_spawn_fromeditor(entity pl)
+{
+       entity e;
+       vector org = pl.origin;
+       int ctf_flags = havocbot_symmetryaxis_equation.z;
+       bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
+                  || (autocvar_g_waypointeditor_symmetrical < 0));
+       int order = ctf_flags;
+       if(autocvar_g_waypointeditor_symmetrical_order >= 2)
+       {
+               order = autocvar_g_waypointeditor_symmetrical_order;
+               ctf_flags = order;
+       }
+
+       if(!PHYS_INPUT_BUTTON_CROUCH(pl))
+       {
+               // snap waypoint to item's origin if close enough
+               IL_EACH(g_items, true,
+               {
+                       vector item_org = (it.absmin + it.absmax) * 0.5;
+                       item_org.z = it.absmin.z - PL_MIN_CONST.z;
+                       if(vlen(item_org - org) < 30)
+                       {
+                               org = item_org;
+                               break;
+                       }
+               });
+       }
+
+       LABEL(add_wp);
+       e = waypoint_spawn(org, org, 0);
+       waypoint_schedulerelink(e);
+       bprint(strcat("Waypoint spawned at ", vtos(org), "\n"));
+       if(sym)
+       {
+               org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
+               if (vdist(org - pl.origin, >, 32))
+               {
+                       if(order > 2)
+                               order--;
+                       else
+                               sym = false;
+                       goto add_wp;
+               }
+       }
+}
+
+void waypoint_remove(entity wp)
+{
+       // tell all waypoints linked to wp that they need to relink
+       IL_EACH(g_waypoints, it != wp,
+       {
+               if (waypoint_islinked(it, wp))
+                       waypoint_removelink(it, wp);
+       });
+       delete(wp);
+}
+
+void waypoint_remove_fromeditor(entity pl)
+{
+       entity e = navigation_findnearestwaypoint(pl, false);
+
+       int ctf_flags = havocbot_symmetryaxis_equation.z;
+       bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
+                  || (autocvar_g_waypointeditor_symmetrical < 0));
+       int order = ctf_flags;
+       if(autocvar_g_waypointeditor_symmetrical_order >= 2)
+       {
+               order = autocvar_g_waypointeditor_symmetrical_order;
+               ctf_flags = order;
+       }
+
+       LABEL(remove_wp);
+       if (!e) return;
+       if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
+
+       if (e.wphardwired)
+       {
+               LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n");
+               return;
+       }
+
+       entity wp_sym = NULL;
+       if (sym)
+       {
+               vector org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
+               FOREACH_ENTITY_CLASS("waypoint", !(it.wpflags & WAYPOINTFLAG_GENERATED), {
+                       if(vdist(org - it.origin, <, 3))
+                       {
+                               wp_sym = it;
+                               break;
+                       }
+               });
+       }
+
+       bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
+       waypoint_remove(e);
+
+       if (sym && wp_sym)
+       {
+               e = wp_sym;
+               if(order > 2)
+                       order--;
+               else
+                       sym = false;
+               goto remove_wp;
+       }
+}
+
 void waypoint_removelink(entity from, entity to)
 {
        if (from == to || (from.wpflags & WAYPOINTFLAG_NORELINK))
@@ -143,41 +398,99 @@ bool waypoint_islinked(entity from, entity to)
        return false;
 }
 
