set g_ca_round_timelimit 180 "round time limit in seconds"
set g_ca_round_enddelay 1 "seconds of delay for score evaluation after round could end"
set g_ca_teams_override 0
-set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
+set g_ca_team_spawns 1 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_ca_teams 0
set g_ca_prevent_stalemate 0 "When round time ends instead of instant stalemate give round win to the team with 1: most survivors. 2: most total health. 3: most survivors or if equal then most total health"
set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena"