]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Get rid of if not, step 1.
authorRudolf Polzer <divverent@xonotic.org>
Wed, 30 Oct 2013 12:26:29 +0000 (13:26 +0100)
committerRudolf Polzer <divverent@xonotic.org>
Wed, 30 Oct 2013 12:26:29 +0000 (13:26 +0100)
132 files changed:
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/announcer.qc
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/damage.qc
qcsrc/client/gibs.qc
qcsrc/client/hud.qc
qcsrc/client/hud_config.qc
qcsrc/client/laser.qc
qcsrc/client/mapvoting.qc
qcsrc/client/miscfunctions.qc
qcsrc/client/scoreboard.qc
qcsrc/client/shownames.qc
qcsrc/client/vehicles/vehicles.qc
qcsrc/common/command/generic.qc
qcsrc/common/deathtypes.qh
qcsrc/common/mapinfo.qc
qcsrc/common/notifications.qc
qcsrc/common/notifications.qh
qcsrc/common/util.qc
qcsrc/menu/item/button.c
qcsrc/menu/item/container.c
qcsrc/menu/item/dialog.c
qcsrc/menu/item/inputcontainer.c
qcsrc/menu/item/nexposee.c
qcsrc/menu/menu.qc
qcsrc/menu/xonotic/checkbox.c
qcsrc/menu/xonotic/checkbox_string.c
qcsrc/menu/xonotic/colorbutton.c
qcsrc/menu/xonotic/colorpicker_string.c
qcsrc/menu/xonotic/crosshairbutton.c
qcsrc/menu/xonotic/dialog_multiplayer_join_serverinfo.c
qcsrc/menu/xonotic/dialog_multiplayer_playersetup_hudconfirm.c
qcsrc/menu/xonotic/gametypebutton.c
qcsrc/menu/xonotic/inputbox.c
qcsrc/menu/xonotic/maplist.c
qcsrc/menu/xonotic/radiobutton.c
qcsrc/menu/xonotic/serverlist.c
qcsrc/menu/xonotic/slider.c
qcsrc/menu/xonotic/slider_decibels.c
qcsrc/menu/xonotic/textslider.c
qcsrc/menu/xonotic/util.qc
qcsrc/server/accuracy.qc
qcsrc/server/bot/bot.qc
qcsrc/server/bot/havocbot/havocbot.qc
qcsrc/server/bot/havocbot/role_onslaught.qc
qcsrc/server/bot/navigation.qc
qcsrc/server/bot/scripting.qc
qcsrc/server/bot/waypoints.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_impulse.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_player.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/command/cmd.qc
qcsrc/server/command/common.qc
qcsrc/server/command/getreplies.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/command/vote.qc
qcsrc/server/ent_cs.qc
qcsrc/server/func_breakable.qc
qcsrc/server/g_damage.qc
qcsrc/server/g_hook.qc
qcsrc/server/g_subs.qc
qcsrc/server/g_triggers.qc
qcsrc/server/g_world.qc
qcsrc/server/ipban.qc
qcsrc/server/item_key.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/base.qc
qcsrc/server/mutators/gamemode_assault.qc
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_domination.qc
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/mutators/gamemode_keepaway.qc
qcsrc/server/mutators/gamemode_keyhunt.qc
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/mutator_minstagib.qc
qcsrc/server/mutators/mutator_nades.qc
qcsrc/server/mutators/mutator_new_toys.qc
qcsrc/server/mutators/mutator_nix.qc
qcsrc/server/mutators/mutator_physical_items.qc
qcsrc/server/mutators/mutator_superspec.qc
qcsrc/server/mutators/mutator_touchexplode.qc
qcsrc/server/mutators/sandbox.qc
qcsrc/server/pathlib.qc
qcsrc/server/pathlib/main.qc
qcsrc/server/pathlib/movenode.qc
qcsrc/server/pathlib/path_waypoint.qc
qcsrc/server/pathlib/utility.qc
qcsrc/server/portals.qc
qcsrc/server/race.qc
qcsrc/server/scores.qc
qcsrc/server/scores_rules.qc
qcsrc/server/secret.qc
qcsrc/server/sv_main.qc
qcsrc/server/t_halflife.qc
qcsrc/server/t_items.qc
qcsrc/server/t_jumppads.qc
qcsrc/server/t_plats.qc
qcsrc/server/t_quake3.qc
qcsrc/server/t_teleporters.qc
qcsrc/server/teamplay.qc
qcsrc/server/tturrets/system/system_aimprocs.qc
qcsrc/server/tturrets/system/system_damage.qc
qcsrc/server/tturrets/system/system_main.qc
qcsrc/server/tturrets/units/unit_fusionreactor.qc
qcsrc/server/tturrets/units/unit_machinegun.qc
qcsrc/server/tturrets/units/unit_tessla.qc
qcsrc/server/vehicles/bumblebee.qc
qcsrc/server/vehicles/racer.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/w_common.qc
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_hook.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_tuba.qc
qcsrc/server/w_uzi.qc
qcsrc/server/waypointsprites.qc
qcsrc/warpzonelib/client.qc
qcsrc/warpzonelib/common.qc
qcsrc/warpzonelib/server.qc

index 8e36cc9b549a85873c0ea2ecca3c0bb4ee69eddc..e433202562019c496e22e33eb22a318ff6a0f2df 100644 (file)
@@ -5,7 +5,7 @@
 entity clearentity_ent;
 void clearentity(entity e)
 {
-       if not(clearentity_ent)
+       if (!clearentity_ent)
        {
                clearentity_ent = spawn();
                clearentity_ent.classname = "clearentity";
@@ -187,11 +187,11 @@ void Shutdown(void)
        if(autocvar_chase_active < 0)
                cvar_set("chase_active", "0");
 
-       if not(isdemo())
+       if (!isdemo())
        {
-               if not(calledhooks & HOOK_START)
+               if (!(calledhooks & HOOK_START))
                        localcmd("\n_cl_hook_gamestart nop\n");
-               if not(calledhooks & HOOK_END)
+               if (!(calledhooks & HOOK_END))
                        localcmd("\ncl_hook_gameend\n");
        }
 }
@@ -247,7 +247,7 @@ float SetTeam(entity o, float Team)
        }
        else
        {
-               if not(o.has_team)
+               if (!o.has_team)
                {
                        o.team = Team;
                        tm = GetTeam(Team, true);
@@ -288,10 +288,10 @@ void Playerchecker_Think()
                }
                else
                {
-                       if not(e.sort_prev)
+                       if (!e.sort_prev)
                        {
                                // player connected
-                               if not(e)
+                               if (!e)
                                        playerslots[i] = e = spawn();
                                e.sv_entnum = i;
                                e.ping = 0;
@@ -433,13 +433,13 @@ void Ent_ReadPlayerScore()
 
        self.sv_entnum = n;
 
-       if not(playerslots[self.sv_entnum])
+       if (!(playerslots[self.sv_entnum]))
                playerslots[self.sv_entnum] = spawn();
        o = self.owner = playerslots[self.sv_entnum];
        o.sv_entnum = self.sv_entnum;
        o.gotscores = 1;
 
-       //if not(o.sort_prev)
+       //if (!o.sort_prev)
        //      RegisterPlayer(o);
        //playerchecker will do this for us later, if it has not already done so
 
@@ -588,7 +588,7 @@ void Ent_Nagger()
                {
                        f = ReadByte();
                        for(j = i-1, b = 1; b < 256; b *= 2, ++j)
-                               if not(f & b)
+                               if (!(f & b))
                                        if(playerslots[j])
                                                playerslots[j].ready = 0;
                }
@@ -882,7 +882,7 @@ void CSQC_Ent_Remove()
 
 void Gamemode_Init()
 {
-       if not(isdemo())
+       if (!isdemo())
        {
                if(!(calledhooks & HOOK_START))
                        localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
@@ -1159,7 +1159,7 @@ void Net_ReadPingPLReport()
        pi = ReadShort();
        pl = ReadByte();
        ml = ReadByte();
-       if not(playerslots[e])
+       if (!(playerslots[e]))
                return;
        playerslots[e].ping = pi;
        playerslots[e].ping_packetloss = pl / 255.0;
index 46920a4174db384323cdbf66f5119b2c1658e468..486d763daa608f70e4eccb96b1a7121cd8d0c974 100644 (file)
@@ -745,7 +745,7 @@ void CSQC_UpdateView(float w, float h)
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
 
        if(autocvar_r_fakelight >= 2 || autocvar_r_fullbright)
-       if not(serverflags & SERVERFLAG_ALLOW_FULLBRIGHT)
+       if (!(serverflags & SERVERFLAG_ALLOW_FULLBRIGHT))
        {
                // apply night vision effect
                vector tc_00, tc_01, tc_10, tc_11;
@@ -1104,7 +1104,7 @@ void CSQC_UpdateView(float w, float h)
                // crosshair goes VERY LAST
                if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL) 
                {
-                       if not(autocvar_crosshair_enabled) // main toggle for crosshair rendering
+                       if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
                                return;
                                
                        string wcross_style;
@@ -1431,7 +1431,7 @@ void CSQC_UpdateView(float w, float h)
                                        if(autocvar_crosshair_effect_time > 0)
                                        {
                                                f = (time - wcross_name_changestarttime) / autocvar_crosshair_effect_time;
-                                               if not(f < 1)
+                                               if (!(f < 1))
                                                {
                                                        wcross_ring_prev = ((ring_image) ? TRUE : FALSE);
                                                }
index b53c04da052b048a233054639cbf659480d3cc34..64807b4022c2b8bf19236064c0c1b637aee224c8 100644 (file)
@@ -65,7 +65,7 @@ void Announcer_Gamestart()
                if(time < startTime) 
                {
                        entity e = find(world, classname, "announcer_countdown");
-                       if not(e)
+                       if (!e)
                        {
                                e = spawn();
                                e.classname = "announcer_countdown";
index 3837ed4c97b50823be3f604172221766a4c79cbb..03c7eedd77ab7be6a36f349c7c21c762676a946d 100644 (file)
@@ -121,7 +121,7 @@ void CSQCPlayer_ModelAppearance_Apply(float islocalplayer)
 {
        // FORCEMODEL
        // which one is ALWAYS good?
-       if not(forceplayermodels_goodmodel)
+       if (!forceplayermodels_goodmodel)
        {
                entity e;
                e = spawn();
index cd7ac7bfa468a1e8422ddb7c131bc9784a0e6436..a6dff727109d609fc04cd270a9a9878f61880d88 100644 (file)
@@ -133,7 +133,7 @@ void Ent_DamageInfo(float isNew)
        force = decompressShortVector(ReadShort());
        species = ReadByte();
 
