]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove the think "hack" for spawning the ball -- not sure if this breaks anything...
authorunknown <samual@xonotic.org>
Tue, 23 Nov 2010 23:53:43 +0000 (18:53 -0500)
committerunknown <samual@xonotic.org>
Tue, 23 Nov 2010 23:53:43 +0000 (18:53 -0500)
qcsrc/server/mutators/gamemode_keepaway.qc

index 9dcd8fc3ae84c96dbae70961f4fb9d0c8dbea786..4e59487b1c40f922d083a5ad3430668e2ac8e331 100644 (file)
@@ -14,10 +14,13 @@ void ka_Initialize() // run at the start of a match, initiates game mode
 
        ScoreRules_keepaway();
        
-       entity e;
-       e = spawn();
-       e.think = ka_SpawnBall;
-       e.nextthink = time;
+       //entity e; // Is this needed here? I think not
+       //e = spawn();
+       //e.think = ka_SpawnBall;
+       //e.nextthink = time;
+
+       //InitializeEntity(e, ka_SpawnBall, INITPRIO_SETLOCATION); // Is initializeentity needed here? I think not
+       ka_SpawnBall();
 }
 
 void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
@@ -31,32 +34,30 @@ void ka_Reset() // used to clear the ballcarrier whenever the match switches fro
 
 void ka_SpawnBall() // loads various values for the ball
 {
-       if(!g_keepaway) { 
-               remove(self); 
-               return; 
-       }
-       if (!self.model) {
-               self.model = "models/orbs/orbblue.md3"; 
-               self.scale = 1;
-       }
-
-       precache_model(self.model);
-       setmodel(self, self.model);
-       setsize(self, BALL_MINS, BALL_MAXS);
-       ball_scale = self.scale;
-       self.classname = "keepawayball";
-       self.damageforcescale = cvar("g_keepawayball_damageforcescale");
-       self.takedamage = DAMAGE_YES;
+       if(!g_keepaway) { return; }
+       
+       entity e;
+       e = spawn();
+       if (!e.model) { // is this needed? OF COURSE the model doesn't exist, the ball isn't on the map yet!
+               e.model = "models/orbs/orbblue.md3";    
+               e.scale = 1; }
+       precache_model(e.model);
+       setmodel(e, e.model);
+       setsize(e, BALL_MINS, BALL_MAXS);
+       ball_scale = e.scale;
+       e.classname = "keepawayball";
+       e.damageforcescale = cvar("g_keepawayball_damageforcescale");
+       e.takedamage = DAMAGE_YES;
        //self.effects |= "sparks";
-       self.glow_color = cvar("g_keepawayball_trail_color");
-       self.glow_trail = TRUE;
-       self.movetype = MOVETYPE_BOUNCE;
-       self.touch = ka_TouchEvent;
-       self.think = ka_RespawnBall;
-       self.nextthink = time;
-       self.flags = FL_ITEM;
-       self.reset = ka_Reset;
-       self.owner = world;
+       e.glow_color = cvar("g_keepawayball_trail_color");
+       e.glow_trail = TRUE;
+       e.movetype = MOVETYPE_BOUNCE;
+       e.touch = ka_TouchEvent;
+       e.think = ka_RespawnBall;
+       e.nextthink = time;
+       e.flags = FL_ITEM;
+       e.reset = ka_Reset;
+       e.owner = world;
 }
 
 void ka_RespawnBall() // runs whenever the ball needs to be relocated
@@ -93,7 +94,7 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth
 {
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        {
-               self.think = ka_SpawnBall;
+               self.think = ka_RespawnBall;
                self.nextthink = time;
                return;
        }
@@ -149,7 +150,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        ball.movetype = MOVETYPE_BOUNCE;
        ball.solid = SOLID_TRIGGER;
        ball.wait = time + 1; 
-       ball.think = ka_SpawnBall;
+       ball.think = ka_RespawnBall;
        ball.nextthink = time + cvar("g_keepawayball_respawntime");
        ball.touch = ka_TouchEvent;
        ball.takedamage = DAMAGE_YES;