-// add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
-void waypoint_addlink(entity from, entity to)
+void waypoint_updatecost_foralllinks()
 {
-       float c;
+       IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+       {
+               if(it.wp00) it.wp00mincost = waypoint_getlinkcost(it, it.wp00);
+               if(it.wp01) it.wp01mincost = waypoint_getlinkcost(it, it.wp01);
+               if(it.wp02) it.wp02mincost = waypoint_getlinkcost(it, it.wp02);
+               if(it.wp03) it.wp03mincost = waypoint_getlinkcost(it, it.wp03);
+               if(it.wp04) it.wp04mincost = waypoint_getlinkcost(it, it.wp04);
+               if(it.wp05) it.wp05mincost = waypoint_getlinkcost(it, it.wp05);
+               if(it.wp06) it.wp06mincost = waypoint_getlinkcost(it, it.wp06);
+               if(it.wp07) it.wp07mincost = waypoint_getlinkcost(it, it.wp07);
+               if(it.wp08) it.wp08mincost = waypoint_getlinkcost(it, it.wp08);
+               if(it.wp09) it.wp09mincost = waypoint_getlinkcost(it, it.wp09);
+               if(it.wp10) it.wp10mincost = waypoint_getlinkcost(it, it.wp10);
+               if(it.wp11) it.wp11mincost = waypoint_getlinkcost(it, it.wp11);
+               if(it.wp12) it.wp12mincost = waypoint_getlinkcost(it, it.wp12);
+               if(it.wp13) it.wp13mincost = waypoint_getlinkcost(it, it.wp13);
+               if(it.wp14) it.wp14mincost = waypoint_getlinkcost(it, it.wp14);
+               if(it.wp15) it.wp15mincost = waypoint_getlinkcost(it, it.wp15);
+               if(it.wp16) it.wp16mincost = waypoint_getlinkcost(it, it.wp16);
+               if(it.wp17) it.wp17mincost = waypoint_getlinkcost(it, it.wp17);
+               if(it.wp18) it.wp18mincost = waypoint_getlinkcost(it, it.wp18);
+               if(it.wp19) it.wp19mincost = waypoint_getlinkcost(it, it.wp19);
+               if(it.wp20) it.wp20mincost = waypoint_getlinkcost(it, it.wp20);
+               if(it.wp21) it.wp21mincost = waypoint_getlinkcost(it, it.wp21);
+               if(it.wp22) it.wp22mincost = waypoint_getlinkcost(it, it.wp22);
+               if(it.wp23) it.wp23mincost = waypoint_getlinkcost(it, it.wp23);
+               if(it.wp24) it.wp24mincost = waypoint_getlinkcost(it, it.wp24);
+               if(it.wp25) it.wp25mincost = waypoint_getlinkcost(it, it.wp25);
+               if(it.wp26) it.wp26mincost = waypoint_getlinkcost(it, it.wp26);
+               if(it.wp27) it.wp27mincost = waypoint_getlinkcost(it, it.wp27);
+               if(it.wp28) it.wp28mincost = waypoint_getlinkcost(it, it.wp28);
+               if(it.wp29) it.wp29mincost = waypoint_getlinkcost(it, it.wp29);
+               if(it.wp30) it.wp30mincost = waypoint_getlinkcost(it, it.wp30);
+               if(it.wp31) it.wp31mincost = waypoint_getlinkcost(it, it.wp31);
+       });
+}
 
-       if (from == to)
-               return;
-       if (from.wpflags & WAYPOINTFLAG_NORELINK)
-               return;
+float waypoint_getdistancecost_simple(float dist)
+{
+       if(skill >= autocvar_bot_ai_bunnyhop_skilloffset)
+               return dist / (autocvar_sv_maxspeed * 1.25);
+       return dist / autocvar_sv_maxspeed;
+}
 
-       if (waypoint_islinked(from, to))
-               return;
+float waypoint_getdistancecost(vector from, vector to)
+{
+       float c = waypoint_getdistancecost_simple(vlen(to - from));
 