-       if not(isNew)
+       if (!isNew)
                return;
 
        if(rad < 0)
index afd61edab20461e3c61d67efcb0d819ccf4e6f89..8c4081674795c03ce808a3c616f4b8bfc0c5da88 100644 (file)
@@ -185,7 +185,7 @@ void Ent_GibSplash(float isNew)
                gentle_prefix = "particlegibs_";
        }
 
-       if not(cl_gentle_gibs || autocvar_cl_gentle)
+       if (!(cl_gentle_gibs || autocvar_cl_gentle))
                amount *= 1 - autocvar_cl_nogibs;
 
        if(autocvar_ekg)
index 398078acecb09fb751a34d6006a7019da26ee3f2..fba8b7b4fbdd45f4516f3bf6d6fc2c9349778dfe 100644 (file)
@@ -734,7 +734,7 @@ void HUD_Weapons(void)
 
                // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
                if(autocvar_hud_panel_weapons_onlyowned)
-               if not((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon))
+               if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
                        continue;
 
                // figure out the drawing position of weapon
index ca8ec19c1ab51cbf33cba4eb27c119b3ae413016..be53f450f8bfa8e7481bac044b83ce3bdba5e64c 100644 (file)
@@ -1087,7 +1087,7 @@ void HUD_Panel_Mouse()
        if(autocvar__menu_alpha == 1)
                return;
 
-       if not(autocvar_hud_cursormode)
+       if (!autocvar_hud_cursormode)
        {
                mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
                
index 49aa033c17ae3092f4acd65adbe9b151d424c98c..f6b3fc4cbe7894392a38fd455dacbe77d800a0dc 100644 (file)
@@ -52,7 +52,7 @@ void Draw_Laser()
                        Draw_CylindricLine(self.origin, trace_endpos, self.scale, "particles/laserbeam", 0, time * 3, self.colormod, 0.5, DRAWFLAG_ADDITIVE, view_origin);
                }
        }
-       if not(trace_dphitq3surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT))
+       if (!(trace_dphitq3surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT)))
        {
                if(self.cnt >= 0)
                        pointparticles(self.cnt, trace_endpos, trace_plane_normal, drawframetime * 1000);
index 107b25d712ad523caeeb3002f122fa18b1c0c2b4..796db00d8f81b35eb384395ac0f3e9283d5d7b6b 100644 (file)
@@ -176,7 +176,7 @@ void MapVote_Draw()
        if(!mv_active)
                return;
 
-       if not(autocvar_hud_cursormode)
+       if (!autocvar_hud_cursormode)
        {
                mv_mousepos = mv_mousepos + getmousepos();
                
@@ -470,7 +470,7 @@ void MapVote_UpdateMask()
 
        // remove votes that no longer apply
        for(i = 0, power = 1; i < mv_num_maps; ++i, power *= 2)
-               if not(mv_maps_mask & power)
+               if (!(mv_maps_mask & power))
                        mv_votes[i] = -1;
 
        mv_top2_time = time;
index 926e11399d39d370321183122dc2aff49e3fd498..7f1b893a7c5c28691d5a8ce127ea0bd9ed1d0a8b 100644 (file)
@@ -111,7 +111,7 @@ entity GetTeam(float Team, float add)
        num = (Team == NUM_SPECTATOR) ? 16 : Team;
        if(teamslots[num])
                return teamslots[num];
-       if not(add)
+       if (!add)
                return world;
        tm = spawn();
        tm.team = Team;
@@ -385,7 +385,7 @@ float PolyDrawModelSurface(entity e, float i_s)
        vector tri;
        string tex;
        tex = getsurfacetexture(e, i_s);
-       if not(tex)
+       if (!tex)
                return 0; // this is beyond the last one
        n_t = getsurfacenumtriangles(e, i_s);
        for(i_t = 0; i_t < n_t; ++i_t)
index 339c8b29bc62fdf7dcb9bb4087c35ccee6a07cfc..7c79d5c430d33bd32f48d1fc6a42866304936ee6 100644 (file)
@@ -375,7 +375,7 @@ void Cmd_HUD_SetFields(float argc)
                        pattern = substring(str, 0, slash);
                        str = substring(str, slash + 1, strlen(str) - (slash + 1));
 
-                       if not(isGametypeInFilter(gametype, teamplay, FALSE, pattern))
+                       if (!isGametypeInFilter(gametype, teamplay, FALSE, pattern))
                                continue;
                }
 
@@ -409,7 +409,7 @@ void Cmd_HUD_SetFields(float argc)
                        }
                        else
                        {
-                               if not(nocomplain)
+                               if (!nocomplain)
                                        print(sprintf("^1Error:^7 Unknown score field: '%s'\n", str));
                                continue;
                        }
@@ -526,7 +526,7 @@ string HUD_GetField(entity pl, float field)
        switch(field)
        {
                case SP_PING:
-                       if not(pl.gotscores)
+                       if (!pl.gotscores)
                                return "\xEE\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
                        //str = getplayerkeyvalue(pl.sv_entnum, "ping");
                        f = pl.ping;
@@ -537,7 +537,7 @@ string HUD_GetField(entity pl, float field)
                        return ftos(f);
 
                case SP_PL:
-                       if not(pl.gotscores)
+                       if (!pl.gotscores)
                                return _("N/A");
                        f = pl.ping_packetloss;
                        tmp = pl.ping_movementloss;
@@ -1024,7 +1024,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
                self = get_weaponinfo(i);
-               if not(self.weapon)
+               if (!self.weapon)
                        continue;
                if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
                        continue;
@@ -1098,7 +1098,7 @@ vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
        rows = (stat_secrets_total ? 1 : 0);
 
        // if no rows, return
-       if not(rows)
+       if (!rows)
                return pos;
 
        //  draw table header
@@ -1207,7 +1207,7 @@ void HUD_DrawScoreboard()
                        scoreboard_fade_alpha = 0;
        }
 
-       if not(scoreboard_fade_alpha)
+       if (!scoreboard_fade_alpha)
                return;
 
        HUD_UpdatePlayerTeams();
index f20f143b0315497e797817c0533a55b8a8f8966a..2ca411a1bbcce18f588cd6223ed9fb0bcc7751ca 100644 (file)
@@ -57,7 +57,7 @@ void Draw_ShowNames(entity ent)
                                if(e == ent)
                                        continue;
                                eo = project_3d_to_2d(e.origin);
-                               if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
+                               if (!(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight))
                                {
                                        eo_z = 0;
                                        if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
@@ -77,7 +77,7 @@ void Draw_ShowNames(entity ent)
                        if(autocvar_hud_shownames_crosshairdistance > crosshairdistance)
                                ent.pointtime = time;
                                
-                       if not(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time)
+                       if (!(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time))
                                overlap = TRUE;
                        else
                                overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar.
index c95185d74cd6340efd98fca485cefac781f9cf2a..6efc2f953a4fc839f315e581571d80e5676380eb 100644 (file)
@@ -75,7 +75,7 @@ void AuxiliaryXhair_Draw2D()
 
     psize = self.axh_scale * draw_getimagesize(self.axh_image);
     loc = project_3d_to_2d(self.move_origin) - 0.5 * psize;
-    if not (loc_z < 0 || loc_x < 0 || loc_y < 0 || loc_x > vid_conwidth || loc_y > vid_conheight)
+    if (!(loc_z < 0 || loc_x < 0 || loc_y < 0 || loc_x > vid_conwidth || loc_y > vid_conheight))
     {
         loc_z = 0;
         psize_z = 0;
@@ -808,7 +808,7 @@ void CSQC_RAPTOR_HUD()
             setorigin(dropmark, trace_endpos);
             picsize = draw_getimagesize(raptor_drop) * 0.2;
 
-            if not (where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight)
+            if (!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
             {
                 where_x -= picsize_x * 0.5;
                 where_y -= picsize_y * 0.5;
@@ -825,7 +825,7 @@ void CSQC_RAPTOR_HUD()
                 where = project_3d_to_2d(dropmark.origin);
                 picsize = draw_getimagesize(raptor_drop) * 0.25;
 
-                if not (where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight)
+                if (!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
                 {
                     where_x -= picsize_x * 0.5;
                     where_y -= picsize_y * 0.5;
index 4ca8b3780c3d4950c4644be777260836d8da4c01..d119bd25be1d10eebe07350b5cf7170a94afcafd 100644 (file)
@@ -41,7 +41,7 @@ void Curl_URI_Get_Callback(float id, float status, string data)
                strunzone(do_cvar);
        }
        if(!do_exec)
-               if not(do_cvar)
+               if (!do_cvar)
                        print(data);
 }
 
index cc7154d4b6a8713de9236413ecdb01adcf2d0db1..4f96f7500eb96fe1faa8a584bdfdbd34de932cf3 100644 (file)
@@ -96,7 +96,7 @@ string Deathtype_Name(float deathtype)
        if(DEATH_ISSPECIAL(deathtype))
        {
                entity deathent = deathtypes[(deathtype - DT_FIRST)];
-               if not(deathent) { backtrace("Deathtype_Name: Could not find deathtype entity!\n"); return ""; }
+               if (!deathent) { backtrace("Deathtype_Name: Could not find deathtype entity!\n"); return ""; }
                return deathent.nent_name;
        }
        else { return ftos(deathtype); }
index aa906d68418999f3c01518d5ba2546bd2e66c6c5..78c3b750d83b6008357bfe942108d5c5b34cdd96 100644 (file)
@@ -141,7 +141,7 @@ float _MapInfo_FilterList_cmp(float i, float j, entity pass)
 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate)
 {
        float i, j;
-       if not(_MapInfo_filtered_allocated)
+       if (!_MapInfo_filtered_allocated)
        {
                _MapInfo_filtered_allocated = 1;
                _MapInfo_filtered = buf_create();
@@ -257,7 +257,7 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
 
        for(;;)
        {
-               if not((s = fgets(fh)))
+               if (!((s = fgets(fh))))
                        break;
                if(inWorldspawn == 1)
                        if(startsWith(s, "}"))
@@ -756,7 +756,7 @@ void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s,
                        {
                                for(;;)
                                {
-                                       if not((s = fgets(fh)))
+                                       if (!((s = fgets(fh))))
                                                break;
 
                                        // catch different sorts of comments
@@ -784,9 +784,9 @@ void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s,
        }
        else if(t == "")
                print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
-       else if not(cvar_value_issafe(t))
+       else if (!cvar_value_issafe(t))
                print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
-       else if not (cvar_value_issafe(s))
+       else if (!cvar_value_issafe(s))
                print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
        else if(matchacl(MAPINFO_SETTEMP_ACL_SYSTEM, t) <= 0)
                print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
@@ -946,7 +946,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, flo
        _MapInfo_Map_Reset();
        for(;;)
        {
-               if not((s = fgets(fh)))
+               if (!((s = fgets(fh))))
                        break;
 
