]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Notifications: cleanup
authorTimePath <andrew.hardaker1995@gmail.com>
Tue, 1 Mar 2016 11:33:44 +0000 (22:33 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Tue, 1 Mar 2016 11:33:44 +0000 (22:33 +1100)
qcsrc/common/notifications.inc
qcsrc/common/notifications.qc
qcsrc/common/notifications.qh

index 6d7a4fe537dff7cd1c371b44b09ba9ead78d7165..cdb6375ecae1edfb78d12043c6ef3e7a1a2f1f1e 100644 (file)
     anncename, infoname, centername,
     challow, chtype, optiona, optionb
  Format Specifications:
+    name: VAR: Name of notification
     MSG_ANNCE:
       default: FLOAT: Default setting for whether the notification is enabled or not
          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
-      name: VAR: Name of notification
-      channel: FLOAT: Sound channel to broadcast on to
       sound: STRING: Filename for the announcement sound
+      channel: FLOAT: Sound channel to broadcast on to
       volume: FLOAT: Volume setting for the announcement sound
       position: FLOAT: Attenuation/positioning value
     MSG_INFO:
       default: FLOAT: Default setting for whether the notification is enabled or not
          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
-      name: VAR: Name of notification
       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
       args: STRING: Arguments for Local_Notification_sprintf()
@@ -32,7 +31,6 @@
     MSG_CENTER:
       default: FLOAT: Default setting for whether the notification is enabled or not
          ^-> 0 = disabled, 1 = enabled
-      name: VAR: Name of notification
       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
       args: STRING: Arguments for Local_Notification_sprintf()
@@ -43,7 +41,6 @@
     MSG_MULTI:
       default: FLOAT: Default setting for whether the notification is enabled or not
          ^-> 0 = disabled, 1 = enabled
-      name: VAR: Name of chaining notification
       anncename: VAR: Name of announcer notification for reference
       infoname: VAR: Name of info notification for reference
       centername: VAR: Name of centerprint notification for reference
@@ -52,7 +49,6 @@
          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
       challow: FLOAT: Default setting for server allowing choices other than A
          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
-      name: VAR: Name of choice notification
       chtype: VAR: Notification message type for options
       optiona: VAR: Name of choice "A" notification for reference
       optionb: VAR: Name of choice "B" notification for reference
 
  Guidlines for notification declaration (please try and follow these):
   Specific rules:
-    -ALWAYS start the string with a color, preferably background.
-    -ALWAYS reset a color after a name (this way they don't set it for the whole string).
-    -NEVER re-declare an event twice.
-    -NEVER add or remove tokens from the format, it SHOULD already work.
-    -MSG_INFO hudargs must always be ATTACKER -> VICTIM
-    -MSG_INFO and MSG_CENTER should NOT end with a new line
+    - ALWAYS start the string with a color, preferably background.
+    - ALWAYS reset a color after a name (this way they don't set it for the whole string).
+    - NEVER add or remove tokens from the format, it SHOULD already work.
+    - MSG_INFO hudargs must always be ATTACKER -> VICTIM
+    - MSG_INFO and MSG_CENTER should NOT end with a new line
 
  General rules:
-    -Be clean and simple with your notification naming,
+    - Be clean and simple with your notification naming,
      nothing too long for the name field... Abbreviations are your friend. :D
-    -Keep the spacing as clean as possible... if the arguments are abnormally long,
+    - Keep the spacing as clean as possible... if the arguments are abnormally long,
       it's okay to go out of line a bit... but try and keep it clean still.
     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
       with keeping alignment on different mediums.
-    -Sort the notifications in the most appropriate order for their tasks.
-    -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
+    - Sort the notifications in the most appropriate order for their tasks.
 
  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
       The system is designed to save as much networking bandwidth as possible,
       If you send a notification with mismatching arguments, Send_Notification() will error.
 */
 
-#define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
-    MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
-    MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
-#define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
-    MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
-    MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
-    MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
-#define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
-    MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
-    MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
-    MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
-    MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
-#define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
-    MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
+#define MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \
+    MSG_ANNCE_NOTIF(prefix##RED, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
+    MSG_ANNCE_NOTIF(prefix##BLUE, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position)
+#define MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \
+    MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \
+    MSG_ANNCE_NOTIF(prefix##YELLOW, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position)
+#define MULTITEAM_ANNCE4(prefix, default, sound, channel, volume, position) \
+    MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \
+    MSG_ANNCE_NOTIF(prefix##PINK, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
+#define MULTITEAM_ANNCE(prefix, teams, default, sound, channel, volume, position) \
+    MULTITEAM_ANNCE##teams(prefix, default, sound, channel, volume, position)
 
 // MSG_ANNCE_NOTIFICATIONS
-    MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND,       CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY,         CH_INFO, "narrowly",          VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED,       CH_INFO, "terminated",        VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1,           CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2,           CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3,           CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4,           CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5,           CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6,           CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7,           CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8,           CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9,           CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10,          CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1,                CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2,                CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3,                CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4,                CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5,                CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6,                CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7,                CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8,                CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9,                CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10,               CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1,             CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2,             CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3,             CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4,             CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5,             CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6,             CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7,             CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8,             CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9,             CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10,            CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1,          CH_INFO, "1",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2,          CH_INFO, "2",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3,          CH_INFO, "3",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4,          CH_INFO, "4",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5,          CH_INFO, "5",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6,          CH_INFO, "6",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7,          CH_INFO, "7",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8,          CH_INFO, "8",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9,          CH_INFO, "9",                 VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10,         CH_INFO, "10",                VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTEN_NONE)
-    MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTEN_NONE)
-
-#define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
-    MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-    MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
-#define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
-    MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-    MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
-    MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
-#define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
-    MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-    MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
-    MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
-    MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
-#define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
-    MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
+    MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        1, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING,        1, "amazing",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME,        1, "awesome",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE,        1, "botlike",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH,   2, "electrobitch",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE,     1, "impressive",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA,           1, "yoda",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(BEGIN,                      2, "begin",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(KILLSTREAK_03,              1, "03kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(KILLSTREAK_05,              1, "05kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(KILLSTREAK_10,              1, "10kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(KILLSTREAK_15,              1, "15kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(KILLSTREAK_20,              1, "20kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(KILLSTREAK_25,              1, "25kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(KILLSTREAK_30,              1, "30kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND,        1, "lastsecond",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY,          1, "narrowly",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED,        1, "terminated",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(MULTIFRAG,                  0, "multifrag",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(NUM_1,                      2, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_2,                      2, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_3,                      2, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_4,                      2, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_5,                      2, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_6,                      2, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_7,                      2, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_8,                      2, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_9,                      2, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_10,                     2, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_1,            2, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_2,            2, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_3,            2, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_4,            2, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_5,            2, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_6,            0, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_7,            0, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_8,            0, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_9,            0, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_GAMESTART_10,           0, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(NUM_IDLE_1,                 0, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_2,                 0, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_3,                 0, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_4,                 0, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_5,                 0, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_6,                 0, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_7,                 0, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_8,                 0, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_9,                 0, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_IDLE_10,                0, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(NUM_KILL_1,                 0, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_2,                 0, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_3,                 0, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_4,                 0, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_5,                 0, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_6,                 0, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_7,                 0, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_8,                 0, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_9,                 0, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_KILL_10,                0, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_1,              0, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_2,              0, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_3,              0, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_4,              0, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_5,              0, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_6,              0, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_7,              0, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_8,              0, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_9,              0, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_RESPAWN_10,             0, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1,           2, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2,           2, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3,           2, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4,           0, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5,           0, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6,           0, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7,           0, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8,           0, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9,           0, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10,          0, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(PREPARE,                    2, "prepareforbattle",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(REMAINING_FRAG_1,           1, "1fragleft",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(REMAINING_FRAG_2,           1, "2fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(REMAINING_FRAG_3,           1, "3fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(REMAINING_MIN_1,            2, "1minuteremains",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(REMAINING_MIN_5,            2, "5minutesremain",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(TIMEOUT,                    2, "timeoutcalled",     CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+    MSG_ANNCE_NOTIF(VOTE_ACCEPT,                2, "voteaccept",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(VOTE_CALL,                  2, "votecall",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+    MSG_ANNCE_NOTIF(VOTE_FAIL,                  2, "votefail",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+#define MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+    MSG_INFO_NOTIF(prefix##_RED, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+    MSG_INFO_NOTIF(prefix##_BLUE, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
+#define MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+    MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+    MSG_INFO_NOTIF(prefix##_YELLOW, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
+#define MULTITEAM_INFO4(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+    MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+    MSG_INFO_NOTIF(prefix##_PINK, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
+#define MULTITEAM_INFO(prefix, teams, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+    MULTITEAM_INFO##teams(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle)
 
 // MSG_INFO_NOTIFICATIONS
-    MSG_INFO_NOTIF(1, INFO_CONNECTING,                     1, 0, "s1", "",                          "",                     _("^BG%s^BG is connecting..."), "")
-    MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS,              0, 0, "", "",                            "",                     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
-    MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag"), "")
-    MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL,            1, 0, "s1", "s1",                        "notify_neutral_captured",   _("^BG%s^BG captured the flag"), "")
-    MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "")
-    MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "")
-    MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag was returned by its owner"), "")
-    MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was destroyed and returned to base"), "")