-       if (to.wpisbox || from.wpisbox)
+       float height = from.z - to.z;
+       if(height > jumpheight_vec.z && autocvar_sv_gravity > 0)
        {
-               // if either is a box we have to find the nearest points on them to
-               // calculate the distance properly
-               vector v1, v2, m1, m2;
-               v1 = from.origin;
-               m1 = to.absmin;
-               m2 = to.absmax;
+               float height_cost = sqrt(height / (autocvar_sv_gravity / 2));
+               c = waypoint_getdistancecost_simple(vlen(vec2(to - from))); // xy distance cost
+               if(height_cost > c)
+                       c = height_cost;
+       }
+       return c;
+}
+
+float waypoint_getlinkcost(entity from, entity to)
+{
+       vector v1 = from.origin;
+       vector v2 = to.origin;
+       if (from.wpisbox)
+       {
+               vector m1 = to.absmin, m2 = to.absmax;
                v1_x = bound(m1_x, v1_x, m2_x);
                v1_y = bound(m1_y, v1_y, m2_y);
                v1_z = bound(m1_z, v1_z, m2_z);
-               v2 = to.origin;
-               m1 = from.absmin;
-               m2 = from.absmax;
+       }
+       if (to.wpisbox)
+       {
+               vector m1 = from.absmin, m2 = from.absmax;
                v2_x = bound(m1_x, v2_x, m2_x);
                v2_y = bound(m1_y, v2_y, m2_y);
                v2_z = bound(m1_z, v2_z, m2_z);
-               v2 = to.origin;
-               c = vlen(v2 - v1);
        }
-       else
-               c = vlen(to.origin - from.origin);
+       return waypoint_getdistancecost(v1, v2);
+}
+
+// add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
+// if c == -1 automatically determine cost of the link
+void waypoint_addlink_customcost(entity from, entity to, float c)
+{
+       if (from == to || waypoint_islinked(from, to))
+               return;
+       if (c == -1 && (from.wpflags & WAYPOINTFLAG_NORELINK))
+               return;
+
+       if(c == -1)
+               c = waypoint_getlinkcost(from, to);
 
        if (from.wp31mincost < c) return;
        if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
@@ -214,6 +527,11 @@ void waypoint_addlink(entity from, entity to)
        from.wp00 = to;from.wp00mincost = c;return;
 }
 
+void waypoint_addlink(entity from, entity to)
+{
+       waypoint_addlink_customcost(from, to, -1);
+}
+
 // relink this spawnfunc_waypoint
 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
 // (SLOW!)
@@ -260,6 +578,8 @@ void waypoint_think(entity this)
                                ++relink_lengthculled;
                                continue;
                        }
+                       float sv_deviation = 0;
+                       float ev_deviation = 0;
                        navigation_testtracewalk = 0;
                        if (!this.wpisbox)
                        {
@@ -267,6 +587,7 @@ void waypoint_think(entity this)
                                if (!trace_startsolid)
                                {
                                        //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
+                                       sv_deviation = trace_endpos.z + 1 - sv.z;
                                        sv = trace_endpos + '0 0 1';
                                }
                        }
@@ -276,19 +597,37 @@ void waypoint_think(entity this)
                                if (!trace_startsolid)
                                {
                                        //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
+                                       ev_deviation = trace_endpos.z + 1 - ev.z;
                                        ev = trace_endpos + '0 0 1';
                                }
                        }
                        //traceline(this.origin, it.origin, false, NULL);
                        //if (trace_fraction == 1)
-                       if (!this.wpisbox && tracewalk(this, sv, PL_MIN_CONST, PL_MAX_CONST, ev, MOVE_NOMONSTERS))
-                               waypoint_addlink(this, it);
-                       else
+                       if (this.wpisbox)
                                relink_walkculled += 0.5;
-                       if (!it.wpisbox && tracewalk(it, ev, PL_MIN_CONST, PL_MAX_CONST, sv, MOVE_NOMONSTERS))
-                               waypoint_addlink(it, this);
                        else
+                       {
+                               vector dest = ev;
+                               dest.z = em1.z + ev_deviation;
+                               float dest_height = em2.z - em1.z;
+                               if(tracewalk(this, sv, PL_MIN_CONST, PL_MAX_CONST, dest, dest_height, MOVE_NOMONSTERS))
+                                       waypoint_addlink(this, it);
+                               else
+                                       relink_walkculled += 0.5;
+                       }
+
+                       if (it.wpisbox)
                                relink_walkculled += 0.5;
+                       else
+                       {
+                               vector dest = sv;
+                               dest.z = sm1.z + sv_deviation;
+                               float dest_height = sm2.z - sm1.z;
+                               if(tracewalk(it, ev, PL_MIN_CONST, PL_MAX_CONST, dest, dest_height, MOVE_NOMONSTERS))
+                                       waypoint_addlink(it, this);
+                               else
+                                       relink_walkculled += 0.5;
+                       }
                }
        });
        navigation_testtracewalk = 0;
@@ -342,25 +681,6 @@ spawnfunc(waypoint)
        //waypoint_schedulerelink(this);
 }
 