                // catch different sorts of comments
@@ -1078,7 +1078,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, flo
                }
                else if(t == "fog")
                {
-                       if not(cvar_value_issafe(s))
+                       if (!cvar_value_issafe(s))
                                print("Map ", pFilename, " contains a potentially harmful fog setting, ignored\n");
                        else
                                MapInfo_Map_fog = s;
@@ -1088,7 +1088,7 @@ float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, flo
                        t = car(s); s = cdr(s);
                        if(pGametypeToSet) // FIXME is this check right here?
                        {
-                               if not(cvar_value_issafe(t))
+                               if (!cvar_value_issafe(t))
                                        print("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
                                else
                                        MapInfo_Map_clientstuff = strcat(
@@ -1121,7 +1121,7 @@ float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametype
        if(cvar("g_tdm_on_dm_maps"))
        {
                // if this is set, all DM maps support TDM too
-               if not(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH)
+               if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH))
                        if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)
                                _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
        }
@@ -1369,11 +1369,11 @@ float MapInfo_ForbiddenFlags()
        f = MAPINFO_FLAG_FORBIDDEN;
 
 #ifndef MENUQC
-       if not(cvar("g_maplist_allow_hidden"))
+       if (!cvar("g_maplist_allow_hidden"))
 #endif
                f |= MAPINFO_FLAG_HIDDEN;
 
-       if not(cvar("g_maplist_allow_frustrating"))
+       if (!cvar("g_maplist_allow_frustrating"))
                f |= MAPINFO_FLAG_FRUSTRATING;
 
        return f;
index 09c049681819bc62d57ed5b813393b120141af90..8c675fb12fe504112bae39107918604891e089a7 100644 (file)
@@ -105,15 +105,15 @@ string Notification_CheckArgs(
                
                case NOTIF_TEAM:
                {
-                       if not(teamplay)
+                       if (!teamplay)
                                { checkargs = sprintf("%sTeamplay not active!", checkargs); }
-                       //else if not(client.team) { checkargs = sprintf("%sNo team provided!", checkargs); }
+                       //else if (!client.team) { checkargs = sprintf("%sNo team provided!", checkargs); }
                        break;
                }
                
                case NOTIF_TEAM_EXCEPT:
                {
-                       if not(teamplay)
+                       if (!teamplay)
                                { checkargs = sprintf("%sTeamplay not active!", checkargs); }
                        else if(IS_NOT_A_CLIENT(client))
                                { checkargs = sprintf("%sException can't be a non-client!", checkargs); }
@@ -230,7 +230,7 @@ void Destroy_All_Notifications(void)
                for(i = 1; i <= count; ++i) \
                { \
                        notif = Get_Notif_Ent(type, i); \
-                       if not(notif) { backtrace("Destroy_All_Notifications(): Missing notification entity!\n"); return; } \
+                       if (!notif) { backtrace("Destroy_All_Notifications(): Missing notification entity!\n"); return; } \
                        Destroy_Notification_Entity(notif); \
                }
 
@@ -576,7 +576,7 @@ void Create_Notification_Entity(
                {
                        // Set MSG_ANNCE information and handle precaching
                        #ifdef CSQC
-                       if not(GENTLE && (var_cvar == 1))
+                       if (!(GENTLE && (var_cvar == 1)))
                        {
                                if(snd != "")
                                {
@@ -1004,7 +1004,7 @@ void Dump_Notifications(float fh, float alsoprint)
        for(i = 1; i <= NOTIF_ANNCE_COUNT; ++i)
        {
                e = Get_Notif_Ent(MSG_ANNCE, i);
-               if not(e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
+               if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
                
                NOTIF_WRITE_ENTITY(
                        "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
@@ -1015,7 +1015,7 @@ void Dump_Notifications(float fh, float alsoprint)
        for(i = 1; i <= NOTIF_INFO_COUNT; ++i)
        {
                e = Get_Notif_Ent(MSG_INFO, i);
-               if not(e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
+               if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
                
                NOTIF_WRITE_ENTITY(
                        "Notification control cvar: 0 = off, 1 = print to console, "
@@ -1027,7 +1027,7 @@ void Dump_Notifications(float fh, float alsoprint)
        for(i = 1; i <= NOTIF_CENTER_COUNT; ++i)
        {
                e = Get_Notif_Ent(MSG_CENTER, i);
-               if not(e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
+               if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
                
                NOTIF_WRITE_ENTITY(
                        "Notification control cvar: 0 = off, 1 = centerprint"
@@ -1038,7 +1038,7 @@ void Dump_Notifications(float fh, float alsoprint)
        for(i = 1; i <= NOTIF_MULTI_COUNT; ++i)
        {
                e = Get_Notif_Ent(MSG_MULTI, i);
-               if not(e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
+               if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
                
                NOTIF_WRITE_ENTITY(
                        "Notification control cvar: 0 = off, 1 = trigger subcalls"
@@ -1049,7 +1049,7 @@ void Dump_Notifications(float fh, float alsoprint)
        for(i = 1; i <= NOTIF_CHOICE_COUNT; ++i)
        {
                e = Get_Notif_Ent(MSG_CHOICE, i);
-               if not(e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
+               if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
                
                NOTIF_WRITE_ENTITY_CHOICE(
                        "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall",
@@ -1437,7 +1437,7 @@ void Local_Notification(float net_type, float net_name, ...count)
 
        // retreive entity of this notification
        entity notif = Get_Notif_Ent(net_type, net_name);
-       if not(notif)
+       if (!notif)
        {
                #ifdef NOTIFICATIONS_DEBUG
                Debug_Notification(sprintf(
@@ -1451,7 +1451,7 @@ void Local_Notification(float net_type, float net_name, ...count)
        }
 
        // check if the notification is enabled
-       if not(notif.nent_enabled)
+       if (!notif.nent_enabled)
        {
                #ifdef NOTIFICATIONS_DEBUG
                Debug_Notification(sprintf(
@@ -1695,7 +1695,7 @@ void Read_Notification(float is_new)
        else
        {
                notif = Get_Notif_Ent(net_type, net_name);
-               if not(notif) { backtrace("Read_Notification: Could not find notification entity!\n"); return; }
+               if (!notif) { backtrace("Read_Notification: Could not find notification entity!\n"); return; }
 
                #ifdef NOTIFICATIONS_DEBUG
                Debug_Notification(sprintf(
@@ -1732,7 +1732,7 @@ void Read_Notification(float is_new)
 #ifdef SVQC
 void Net_Notification_Remove()
 {
-       if not(self) { backtrace(sprintf("Net_Notification_Remove() at %f: Missing self!?\n", time)); return; }
+       if (!self) { backtrace(sprintf("Net_Notification_Remove() at %f: Missing self!?\n", time)); return; }
        
        #ifdef NOTIFICATIONS_DEBUG
        Debug_Notification(sprintf(
@@ -1797,7 +1797,7 @@ void Kill_Notification(
                        if(net_name)
                        {
                                entity notif = Get_Notif_Ent(net_type, net_name);
-                               if not(notif) { backtrace("Kill_Notification: Could not find notification entity!\n"); return; }
+                               if (!notif) { backtrace("Kill_Notification: Could not find notification entity!\n"); return; }
                                
                                if(notif.nent_cpid)
                                        killed_cpid = notif.nent_cpid;
@@ -1896,7 +1896,7 @@ void Send_Notification(
 
        // retreive entity of this notification
        entity notif = Get_Notif_Ent(net_type, net_name);
-       if not(notif)
+       if (!notif)
        {
                #ifdef NOTIFICATIONS_DEBUG
                Debug_Notification(sprintf(
index e8e92f01834cb4b83b588c8d83da8716ce6cfae0..84864bb451bd9c654972f5fda7ea0a73b9df93d4 100644 (file)
@@ -990,7 +990,7 @@ string notif_arg_frag_ping(float newline, float fping)
 
 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
 {
-       if not(fhealth < 1)
+       if (!(fhealth < 1))
                return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
        else
                return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
@@ -1037,7 +1037,7 @@ string notif_arg_spree_cen(float spree)
                                KILL_SPREE_LIST
                                default:
                                {
-                                       if not(autocvar_notification_show_sprees_center_specialonly)
+                                       if (!autocvar_notification_show_sprees_center_specialonly)
                                        {
                                                return
                                                        sprintf(
@@ -1095,7 +1095,7 @@ string notif_arg_spree_inf(float type, string input, string player, float spree)
                                                KILL_SPREE_LIST
                                                default:
                                                {
-                                                       if not(autocvar_notification_show_sprees_info_specialonly)
+                                                       if (!autocvar_notification_show_sprees_info_specialonly)
                                                        {
                                                                return
                                                                        sprintf(
index 85efe4144a17355d23cac22ab1ec02dfa37f4070..11dbdaedbfd25370a7fc4571d317b43f6d14eb71 100644 (file)
@@ -241,7 +241,7 @@ vector colormapPaletteColor(float c, float isPants)
 string fstrunzone(string s)
 {
        string sc;
-       if not(s)
+       if (!s)
                return s;
        sc = strcat(s, "");
        strunzone(s);
@@ -866,7 +866,7 @@ float cvar_settemp(string tmp_cvar, string tmp_value)
 
        created_saved_value = 0;
 
-       if not(tmp_cvar || tmp_value)
+       if (!(tmp_cvar || tmp_value))
        {
                dprint("Error: Invalid usage of cvar_settemp(string, string); !\n");
                return 0;
@@ -1476,7 +1476,7 @@ float isGametypeInFilter(float gt, float tp, float ts, string pattern)
                if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
                if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
                {
-                       if not(subpattern4)
+                       if (!subpattern4)
                                return 0;
                        if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
                                return 0;
@@ -1712,7 +1712,7 @@ void check_unacceptable_compiler_bugs()
                error("fteqcc bug introduced with revision 3178 detected. Please upgrade fteqcc to a later revision, downgrade fteqcc to revision 3177, or pester Spike until he fixes it. You can set _allow_unacceptable_compiler_bugs 1 to skip this check, but expect stuff to be horribly broken then.");
 
        string s = "";
-       if not(s)
+       if (!s)
                error("The empty string counts as false. We do not want that!");
 }
 
@@ -2052,7 +2052,7 @@ float get_model_parameters(string m, float sk)
        }
        get_model_parameters_fixbone = 0;
 