-    MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag was dropped in the base and returned itself"), "")
-    MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "",                            "",                     _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
-    MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "",                     "",                     _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
-    MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "",                            "",                     _("^BGThe flag has returned to the base"), "")
-    MULTITEAM_INFO(1, INFO_CTF_LOST_, 4,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL,               1, 0, "s1", "s1",                        "notify_neutral_lost",  _("^BG%s^BG lost the flag"), "")
-    MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag"), "")
-    MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL,             1, 0, "s1", "s1",                        "notify_neutral_taken", _("^BG%s^BG got the flag"), "")
-    MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "")
-    MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4,         1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag"), "")
-    MSG_INFO_NOTIF(2, INFO_COINTOSS,                       1, 0, "s1", "",                          "",                     _("^F2Throwing coin... Result: %s^F2!"), "")
-    MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL,                 0, 0, "", "",                            "",                     _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
-    MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID,          0, 0, "", "",                            "",                     _("^F2You lack a UID, superspec options will not be saved/restored"), "")
-    MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE,                   0, 0, "", "",                            "",                     _("^F1Round already started, you will join the game in the next round"), "")
-    MSG_INFO_NOTIF(1, INFO_CA_LEAVE,                       0, 0, "", "",                            "",                     _("^F2You will spectate in the next round"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_BUFF,              3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",  "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          "^BG%s^K1 %s^K1%s%s", "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE,                2, 1, "s1 s2loc spree_lost", "s1",       "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM,         2, 1, "s1 s2loc spree_lost", "s1",       "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE,            2, 1, "s1 s2loc spree_lost", "s1",       "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE,     2, 1, "s1 s2loc spree_lost", "s1",       "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL,           2, 1, "s1 s2loc spree_lost", "s1",       "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MELEE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                3, 1, "s1 s2 s2loc spree_lost", "s1",    "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
-    MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME,        2, 2, "s1 s2 f1 f1points f2", "",        "",                     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
-    MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s"), "")
-    MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s"), "")
-    MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by falling"), "")
-    MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE,         1, 0, "s1", "",                          "",                     _("^BG%s^K3 was revived by their Nade explosion"), "")
-    MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)"), "")
-    MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round"), "")
-    MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round"), "")
-    MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied"), "")
-    MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner"), "")
-    MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself"), "")
-    MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!"), "")
-    MSG_INFO_NOTIF(1, INFO_ITEM_BUFF,                      1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG got the %s^BG buff!"), "")
-    MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST,                 1, 1, "s1 item_buffname", "",            "",                     _("^BG%s^BG lost the %s^BG buff!"), "")
-    MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP,                 0, 1, "item_buffname", "",               "",                     _("^BGYou dropped the %s^BG buff!"), "")
-    MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT,                  0, 1, "item_buffname", "",               "",                     _("^BGYou got the %s^BG buff!"), "")
-    MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s"), "")
-    MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s"), "")
-    MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s"), "")
-    MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s"), "")
-    MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
-    MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map"), "")
-    MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected"), "")
-    MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT team"), "")
-    MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing"), "")
-    MULTITEAM_INFO(2, INFO_JOIN_PLAY_TEAM_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing on the ^TC^TT team"), "")
-    MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!"), "")
-    MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!"), "")
-    MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team"), "")
-    MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key"), "")
-    MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key"), "")
-    MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key"), "")
-    MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited"), "")
-    MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left"), "")
-    MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,              0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled"), "")
-    MSG_INFO_NOTIF(1, INFO_ONSLAUGHT_CAPTURE,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^BG captured %s^BG control point"), "")
-    MULTITEAM_INFO(1, INFO_ONSLAUGHT_CPDESTROYED_, 4,      2, 0, "s1 s2", "",                       "",                     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "")
-    MULTITEAM_INFO(1, INFO_ONSLAUGHT_GENDESTROYED_, 4,     0, 0, "", "",                            "",                     _("^TC^TT^BG generator has been destroyed"), "")
-    MULTITEAM_INFO(1, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_, 4,  0, 0, "", "",                      "",                     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "")
-    MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility"), "")
-    MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield"), "")
-    MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed"), "")
-    MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength"), "")
-    MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected"), "")
-    MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling"), "")
-    MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
-    MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating"), "")
-    MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has abandoned the race"), "")
-    MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
-    MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
-    MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                                    "",                      _("^BG%s^BG has finished the race"), "")
-    MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",     "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
-    MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
-    MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1 f1race_time",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
-    MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
-    MULTIICON_INFO(1, INFO_MINIGAME_INVITE,                2, 0, "s2 minigame1_name s1","s2",              "minigame1_d",                    "minigames/%s/icon_notif",_("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
-    MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!"), "")
-    MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
-    MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "")
-    MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM,          0, 0, "", "",                            "",                     _("^BGYou cannot change to a larger team"), "")
-    MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED,          0, 0, "", "",                            "",                     _("^BGYou are not allowed to change teams"), "")
-    MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
-    MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
-    MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
-    MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponarc",              _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponarc",              _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro bolts%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhmg",              _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_LIMIT,               0, 1, "f1", "",                                    "",                       _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_DIRECT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_SPLASH,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrpc",              _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_DIRECT,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_SPLASH,            2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrpc",              _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
-    MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
-
-#define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-    MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-    MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
-#define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-    MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-    MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
-    MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
-#define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-    MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-    MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
-    MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
-    MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
-#define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-    MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
+    MSG_INFO_NOTIF(CONNECTING,                              1,  1, 0, "s1", "",     "",     _("^BG%s^BG is connecting..."), "")
+
+    MSG_INFO_NOTIF(CHAT_NOSPECTATORS,                       2,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
+
+    MULTITEAM_INFO(CTF_CAPTURE, 4,                          1,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "")
+    MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4,                   1,  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "")
+    MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL,                     1,  1, 0, "s1", "s1",                       "notify_neutral_captured",  _("^BG%s^BG captured the flag"), "")
+    MULTITEAM_INFO(CTF_CAPTURE_TIME, 4,                     1,  1, 1, "s1 f1p2dec", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "")
+    MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4,                 1,  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "")
+    MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4,              1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "")
+    MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL,         1,  0, 0, "", "",                           "",                         _("^BGThe flag was returned by its owner"), "")
+    MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4,               1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "")
+    MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL,          1,  0, 0, "", "",                           "",                         _("^BGThe flag was destroyed and returned to base"), "")
+    MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4,               1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "")
+    MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL,          1,  0, 0, "", "",                           "",                         _("^BGThe flag was dropped in the base and returned itself"), "")
+    MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4,              1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "")
+    MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL,         1,  0, 0, "", "",                           "",                         _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
+    MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4,              1,  0, 1, "f1p2dec", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
+    MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,         1,  0, 1, "f1p2dec", "",                    "",                         _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
+    MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4,               1,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "")
+    MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL,          1,  0, 0, "", "",                           "",                         _("^BGThe flag has returned to the base"), "")
+    MULTITEAM_INFO(CTF_LOST, 4,                             1,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "")
+    MSG_INFO_NOTIF(CTF_LOST_NEUTRAL,                        1,  1, 0, "s1", "s1",                       "notify_neutral_lost",      _("^BG%s^BG lost the flag"), "")
+    MULTITEAM_INFO(CTF_PICKUP, 4,                           1,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "")
+    MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL,                      1,  1, 0, "s1", "s1",                       "notify_neutral_taken",     _("^BG%s^BG got the flag"), "")
+    MULTITEAM_INFO(CTF_RETURN, 4,                           1,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "")
+    MULTITEAM_INFO(CTF_RETURN_MONSTER, 4,                   1,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "")
+
+    MSG_INFO_NOTIF(COINTOSS,                                2,  1, 0, "s1", "",     "",     _("^F2Throwing coin... Result: %s^F2!"), "")
+
+    MSG_INFO_NOTIF(JETPACK_NOFUEL,                          1,  0, 0, "", "",       "",     _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
+
+    MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID,                   2,  0, 0, "", "",       "",     _("^F2You lack a UID, superspec options will not be saved/restored"), "")
+
+    MSG_INFO_NOTIF(CA_JOIN_LATE,                            1,  0, 0, "", "",       "",     _("^F1Round already started, you will join the game in the next round"), "")
+    MSG_INFO_NOTIF(CA_LEAVE,                                1,  0, 0, "", "",       "",     _("^F2You will spectate in the next round"), "")
+
+    MSG_INFO_NOTIF(DEATH_MURDER_BUFF,                       1,  3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",    "notify_death",         _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
+    MSG_INFO_NOTIF(DEATH_MURDER_CHEAT,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_DROWN,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_FALL,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_FIRE,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
+    MSG_INFO_NOTIF(DEATH_MURDER_LAVA,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_MONSTER,                    1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_NADE,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
+    MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL,                  1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_SLIME,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_SWAMP,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
+    MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_MURDER_VOID,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
+
+    MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,               1,  2, 1, "s1 s2loc death_team", "",        "",                     _("^BG%s^K1 was moved into the %s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_CAMP,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_CHEAT,                        1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_CUSTOM,                       1,  3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
+    MSG_INFO_NOTIF(DEATH_SELF_DROWN,                        1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
+    MSG_INFO_NOTIF(DEATH_SELF_FALL,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
+    MSG_INFO_NOTIF(DEATH_SELF_FIRE,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
+    MSG_INFO_NOTIF(DEATH_SELF_GENERIC,                      1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 died%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_LAVA,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
+    MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW,            1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH,           1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP,             1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER,                   1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN,                   1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,             1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_NADE,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM,                  1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
+    MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
+    MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL,                    1,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_NOAMMO,                       1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