-void waypoint_remove(entity wp)
-{
-       // tell all waypoints linked to wp that they need to relink
-       IL_EACH(g_waypoints, it != wp,
-       {
-               if (waypoint_islinked(it, wp))
-                       waypoint_removelink(it, wp);
-       });
-       delete(wp);
-}
-
-void waypoint_removeall()
-{
-       IL_EACH(g_waypoints, true,
-       {
-               delete(it);
-       });
-}
-
 // tell all waypoints to relink
 // actually this is useful only to update relink_* stats
 void waypoint_schedulerelinkall()
@@ -374,7 +694,7 @@ void waypoint_schedulerelinkall()
 }
 
 // Load waypoint links from file
-float waypoint_load_links()
+bool waypoint_load_links()
 {
        string filename, s;
        float file, tokens, c = 0, found;
@@ -762,11 +1082,11 @@ void waypoint_spawnforitem(entity e)
        waypoint_spawnforitem_force(e, e.origin);
 }
 
-void waypoint_spawnforteleporter_boxes(entity e, vector org1, vector org2, vector destination1, vector destination2, float timetaken)
+void waypoint_spawnforteleporter_boxes(entity e, int teleport_flag, vector org1, vector org2, vector destination1, vector destination2, float timetaken)
 {
        entity w;
        entity dw;
-       w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
+       w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | teleport_flag | WAYPOINTFLAG_NORELINK);
        dw = waypoint_spawn(destination1, destination2, WAYPOINTFLAG_GENERATED);
        // one way link to the destination
        w.wp00 = dw;
@@ -781,13 +1101,13 @@ void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, flo
 {
        org = waypoint_fixorigin(org);
        destination = waypoint_fixorigin(destination);
-       waypoint_spawnforteleporter_boxes(e, org, org, destination, destination, timetaken);
+       waypoint_spawnforteleporter_boxes(e, WAYPOINTFLAG_TELEPORT, org, org, destination, destination, timetaken);
 }
 
 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
 {
        destination = waypoint_fixorigin(destination);
-       waypoint_spawnforteleporter_boxes(e, e.absmin, e.absmax, destination, destination, timetaken);
+       waypoint_spawnforteleporter_boxes(e, WAYPOINTFLAG_TELEPORT, e.absmin, e.absmax, destination, destination, timetaken);
 }
 
 entity waypoint_spawnpersonal(entity this, vector position)
@@ -820,6 +1140,35 @@ void waypoint_showlink(entity wp1, entity wp2, int display_type)
                te_lightning2(NULL, wp1.origin, wp2.origin);
 }
 