-       if not(m)
+       if (!m)
                return 1;
 
        if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
index 6b32bae27080d279c760923b4ddd613868469079..8bbdfa70406e125083dc6572acedf2f123aeb120 100644 (file)
@@ -77,7 +77,7 @@ float Button_mouseRelease(entity me, vector pos)
        me.mouseDrag(me, pos); // verify coordinates
        if(me.pressed)
        {
-               if not(me.disabled)
+               if (!me.disabled)
                {
                        if(cvar("menu_sounds"))
                                localsound("sound/misc/menu2.wav");
@@ -162,7 +162,7 @@ void Button_draw(entity me)
        if(me.clickTime > 0 && me.clickTime <= frametime)
        {
                // keyboard click timer expired? Fire the event then.
-               if not(me.disabled)
+               if (!me.disabled)
                        if(me.onClick)
                                me.onClick(me, me.onClickEntity);
        }
index 6241cee03968c077249d62bfbdcb8b81a91ec3a9..b09cb01a96cb4f3e7d4608ab98b54f033e8ba6f6 100644 (file)
@@ -85,7 +85,7 @@ void Container_showNotify(entity me)
 void Container_hideNotify(entity me)
 {
        entity e;
-       if not(me.shown)
+       if (!me.shown)
                return;
        me.shown = 0;
        for(e = me.firstChild; e; e = e.nextSibling)
@@ -347,7 +347,7 @@ void Container_removeItem(entity me, entity other)
 void Container_setFocus(entity me, entity other)
 {
        if(other)
-               if not(me.focused)
+               if (!me.focused)
                        error("Trying to set focus in a non-focused control!");
        if(me.focusedChild == other)
                return;
index 5fa0103532ca74369d74bca47051f27f85c6aa25..4356c26b1f168a5228c1b8e1cfef2b5dc89991dc 100644 (file)
@@ -135,7 +135,7 @@ void Dialog_configureDialog(entity me)
        me.frame.alpha = me.alpha;
        me.addItem(me, me.frame, '0 0 0', '1 1 0', 1);
 
-       if not(me.titleFontSize)
+       if (!me.titleFontSize)
                me.titleHeight = 0; // no title bar
 
        absWidth = me.intendedWidth * conwidth;
index 4531a1f4e11c2f4917baef0e9d03d4f5bb4ef6f1..0f80c2b503dbd4a40a77d062470108035afc58f2 100644 (file)
@@ -56,7 +56,7 @@ float InputContainer_keyDown(entity me, float scan, float ascii, float shift)
                        {
                                for(ff = f.prevSibling; ff; ff = ff.prevSibling)
                                {
-                                       if not(ff.focusable)
+                                       if (!ff.focusable)
                                                continue;
                                        me.setFocus(me, ff);
                                        return 1;
@@ -66,7 +66,7 @@ float InputContainer_keyDown(entity me, float scan, float ascii, float shift)
                        {
                                for(ff = me.lastChild; ff; ff = ff.prevSibling)
                                {
-                                       if not(ff.focusable)
+                                       if (!ff.focusable)
                                                continue;
                                        me.setFocus(me, ff);
                                        return 1;
@@ -80,7 +80,7 @@ float InputContainer_keyDown(entity me, float scan, float ascii, float shift)
                        {
                                for(ff = f.nextSibling; ff; ff = ff.nextSibling)
                                {
-                                       if not(ff.focusable)
+                                       if (!ff.focusable)
                                                continue;
                                        me.setFocus(me, ff);
                                        return 1;
@@ -90,7 +90,7 @@ float InputContainer_keyDown(entity me, float scan, float ascii, float shift)
                        {
                                for(ff = me.firstChild; ff; ff = ff.nextSibling)
                                {
-                                       if not(ff.focusable)
+                                       if (!ff.focusable)
                                                continue;
                                        me.setFocus(me, ff);
                                        return 1;
@@ -108,7 +108,7 @@ float InputContainer__changeFocusXY(entity me, vector pos)
        e = me.mouseFocusedChild;
        ne = me.itemFromPoint(me, pos);
        if(ne)
-               if not(ne.focusable)
+               if (!ne.focusable)
                        ne = NULL;
        me.mouseFocusedChild = ne;
        if(ne)
index 97eabd7d66beffd07e0263f5474a63c572db5270..afe82e8926d7e763a76e0cba7f84ba0da92f4d9c 100644 (file)
@@ -228,7 +228,7 @@ float Nexposee_mousePress(entity me, vector pos)
        }
        else if(me.animationState == 2)
        {
-               if not(SUPER(Nexposee).mousePress(me, pos))
+               if (!(SUPER(Nexposee).mousePress(me, pos)))
                {
                        me.animationState = 3;
                        SUPER(Nexposee).setFocus(me, NULL);
@@ -291,14 +291,14 @@ float Nexposee_keyDown(entity me, float scan, float ascii, float shift)
                        {
                                if(me.selectedChild)
                                        me.selectedChild = me.selectedChild.prevSibling;
-                               if not(me.selectedChild)
+                               if (!me.selectedChild)
                                        me.selectedChild = me.lastChild;
                        }
                        else
                        {
                                if(me.selectedChild)
                                        me.selectedChild = me.selectedChild.nextSibling;
-                               if not(me.selectedChild)
+                               if (!me.selectedChild)
                                        me.selectedChild = me.firstChild;
                        }
                }
@@ -331,7 +331,7 @@ float Nexposee_keyDown(entity me, float scan, float ascii, float shift)
                }
                if(me.focusedChild)
                        me.selectedChild = me.focusedChild;
-               if not(me.selectedChild)
+               if (!me.selectedChild)
                        me.animationState = 0;
                SUPER(Nexposee).setFocus(me, NULL);
                return 1;
index 0f2a525aa3950116eeb01914845351ccfc862ee9..fd6327244129205170b4e87456190b1917142264 100644 (file)
@@ -67,7 +67,7 @@ void m_init()
                for(i = 0; ; ++i)
                {
                        s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
-                       if not(s)
+                       if (!s)
                                break;
                        dprint(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
                }
index c28edcc07070982cd6d6353d3629a3303d6ee231..b1a1af1966dfd5b44f7bf2f26910443f09cc84c5 100644 (file)
@@ -81,7 +81,7 @@ void XonoticCheckBox_loadCvars(entity me)
 {
        float m, d;
 
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        m = (me.yesValue + me.noValue) * 0.5;
@@ -90,7 +90,7 @@ void XonoticCheckBox_loadCvars(entity me)
 }
 void XonoticCheckBox_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(me.checked)
index 3b6b36f4e278f9127ced54bff0b0a4e5512d3ea4..ecafefed646811efc4749056e41ec4812a9289a6 100644 (file)
@@ -50,7 +50,7 @@ void XonoticCheckBoxString_setChecked(entity me, float foo)
 }
 void XonoticCheckBoxString_loadCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(cvar_string(me.cvarName) == me.yesString)
@@ -58,7 +58,7 @@ void XonoticCheckBoxString_loadCvars(entity me)
 }
 void XonoticCheckBoxString_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(me.checked)
index fd19f280a4d408b51d8fa1e1fba9b68a488829ab..772c9e452cdfb72e6e74fd1a7f2b52ff86624acb 100644 (file)
@@ -67,7 +67,7 @@ void XonoticColorButton_setChecked(entity me, float val)
 }
 void XonoticColorButton_loadCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(cvar_string(me.cvarName) == cvar_defstring(me.cvarName))
@@ -80,7 +80,7 @@ void XonoticColorButton_loadCvars(entity me)
 }
 void XonoticColorButton_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(me.checked)
index c3593056c284d6f75339a8c93c180cbcb665170c..5d53135e9cca1967c7e3f0d68b8a4b631b7e1ef3 100644 (file)
@@ -40,7 +40,7 @@ void XonoticColorpickerString_configureXonoticColorpickerString(entity me, strin
 
 void XonoticColorPickerString_loadCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(substring(me.cvarName, -1, 1) == "_")
@@ -57,7 +57,7 @@ void XonoticColorPickerString_loadCvars(entity me)
 
 void XonoticColorPickerString_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(substring(me.cvarName, -1, 1) == "_")
index 0b501f5b642dfa181ff11d6b164ba51812949664..2703b233c310a94f910895b5ee34566fca2fb14b 100644 (file)
@@ -50,14 +50,14 @@ void XonoticCrosshairButton_setChecked(entity me, float val)
 }
 void XonoticCrosshairButton_loadCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        me.checked = (cvar(me.cvarName) == me.cvarValueFloat);
 }
 void XonoticCrosshairButton_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(me.checked)
index 4e6d6f5909ea7181374a4b8a7695cf77df0b6b55..0b9bed4df9b5a02f103a435fab26a8cdc37349ab 100644 (file)
@@ -232,12 +232,12 @@ void XonoticServerInfoDialog_loadServerInfo(entity me, float i)
        me.encryptLabel.setText(me.encryptLabel, me.currentServerEncrypt);
        
        s = crypto_getidfp(me.currentServerCName);
-       if not(s) { s = _("N/A"); }
+       if (!s) { s = _("N/A"); }
        me.currentServerID = strzone(s);
        me.idLabel.setText(me.idLabel, me.currentServerID);
 
        s = crypto_getkeyfp(me.currentServerCName);
-       if not(s) { s = _("N/A"); }
+       if (!s) { s = _("N/A"); }
        me.currentServerKey = strzone(s);
        me.keyLabel.setText(me.keyLabel, me.currentServerKey);
 }
index b06dc9207854e96fd62303ed29961524e900b033..f42cb35bc831a1eb9fa009852dde37b79ec8cc9f 100644 (file)
@@ -12,7 +12,7 @@ ENDCLASS(XonoticHUDConfirmDialog)
 #ifdef IMPLEMENTATION
 void HUDSetup_Start(entity me, entity btn)
 {
-       if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))
+       if (!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
                localcmd("map hudsetup/hudsetup", "\n");
        else
                localcmd("togglemenu 0\n");
index c1dc04c7300e53f0c297ea804723121bd1b6c667..cc10f3da9ea5d722627ab283f2a4d6ab83d06dbc 100644 (file)
@@ -53,14 +53,14 @@ void XonoticGametypeButton_setChecked(entity me, float val)
 }
 void XonoticGametypeButton_loadCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        me.checked = cvar(me.cvarName);
 }
 void XonoticGametypeButton_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        cvar_set(me.cvarName, ftos(me.checked));
index 56aa9702c67170c82e286d62eed7cec004221999..78bab2bccb33418b146c79e75cf08fc4722211f2 100644 (file)
@@ -72,13 +72,13 @@ void XonoticInputBox_setText(entity me, string new)
 }
 void XonoticInputBox_loadCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
        SUPER(XonoticInputBox).setText(me, cvar_string(me.cvarName));
 }
 void XonoticInputBox_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
        cvar_set(me.cvarName, me.text);
 }
index b5af66126f7fbec2e6b6d3b93c77077eaa678cbf..ce937e4add00cca264c454249a3094785a2654d6 100644 (file)
@@ -84,7 +84,7 @@ void XonoticMapList_g_maplistCacheToggle(entity me, float i)
        string a, b, c, s, bspname;
        float n;
        s = me.g_maplistCache;
-       if not(s)
+       if (!s)
                return;
        b = substring(s, i, 1);
        if(b == "0")
@@ -98,7 +98,7 @@ void XonoticMapList_g_maplistCacheToggle(entity me, float i)
        strunzone(s);
        me.g_maplistCache = strzone(strcat(a, b, c));
        // TODO also update the actual cvar
-       if not((bspname = MapInfo_BSPName_ByID(i)))
+       if (!((bspname = MapInfo_BSPName_ByID(i))))
                return;
        if(b == "1")
                cvar_set("g_maplist", strcat(bspname, " ", cvar_string("g_maplist")));
@@ -275,7 +275,7 @@ void MapList_LoadMap(entity btn, entity me)
                return;
 