+    MSG_INFO_NOTIF(DEATH_SELF_ROT,                          1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 rotted away%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_SLIME,                        1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_SUICIDE,                      1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_SWAMP,                        1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE,                   1,  2, 1, "s1 s2loc death_team", "",        "",                     _("^BG%s^K1 switched to the %s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE,                 1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET,                       1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC,                  1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION,               1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK,                    1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,            1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS,                  1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA,                 1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,            1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,           1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB,                 1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET,               1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,               1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_VOID,                         1,  3, 1, "s1 s2 s2loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
+
+    MULTITEAM_INFO(DEATH_TEAMKILL, 4,                       1,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "")
+
+    MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME,                 1,  2, 2, "s1 s2 f1 f1points f2", "",       "",     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
+
+    MSG_INFO_NOTIF(FREEZETAG_FREEZE,                        1,  2, 0, "s1 s2", "",      "",     _("^BG%s^K1 was frozen by ^BG%s"), "")
+    MSG_INFO_NOTIF(FREEZETAG_REVIVED,                       1,  2, 0, "s1 s2", "",      "",     _("^BG%s^K3 was revived by ^BG%s"), "")
+    MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL,                  1,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by falling"), "")
+    MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE,                  1,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by their Nade explosion"), "")
+    MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED,                  1,  1, 1, "s1 f1", "",      "",     _("^BG%s^K3 was automatically revived after %s second(s)"), "")
+    MSG_INFO_NOTIF(FREEZETAG_SELF,                          1,  1, 0, "s1", "",         "",     _("^BG%s^K1 froze themself"), "")
+
+    MULTITEAM_INFO(ROUND_TEAM_WIN, 4,                       1,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "")
+    MSG_INFO_NOTIF(ROUND_PLAYER_WIN,                        1,  1, 0, "s1", "",         "",     _("^BG%s^BG wins the round"), "")
+    MSG_INFO_NOTIF(ROUND_TIED,                              1,  0, 0, "", "",           "",     _("^BGRound tied"), "")
+    MSG_INFO_NOTIF(ROUND_OVER,                              1,  0, 0, "", "",           "",     _("^BGRound over, there's no winner"), "")
+
+    MSG_INFO_NOTIF(GODMODE_OFF,                             1,  0, 1, "f1", "",         "",     _("^BGGodmode saved you %s units of damage, cheater!"), "")
+
+    MSG_INFO_NOTIF(ITEM_BUFF,                               1,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG got the %s^BG buff!"), "")
+    MSG_INFO_NOTIF(ITEM_BUFF_LOST,                          1,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG lost the %s^BG buff!"), "")
+    MSG_INFO_NOTIF(ITEM_BUFF_DROP,                          1,  0, 1, "item_buffname", "",          "",     _("^BGYou dropped the %s^BG buff!"), "")
+    MSG_INFO_NOTIF(ITEM_BUFF_GOT,                           1,  0, 1, "item_buffname", "",          "",     _("^BGYou got the %s^BG buff!"), "")
+
+    MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE,                    0,  0, 1, "item_wepname", "",                           "",     _("^BGYou do not have the ^F1%s"), "")
+    MSG_INFO_NOTIF(ITEM_WEAPON_DROP,                        0,  1, 1, "item_wepname item_wepammo", "",              "",     _("^BGYou dropped the ^F1%s^BG%s"), "")
+    MSG_INFO_NOTIF(ITEM_WEAPON_GOT,                         0,  0, 1, "item_wepname", "",                           "",     _("^BGYou got the ^F1%s"), "")
+    MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO,                      0,  0, 1, "item_wepname", "",                           "",     _("^BGYou don't have enough ammo for the ^F1%s"), "")
+    MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC,                   0,  0, 3, "item_wepname f2primsec f3primsec", "",       "",     _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
+    MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE,                 0,  0, 1, "item_wepname", "",                           "",     _("^F1%s^BG is ^F4not available^BG on this map"), "")
+
+    MSG_INFO_NOTIF(JOIN_CONNECT,                            2,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected"), "")
+    MULTITEAM_INFO(JOIN_CONNECT_TEAM, 4,                    2,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected and joined the ^TC^TT team"), "")
+    MSG_INFO_NOTIF(JOIN_PLAY,                               1,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing"), "")
+    MULTITEAM_INFO(JOIN_PLAY_TEAM, 4,                       2,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "")
+
+    MSG_INFO_NOTIF(KEEPAWAY_DROPPED,                        1,  1, 0, "s1", "s1",       "notify_balldropped",       _("^BG%s^BG has dropped the ball!"), "")
+    MSG_INFO_NOTIF(KEEPAWAY_PICKUP,                         1,  1, 0, "s1", "s1",       "notify_ballpickedup",      _("^BG%s^BG has picked up the ball!"), "")
+
+    MULTITEAM_INFO(KEYHUNT_CAPTURE, 4,                      1,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "")
+    MULTITEAM_INFO(KEYHUNT_DROP, 4,                         1,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "")
+    MULTITEAM_INFO(KEYHUNT_LOST, 4,                         1,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "")
+    MULTITEAM_INFO(KEYHUNT_PICKUP, 4,                       1,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "")
+
+    MSG_INFO_NOTIF(LMS_FORFEIT,                             1,  1, 0, "s1", "",         "",     _("^BG%s^F3 forfeited"), "")
+    MSG_INFO_NOTIF(LMS_NOLIVES,                             1,  1, 0, "s1", "",         "",     _("^BG%s^F3 has no more lives left"), "")
+
+    MSG_INFO_NOTIF(MONSTERS_DISABLED,                       1,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
+
+    MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       1,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
+    MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4,                1,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "")
+    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4,               1,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "")
+    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4,      1,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "")
+
+    MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    1,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Invisibility"), "")
+    MSG_INFO_NOTIF(POWERUP_SHIELD,                          1,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Shield"), "")
+    MSG_INFO_NOTIF(POWERUP_SPEED,                           1,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Speed"), "")
+    MSG_INFO_NOTIF(POWERUP_STRENGTH,                        1,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Strength"), "")
+
+    MSG_INFO_NOTIF(QUIT_DISCONNECT,                         2,  1, 0, "s1", "",         "",             _("^BG%s^F3 disconnected"), "")
+    MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        2,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for idling"), "")
+    MSG_INFO_NOTIF(QUIT_KICK_SPECTATING,                    1,  0, 0, "", "",           "",             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
+    MSG_INFO_NOTIF(QUIT_SPECTATE,                           1,  1, 0, "s1", "",         "",             _("^BG%s^F3 is now spectating"), "")
+
+    MSG_INFO_NOTIF(RACE_ABANDONED,                          1,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has abandoned the race"), "")
+    MSG_INFO_NOTIF(RACE_FAIL_RANKED,                        1,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
+    MSG_INFO_NOTIF(RACE_FAIL_UNRANKED,                      1,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
+    MSG_INFO_NOTIF(RACE_FINISHED,                           1,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has finished the race"), "")
+    MSG_INFO_NOTIF(RACE_NEW_BROKEN,                         1,  2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff",  "s1 f2race_time",     "race_newrankyellow",       _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
+    MSG_INFO_NOTIF(RACE_NEW_IMPROVED,                       1,  1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",         "race_newtime",             _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
+    MSG_INFO_NOTIF(RACE_NEW_MISSING_UID,                    1,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
+    MSG_INFO_NOTIF(RACE_NEW_SET,                            1,  1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                   "race_newrecordserver",     _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
+
+    MULTIICON_INFO(MINIGAME_INVITE,                         1,  2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif",   _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
+
+    MULTITEAM_INFO(SCORES, 4,                               1,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "")
+
+    MSG_INFO_NOTIF(SPECTATE_WARNING,                        1,  0, 1, "f1secs", "",     "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
+
+    MSG_INFO_NOTIF(SUPERWEAPON_PICKUP,                      1,  1, 0, "s1", "s1",       "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "")
+
+    MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM,                   1,  0, 0, "", "",           "",                     _("^BGYou cannot change to a larger team"), "")
+    MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED,                   1,  0, 0, "", "",           "",                     _("^BGYou are not allowed to change teams"), "")
+
+    MSG_INFO_NOTIF(VERSION_BETA,                            2,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
+    MSG_INFO_NOTIF(VERSION_OLD,                             2,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
+    MSG_INFO_NOTIF(VERSION_OUTDATED,                        2,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
+
+    MSG_INFO_NOTIF(WATERMARK,                               1,  1, 0, "s1", "",         "",                     _("^F3SVQC Build information: ^F4%s"), "")
+
+    MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE,                1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_ARC_MURDER,                       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",              _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE,                  1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponlaser",              _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",            _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE,                  1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponcrylink",            _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,         1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,         1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE,               1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrocketlauncher",     _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,             1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 played with Electro bolts%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,             1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,         1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,           1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 should have used a smaller gun%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,        1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 forgot about their firemine%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE,                    1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhagar",              _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_HLAC_MURDER,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",               _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhlac",               _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SNIPE,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SPRAY,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_HOOK_MURDER,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",               _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER,               1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,              1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,          1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,          1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT,                  1,  0, 1, "f1", "",                                         "",                         _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+    MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",          _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE,                1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponminelayer",          _("^BG%s^K1 forgot about their mine%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,             1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,            1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,           1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER,                     1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,       1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,            1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_RPC_MURDER_DIRECT,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_RPC_MURDER_SPLASH,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_DIRECT,               1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_SPLASH,               1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,              1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG,                1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE,                   1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponseeker",             _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,            1,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER,                   1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,              1,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS,            1,  2, 1, "s1 s2loc spree_lost", "s1",                      "notify_selfkill",          _("^BG%s^K1 is now thinking with portals%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_TUBA_MURDER,                      1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER,                 1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",          _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
+    MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER,                    1,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
+
+#define MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+    MSG_CENTER_NOTIF(prefix##_RED, default, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+    MSG_CENTER_NOTIF(prefix##_BLUE, default, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
+#define MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+    MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+    MSG_CENTER_NOTIF(prefix##_YELLOW, default, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
+#define MULTITEAM_CENTER4(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+    MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+    MSG_CENTER_NOTIF(prefix##_PINK, default, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
+#define MULTITEAM_CENTER(prefix, teams, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+    MULTITEAM_CENTER##teams(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle)
 
 // MSG_CENTER_NOTIFICATIONS
-    MSG_CENTER_NOTIF(1, CENTER_ALONE,                       0, 0, "",             NO_CPID,             "0 0", _("^F4You are now alone!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK,                   0, 0, "",             CPID_CAMPCHECK,      "0 0", _("^F2Don't camp!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_COINTOSS,                    1, 0, "s1",           NO_CPID,             "0 0", _("^F2Throwing coin... Result: %s^F2!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGThis flag is currently inactive"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
-    MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL,         0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the flag!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "")
-    MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL,      2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the flag to %s"), "")
-    MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL,   1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the flag from %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "")
-    MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the flag to %s"), "")
-    MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL,          0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the flag!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY,       1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM,        1, 0, "s1",          CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1",    CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
-    MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4,         1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "")
-    MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_,    4, 2, 0, "s1 s2 s1",  CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL,         1, 0, "s1",       CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
-    MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"))
-    MSG_CENTER_NOTIF(1, CENTER_NADE_THROW,                  0, 0, "",             CPID_NADES,          "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS,                  0, 0, "",             CPID_NADES,          "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM,      0, 0, "",             NO_CPID,             "0 0", _("^K1Hanging around a napalm explosion is bad!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE,  0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL,        0, 0, "",             NO_CPID,             "0 0", _("^K1Your Healing Nade is a bit defective"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!"))