+void waypoint_showlinks_to(entity wp, int display_type)
+{
+       IL_EACH(g_waypoints, it != wp,
+       {
+               if (waypoint_islinked(it, wp))
+                       waypoint_showlink(it, wp, display_type);
+       });
+}
+
+void waypoint_showlinks_from(entity wp, int display_type)
+{
+       waypoint_showlink(wp.wp00, wp, display_type); waypoint_showlink(wp.wp16, wp, display_type);
+       waypoint_showlink(wp.wp01, wp, display_type); waypoint_showlink(wp.wp17, wp, display_type);
+       waypoint_showlink(wp.wp02, wp, display_type); waypoint_showlink(wp.wp18, wp, display_type);
+       waypoint_showlink(wp.wp03, wp, display_type); waypoint_showlink(wp.wp19, wp, display_type);
+       waypoint_showlink(wp.wp04, wp, display_type); waypoint_showlink(wp.wp20, wp, display_type);
+       waypoint_showlink(wp.wp05, wp, display_type); waypoint_showlink(wp.wp21, wp, display_type);
+       waypoint_showlink(wp.wp06, wp, display_type); waypoint_showlink(wp.wp22, wp, display_type);
+       waypoint_showlink(wp.wp07, wp, display_type); waypoint_showlink(wp.wp23, wp, display_type);
+       waypoint_showlink(wp.wp08, wp, display_type); waypoint_showlink(wp.wp24, wp, display_type);
+       waypoint_showlink(wp.wp09, wp, display_type); waypoint_showlink(wp.wp25, wp, display_type);
+       waypoint_showlink(wp.wp10, wp, display_type); waypoint_showlink(wp.wp26, wp, display_type);
+       waypoint_showlink(wp.wp11, wp, display_type); waypoint_showlink(wp.wp27, wp, display_type);
+       waypoint_showlink(wp.wp12, wp, display_type); waypoint_showlink(wp.wp28, wp, display_type);
+       waypoint_showlink(wp.wp13, wp, display_type); waypoint_showlink(wp.wp29, wp, display_type);
+       waypoint_showlink(wp.wp14, wp, display_type); waypoint_showlink(wp.wp30, wp, display_type);
+       waypoint_showlink(wp.wp15, wp, display_type); waypoint_showlink(wp.wp31, wp, display_type);
+}
+
 void botframe_showwaypointlinks()
 {
        if (time < botframe_waypointeditorlightningtime)
@@ -842,38 +1191,10 @@ void botframe_showwaypointlinks()
                        if (head)
                        {
                                te_lightning2(NULL, head.origin, it.origin);
-                               waypoint_showlink(head.wp00, head, display_type);
-                               waypoint_showlink(head.wp01, head, display_type);
-                               waypoint_showlink(head.wp02, head, display_type);
-                               waypoint_showlink(head.wp03, head, display_type);
-                               waypoint_showlink(head.wp04, head, display_type);
-                               waypoint_showlink(head.wp05, head, display_type);
-                               waypoint_showlink(head.wp06, head, display_type);
-                               waypoint_showlink(head.wp07, head, display_type);
-                               waypoint_showlink(head.wp08, head, display_type);
-                               waypoint_showlink(head.wp09, head, display_type);
-                               waypoint_showlink(head.wp10, head, display_type);
-                               waypoint_showlink(head.wp11, head, display_type);
-                               waypoint_showlink(head.wp12, head, display_type);
-                               waypoint_showlink(head.wp13, head, display_type);
-                               waypoint_showlink(head.wp14, head, display_type);
-                               waypoint_showlink(head.wp15, head, display_type);
-                               waypoint_showlink(head.wp16, head, display_type);
-                               waypoint_showlink(head.wp17, head, display_type);
-                               waypoint_showlink(head.wp18, head, display_type);
-                               waypoint_showlink(head.wp19, head, display_type);
-                               waypoint_showlink(head.wp20, head, display_type);
-                               waypoint_showlink(head.wp21, head, display_type);
-                               waypoint_showlink(head.wp22, head, display_type);
-                               waypoint_showlink(head.wp23, head, display_type);
-                               waypoint_showlink(head.wp24, head, display_type);
-                               waypoint_showlink(head.wp25, head, display_type);
-                               waypoint_showlink(head.wp26, head, display_type);
-                               waypoint_showlink(head.wp27, head, display_type);
-                               waypoint_showlink(head.wp28, head, display_type);
-                               waypoint_showlink(head.wp29, head, display_type);
-                               waypoint_showlink(head.wp30, head, display_type);
-                               waypoint_showlink(head.wp31, head, display_type);
+                               if(PHYS_INPUT_BUTTON_CROUCH(it))
+                                       waypoint_showlinks_to(head, display_type);
+                               else
+                                       waypoint_showlinks_from(head, display_type);
                        }
                }
        });
@@ -1069,6 +1390,8 @@ void botframe_deleteuselesswaypoints()
                        it.wpflags |= WAYPOINTFLAG_USEFUL;
                if (it.wpflags & WAYPOINTFLAG_TELEPORT)
                        it.wpflags |= WAYPOINTFLAG_USEFUL;
+               if (it.wpflags & WAYPOINTFLAG_LADDER)
+                       it.wpflags |= WAYPOINTFLAG_USEFUL;
                if (it.wpflags & WAYPOINTFLAG_PROTECTED)
                        it.wpflags |= WAYPOINTFLAG_USEFUL;
                // b) WP is closest WP for an item/spawnpoint/other entity
index 38d57a04a1395a1f472e2e41690703dc466789a5..1d3554f858b288478f7fffc4c5e1fe815c84047f 100644 (file)
@@ -10,10 +10,11 @@ float botframe_waypointeditorlightningtime;
 float botframe_loadedforcedlinks;
 float botframe_cachedwaypointlinks;
 