        m = MapInfo_BSPName_ByID(i);
-       if not(m)
+       if (!m)
        {
                print(_("Huh? Can't play this (m is NULL). Refiltering so this won't happen again.\n"));
                me.refilter(me);
@@ -313,7 +313,7 @@ float XonoticMapList_keyDown(entity me, float scan, float ascii, float shift)
        }
        else if(ascii == 43) // +
        {
-               if not(me.g_maplistCacheQuery(me, me.selectedItem))
+               if (!me.g_maplistCacheQuery(me, me.selectedItem))
                        me.g_maplistCacheToggle(me, me.selectedItem);
        }
        else if(ascii == 45) // -
index 4ac5aa7b188030dc40c316a4982d71370946d9bc..85cc4fc5c559a3c56125fcce05e8aef6f1f7bf6e 100644 (file)
@@ -75,8 +75,8 @@ void XonoticRadioButton_loadCvars(entity me)
 }
 void XonoticRadioButton_draw(entity me)
 {
-       if not(me.cvarValue)
-               if not(me.cvarName)
+       if (!me.cvarValue)
+               if (!me.cvarName)
                {
                        // this is the "other" option
                        // always select this if none other is
index 86fdf1c63b0cd1ae927d144ec63f9751b15a4f24..3531b68a2d628e5fbcaf839f32aac99dd5068f74 100644 (file)
@@ -663,7 +663,7 @@ void XonoticServerList_drawListBoxItem(entity me, float i, vector absSize, float
                theAlpha = SKINALPHA_SERVERLIST_FULL;
        else if(freeslots == 0)
                theAlpha = SKINALPHA_SERVERLIST_FULL; // g_maxplayers support
-       else if not(gethostcachenumber(SLIST_FIELD_NUMHUMANS, i))
+       else if (!gethostcachenumber(SLIST_FIELD_NUMHUMANS, i))
                theAlpha = SKINALPHA_SERVERLIST_EMPTY;
        else
                theAlpha = 1;
@@ -747,7 +747,7 @@ void XonoticServerList_drawListBoxItem(entity me, float i, vector absSize, float
 
                string n;
 
-               if not(me.seenIPv4 && me.seenIPv6)
+               if (!(me.seenIPv4 && me.seenIPv6))
                {
                        iconPos_x += iconSize_x * 0.5;
                }
index e833bb1251379f49535c3edd1599a662b8fc6721..0577207ca284bb56baf90ef001c83abb6c48975a 100644 (file)
@@ -58,14 +58,14 @@ void XonoticSlider_setValue(entity me, float val)
 }
 void XonoticSlider_loadCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        me.setValue( me, cvar(me.cvarName) );
 }
 void XonoticSlider_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        cvar_set(me.cvarName, ftos(me.value));
index 0ea9d161f1e166f358ea53867522eab681ed136e..f70f4339703f2d564718111a0b1f268817a47fc3 100644 (file)
@@ -48,7 +48,7 @@ void XonoticDecibelsSlider_loadCvars(entity me)
 {
        float v;
 
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        v = cvar(me.cvarName);
@@ -61,7 +61,7 @@ void XonoticDecibelsSlider_loadCvars(entity me)
 }
 void XonoticDecibelsSlider_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(me.value > me.valueMax - 0.5 * me.valueStep)
index 3fee2bf558374b36d525f528ec3bad114c64c5c4..a4448f7debe19757ae7cc70ce21c3b61c0df3a8d 100644 (file)
@@ -52,7 +52,7 @@ void XonoticTextSlider_setValue(entity me, float val)
 }
 void XonoticTextSlider_loadCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        var float n = tokenize_console(me.cvarName);
@@ -74,7 +74,7 @@ void XonoticTextSlider_loadCvars(entity me)
 }
 void XonoticTextSlider_saveCvars(entity me)
 {
-       if not(me.cvarName)
+       if (!me.cvarName)
                return;
 
        if(me.value >= 0 && me.value < me.nValues)
index e5259cc8e73f4b646727e36d8e7926c24cc8fb2b..808c08535166f6d5a758a567d28dbc300917dd9d 100644 (file)
@@ -507,7 +507,7 @@ void preMenuDraw()
                draw_CenterText(mid - 1 * line, l1, fs, '1 0 0', 1, 0);
                draw_CenterText(mid - 0 * line, l2, fs, '0 0 1', 1, 0);
        }
-       if not(campaign_name_previous)
+       if (!campaign_name_previous)
                campaign_name_previous = strzone(strcat(campaign_name, "x")); // force unequal
        if(campaign_name == campaign_name_previous)
        {
index dfc923b2bb7d573e5139dcf26390065b8f334170..aca64a431a55d2b474bb6322f4284a522b51a98d 100644 (file)
@@ -25,7 +25,7 @@ float accuracy_send(entity to, float sf)
        a = a.accuracy;
 
        if(to != a.owner)
-               if not(self.owner.cvar_cl_accuracy_data_share && autocvar_sv_accuracy_data_share)
+               if (!(self.owner.cvar_cl_accuracy_data_share && autocvar_sv_accuracy_data_share))
                        sf = 0;
        // note: zero sendflags can never be sent... so we can use that to say that we send no accuracy!
        WriteInt24_t(MSG_ENTITY, sf);
index 45c7af3b7e6449c865914ebf605c2306b2dc6252..387810be32f78072107073ee5a2af9d8cc22c1af 100644 (file)
@@ -363,7 +363,7 @@ void bot_relinkplayerlist()
 
 void bot_clientdisconnect()
 {
-       if not(IS_BOT_CLIENT(self))
+       if (!IS_BOT_CLIENT(self))
                return;
        bot_clearqueue(self);
        if(self.cleanname)
@@ -386,7 +386,7 @@ void bot_clientdisconnect()
 
 void bot_clientconnect()
 {
-       if not(IS_BOT_CLIENT(self))
+       if (!IS_BOT_CLIENT(self))
                return;
        self.bot_preferredcolors = self.clientcolors;
        self.bot_nextthink = time - random();
index 7e23903ed27548a2c3df90d821b84fd5cfbdfb82..a0e6bfffd42926004503c8e9f63b8e9eaaa07836 100644 (file)
@@ -20,7 +20,7 @@ void havocbot_ai()
                }
                else
                {
-                       if not(self.jumppadcount)
+                       if (!self.jumppadcount)
                                self.havocbot_role();
                }
 
@@ -146,7 +146,7 @@ void havocbot_ai()
        havocbot_movetogoal();
 
        // if the bot is not attacking, consider reloading weapons
-       if not(self.aistatus & AI_STATUS_ATTACKING)
+       if (!(self.aistatus & AI_STATUS_ATTACKING))
        {
                float i;
                entity e;
@@ -316,7 +316,7 @@ void havocbot_bunnyhop(vector dir)
 
                                        if(self.aistatus & AI_STATUS_ROAMING)
                                        if(self.goalcurrent.classname=="waypoint")
-                                       if not(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)
+                                       if (!(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL))
                                        if(fabs(gco_z - self.origin_z) < self.maxs_z - self.mins_z)
                                        if(self.goalstack01!=world)
                                        {
@@ -422,7 +422,7 @@ void havocbot_movetogoal()
                }
 
                // Take off
-               if not(self.aistatus & AI_STATUS_JETPACK_FLYING)
+               if (!(self.aistatus & AI_STATUS_JETPACK_FLYING))
                {
                        // Brake almost completely so it can get a good direction
                        if(vlen(self.velocity)>10)
@@ -546,7 +546,7 @@ void havocbot_movetogoal()
 
        // If there is a trigger_hurt right below try to use the jetpack or make a rocketjump
        if(skill>6)
-       if not(self.flags & FL_ONGROUND)
+       if (!(self.flags & FL_ONGROUND))
        {
                tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 -65536', MOVE_NOMONSTERS, self);
                if(tracebox_hits_trigger_hurt(self.origin, self.mins, self.maxs, trace_endpos ))
index ab5372833323de4c6be95bb7dbb3ca26b2143986..dc942a38212fc4bbb0d47f77a3508df42798e517 100644 (file)
@@ -156,7 +156,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
        cp = world;
        for (; cp1; cp1 = cp1.chain)
        {
-               if not(cp1.wpconsidered)
+               if (!cp1.wpconsidered)
                        continue;
 
                if(cp1.wpcost<bestvalue)
@@ -167,7 +167,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
                }
        }
 
-       if not(cp)
+       if (!cp)
                return;
 
 //     dprint(self.netname, " chose cp ranked ", ftos(bestvalue), "\n");
@@ -220,7 +220,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
                found = FALSE;
 
                // Look for auto generated waypoint
-               if not(bot_waypoints_for_items)
+               if (!bot_waypoints_for_items)
                for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
                {
                        if(wp.classname=="waypoint")
@@ -231,7 +231,7 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
                }
 
                // Nothing found, rate the controlpoint itself
-               if not(found)
+               if (!found)
                        navigation_routerating(cp, ratingscale, 10000);
        }
 }
index 9160c1133ab4ba9e50bcb3972dea7492918d85fd..93e513cab2d177f266f0ee6247d3ac6940279478 100644 (file)
@@ -117,7 +117,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                                                        break;
                                }
 