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate"))
-    MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "")
-    MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED,            1, 0, "s1",           NO_CPID,             "0 0", _("^BGYou need %s^BG!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED,        1, 0, "s1",           NO_CPID,             "0 0", _("^BGYou also need %s^BG!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED,               0, 0, "",             NO_CPID,             "0 0", _("^BGDoor unlocked!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                  0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "")
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF,       0, 0, "",             NO_CPID,             "0 0", _("^K3You revived yourself"), "")
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "")
-    MSG_CENTER_NOTIF(1, CENTER_GENERATOR_UNDERATTACK,       0, 0, "",             NO_CPID,             "0 0", _("^BGThe generator is under attack!"), "")
-    MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "")
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "")
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "")
-    MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER,       1, 0, "s1",           NO_CPID,             "0 0", _("^K1A %s has arrived!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP,              0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT,               0, 1, "item_buffname",                     CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_FUELREGEN_GOT,          0, 0, "",                                  CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_JETPACK_GOT,            0, 0, "",                                  CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jet pack"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
-    MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
-    MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
-    MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF,        0, 0, "",              CPID_KEEPAWAY,         "0 0", _("^BGYou picked up the ball"), "")
-    MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
-    MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "")
-    MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "")
-    MSG_CENTER_NOTIF(1, CENTER_LMS_NOLIVES,                 0, 0, "",              CPID_LMS,              "0 0", _("^BGYou have no lives left, you must wait until the next match"), "")
-    MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 1, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
-    MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_DOWNGRADE,          0, 0, "",              CPID_INSTAGIB_FINDAMMO,"5 0", _("^BGYour weapon has been downgraded until you find some ammo!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO,           0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST,     0, 0, "",              CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
-    MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING,    0, 1, "f1",            NO_CPID,               "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", "^BG%s", "")
-    MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_NADE,                        0, 0, "",              NO_CPID,               "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ONS_CAPTURE,                 1, 0, "s1",            CPID_ONSLAUGHT,        "0 0", _("^BGYou captured %s^BG control point"), "")
-    MULTITEAM_CENTER(1, CENTER_ONS_CAPTURE_, 4,             1, 0, "s1",            CPID_ONSLAUGHT,        "0 0", _("^TC^TT^BG team captured %s^BG control point"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ONS_CONTROLPOINT_SHIELDED,   0, 0, "",              CPID_ONS_CAPSHIELD,    "0 0", _("^BGThis control point currently cannot be captured"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ONS_GENERATOR_SHIELDED,      0, 0, "",              CPID_ONS_CAPSHIELD,    "0 0", _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
-    MULTITEAM_CENTER(1, CENTER_ONS_NOTSHIELDED_, 4,         0, 0, "",              CPID_ONSLAUGHT,        "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ONS_NOTSHIELDED_TEAM,        0, 0, "",              CPID_ONSLAUGHT,        "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ONS_TELEPORT,                0, 0, "pass_key",      CPID_ONSLAUGHT,        "0 0", _("^BGPress ^F2DROPFLAG%s^BG to teleport"), "")
-    MSG_CENTER_NOTIF(1, CENTER_ONS_TELEPORT_ANTISPAM,       0, 1, "f1secs",        CPID_ONSLAUGHT,        "0 0", _("^BGTeleporting disabled for %s"), "")
-    MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
-    MSG_CENTER_NOTIF(1, CENTER_OVERTIME_CONTROLPOINT,       0, 0, "",              CPID_OVERTIME,         "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
-    MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_IN,            0, 0, "",              NO_CPID,               "0 0", _("^K1In^BG-portal created"), "")
-    MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_OUT,           0, 0, "",              NO_CPID,               "0 0", _("^F3Out^BG-portal created"), "")
-    MSG_CENTER_NOTIF(1, CENTER_PORTO_FAILED,                0, 0, "",              NO_CPID,               "0 0", _("^F1Portal creation failed"), "")
-    MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "")
-    MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "")
-    MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "")
-    MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "")
-    MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "")
-    MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "")
-    MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "")
-    MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "")
-    MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_SECONDARY_NODAMAGE,          0, 0, "",              NO_CPID,               "0 0", _("^BGSecondary fire inflicts no damage!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED,          0, 0, "",              NO_CPID,               "0 0", _("^BGSequence completed!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER,            0, 0, "",              NO_CPID,               "0 0", _("^BGThere are more to go..."), "")
-    MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE,    0, 1, "f1",            NO_CPID,               "0 0", _("^BGOnly %s^BG more to go..."), "")
-    MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "")
-    MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "")
-    MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "")
-    MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
-    MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT_MINIGAME,       0, 0, "",              NO_CPID,               "0 0",  _("^K1Cannot join given minigame session!"), "" )
-    MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER,               0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "")
-    MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_GUNNER,        0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "")
-    MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_STEAL,         0, 0, "pass_key",      CPID_VEHICLES,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "")
-    MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL,               0, 0, "",              CPID_VEHICLES_OTHER,   "0 0",  _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL_SELF,          0, 0, "",              CPID_VEHICLES_OTHER,   "4 0",  _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "")
-    MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT,      0, 1, "f1",            NO_CPID,               "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
-
-#define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
-    MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
-    MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
-#define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
-    MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
-    MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
-    MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
-#define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
-    MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
-    MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
-    MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
-    MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
-#define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
-    MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
+    MSG_CENTER_NOTIF(ALONE,                             1,      0, 0, "",               NO_CPID,                "0 0",  _("^F4You are now alone!"), "")
+
+    MSG_CENTER_NOTIF(ASSAULT_ATTACKING,                 1,      0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are attacking!"), "")
+    MSG_CENTER_NOTIF(ASSAULT_DEFENDING,                 1,      0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are defending!"), "")
+
+    MSG_CENTER_NOTIF(COUNTDOWN_BEGIN,                   1,      0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Begin!"), "")
+    MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART,               1,      0, 1, "",               CPID_ROUND,             "1 f1", _("^F4Game starts in ^COUNT"), "")
+    MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART,              1,      0, 1, "",               CPID_ROUND,             "1 f1", _("^F4Round starts in ^COUNT"), "")
+    MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTOP,               1,      0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Round cannot start"), "")
+
+    MSG_CENTER_NOTIF(ROUND_TIED,                        1,      0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound tied"), "")
+    MSG_CENTER_NOTIF(ROUND_OVER,                        1,      0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound over, there's no winner"), "")
+
+    MSG_CENTER_NOTIF(CAMPCHECK,                         1,      0, 0, "",               CPID_CAMPCHECK,         "0 0",  _("^F2Don't camp!"), "")
+
+    MSG_CENTER_NOTIF(COINTOSS,                          1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^F2Throwing coin... Result: %s^F2!"), "")
+
+    MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE,            1,      0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
+    MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE,        1,      0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGThis flag is currently inactive"), "")
+    MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED,        1,      0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
+    MULTITEAM_CENTER(CTF_CAPTURE, 4,                    1,      0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the ^TC^TT^BG flag!"), "")
+    MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL,               1,      0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the flag!"), "")
+    MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH,             1,      0, 1, "f1secs",         CPID_CTF_LOWPRIO,       "0 0",  _("^BGToo many flag throws! Throwing disabled for %s."), "")
+    MULTITEAM_CENTER(CTF_PASS_OTHER, 4,                 1,      2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "")
+    MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL,            1,      2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the flag to %s"), "")
+    MULTITEAM_CENTER(CTF_PASS_RECEIVED, 4,              1,      1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the ^TC^TT^BG flag from %s"), "")
+    MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL,         1,      1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the flag from %s"), "")
+    MSG_CENTER_NOTIF(CTF_PASS_REQUESTED,                1,      1, 0, "s1 pass_key",    CPID_CTF_PASS,          "0 0",  _("^BG%s^BG requests you to pass the flag%s"), "")
+    MSG_CENTER_NOTIF(CTF_PASS_REQUESTING,               1,      1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGRequesting %s^BG to pass you the flag"), "")
+    MULTITEAM_CENTER(CTF_PASS_SENT, 4,                  1,      1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "")
+    MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL,             1,      1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the flag to %s"), "")
+    MULTITEAM_CENTER(CTF_PICKUP, 4,                     1,      0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the ^TC^TT^BG flag!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL,                1,      0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the flag!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_TEAM,                   1,      1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got your %steam^BG's flag, return it!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_ENEMY,             1,      1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the %senemy^BG's flag, return it!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY,                  1,      1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE,          1,      2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,          1,      1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE,  1,      2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM,             1,      1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE,     1,      2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
+    MULTITEAM_CENTER(CTF_PICKUP_TEAM, 4,                1,      1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "")
+    MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, 4,        1,      2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,           1,      1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
+    MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL,   1,      2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
+    MULTITEAM_CENTER(CTF_RETURN, 4,                     1,      0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou returned the ^TC^TT^BG flag!"), "")
+    MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER,             1,      0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Enemies can now see you on radar!"), "")
+    MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER,               1,      0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
+
+    MSG_CENTER_NOTIF(DEATH_MURDER_FRAG,                 1,      1, 1, "spree_cen s1",               NO_CPID,    "0 0",  _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"))
+    MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED,              1,      1, 1, "spree_cen s1",               NO_CPID,    "0 0",  _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s"))
+    MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,      1,      1, 4, "spree_cen s1 frag_stats",    NO_CPID,    "0 0",  _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s"))
+    MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE,         1,      1, 2, "spree_cen s1 frag_ping",     NO_CPID,    "0 0",  _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s"))
+    MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG,             1,      1, 1, "spree_cen s1",               NO_CPID,    "0 0",  _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
+    MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED,          1,      1, 1, "spree_cen s1",               NO_CPID,    "0 0",  _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!"))
+    MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1,      1, 4, "spree_cen s1 frag_stats",    NO_CPID,    "0 0",  _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"))
+    MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,     1,      1, 2, "spree_cen s1 frag_ping",     NO_CPID,    "0 0",  _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"))
+
+    MSG_CENTER_NOTIF(NADE_THROW,                        1,      0, 0, "",               CPID_NADES,             "0 0",  _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "")
+    MSG_CENTER_NOTIF(NADE_BONUS,                        1,      0, 0, "",               CPID_NADES,             "0 0",  _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
+
+    MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,         1,      0, 1, "death_team",     NO_CPID,                "0 0",  _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL,               1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_CAMP,                   1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_CHEAT,                  1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You unfairly eliminated yourself!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM,                 1,      2, 0, "s2",             NO_CPID,                "0 0",  _("^K1You were %s"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_DROWN,                  1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You couldn't catch your breath!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_FALL,                   1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You hit the ground with a crunch!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_FIRE,                   1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_GENERIC,                1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_LAVA,                   1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You couldn't stand the heat!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_MONSTER,                1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_NADE,                   1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM,            1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1Hanging around a napalm explosion is bad!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,        1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL,              1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1Your Healing Nade is a bit defective"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO,                 1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."))
+    MSG_CENTER_NOTIF(DEATH_SELF_ROT,                    1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"))
+    MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR,          1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You became a shooting star!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_SLIME,                  1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You melted away in slime!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE,                1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You committed suicide!"), _("^K1You ended it all!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_SWAMP,                  1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You got stuck in a swamp!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE,             1,      0, 1, "death_team",     NO_CPID,                "0 0",  _("^BGYou are now on: %s"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE,           1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You died in an accident!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_TURRET,                 1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL,          1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK,            1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!"))
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH,          1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You got caught in the blast of a Bumblebee explosion!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH,               1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You were crushed by a vehicle!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB,           1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You were caught in a Raptor cluster bomb!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH,          1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You got caught in the blast of a Raptor explosion!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH,          1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You got caught in the blast of a Spiderbot explosion!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET,         1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You were blasted to bits by a Spiderbot rocket!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH,          1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You got caught in the blast of a Racer explosion!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,         1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You couldn't find shelter from a Racer rocket!"), "")
+    MSG_CENTER_NOTIF(DEATH_SELF_VOID,                   1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1Watch your step!"), "")
+
+    MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG,               1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!"))