+// waypoint wp links to waypoint wp.wpXX (OUTGOING link)
+// links are sorted by their cost (wpXXmincost)
 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
 
-// itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost;
@@ -29,13 +30,21 @@ float botframe_cachedwaypointlinks;
  */
 
 spawnfunc(waypoint);
+void waypoint_removelink(entity from, entity to);
+bool waypoint_islinked(entity from, entity to);
+void waypoint_addlink_customcost(entity from, entity to, float c);
 void waypoint_addlink(entity from, entity to);
 void waypoint_think(entity this);
 void waypoint_clearlinks(entity wp);
 void waypoint_schedulerelink(entity wp);
 
-void waypoint_remove(entity e);
-void waypoint_removeall();
+float waypoint_getlinkcost(entity from, entity to);
+float waypoint_getdistancecost(vector v1, vector v2);
+float waypoint_getdistancecost_simple(float dist);
+void waypoint_updatecost_foralllinks();
+
+void waypoint_remove_fromeditor(entity pl);
+void waypoint_remove(entity wp);
 void waypoint_schedulerelinkall();
 void waypoint_load_links_hardwired();
 void waypoint_save_links();
@@ -48,11 +57,14 @@ void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, flo
 void botframe_showwaypointlinks();
 
 float waypoint_loadall();
-float waypoint_load_links();
+bool waypoint_load_links();
 
+void waypoint_spawn_fromeditor(entity pl);
 entity waypoint_spawn(vector m1, vector m2, float f);
 entity waypoint_spawnpersonal(entity this, vector position);
 
+void waypoint_unreachable(entity pl);
+
 vector waypoint_fixorigin(vector position);
 
 void botframe_autowaypoints();
index 68ae41670644dd1e241752f946ba0d5aeb071c54..6c60a70e35977545dd74b11242deed9da6aefd13 100644 (file)
@@ -28,9 +28,10 @@ void navigation_markroutes(entity this, entity fixed_source_waypoint) { }
 void navigation_markroutes_inverted(entity fixed_source_waypoint) { }
 void navigation_routerating(entity this, entity e, float f, float rangebias) { }
 
-bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode) { return false; }
+bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode) { return false; }
 
-void waypoint_remove(entity e) { }
+void waypoint_remove_fromeditor(entity pl) { }
+void waypoint_remove(entity wp) { }
 void waypoint_saveall() { }
 void waypoint_schedulerelinkall() { }
 void waypoint_schedulerelink(entity wp) { }
@@ -38,5 +39,6 @@ void waypoint_spawnforitem(entity e) { }
 void waypoint_spawnforitem_force(entity e, vector org) { }
 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken) { }
 void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken) { }
+void waypoint_spawn_fromeditor(entity pl) { }
 entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; }
 #endif
index 145e75952a81f9fd9e555292f26f666ee43473f8..7b33033de2b4e39fb2544e09df16ad1d6faadf78 100644 (file)
@@ -1567,8 +1567,10 @@ void GameCommand_trace(float request, float argc)
                                        if (argc == 4)
                                        {
                                                e = nextent(NULL);
-                                               if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
-                                               else LOG_INFO("cannot walk\n");
+                                               if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), 0, MOVE_NORMAL))
+                                                       LOG_INFO("can walk\n");
+                                               else
+                                                       LOG_INFO("cannot walk\n");
                                                return;
                                        }
                                }
index c6e3911a199237277a36ca7377de842c7788c815..efa0f8425b86cb89413b834e6fcfeadbbbbfbf2c 100644 (file)
@@ -571,114 +571,16 @@ IMPULSE(waypoint_clear)
        sprint(this, "all waypoints cleared\n");
 }
 