-                               if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
+                               if (!(pointcontents(org + '0 0 1') == CONTENT_EMPTY))
                                {
                                        if(autocvar_bot_debug_tracewalk)
                                                debugnodestatus(org, DEBUG_NODE_FAIL);
@@ -196,7 +196,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                        {
                                float c;
                                c = pointcontents(org + '0 0 1');
-                               if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
+                               if (!(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME))
                                        swimming = FALSE;
                                else
                                        continue;
@@ -779,7 +779,7 @@ void navigation_routerating(entity e, float f, float rangebias)
 
                if(e.flags & FL_ITEM)
                {
-                       if not(e.flags & FL_WEAPON)
+                       if (!(e.flags & FL_WEAPON))
                        if(e.nearestwaypoint)
                                search = FALSE;
                }
@@ -997,10 +997,10 @@ void navigation_goalrating_end()
        bot_debug(strcat("best goal ", self.goalcurrent.classname , "\n"));
 
        // If the bot got stuck then try to reach the farthest waypoint
-       if not (self.navigation_hasgoals)
+       if (!self.navigation_hasgoals)
        if (autocvar_bot_wander_enable)
        {
-               if not(self.aistatus & AI_STATUS_STUCK)
+               if (!(self.aistatus & AI_STATUS_STUCK))
                {
                        bot_debug(strcat(self.netname, " cannot walk to any goal\n"));
                        self.aistatus |= AI_STATUS_STUCK;
@@ -1052,10 +1052,10 @@ void navigation_unstuck()
 {
        float search_radius = 1000;
 
-       if not(autocvar_bot_wander_enable)
+       if (!autocvar_bot_wander_enable)
                return;
 
-       if not(bot_waypoint_queue_owner)
+       if (!bot_waypoint_queue_owner)
        {
                bot_debug(strcat(self.netname, " sutck, taking over the waypoints queue\n"));
                bot_waypoint_queue_owner = self;
@@ -1081,7 +1081,7 @@ void navigation_unstuck()
                }
                bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
 
-               if not(bot_waypoint_queue_goal)
+               if (!bot_waypoint_queue_goal)
                {
                        if (bot_waypoint_queue_bestgoal)
                        {
@@ -1147,7 +1147,7 @@ void debugresetnodes()
 
 void debugnode(vector node)
 {
-       if not(IS_PLAYER(self))
+       if (!IS_PLAYER(self))
                return;
 
        if(debuglastnode=='0 0 0')
index 24048854bc5643383a87f008d242ea4b77f13eef..f984f29b6b4facf819418946c15c6bfd8152d639 100644 (file)
@@ -1265,7 +1265,7 @@ float bot_execute_commands_once()
        ispressingkey = !!bot_presskeys();
 
        // Handle conditions
-       if not(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE)
+       if (!(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE))
        if(self.bot_cmd_condition_status & CMD_CONDITION_TRUE && self.bot_cmd_condition_status & CMD_CONDITION_FALSE_BLOCK)
        {
                bot_command_executed(TRUE);
index 8e9ae6b911e745cfb58bf6acb7132792f3d898eb..78bf0f264693a819949f357a94a9e16eb5a3d6c3 100644 (file)
@@ -6,7 +6,7 @@ entity waypoint_spawn(vector m1, vector m2, float f)
        entity w;
        w = find(world, classname, "waypoint");
 
-       if not(f & WAYPOINTFLAG_PERSONAL)
+       if (!(f & WAYPOINTFLAG_PERSONAL))
        while (w)
        {
                // if a matching spawnfunc_waypoint already exists, don't add a duplicate
@@ -683,11 +683,11 @@ float waypoint_loadall()
                {
                        m1 = stov(s);
                        s = fgets(file);
-                       if not(s)
+                       if (!s)
                                break;
                        m2 = stov(s);
                        s = fgets(file);
-                       if not(s)
+                       if (!s)
                                break;
                        fl = stof(s);
                        waypoint_spawn(m1, m2, fl);
index 1ab2b7ab512ea82d0b7368fdec781a2124d97a73..ab886c896dcc258e8b66ad0da781f142b7e7e260 100644 (file)
@@ -180,7 +180,7 @@ void PutObserverInServer (void)
 
        WaypointSprite_PlayerDead();
 
-       if not(g_ca)  // don't reset teams when moving a ca player to the spectators
+       if (!g_ca)  // don't reset teams when moving a ca player to the spectators
                self.team = -1;  // move this as it is needed to log the player spectating in eventlog
 
        if(self.killcount != -666)
@@ -984,7 +984,7 @@ float PlayerInIDList(entity p, string idlist)
        string s;
 
        // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
-       if not(p.crypto_idfp)
+       if (!p.crypto_idfp)
                return 0;
 
        // this function allows abbreviated player IDs too!
@@ -1249,7 +1249,7 @@ void ClientDisconnect (void)
        if(self.vehicle)
            vehicles_exit(VHEF_RELESE);
 
-       if not(IS_CLIENT(self))
+       if (!IS_CLIENT(self))
        {
                print("Warning: ClientDisconnect without ClientConnect\n");
                return;
@@ -1430,7 +1430,7 @@ void player_powerups (void)
        Fire_ApplyDamage(self);
        Fire_ApplyEffect(self);
 
-       if not(g_minstagib)
+       if (!g_minstagib)
        {
                if (self.items & IT_STRENGTH)
                {
@@ -1613,7 +1613,7 @@ void player_regen (void)
                        self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
        }
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
 }
 
@@ -1766,7 +1766,7 @@ float SpectateUpdate() {
        if (self == self.enemy)
                return 0;
 
-       if not(IS_PLAYER(self.enemy))
+       if (!IS_PLAYER(self.enemy))
                return 0;
 
        SpectateCopy(self.enemy);
@@ -1861,7 +1861,7 @@ float SpectatePrev()
 {
        // NOTE: chain order is from the highest to the lower entnum (unlike find)
        other = findchain(classname, "player");
-       if not(other) // no player
+       if (!other) // no player
                return FALSE;
 
        entity first = other;
@@ -1875,7 +1875,7 @@ float SpectatePrev()
                do { other = other.chain; }
                while(other && other.team != self.team);
 
-               if not(other)
+               if (!other)
                {
                        other = first;
                        while(other.team != self.team)
@@ -2135,7 +2135,7 @@ void SpectatorThink()
 
 void PlayerUseKey()
 {
-       if not(IS_PLAYER(self))
+       if (!IS_PLAYER(self))
                return;
 
        if(self.vehicle)
@@ -2603,7 +2603,7 @@ void PlayerPostThink (void)
 
        if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
        {
-               if not(self.stored_netname)
+               if (!self.stored_netname)
                        self.stored_netname = strzone(uid2name(self.crypto_idfp));
                if(self.stored_netname != self.netname)
                {
index a94ba29015d166cde2577dca407639e3d7163376..04093902108fcd7e21683ee86f241c6317a0ead2 100644 (file)
@@ -168,7 +168,7 @@ void ImpulseCommands (void)
                        case 33:
                                if(self.deadflag == DEAD_NO && teamplay)
                                {
-                                       if not(MUTATOR_CALLHOOK(HelpMePing))
+                                       if (!MUTATOR_CALLHOOK(HelpMePing))
                                        {
                                                wp = WaypointSprite_Attach("helpme", TRUE, RADARICON_HELPME, '1 0.5 0');
                                                if(!wp)
@@ -256,7 +256,7 @@ void ImpulseCommands (void)
                                case 104:
                                        e = navigation_findnearestwaypoint(self, FALSE);
                                        if (e)
-                                       if not(e.wpflags & WAYPOINTFLAG_GENERATED)
+                                       if (!(e.wpflags & WAYPOINTFLAG_GENERATED))
                                        {
                                                bprint(strcat("Waypoint removed at ",vtos(e.origin),"\n"));
                                                waypoint_remove(e);
index b5b6ad793570cd4a980d7e68048da9918c733e5d..9531010ec454df40e3eab34be292ba4643c2cab9 100644 (file)
@@ -804,7 +804,7 @@ void SV_PlayerPhysics()
        if(self.conveyor.state)
                self.velocity -= self.conveyor.movedir;
 
-       if not(IS_PLAYER(self))
+       if (!IS_PLAYER(self))
        {
                maxspd_mod = autocvar_sv_spectator_speed_multiplier;
                if(!self.spectatorspeed)
@@ -860,12 +860,12 @@ void SV_PlayerPhysics()
 
                if(self.waterlevel < WATERLEVEL_SWIMMING)
                if(time >= self.ladder_time)
-               if not(self.hook)
+               if (!self.hook)
                {
                        self.nextstep = time + 0.3 + random() * 0.1;
                        trace_dphitq3surfaceflags = 0;
                        tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
-                       if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
+                       if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
                        {
                                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
                                        GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
@@ -1076,7 +1076,7 @@ void SV_PlayerPhysics()
                if (f > 0 && wishvel != '0 0 0')
                {
                        self.velocity = self.velocity + wishvel * f * frametime;
-                       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                self.ammo_fuel -= autocvar_g_jetpack_fuel * frametime * fvel * f;
                        self.flags &= ~FL_ONGROUND;
                        self.items |= IT_USING_JETPACK;
index 63924e60fe91acd5b0fc08f29ea31cec66c3b022..fe147947104a3018256f067bfff28a394171ac48 100644 (file)
@@ -697,7 +697,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 
        msgin = formatmessage(msgin);
 
-       if not(IS_PLAYER(source))
+       if (!IS_PLAYER(source))
                colorstr = "^0"; // black for spectators
        else if(teamplay)
                colorstr = Team_ColorCode(source.team);
@@ -857,9 +857,9 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        }
 
        if(!privatesay)
-       if not(IS_PLAYER(source))
+       if (!IS_PLAYER(source))
        {
-               if not(intermission_running)
+               if (!intermission_running)
                        if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(warmup_stage || gameover)))
                                teamsay = -1; // spectators
        }
@@ -903,7 +903,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                {
                        sprint(source, sourcemsgstr);
                        sprint(privatesay, msgstr);
-                       if not(autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled
+                       if (!autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled
                        if(cmsgstr != "")
                                centerprint(privatesay, cmsgstr);
                }
@@ -925,7 +925,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                {
                        sprint(source, sourcemsgstr);
                        dedicated_print(msgstr); // send to server console too
-                       FOR_EACH_REALCLIENT(head) if not(IS_PLAYER(head))
+                       FOR_EACH_REALCLIENT(head) if (!IS_PLAYER(head))
                                if(head != source)
                                        sprint(head, msgstr);
                }
@@ -1014,7 +1014,7 @@ void PrecachePlayerSounds(string f)
        }
        fclose(fh);
 