+    MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED,            1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate"))
+
+    MSG_CENTER_NOTIF(DISCONNECT_IDLING,                 1,      0, 1, "",               CPID_IDLING,            "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "")
+
+    MSG_CENTER_NOTIF(DOOR_LOCKED_NEED,                  1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^BGYou need %s^BG!"), "")
+    MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED,              1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^BGYou also need %s^BG!"), "")
+    MSG_CENTER_NOTIF(DOOR_UNLOCKED,                     1,      0, 0, "",               NO_CPID,                "0 0",  _("^BGDoor unlocked!"), "")
+
+    MSG_CENTER_NOTIF(EXTRALIVES,                        1,      0, 0, "",               NO_CPID,                "0 0",  _("^F2You picked up some extra lives"), "")
+
+    MSG_CENTER_NOTIF(FREEZETAG_FREEZE,                  1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^K3You froze ^BG%s"), "")
+    MSG_CENTER_NOTIF(FREEZETAG_FROZEN,                  1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^K1You were frozen by ^BG%s"), "")
+    MSG_CENTER_NOTIF(FREEZETAG_REVIVE,                  1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^K3You revived ^BG%s"), "")
+    MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF,             1,      0, 0, "",               NO_CPID,                "0 0",  _("^K3You revived yourself"), "")
+    MSG_CENTER_NOTIF(FREEZETAG_REVIVED,                 1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^K3You were revived by ^BG%s"), "")
+    MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED,            1,      0, 1, "f1",             NO_CPID,                "0 0",  _("^K3You were automatically revived after %s second(s)"), "")
+
+    MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK,             1,      0, 0, "",               NO_CPID,                "0 0",  _("^BGThe generator is under attack!"), "")
+
+    MULTITEAM_CENTER(ROUND_TEAM_WIN, 4,                 1,      0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team wins the round"), "")
+    MSG_CENTER_NOTIF(ROUND_PLAYER_WIN,                  1,      1, 0, "s1",             CPID_ROUND,             "0 0",  _("^BG%s^BG wins the round"), "")
+
+    MSG_CENTER_NOTIF(FREEZETAG_SELF,                    1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1You froze yourself"), "")
+    MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE,              1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1Round already started, you spawn as frozen"), "")
+
+    MSG_CENTER_NOTIF(INVASION_SUPERMONSTER,             1,      1, 0, "s1",             NO_CPID,                "0 0",  _("^K1A %s has arrived!"), "")
+
+    MSG_CENTER_NOTIF(ITEM_BUFF_DROP,                    1,      0, 1, "item_buffname",                      CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
+    MSG_CENTER_NOTIF(ITEM_BUFF_GOT,                     1,      0, 1, "item_buffname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
+    MSG_CENTER_NOTIF(ITEM_FUELREGEN_GOT,                1,      0, 0, "",                                   CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
+    MSG_CENTER_NOTIF(ITEM_JETPACK_GOT,                  1,      0, 0, "",                                   CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jet pack"), "")
+    MSG_CENTER_NOTIF(ITEM_WEAPON_DONTHAVE,              1,      0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
+    MSG_CENTER_NOTIF(ITEM_WEAPON_DROP,                  1,      1, 1, "item_wepname item_wepammo",          CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
+    MSG_CENTER_NOTIF(ITEM_WEAPON_GOT,                   1,      0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
+    MSG_CENTER_NOTIF(ITEM_WEAPON_NOAMMO,                1,      0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
+    MSG_CENTER_NOTIF(ITEM_WEAPON_PRIMORSEC,             1,      0, 3, "item_wepname f2primsec f3primsec",   CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
+    MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE,           1,      0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
+
+    MSG_CENTER_NOTIF(JOIN_NOSPAWNS,                     1,      0, 0, "",               CPID_PREVENT_JOIN,      "0 0",  _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
+    MSG_CENTER_NOTIF(JOIN_PREVENT,                      1,      0, 0, "",               CPID_PREVENT_JOIN,      "0 0",  _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
+
+    MSG_CENTER_NOTIF(KEEPAWAY_DROPPED,                  1,      1, 0, "s1",             CPID_KEEPAWAY,          "0 0",  _("^BG%s^BG has dropped the ball!"), "")
+    MSG_CENTER_NOTIF(KEEPAWAY_PICKUP,                   1,      1, 0, "s1",             CPID_KEEPAWAY,          "0 0",  _("^BG%s^BG has picked up the ball!"), "")
+    MSG_CENTER_NOTIF(KEEPAWAY_PICKUP_SELF,              1,      0, 0, "",               CPID_KEEPAWAY,          "0 0",  _("^BGYou picked up the ball"), "")
+    MSG_CENTER_NOTIF(KEEPAWAY_WARN,                     1,      0, 0, "",               CPID_KEEPAWAY_WARN,     "0 0",  _("^BGKilling people while you don't have the ball gives no points!"), "")
+
+    MSG_CENTER_NOTIF(KEYHUNT_HELP,                      1,      0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
+    MULTITEAM_CENTER(KEYHUNT_INTERFERE, 4,              1,      0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "")
+    MSG_CENTER_NOTIF(KEYHUNT_MEET,                      1,      0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
+    MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART,                1,      0, 1, "",               CPID_KEYHUNT_OTHER,     "1 f1", _("^F4Round will start in ^COUNT"), "")
+    MSG_CENTER_NOTIF(KEYHUNT_SCAN,                      1,      0, 1, "",               CPID_KEYHUNT_OTHER,     "f1 0", _("^BGScanning frequency range..."), "")
+    MULTITEAM_CENTER(KEYHUNT_START, 4,                  1,      0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "")
+
+    MSG_CENTER_NOTIF(LMS_NOLIVES,                       1,      0, 0, "",               CPID_LMS,               "0 0",  _("^BGYou have no lives left, you must wait until the next match"), "")
+
+    MSG_CENTER_NOTIF(MISSING_TEAMS,                     1,      0, 1, "missing_teams",  CPID_MISSING_TEAMS,     "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
+    MSG_CENTER_NOTIF(MISSING_PLAYERS,                   1,      0, 1, "f1",             CPID_MISSING_PLAYERS,   "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
+
+    MSG_CENTER_NOTIF(INSTAGIB_DOWNGRADE,                1,      0, 0, "",               CPID_INSTAGIB_FINDAMMO, "5 0",  _("^BGYour weapon has been downgraded until you find some ammo!"), "")
+    MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO,                 1,      0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 9",  _("^F4^COUNT^BG left to find some ammo!"), "")
+    MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST,           1,      0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
+    MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING,          1,      0, 1, "f1",             NO_CPID,                "0 0",  _("^F2Extra lives remaining: ^K1%s"), "")
+
+    MSG_CENTER_NOTIF(MOTD,                              1,      1, 0, "s1",             CPID_MOTD,              "-1 0", "^BG%s", "")
+
+    MSG_CENTER_NOTIF(NIX_COUNTDOWN,                     1,      0, 2, "item_wepname",   CPID_NIX,               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
+    MSG_CENTER_NOTIF(NIX_NEWWEAPON,                     1,      0, 1, "item_wepname",   CPID_NIX,               "0 0",  _("^F2Active weapon: ^F1%s"), "")
+
+    MSG_CENTER_NOTIF(NADE,                              1,      0, 0, "",               NO_CPID,                "0 0",  _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "")
+
+    MSG_CENTER_NOTIF(ONS_CAPTURE,                       1,      1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured %s^BG control point"), "")
+    MULTITEAM_CENTER(ONS_CAPTURE, 4,                    1,      1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "")
+    MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED,         1,      0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThis control point currently cannot be captured"), "")
+    MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED,            1,      0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
+    MULTITEAM_CENTER(ONS_NOTSHIELDED, 4,                1,      0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "")
+    MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM,              1,      0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
+    MSG_CENTER_NOTIF(ONS_TELEPORT,                      1,      0, 0, "pass_key",       CPID_ONSLAUGHT,         "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to teleport"), "")
+    MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM,             1,      0, 1, "f1secs",         CPID_ONSLAUGHT,         "0 0",  _("^BGTeleporting disabled for %s"), "")
+
+    MSG_CENTER_NOTIF(OVERTIME_FRAG,                     1,      0, 0, "",               CPID_OVERTIME,          "0 0",  _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
+    MSG_CENTER_NOTIF(OVERTIME_CONTROLPOINT,             1,      0, 0, "",               CPID_OVERTIME,          "5 0",  _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
+    MSG_CENTER_NOTIF(OVERTIME_TIME,                     1,      0, 1, "f1time",         CPID_OVERTIME,          "0 0",  _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
+
+    MSG_CENTER_NOTIF(PORTO_CREATED_IN,                  1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1In^BG-portal created"), "")
+    MSG_CENTER_NOTIF(PORTO_CREATED_OUT,                 1,      0, 0, "",               NO_CPID,                "0 0",  _("^F3Out^BG-portal created"), "")
+    MSG_CENTER_NOTIF(PORTO_FAILED,                      1,      0, 0, "",               NO_CPID,                "0 0",  _("^F1Portal creation failed"), "")
+
+    MSG_CENTER_NOTIF(POWERUP_STRENGTH,                  1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Strength infuses your weapons with devastating power"), "")
+    MSG_CENTER_NOTIF(POWERDOWN_STRENGTH,                1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Strength has worn off"), "")
+
+    MSG_CENTER_NOTIF(POWERUP_SHIELD,                    1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Shield surrounds you"), "")
+    MSG_CENTER_NOTIF(POWERDOWN_SHIELD,                  1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Shield has worn off"), "")
+
+    MSG_CENTER_NOTIF(POWERUP_SPEED,                     1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You are on speed"), "")
+    MSG_CENTER_NOTIF(POWERDOWN_SPEED,                   1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Speed has worn off"), "")
+
+    MSG_CENTER_NOTIF(POWERUP_INVISIBILITY,              1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You are invisible"), "")
+    MSG_CENTER_NOTIF(POWERDOWN_INVISIBILITY,            1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Invisibility has worn off"), "")
+
+    MSG_CENTER_NOTIF(RACE_FINISHLAP,                    1,      0, 0, "",               CPID_RACE_FINISHLAP,    "0 0",  _("^F2The race is over, finish your lap!"), "")
+
+    MSG_CENTER_NOTIF(SECONDARY_NODAMAGE,                1,      0, 0, "",               NO_CPID,                "0 0",  _("^BGSecondary fire inflicts no damage!"), "")
+
+    MSG_CENTER_NOTIF(SEQUENCE_COMPLETED,                1,      0, 0, "",               NO_CPID,                "0 0",  _("^BGSequence completed!"), "")
+    MSG_CENTER_NOTIF(SEQUENCE_COUNTER,                  1,      0, 0, "",               NO_CPID,                "0 0",  _("^BGThere are more to go..."), "")
+    MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE,          1,      0, 1, "f1",             NO_CPID,                "0 0",  _("^BGOnly %s^BG more to go..."), "")
+
+    MSG_CENTER_NOTIF(SUPERWEAPON_BROKEN,                1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have broken down"), "")
+    MSG_CENTER_NOTIF(SUPERWEAPON_LOST,                  1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have been lost"), "")
+    MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP,                1,      0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You now have a superweapon"), "")
+
+    MULTITEAM_CENTER(TEAMCHANGE, 4,                     1,      0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "")