-vector waypoint_getSymmetricalOrigin(vector org, int ctf_flags)
-{
-       vector new_org = org;
-       if (fabs(autocvar_g_waypointeditor_symmetrical) == 1)
-       {
-               vector map_center = havocbot_middlepoint;
-               if (autocvar_g_waypointeditor_symmetrical == -1)
-                       map_center = autocvar_g_waypointeditor_symmetrical_origin;
-
-               new_org = Rotate(org - map_center, 360 * DEG2RAD / ctf_flags) + map_center;
-       }
-       else if (fabs(autocvar_g_waypointeditor_symmetrical) == 2)
-       {
-               float m = havocbot_symmetryaxis_equation.x;
-               float q = havocbot_symmetryaxis_equation.y;
-               if (autocvar_g_waypointeditor_symmetrical == -2)
-               {
-                       m = autocvar_g_waypointeditor_symmetrical_axis.x;
-                       q = autocvar_g_waypointeditor_symmetrical_axis.y;
-               }
-
-               new_org.x = (1 / (1 + m*m)) * ((1 - m*m) * org.x + 2 * m * org.y - 2 * m * q);
-               new_org.y = (1 / (1 + m*m)) * (2 * m * org.x + (m*m - 1) * org.y + 2 * q);
-       }
-       new_org.z = org.z;
-       return new_org;
-}
-
 IMPULSE(navwaypoint_spawn)
 {
        if (!autocvar_g_waypointeditor) return;
-       entity e;
-       vector org = this.origin;
-       int ctf_flags = havocbot_symmetryaxis_equation.z;
-       bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
-                  || (autocvar_g_waypointeditor_symmetrical < 0));
-       int order = ctf_flags;
-       if(autocvar_g_waypointeditor_symmetrical_order >= 2)
-       {
-               order = autocvar_g_waypointeditor_symmetrical_order;
-               ctf_flags = order;
-       }
-
-       LABEL(add_wp);
-       e = waypoint_spawn(org, org, 0);
-       waypoint_schedulerelink(e);
-       bprint(strcat("Waypoint spawned at ", vtos(org), "\n"));
-       if(sym)
-       {
-               org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
-               if (vdist(org - this.origin, >, 32))
-               {
-                       if(order > 2)
-                               order--;
-                       else
-                               sym = false;
-                       goto add_wp;
-               }
-       }
+       waypoint_spawn_fromeditor(this);
 }
 
 IMPULSE(navwaypoint_remove)
 {
        if (!autocvar_g_waypointeditor) return;
-       entity e = navigation_findnearestwaypoint(this, false);
-       int ctf_flags = havocbot_symmetryaxis_equation.z;
-       bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
-                  || (autocvar_g_waypointeditor_symmetrical < 0));
-       int order = ctf_flags;
-       if(autocvar_g_waypointeditor_symmetrical_order >= 2)
-       {
-               order = autocvar_g_waypointeditor_symmetrical_order;
-               ctf_flags = order;
-       }
-
-       LABEL(remove_wp);
-       if (!e) return;
-       if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
-
-       if (e.wphardwired)
-       {
-               LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n");
-               return;
-       }
-
-       entity wp_sym = NULL;
-       if (sym)
-       {
-               vector org = waypoint_getSymmetricalOrigin(e.origin, ctf_flags);
-               IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_GENERATED), {
-                       if(vdist(org - it.origin, <, 3))
-                       {
-                               wp_sym = it;
-                               break;
-                       }
-               });
-       }
-       bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
-       waypoint_remove(e);
-       if (sym && wp_sym)
-       {
-               e = wp_sym;
-               if(order > 2)
-                       order--;
-               else
-                       sym = false;
-               goto remove_wp;
-       }
+       waypoint_remove_fromeditor(this);
 }
 