-       if not(allvoicesamples)
+       if (!allvoicesamples)
        {
 #define _VOICEMSG(m) allvoicesamples = strcat(allvoicesamples, " ", #m);
                ALLVOICEMSGS
index 2fc23307edee6e1f8187a02496f8758bcca2ac26..8eaf8addc6e8f95f059e2a5fd392963d1c0a81fd 100644 (file)
@@ -346,7 +346,7 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce)
        W_SwitchWeapon_Force(self, w_getbestweapon(self));
        a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo);
        
-       if not(a) return;
+       if (!a) return;
        Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_WEAPON_DROP, a, w);
 }
 
index f530b54046e4653f100baa6c454352130078672a..0c442d2af24bd9bd12ad0cc907d2c0a45d4c27c4 100644 (file)
@@ -93,7 +93,7 @@ void W_HitPlotAnalysis(entity player, vector screenforward, vector screenright,
                lag = ANTILAG_LATENCY(player);
                if(lag < 0.001)
                        lag = 0;
-               if not(IS_REAL_CLIENT(player))
+               if (!IS_REAL_CLIENT(player))
                        lag = 0; // only antilag for clients
 
                org = player.origin + player.view_ofs;
@@ -733,7 +733,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                                {
                                        if(e.classname == "droppedweapon")
                                                continue;
-                                       if not(e.flags & FL_ITEM)
+                                       if (!(e.flags & FL_ITEM))
                                                continue;
                                        WaypointSprite_Spawn(
                                                s,
@@ -816,7 +816,7 @@ void W_SwitchToOtherWeapon(entity pl)
 .float prevwarntime;
 float weapon_prepareattack_checkammo(float secondary)
 {
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
        if (!weapon_action(self.weapon, WR_CHECKAMMO1 + secondary))
        {
                // always keep the Mine Layer if we placed mines, so that we can detonate them
@@ -1342,7 +1342,7 @@ void W_Reload(float sent_ammo_min, float sent_ammo_amount, float sent_time, stri
        e = get_weaponinfo(self.weapon);
 
        // don't reload weapons that don't have the RELOADABLE flag
-       if not(e.spawnflags & WEP_FLAG_RELOADABLE)
+       if (!(e.spawnflags & WEP_FLAG_RELOADABLE))
        {
                dprint("Warning: Attempted to reload a weapon that does not have the WEP_FLAG_RELOADABLE flag. Fix your code!\n");
                return;
@@ -1358,7 +1358,7 @@ void W_Reload(float sent_ammo_min, float sent_ammo_amount, float sent_time, stri
 
        // no ammo, so nothing to load
        if(!self.(self.current_ammo) && self.reload_ammo_min)
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
        {
                if(IS_REAL_CLIENT(self) && self.reload_complain < time)
                {
@@ -1367,7 +1367,7 @@ void W_Reload(float sent_ammo_min, float sent_ammo_amount, float sent_time, stri
                        self.reload_complain = time + 1;
                }
                // switch away if the amount of ammo is not enough to keep using this weapon
-               if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2))
+               if (!(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2)))
                {
                        self.clip_load = -1; // reload later
                        W_SwitchToOtherWeapon(self);
index 4850049e5c9b351705ea28ea10cdc5fa7d7314f9..924a38e7d70a2cff1ea7b7a124fef883037f0f53 100644 (file)
@@ -5,7 +5,7 @@
 
 float SV_ParseClientCommand_floodcheck()
 {
-       if not(timeout_status) // not while paused
+       if (!timeout_status) // not while paused
        {
                if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
                {
@@ -208,7 +208,7 @@ void ClientCommand_ready(float request) // todo: anti-spam for toggling readynes
                                                }
 
                                                // cannot reset the game while a timeout is active!
-                                               if not(timeout_status)
+                                               if (!timeout_status)
                                                        ReadyCount();
                                        } else {
                                                sprint(self, "^1Game has already been restarted\n");
@@ -280,7 +280,7 @@ void ClientCommand_selectteam(float request, float argc)
                                {
                                        if(teamplay)
                                                if not(self.team_forced > 0) 
-                                                       if not(lockteams) 
+                                                       if (!lockteams) 
                                                        {
                                                                float selection;
                                                                
index ca59aba6012c7a1d092692bc379609fe616b46f8..14754f501acb958d24c2301d4f0795a2c1520e42 100644 (file)
@@ -24,7 +24,7 @@ string GetCallerName(entity caller)
 // verify that the client provided is acceptable for use
 float VerifyClientEntity(entity client, float must_be_real, float must_be_bots)
 {
-       if not(IS_CLIENT(client))
+       if (!IS_CLIENT(client))
                return CLIENT_DOESNT_EXIST;
        else if(must_be_real && !IS_REAL_CLIENT(client))
                return CLIENT_NOT_REAL;
@@ -479,7 +479,7 @@ void CommonCommand_timein(float request, entity caller)
                {
                        if(!caller || autocvar_sv_timeout)
                        {
-                               if not(timeout_status) { print_to(caller, "^7Error: There is no active timeout called."); }
+                               if (!timeout_status) { print_to(caller, "^7Error: There is no active timeout called."); }
                                else if(caller && (caller != timeout_caller)) { print_to(caller, "^7Error: You are not allowed to stop the active timeout."); }
                                        
                                else // everything should be okay, continue aborting timeout
index 415d20f9cf34b3a14d3a4a615d8cb37d11d6498e..191c0d9d6e345f19714b684a6b34911ab2d013d9 100644 (file)
@@ -25,7 +25,7 @@ string getrecords(float page) // 50 records per page
                        {
                                r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
                                
-                               if not(r)
+                               if (!r)
                                        continue;
                                        
                                // TODO: uid2name
@@ -44,7 +44,7 @@ string getrecords(float page) // 50 records per page
                        {
                                r = race_readTime(MapInfo_Map_bspname, 1);
                                
-                               if not(r)
+                               if (!r)
                                        continue;
                                        
                                h = race_readName(MapInfo_Map_bspname, 1);
@@ -62,7 +62,7 @@ string getrecords(float page) // 50 records per page
                        {
                                r = race_readTime(MapInfo_Map_bspname, 1);
                                
-                               if not(r)
+                               if (!r)
                                        continue;
                                        
                                h = race_readName(MapInfo_Map_bspname, 1);
index b336d3ee26da2ee8758b89a0d1eeb464b7f43217..293676eb01ae8f9464e6c0c288e629951f17f063 100644 (file)
@@ -1360,9 +1360,9 @@ void GameCommand_shuffleteams(float request)
                                        // sort through the random list of players made earlier 
                                        for(z = 1; z <= maxclients; ++z)
                                        {                                                       
-                                               if not(shuffleteams_teams[i] >= x)
+                                               if (!(shuffleteams_teams[i] >= x))
                                                {
-                                                       if not(shuffleteams_players[z])
+                                                       if (!(shuffleteams_players[z]))
                                                                continue; // not a player, move on to next random slot
                                                                
                                                        if(VerifyClientNumber(shuffleteams_players[z]))
index bb90536cf054f0c1cd3c878042add1b23c305071..91081b098926e1abea9f07b4d6a99177f73c7b6b 100644 (file)
@@ -455,7 +455,7 @@ void ReadyRestart_force()
        if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
 
        //reset map immediately if this cvar is not set
-       if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
+       if (!autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
 
        if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
 }
@@ -470,7 +470,7 @@ void ReadyRestart()
 
        // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
        // Otherwise scores could be manipulated during the countdown.
-       if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
+       if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
 
        ReadyRestart_force();
        
@@ -564,7 +564,7 @@ string ValidateMap(string validated_map, entity caller)
 {
        validated_map = MapInfo_FixName(validated_map);
        
-       if not(validated_map)
+       if (!validated_map)
        {
                print_to(caller, "This map is not available on this server.");
                return string_null;
@@ -680,10 +680,10 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
        )
                return FALSE;
 
-       if not(VoteCommand_checkinlist(first_command, vote_list))
+       if (!VoteCommand_checkinlist(first_command, vote_list))
                return FALSE;
 
-       if not(VoteCommand_checkargs(startpos, argc))
+       if (!VoteCommand_checkargs(startpos, argc))
                return FALSE;
 
        switch(first_command) // now go through and parse the proper commands to adjust as needed.
@@ -717,7 +717,7 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
                case "gotomap": // re-direct all map selection commands to gotomap
                {
                        vote_command = ValidateMap(argv(startpos + 1), caller);
-                       if not(vote_command) { return FALSE; }
+                       if (!vote_command) { return FALSE; }
                        vote_parsed_command = strcat("gotomap ", vote_command);
                        vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
                        
@@ -747,7 +747,7 @@ void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if not(vote_called) { print_to(caller, "^1No vote called."); }
+                       if (!vote_called) { print_to(caller, "^1No vote called."); }
                        else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
                        
                        else // everything went okay, continue changing vote
@@ -792,8 +792,8 @@ void VoteCommand_call(float request, entity caller, float argc, string vote_comm
                        else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
                        else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
                        else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
-                       else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
-                       else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+                       else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
+                       else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
 
                        else // everything went okay, continue with calling the vote
                        {
@@ -848,8 +848,8 @@ void VoteCommand_master(float request, entity caller, float argc, string vote_co
                                        {
                                                vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
                                                
-                                               if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
-                                               else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
+                                               if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
+                                               else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
                                                else if not(VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
                                                
                                                else // everything went okay, proceed with command
@@ -886,7 +886,7 @@ void VoteCommand_master(float request, entity caller, float argc, string vote_co
                                                        || ((autocvar_sv_vote_nospectators == 1) && warmup_stage) 
                                                        || (autocvar_sv_vote_nospectators == 0));
                                                
-                                               if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
+                                               if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
                                                else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
                                                else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
                                                else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
@@ -934,7 +934,7 @@ void VoteCommand_no(float request, entity caller) // CLIENT ONLY
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if not(vote_called) { print_to(caller, "^1No vote called."); }
+                       if (!vote_called) { print_to(caller, "^1No vote called."); }
                        else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
                        else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
                        
@@ -989,7 +989,7 @@ void VoteCommand_stop(float request, entity caller) // BOTH
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if not(vote_called) { print_to(caller, "^1No vote called."); }
+                       if (!vote_called) { print_to(caller, "^1No vote called."); }
                        else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
                        else { print_to(caller, "^1You are not allowed to stop that vote."); }
                        
@@ -1012,7 +1012,7 @@ void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if not(vote_called) { print_to(caller, "^1No vote called."); }
+                       if (!vote_called) { print_to(caller, "^1No vote called."); }
                        else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
                        