+    MSG_CENTER_NOTIF(TEAMCHANGE_AUTO,                   1,      0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing team in ^COUNT"), "")
+    MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE,               1,      0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Spectating in ^COUNT"), "")
+    MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE,                1,      0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Suicide in ^COUNT"), "")
+
+    MSG_CENTER_NOTIF(TIMEOUT_BEGINNING,                 1,      0, 1, "",               CPID_TIMEOUT,           "1 f1", _("^F4Timeout begins in ^COUNT"), "")
+    MSG_CENTER_NOTIF(TIMEOUT_ENDING,                    1,      0, 1, "",               CPID_TIMEOUT,           "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+
+    MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME,             1,      0, 0, "",               NO_CPID,                "0 0",  _("^K1Cannot join given minigame session!"), "" )
+
+    MSG_CENTER_NOTIF(VEHICLE_ENTER,                     1,      0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "")
+    MSG_CENTER_NOTIF(VEHICLE_ENTER_GUNNER,              1,      0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "")
+    MSG_CENTER_NOTIF(VEHICLE_ENTER_STEAL,               1,      0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "")
+    MSG_CENTER_NOTIF(VEHICLE_STEAL,                     1,      0, 0, "",               CPID_VEHICLES_OTHER,    "0 0",  _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
+    MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF,                1,      0, 0, "",               CPID_VEHICLES_OTHER,    "4 0",  _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "")
+
+    MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT,            1,      0, 1, "f1",             NO_CPID,                "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+
+#define MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
+    MSG_MULTI_NOTIF(prefix##_RED, default, anncepre##_RED, infopre##_RED, centerpre##_RED) \
+    MSG_MULTI_NOTIF(prefix##_BLUE, default, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE)
+#define MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \
+    MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
+    MSG_MULTI_NOTIF(default, prefix##_YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
+#define MULTITEAM_MULTI4(prefix, default, anncepre, infopre, centerpre) \
+    MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \
+    MSG_MULTI_NOTIF(prefix##_PINK, default, anncepre##PINK, infopre##PINK, centerpre##PINK)
+#define MULTITEAM_MULTI(prefix, teams, default, anncepre, infopre, centerpre) \
+    MULTITEAM_MULTI##teams(prefix, default, anncepre, infopre, centerpre)
 
 // MSG_MULTI_NOTIFICATIONS
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_BUFF,                    NO_MSG,        INFO_DEATH_MURDER_BUFF,                    NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER,                 NO_MSG,        INFO_DEATH_MURDER_MONSTER,                 CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE,                    NO_MSG,        INFO_DEATH_MURDER_NADE,                    NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM,             NO_MSG,        INFO_DEATH_MURDER_NADE_NAPALM,             NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE,                NO_MSG,        INFO_DEATH_MURDER_NADE_ICE,                NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG,        INFO_DEATH_MURDER_NADE_ICE_FREEZE,         NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL,               NO_MSG,        INFO_DEATH_MURDER_NADE_HEAL,               NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                  CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,         NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,         CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,        NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,        CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,          NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,          CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,           NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,           CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,          NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,          CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_NADE,                      NO_MSG,        INFO_DEATH_SELF_NADE,                      CENTER_DEATH_SELF_NADE)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM,               NO_MSG,        INFO_DEATH_SELF_NADE_NAPALM,               CENTER_DEATH_SELF_NADE_NAPALM)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE,                  NO_MSG,        INFO_DEATH_SELF_NADE_ICE,                  CENTER_DEATH_SELF_NADE_ICE_FREEZE)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE,           NO_MSG,        INFO_DEATH_SELF_NADE_ICE_FREEZE,           CENTER_DEATH_SELF_NADE_ICE_FREEZE)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL,                 NO_MSG,        INFO_DEATH_SELF_NADE_HEAL,                 CENTER_DEATH_SELF_NADE_HEAL)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MELEE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MELEE,         CENTER_DEATH_SELF_TURRET_WALK)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET)
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID)
-    MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP,                       NO_MSG,        INFO_ITEM_BUFF_DROP,                       CENTER_ITEM_BUFF_DROP)
-    MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT,                        NO_MSG,        INFO_ITEM_BUFF_GOT,                        CENTER_ITEM_BUFF_GOT)
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE)
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP)
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT)
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO)
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC)
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE)
-    MSG_MULTI_NOTIF(1, MULTI_COINTOSS,                       NO_MSG,        INFO_COINTOSS,                             CENTER_COINTOSS)
-    MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN)
-    MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO,              ANNCE_NUM_10,  NO_MSG,                                    CENTER_INSTAGIB_FINDAMMO_FIRST)
-    MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER,                    NO_MSG,        INFO_WEAPON_ARC_MURDER,                    NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_ARC_MURDER_SPRAY,              NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER,                NO_MSG,        INFO_WEAPON_BLASTER_MURDER,                NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE,               NO_MSG,        INFO_WEAPON_BLASTER_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,      NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG,        INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,      NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE,            NO_MSG,        INFO_WEAPON_DEVASTATOR_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SNIPE,              NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_HMG_MURDER_SPRAY,              NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,       NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG,        INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,       NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_LIMIT,               NO_MSG,        INFO_WEAPON_MINELAYER_LIMIT,               CENTER_WEAPON_MINELAYER_LIMIT)
-    MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_DIRECT,             NO_MSG,        INFO_WEAPON_RPC_MURDER_DIRECT,             NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_SPLASH,             NO_MSG,        INFO_WEAPON_RPC_MURDER_SPLASH,             NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_DIRECT,            NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_SPLASH,            NO_MSG,        INFO_WEAPON_RPC_SUICIDE_SPLASH,            CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER,              NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER,              NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG,        INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,         NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC)
-    MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER,              NO_MSG,        INFO_WEAPON_VAPORIZER_MURDER,              NO_MSG)
-    MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER,                 NO_MSG,        INFO_WEAPON_VORTEX_MURDER,                 NO_MSG)
-
-#define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
-#define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
-#define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
-    MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
-#define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
-    MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
+    MSG_MULTI_NOTIF(DEATH_MURDER_BUFF,                  1,  NO_MSG,         INFO_DEATH_MURDER_BUFF,                 NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT,                 1,  NO_MSG,         INFO_DEATH_MURDER_CHEAT,                NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_DROWN,                 1,  NO_MSG,         INFO_DEATH_MURDER_DROWN,                NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_FALL,                  1,  NO_MSG,         INFO_DEATH_MURDER_FALL,                 NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_FIRE,                  1,  NO_MSG,         INFO_DEATH_MURDER_FIRE,                 NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_LAVA,                  1,  NO_MSG,         INFO_DEATH_MURDER_LAVA,                 NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER,               1,  NO_MSG,         INFO_DEATH_MURDER_MONSTER,              CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_MURDER_NADE,                  1,  NO_MSG,         INFO_DEATH_MURDER_NADE,                 NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM,           1,  NO_MSG,         INFO_DEATH_MURDER_NADE_NAPALM,          NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE,              1,  NO_MSG,         INFO_DEATH_MURDER_NADE_ICE,             NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,       1,  NO_MSG,         INFO_DEATH_MURDER_NADE_ICE_FREEZE,      NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL,             1,  NO_MSG,         INFO_DEATH_MURDER_NADE_HEAL,            NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR,         1,  NO_MSG,         INFO_DEATH_MURDER_SHOOTING_STAR,        NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_SLIME,                 1,  NO_MSG,         INFO_DEATH_MURDER_SLIME,                NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP,                 1,  NO_MSG,         INFO_DEATH_MURDER_SWAMP,                NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG,              1,  NO_MSG,         INFO_DEATH_MURDER_TELEFRAG,             NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE,          1,  NO_MSG,         INFO_DEATH_MURDER_TOUCHEXPLODE,         NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,         1,  NO_MSG,         INFO_DEATH_MURDER_VH_BUMB_DEATH,        NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN,           1,  NO_MSG,         INFO_DEATH_MURDER_VH_BUMB_GUN,          NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH,              1,  NO_MSG,         INFO_DEATH_MURDER_VH_CRUSH,             NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,          1,  NO_MSG,         INFO_DEATH_MURDER_VH_RAPT_BOMB,         NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,        1,  NO_MSG,         INFO_DEATH_MURDER_VH_RAPT_CANNON,       NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,         1,  NO_MSG,         INFO_DEATH_MURDER_VH_RAPT_DEATH,        NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH,         1,  NO_MSG,         INFO_DEATH_MURDER_VH_SPID_DEATH,        NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,       1,  NO_MSG,         INFO_DEATH_MURDER_VH_SPID_MINIGUN,      NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,        1,  NO_MSG,         INFO_DEATH_MURDER_VH_SPID_ROCKET,       NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,         1,  NO_MSG,         INFO_DEATH_MURDER_VH_WAKI_DEATH,        NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN,           1,  NO_MSG,         INFO_DEATH_MURDER_VH_WAKI_GUN,          NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,        1,  NO_MSG,         INFO_DEATH_MURDER_VH_WAKI_ROCKET,       NO_MSG)