 IMPULSE(navwaypoint_relink)
@@ -696,93 +598,5 @@ IMPULSE(navwaypoint_save)
 IMPULSE(navwaypoint_unreachable)
 {
        if (!autocvar_g_waypointeditor) return;
-       IL_EACH(g_waypoints, true,
-       {
-               it.colormod = '0.5 0.5 0.5';
-               it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
-       });
-       entity e2 = navigation_findnearestwaypoint(this, false);
-       navigation_markroutes(this, e2);
-
-       int j, m;
-
-       j = 0;
-       m = 0;
-       IL_EACH(g_waypoints, it.wpcost >= 10000000,
-       {
-               LOG_INFO("unreachable: ", etos(it), " ", vtos(it.origin), "\n");
-               it.colormod_z = 8;
-               it.effects |= EF_NODEPTHTEST | EF_BLUE;
-               ++j;
-               ++m;
-       });
-       if (j) LOG_INFOF("%d waypoints cannot be reached from here in any way (marked with blue light)\n", j);
-       navigation_markroutes_inverted(e2);
-
-       j = 0;
-       IL_EACH(g_waypoints, it.wpcost >= 10000000,
-       {
-               LOG_INFO("cannot reach me: ", etos(it), " ", vtos(it.origin), "\n");
-               it.colormod_x = 8;
-               if (!(it.effects & EF_NODEPTHTEST))  // not already reported before
-                       ++m;
-               it.effects |= EF_NODEPTHTEST | EF_RED;
-               ++j;
-       });
-       if (j) LOG_INFOF("%d waypoints cannot walk to here in any way (marked with red light)\n", j);
-       if (m) LOG_INFOF("%d waypoints have been marked total\n", m);
-
-       j = 0;
-       IL_EACH(g_spawnpoints, true,
-       {
-               vector org = it.origin;
-               tracebox(it.origin, PL_MIN_CONST, PL_MAX_CONST, it.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
-               setorigin(it, trace_endpos);
-               if (navigation_findnearestwaypoint(it, false))
-               {
-                       setorigin(it, org);
-                       it.effects &= ~EF_NODEPTHTEST;
-                       it.model = "";
-               }
-               else
-               {
-                       setorigin(it, org);
-                       LOG_INFO("spawn without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
-                       it.effects |= EF_NODEPTHTEST;
-                       _setmodel(it, this.model);
-                       it.frame = this.frame;
-                       it.skin = this.skin;
-                       it.colormod = '8 0.5 8';
-                       setsize(it, '0 0 0', '0 0 0');
-                       ++j;
-               }
-       });
-       if (j) LOG_INFOF("%d spawnpoints have no nearest waypoint (marked by player model)\n", j);
-
-       j = 0;
-       IL_EACH(g_items, true,
-       {
-               it.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
-               it.colormod = '0.5 0.5 0.5';
-       });
-       IL_EACH(g_items, true,
-       {
-               if (navigation_findnearestwaypoint(it, false)) continue;
-               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
-               it.effects |= EF_NODEPTHTEST | EF_RED;
-               it.colormod_x = 8;
-               ++j;
-       });
-       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked away from (marked with red light)\n", j);
-
-       j = 0;
-       IL_EACH(g_items, true,
-       {
-               if (navigation_findnearestwaypoint(it, true)) continue;
-               LOG_INFO("item without waypoint: ", etos(it), " ", vtos(it.origin), "\n");
-               it.effects |= EF_NODEPTHTEST | EF_BLUE;
-               it.colormod_z = 8;
-               ++j;
-       });
-       if (j) LOG_INFOF("%d items have no nearest waypoint and cannot be walked to (marked with blue light)\n", j);
+       waypoint_unreachable(this);
 }
index 7ba19dafd5fcfe61489e3124f388869579877c38..5633a06b550d7aafc21cded419a04aa8fd3e7cd0 100644 (file)
@@ -216,8 +216,6 @@ void StartFrame()
        if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
                orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
 
-       skill = autocvar_skill;
-
        // detect when the pre-game countdown (if any) has ended and the game has started
        bool game_delay = (time < game_starttime);
        if (autocvar_sv_eventlog && game_delay_last && !game_delay)