+    MSG_MULTI_NOTIF(DEATH_MURDER_VOID,                  1,  NO_MSG,         INFO_DEATH_MURDER_VOID,                 NO_MSG)
+
+    MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,          1,  NO_MSG,         INFO_DEATH_SELF_AUTOTEAMCHANGE,         CENTER_DEATH_SELF_AUTOTEAMCHANGE)
+    MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL,                1,  NO_MSG,         INFO_DEATH_SELF_BETRAYAL,               CENTER_DEATH_SELF_BETRAYAL)
+    MSG_MULTI_NOTIF(DEATH_SELF_CAMP,                    1,  NO_MSG,         INFO_DEATH_SELF_CAMP,                   CENTER_DEATH_SELF_CAMP)
+    MSG_MULTI_NOTIF(DEATH_SELF_CHEAT,                   1,  NO_MSG,         INFO_DEATH_SELF_CHEAT,                  CENTER_DEATH_SELF_CHEAT)
+    MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM,                  1,  NO_MSG,         INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_CUSTOM)
+    MSG_MULTI_NOTIF(DEATH_SELF_DROWN,                   1,  NO_MSG,         INFO_DEATH_SELF_DROWN,                  CENTER_DEATH_SELF_DROWN)
+    MSG_MULTI_NOTIF(DEATH_SELF_FALL,                    1,  NO_MSG,         INFO_DEATH_SELF_FALL,                   CENTER_DEATH_SELF_FALL)
+    MSG_MULTI_NOTIF(DEATH_SELF_FIRE,                    1,  NO_MSG,         INFO_DEATH_SELF_FIRE,                   CENTER_DEATH_SELF_FIRE)
+    MSG_MULTI_NOTIF(DEATH_SELF_GENERIC,                 1,  NO_MSG,         INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(DEATH_SELF_LAVA,                    1,  NO_MSG,         INFO_DEATH_SELF_LAVA,                   CENTER_DEATH_SELF_LAVA)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE,                1,  NO_MSG,         INFO_DEATH_SELF_MON_MAGE,               CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW,       1,  NO_MSG,         INFO_DEATH_SELF_MON_SHAMBLER_CLAW,      CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH,      1,  NO_MSG,         INFO_DEATH_SELF_MON_SHAMBLER_SMASH,     CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP,        1,  NO_MSG,         INFO_DEATH_SELF_MON_SHAMBLER_ZAP,       CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER,              1,  NO_MSG,         INFO_DEATH_SELF_MON_SPIDER,             CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN,              1,  NO_MSG,         INFO_DEATH_SELF_MON_WYVERN,             CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,         1,  NO_MSG,         INFO_DEATH_SELF_MON_ZOMBIE_JUMP,        CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,        1,  NO_MSG,         INFO_DEATH_SELF_MON_ZOMBIE_MELEE,       CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_NADE,                    1,  NO_MSG,         INFO_DEATH_SELF_NADE,                   CENTER_DEATH_SELF_NADE)
+    MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM,             1,  NO_MSG,         INFO_DEATH_SELF_NADE_NAPALM,            CENTER_DEATH_SELF_NADE_NAPALM)
+    MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE,                1,  NO_MSG,         INFO_DEATH_SELF_NADE_ICE,               CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+    MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,         1,  NO_MSG,         INFO_DEATH_SELF_NADE_ICE_FREEZE,        CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+    MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL,               1,  NO_MSG,         INFO_DEATH_SELF_NADE_HEAL,              CENTER_DEATH_SELF_NADE_HEAL)
+    MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO,                  1,  NO_MSG,         INFO_DEATH_SELF_NOAMMO,                 CENTER_DEATH_SELF_NOAMMO)
+    MSG_MULTI_NOTIF(DEATH_SELF_ROT,                     1,  NO_MSG,         INFO_DEATH_SELF_ROT,                    CENTER_DEATH_SELF_ROT)
+    MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR,           1,  NO_MSG,         INFO_DEATH_SELF_SHOOTING_STAR,          CENTER_DEATH_SELF_SHOOTING_STAR)
+    MSG_MULTI_NOTIF(DEATH_SELF_SLIME,                   1,  NO_MSG,         INFO_DEATH_SELF_SLIME,                  CENTER_DEATH_SELF_SLIME)
+    MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE,                 1,  NO_MSG,         INFO_DEATH_SELF_SUICIDE,                CENTER_DEATH_SELF_SUICIDE)
+    MSG_MULTI_NOTIF(DEATH_SELF_SWAMP,                   1,  NO_MSG,         INFO_DEATH_SELF_SWAMP,                  CENTER_DEATH_SELF_SWAMP)
+    MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE,              1,  NO_MSG,         INFO_DEATH_SELF_TEAMCHANGE,             CENTER_DEATH_SELF_TEAMCHANGE)
+    MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE,            1,  NO_MSG,         INFO_DEATH_SELF_TOUCHEXPLODE,           CENTER_DEATH_SELF_TOUCHEXPLODE)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET,                  1,  NO_MSG,         INFO_DEATH_SELF_TURRET,                 CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL,           1,  NO_MSG,         INFO_DEATH_SELF_TURRET_EWHEEL,          CENTER_DEATH_SELF_TURRET_EWHEEL)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC,             1,  NO_MSG,         INFO_DEATH_SELF_TURRET_FLAC,            CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION,          1,  NO_MSG,         INFO_DEATH_SELF_TURRET_HELLION,         CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK,               1,  NO_MSG,         INFO_DEATH_SELF_TURRET_HK,              CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,       1,  NO_MSG,         INFO_DEATH_SELF_TURRET_MACHINEGUN,      CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS,             1,  NO_MSG,         INFO_DEATH_SELF_TURRET_MLRS,            CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER,           1,  NO_MSG,         INFO_DEATH_SELF_TURRET_PHASER,          CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA,           1,  NO_MSG,         INFO_DEATH_SELF_TURRET_PLASMA,          CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA,            1,  NO_MSG,         INFO_DEATH_SELF_TURRET_TESLA,           CENTER_DEATH_SELF_TURRET)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN,         1,  NO_MSG,         INFO_DEATH_SELF_TURRET_WALK_GUN,        CENTER_DEATH_SELF_TURRET_WALK)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,       1,  NO_MSG,         INFO_DEATH_SELF_TURRET_WALK_MELEE,      CENTER_DEATH_SELF_TURRET_WALK)
+    MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,      1,  NO_MSG,         INFO_DEATH_SELF_TURRET_WALK_ROCKET,     CENTER_DEATH_SELF_TURRET_WALK)
+    MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH,           1,  NO_MSG,         INFO_DEATH_SELF_VH_BUMB_DEATH,          CENTER_DEATH_SELF_VH_BUMB_DEATH)
+    MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH,                1,  NO_MSG,         INFO_DEATH_SELF_VH_CRUSH,               CENTER_DEATH_SELF_VH_CRUSH)
+    MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB,            1,  NO_MSG,         INFO_DEATH_SELF_VH_RAPT_BOMB,           CENTER_DEATH_SELF_VH_RAPT_BOMB)
+    MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH,           1,  NO_MSG,         INFO_DEATH_SELF_VH_RAPT_DEATH,          CENTER_DEATH_SELF_VH_RAPT_DEATH)
+    MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH,           1,  NO_MSG,         INFO_DEATH_SELF_VH_SPID_DEATH,          CENTER_DEATH_SELF_VH_SPID_DEATH)
+    MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET,          1,  NO_MSG,         INFO_DEATH_SELF_VH_SPID_ROCKET,         CENTER_DEATH_SELF_VH_SPID_ROCKET)
+    MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH,           1,  NO_MSG,         INFO_DEATH_SELF_VH_WAKI_DEATH,          CENTER_DEATH_SELF_VH_WAKI_DEATH)
+    MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,          1,  NO_MSG,         INFO_DEATH_SELF_VH_WAKI_ROCKET,         CENTER_DEATH_SELF_VH_WAKI_ROCKET)
+    MSG_MULTI_NOTIF(DEATH_SELF_VOID,                    1,  NO_MSG,         INFO_DEATH_SELF_VOID,                   CENTER_DEATH_SELF_VOID)
+
+    MSG_MULTI_NOTIF(ITEM_BUFF_DROP,                     1,  NO_MSG,         INFO_ITEM_BUFF_DROP,                    CENTER_ITEM_BUFF_DROP)
+    MSG_MULTI_NOTIF(ITEM_BUFF_GOT,                      1,  NO_MSG,         INFO_ITEM_BUFF_GOT,                     CENTER_ITEM_BUFF_GOT)
+    MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE,               1,  NO_MSG,         INFO_ITEM_WEAPON_DONTHAVE,              CENTER_ITEM_WEAPON_DONTHAVE)
+    MSG_MULTI_NOTIF(ITEM_WEAPON_DROP,                   1,  NO_MSG,         INFO_ITEM_WEAPON_DROP,                  CENTER_ITEM_WEAPON_DROP)
+    MSG_MULTI_NOTIF(ITEM_WEAPON_GOT,                    1,  NO_MSG,         INFO_ITEM_WEAPON_GOT,                   CENTER_ITEM_WEAPON_GOT)
+    MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO,                 1,  NO_MSG,         INFO_ITEM_WEAPON_NOAMMO,                CENTER_ITEM_WEAPON_NOAMMO)
+    MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC,              1,  NO_MSG,         INFO_ITEM_WEAPON_PRIMORSEC,             CENTER_ITEM_WEAPON_PRIMORSEC)
+    MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE,            1,  NO_MSG,         INFO_ITEM_WEAPON_UNAVAILABLE,           CENTER_ITEM_WEAPON_UNAVAILABLE)
+
+    MSG_MULTI_NOTIF(MULTI_COINTOSS,                     1,  NO_MSG,         INFO_COINTOSS,                          CENTER_COINTOSS)
+    MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN,              1,  ANNCE_BEGIN,    NO_MSG,                                 CENTER_COUNTDOWN_BEGIN)
+    MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO,            1,  ANNCE_NUM_10,   NO_MSG,                                 CENTER_INSTAGIB_FINDAMMO_FIRST)
+
+    MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER,            1,  NO_MSG,         INFO_WEAPON_ACCORDEON_MURDER,           NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE,           1,  NO_MSG,         INFO_WEAPON_ACCORDEON_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_ARC_MURDER,                  1,  NO_MSG,         INFO_WEAPON_ARC_MURDER,                 NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY,            1,  NO_MSG,         INFO_WEAPON_ARC_MURDER_SPRAY,           NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER,              1,  NO_MSG,         INFO_WEAPON_BLASTER_MURDER,             NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE,             1,  NO_MSG,         INFO_WEAPON_BLASTER_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER,              1,  NO_MSG,         INFO_WEAPON_CRYLINK_MURDER,             NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE,             1,  NO_MSG,         INFO_WEAPON_CRYLINK_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,    1,  NO_MSG,         INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,   NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,    1,  NO_MSG,         INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,   NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE,          1,  NO_MSG,         INFO_WEAPON_DEVASTATOR_SUICIDE,         CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,         1,  NO_MSG,         INFO_WEAPON_ELECTRO_MURDER_BOLT,        NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,        1,  NO_MSG,         INFO_WEAPON_ELECTRO_MURDER_COMBO,       NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,         1,  NO_MSG,         INFO_WEAPON_ELECTRO_MURDER_ORBS,        NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,        1,  NO_MSG,         INFO_WEAPON_ELECTRO_SUICIDE_BOLT,       CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,        1,  NO_MSG,         INFO_WEAPON_ELECTRO_SUICIDE_ORBS,       CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,       1,  NO_MSG,         INFO_WEAPON_FIREBALL_MURDER_BLAST,      NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,    1,  NO_MSG,         INFO_WEAPON_FIREBALL_MURDER_FIREMINE,   NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,      1,  NO_MSG,         INFO_WEAPON_FIREBALL_SUICIDE_BLAST,     CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,   1,  NO_MSG,         INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,  CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST,          1,  NO_MSG,         INFO_WEAPON_HAGAR_MURDER_BURST,         NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,          1,  NO_MSG,         INFO_WEAPON_HAGAR_MURDER_SPRAY,         NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE,               1,  NO_MSG,         INFO_WEAPON_HAGAR_SUICIDE,              CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER,                 1,  NO_MSG,         INFO_WEAPON_HLAC_MURDER,                NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE,                1,  NO_MSG,         INFO_WEAPON_HLAC_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE,            1,  NO_MSG,         INFO_WEAPON_HMG_MURDER_SNIPE,           NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY,            1,  NO_MSG,         INFO_WEAPON_HMG_MURDER_SPRAY,           NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER,                 1,  NO_MSG,         INFO_WEAPON_HOOK_MURDER,                NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER,          1,  NO_MSG,         INFO_WEAPON_KLEINBOTTLE_MURDER,         NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,         1,  NO_MSG,         INFO_WEAPON_KLEINBOTTLE_SUICIDE,        CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,     1,  NO_MSG,         INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,    NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,     1,  NO_MSG,         INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,    NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT,             1,  NO_MSG,         INFO_WEAPON_MINELAYER_LIMIT,            CENTER_WEAPON_MINELAYER_LIMIT)
+    MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER,            1,  NO_MSG,         INFO_WEAPON_MINELAYER_MURDER,           NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE,           1,  NO_MSG,         INFO_WEAPON_MINELAYER_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,        1,  NO_MSG,         INFO_WEAPON_MORTAR_MURDER_BOUNCE,       NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,       1,  NO_MSG,         INFO_WEAPON_MORTAR_MURDER_EXPLODE,      NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,       1,  NO_MSG,         INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,      CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,      1,  NO_MSG,         INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,     CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER,                1,  NO_MSG,         INFO_WEAPON_RIFLE_MURDER,               NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL,           1,  NO_MSG,         INFO_WEAPON_RIFLE_MURDER_HAIL,          NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,  1,  NO_MSG,         INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,       1,  NO_MSG,         INFO_WEAPON_RIFLE_MURDER_PIERCING,      NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT,           1,  NO_MSG,         INFO_WEAPON_RPC_MURDER_DIRECT,          NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH,           1,  NO_MSG,         INFO_WEAPON_RPC_MURDER_SPLASH,          NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT,          1,  NO_MSG,         INFO_WEAPON_RPC_SUICIDE_DIRECT,         NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH,          1,  NO_MSG,         INFO_WEAPON_RPC_SUICIDE_SPLASH,         CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,         1,  NO_MSG,         INFO_WEAPON_SEEKER_MURDER_SPRAY,        NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG,           1,  NO_MSG,         INFO_WEAPON_SEEKER_MURDER_TAG,          NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE,              1,  NO_MSG,         INFO_WEAPON_SEEKER_SUICIDE,             CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER,            1,  NO_MSG,         INFO_WEAPON_SHOCKWAVE_MURDER,           NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,       1,  NO_MSG,         INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,      NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER,              1,  NO_MSG,         INFO_WEAPON_SHOTGUN_MURDER,             NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,         1,  NO_MSG,         INFO_WEAPON_SHOTGUN_MURDER_SLAP,        NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS,       1,  NO_MSG,         INFO_WEAPON_THINKING_WITH_PORTALS,      CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER,                 1,  NO_MSG,         INFO_WEAPON_TUBA_MURDER,                NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE,                1,  NO_MSG,         INFO_WEAPON_TUBA_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
+    MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER,            1,  NO_MSG,         INFO_WEAPON_VAPORIZER_MURDER,           NO_MSG)
+    MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER,               1,  NO_MSG,         INFO_WEAPON_VORTEX_MURDER,              NO_MSG)
+
+#define MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
+    MSG_CHOICE_NOTIF(prefix##_RED, default, challow, chtype, optiona##_RED, optionb##_RED) \
+    MSG_CHOICE_NOTIF(prefix##_BLUE, default, challow, chtype, optiona##_BLUE, optionb##_BLUE)
+#define MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \
+    MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
+    MSG_CHOICE_NOTIF(prefix##_YELLOW, default, challow, chtype, optiona##_YELLOW, optionb##_YELLOW)
+#define MULTITEAM_CHOICE4(prefix, default, challow, chtype, optiona, optionb) \
+    MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \
+    MSG_CHOICE_NOTIF(prefix##_PINK, default, challow, chtype, optiona##_PINK, optionb##_PINK)
+#define MULTITEAM_CHOICE(prefix, teams, default, challow, chtype, optiona, optionb) \
+    MULTITEAM_CHOICE##teams(prefix, default, challow, chtype, optiona, optionb)
 
 // MSG_CHOICE_NOTIFICATIONS
-    MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4,    MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_BROKEN_)
-    MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4,      MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_TIME_)
-    MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4,  MSG_INFO,    INFO_CTF_CAPTURE_,                INFO_CTF_CAPTURE_UNBROKEN_)
-    MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4,       MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_,          CENTER_CTF_PICKUP_TEAM_VERBOSE_)
-    MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL,   MSG_CENTER,  CENTER_CTF_PICKUP_TEAM_NEUTRAL,   CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
-    MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY,          MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY,          CENTER_CTF_PICKUP_ENEMY_VERBOSE)
-    MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL,  MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL,  CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
-    MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM,     MSG_CENTER,  CENTER_CTF_PICKUP_ENEMY_TEAM,     CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
-    MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG,                      MSG_CENTER,  CENTER_DEATH_MURDER_FRAG,         CENTER_DEATH_MURDER_FRAG_VERBOSE)
-    MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED,                   MSG_CENTER,  CENTER_DEATH_MURDER_FRAGGED,      CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
-    MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG,                  MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAG,     CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
-    MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED,               MSG_CENTER,  CENTER_DEATH_MURDER_TYPEFRAGGED,  CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
-    //MSG_CHOICE_NOTIF(2, CHOICE_)
+    MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, 4,     1, 2,   MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_BROKEN)
+    MULTITEAM_CHOICE(CTF_CAPTURE_TIME, 4,       1, 2,   MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_TIME)
+    MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, 4,   1, 2,   MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_UNBROKEN)
+    MULTITEAM_CHOICE(CTF_PICKUP_TEAM, 4,        1, 2,   MSG_CENTER, CENTER_CTF_PICKUP_TEAM,             CENTER_CTF_PICKUP_TEAM_VERBOSE)
+    MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,   1, 2,   MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL,     CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
+    MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY,          1, 2,   MSG_CENTER, CENTER_CTF_PICKUP_ENEMY,            CENTER_CTF_PICKUP_ENEMY_VERBOSE)
+    MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,  1, 2,   MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
+    MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM,     1, 2,   MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM,       CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
+    MSG_CHOICE_NOTIF(FRAG,                      1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_FRAG,           CENTER_DEATH_MURDER_FRAG_VERBOSE)
+    MSG_CHOICE_NOTIF(FRAGGED,                   1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED,        CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
+    MSG_CHOICE_NOTIF(TYPEFRAG,                  1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG,       CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
+    MSG_CHOICE_NOTIF(TYPEFRAGGED,               1, 1,   MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED,    CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
index def7484efa99e5ba869caf7f3ce3a60784e8acf8..a6996a927cd044afc427bb4acec2eb5e642f92e0 100644 (file)
@@ -571,7 +571,7 @@ void Create_Notification_Entity(
                }
        }
        notif.nent_default = var_default;
-       notif.nent_enabled = (1 <= var_cvar);
+       notif.nent_enabled = (var_cvar >= 1);
        notif.nent_type = typeId;
        notif.nent_id = nameid;
        notif.nent_name = strzone(namestring);
index 1b27775d4ff64fa035485bb8781c52b6aec97b8c..79340499dbf4aebe7335e7b54753a694bf2d898e 100644 (file)
@@ -639,7 +639,9 @@ entity msg_choice_notifs[NOTIF_CHOICE_MAX];
 float notif_error;
 float notif_global_error;
 
-#define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
+#define MSG_ANNCE_NOTIF(name, default, sound, channel, volume, position) \
+    MSG_ANNCE_NOTIF_(ANNCE_##name, default, sound, channel, volume, position)
+#define MSG_ANNCE_NOTIF_(name, default, sound, channel, volume, position) \
     NOTIF_ADD_AUTOCVAR(name, default) \
     float name; \
     void RegisterNotification_##name() \
@@ -681,7 +683,9 @@ float notif_global_error;
     } \
     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
-#define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+#define MSG_INFO_NOTIF(name, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+    MSG_INFO_NOTIF_(INFO_##name, default, strnum, flnum, args, hudargs, icon, normal, gentle)
+#define MSG_INFO_NOTIF_(name, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
     NOTIF_ADD_AUTOCVAR(name, default) \
     int name; \
     void RegisterNotification_##name() \
@@ -724,7 +728,9 @@ float notif_global_error;
     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
 .string nent_iconargs;
-#define MULTIICON_INFO(default,name,strnum,flnum,args,hudargs,iconargs,icon,normal,gentle) \
+#define MULTIICON_INFO(name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
+    MULTIICON_INFO_(INFO_##name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle)
+#define MULTIICON_INFO_(name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
     NOTIF_ADD_AUTOCVAR(name, default) \
     int name; \
     void RegisterNotification_##name() \
@@ -767,7 +773,9 @@ float notif_global_error;
     } \
     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
-#define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+#define MSG_CENTER_NOTIF(name, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+    MSG_CENTER_NOTIF_(CENTER_##name, default, strnum, flnum, args, cpid, durcnt, normal, gentle)
+#define MSG_CENTER_NOTIF_(name, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
     NOTIF_ADD_AUTOCVAR(name, default) \
     float name; \
     void RegisterNotification_##name() \
@@ -809,7 +817,7 @@ float notif_global_error;
     } \
     ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
-#define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
+#define MSG_MULTI_NOTIF(name, default, anncename, infoname, centername) \
     NOTIF_ADD_AUTOCVAR(name, default) \
     int name; \
     void RegisterNotification_##name() \
@@ -853,7 +861,9 @@ float notif_global_error;
 
 #define ACVNN(name) autocvar_notification_##name
 
-#define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
+#define MSG_CHOICE_NOTIF(name, default, challow, chtype, optiona, optionb) \
+    MSG_CHOICE_NOTIF_(CHOICE_##name, default, challow, chtype, optiona, optionb)
+#define MSG_CHOICE_NOTIF_(name, default, challow, chtype, optiona, optionb) \
     NOTIF_ADD_AUTOCVAR(name, default) \
     NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
     float name; \