                        else // everything went okay, continue changing vote
index 8fce148d1f2aadb097a4dbb953af1b7260d890d0..7b3af04bfd9aa9f988f72f7e9a53b28d4ad2a96c 100644 (file)
@@ -26,13 +26,13 @@ float entcs_customize()
        o = self.owner;
        if(o.deadflag != DEAD_NO)
                return FALSE;
-       if not(IS_PLAYER(o))
+       if (!IS_PLAYER(o))
                return FALSE;
        if(other == o)
                return FALSE;
        if((IS_PLAYER(other)) || other.caplayer)
                if(!teamplay || o.team != other.team)
-                       if not (radar_showennemies)
+                       if (!radar_showennemies)
                                return FALSE;
        return TRUE;
 }
index 8dca538f1a417a46b271458557e8ecda139a3870..a8dea48ef31640c84aaa9df219ab8192da304e15 100644 (file)
@@ -70,7 +70,7 @@ void LaunchDebris (string debrisname, vector force)
 void func_breakable_colormod()
 {
        float h;
-       if not(self.spawnflags & 2)
+       if (!(self.spawnflags & 2))
                return;
        h = self.health / self.max_health;
        if(h < 0.25)
index 15b7a62bf2e0f0f9e53ffe673c6cd3c7436e42f1..b1394db07e17f9efb76c4e39afa9b4c31f68eb3a 100644 (file)
@@ -147,7 +147,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                }
 
                // after a frag, choose another random weapon set
-               if not(attacker.weapons & WepSet_FromWeapon(attacker.weapon))
+               if (!(attacker.weapons & WepSet_FromWeapon(attacker.weapon)))
                        W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker));
        }
 
@@ -225,7 +225,7 @@ void Obituary_SpecialDeath(
        if(DEATH_ISSPECIAL(deathtype))
        {
                entity deathent = deathtypes[(deathtype - DT_FIRST)];
-               if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+               if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
 
                if(murder)
                {
@@ -326,7 +326,7 @@ float Obituary_WeaponDeath(
 void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 {
        // Sanity check
-       if not(IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
+       if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
        float notif_firstblood = FALSE;
@@ -379,7 +379,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                }
                        }
                }
-               else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
+               else if (!Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
                        backtrace("SUICIDE: what the hell happened here?\n");
                        return;
@@ -493,7 +493,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                );
                        }
 
-                       if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                       if (!Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
                                Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
                }
        }
@@ -669,7 +669,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
                }
 
-               if not(DEATH_ISSPECIAL(deathtype))
+               if (!DEATH_ISSPECIAL(deathtype))
                {
                        damage *= g_weapondamagefactor;
                        mirrordamage *= g_weapondamagefactor;
@@ -690,7 +690,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                mirrordamage = frag_mirrordamage;
                force = frag_force;
                
-               if not(g_minstagib)
+               if (!g_minstagib)
                {
                        // apply strength multiplier
                        if (attacker.items & IT_STRENGTH)
@@ -749,7 +749,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                damage_goodhits += 1;
                                                damage_gooddamage += damage;
 
-                                               if not(DEATH_ISSPECIAL(deathtype))
+                                               if (!DEATH_ISSPECIAL(deathtype))
                                                {
                                                        if(IS_PLAYER(targ)) // don't do this for vehicles
                                                        if(IsFlying(victim))
@@ -1187,7 +1187,7 @@ void Fire_ApplyDamage(entity e)
        float t, d, hi, ty;
        entity o;
 
-       if not(Fire_IsBurning(e))
+       if (!Fire_IsBurning(e))
                return;
 
        for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
@@ -1216,12 +1216,12 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = TRUE;
 
-       if not(IS_INDEPENDENT_PLAYER(e))
+       if (!IS_INDEPENDENT_PLAYER(e))
        FOR_EACH_PLAYER(other) if(e != other)
        {
                if(IS_PLAYER(other))
                if(other.deadflag == DEAD_NO)
-               if not(IS_INDEPENDENT_PLAYER(other))
+               if (!IS_INDEPENDENT_PLAYER(other))
                if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))
                {
                        t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
index bde5e580a054b3912ceb0fe86f41f31c2b7607b3..76f7b5b99efa5c452f367b2a48ed6258b62f2668 100644 (file)
@@ -383,7 +383,7 @@ void GrapplingHookFrame()
                // offhand hook controls
                if(self.BUTTON_HOOK)
                {
-                       if not(self.hook || (self.hook_state & HOOK_WAITING_FOR_RELEASE))
+                       if (!(self.hook || (self.hook_state & HOOK_WAITING_FOR_RELEASE)))
                        {
                                self.hook_state |= HOOK_FIRING;
                                self.hook_state |= HOOK_WAITING_FOR_RELEASE;
index cc6f3694b9897bd3126c826b1a3d6e964e14e505..d32ab2caf514ff586515a5244b3c4dff1b31ce57 100644 (file)
@@ -467,7 +467,7 @@ void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma,
        // check whether antilagged traces are enabled
        if (lag < 0.001)
                lag = 0;
-       if not(IS_REAL_CLIENT(forent))
+       if (!IS_REAL_CLIENT(forent))
                lag = 0; // only antilag for clients
 
        // change shooter to SOLID_BBOX so the shot can hit corpses
@@ -799,7 +799,7 @@ void LODmodel_attach()
        }
 
        if(self.lodmodelindex1)
-               if not(self.SendEntity)
+               if (!self.SendEntity)
                        SetCustomizer(self, LOD_customize, LOD_uncustomize);
 }
 
index 359bf84a362e3ce7d73dbc6e33f0bbd372cacbf3..884c3e5b2b83e4c2d3b2e151f6c80b97ff415fbe 100644 (file)
@@ -164,7 +164,7 @@ void multi_trigger()
 
        if (self.classname == "trigger_secret")
        {
-               if not(IS_PLAYER(self.enemy))
+               if (!IS_PLAYER(self.enemy))
                        return;
                found_secrets = found_secrets + 1;
                WriteByte (MSG_ALL, SVC_FOUNDSECRET);
@@ -205,8 +205,8 @@ void multi_use()
 
 void multi_touch()
 {
-       if not(self.spawnflags & 2)
-               if not(other.iscreature)
+       if (!(self.spawnflags & 2))
+               if (!other.iscreature)
                        return;
 
        if(self.team)
@@ -459,7 +459,7 @@ void trigger_hurt_touch()
 
                        entity own;
                        own = self.enemy;
-                       if not(IS_PLAYER(own))
+                       if (!IS_PLAYER(own))
                        {
                                own = self;
                                self.enemy = world; // I still hate you all
@@ -628,7 +628,7 @@ void trigger_gravity_touch()
 
        g = self.gravity;
 
-       if not(self.spawnflags & 1)
+       if (!(self.spawnflags & 1))
        {
                if(other.trigger_gravity_check)
                {
@@ -691,7 +691,7 @@ void spawnfunc_trigger_gravity()
 void target_speaker_use_off();
 void target_speaker_use_activator()
 {
-       if not(IS_REAL_CLIENT(activator))
+       if (!IS_REAL_CLIENT(activator))
                return;
        string snd;
        if(substring(self.noise, 0, 1) == "*")
@@ -1164,7 +1164,7 @@ void misc_laser_think()
        if(self.enemy)
        {
                o = self.enemy.origin;
-               if not(self.spawnflags & 2)
+               if (!(self.spawnflags & 2))
                        o = self.origin + normalize(o - self.origin) * 32768;
        }
        else
@@ -1766,7 +1766,7 @@ void target_voicescript_next(entity pl)
                return;
        if(vs.message == "")
                return;
-       if not(IS_PLAYER(pl))
+       if (!IS_PLAYER(pl))
                return;
        if(gameover)
                return;
@@ -1918,13 +1918,13 @@ string trigger_magicear_processmessage(entity ear, entity source, float teamsay,
        dotrigger = ((IS_PLAYER(source)) && (source.deadflag == DEAD_NO) && ((ear.radius == 0) || (vlen(source.origin - ear.origin) <= ear.radius)));
        domatch = ((ear.spawnflags & 32) || dotrigger);
 
-       if not(domatch)
+       if (!domatch)
                return msgin;
 
-       if not(msgin)
+       if (!msgin)
        {
                // we are in TUBA mode!
-               if not(ear.spawnflags & 256)
+               if (!(ear.spawnflags & 256))
                        return msgin;
 
                if(!W_Tuba_HasPlayed(source, ear.message, ear.movedir_x, !(ear.spawnflags & 512), ear.movedir_y, ear.movedir_z))
@@ -2062,7 +2062,7 @@ string trigger_magicear_processmessage_forallears(entity source, float teamsay,
        for(ear = magicears; ear; ear = ear.enemy)
        {
                msgout = trigger_magicear_processmessage(ear, source, teamsay, privatesay, msgin);
-               if not(ear.spawnflags & 64)
+               if (!(ear.spawnflags & 64))
                        if(magicear_matched)
                                return msgout;
                msgin = msgout;
index 68532192ec213087a266572ea6b7800af1d27a5c..e91f52070270f0b5989bf108406dbd017deedc1b 100644 (file)
@@ -2238,7 +2238,7 @@ string MapVote_Suggest(string m)
        if(mapvote_initialized)
                return "Can't suggest - voting is already in progress!";
        m = MapInfo_FixName(m);
-       if not(m)
+       if (!m)
                return "The map you suggested is not available on this server.";
        if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
                if(Map_IsRecent(m))
index 08fd83fe3fab99c12c6a448e5f6198328281523c..d3ab13459724c077296e352a248445f8d99f0300 100644 (file)
@@ -434,7 +434,7 @@ float Ban_IsClientBanned(entity client, float idx)
        {
                if(!autocvar_g_banned_list_idmode)
                        return TRUE;
-               if not(ban_idfp)
+               if (!ban_idfp)
                        return TRUE;
        }
        return FALSE;
index 5c7e30e36e7c78c58087722707750081360f7aad..f6c8abce3c611a60328d721414af36aacece7d7c 100644 (file)
@@ -10,7 +10,7 @@ TODO:
 float item_keys_usekey(entity l, entity p) {
        float valid = l.itemkeys & p.itemkeys;
        
-       if not(valid) {
+       if (!valid) {
                // other has none of the needed keys
                return FALSE;
        } else if (l.itemkeys == valid) {
@@ -29,7 +29,7 @@ string item_keys_keylist(float keylist) {
        string n;
        
        // no keys
-       if not(keylist)
+       if (!keylist)
                return "";
        
        // one key
@@ -63,7 +63,7 @@ item_key
  * Key touch handler.
  */
 void item_key_touch(void) {
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
                
        // player already picked up this key
@@ -318,7 +318,7 @@ void trigger_keylock_touch(void) {
        started_delay = FALSE;
        
        // only player may trigger the lock
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        
        
index 91e922869ba4a69ca0117416853870b8ccbd4749..49aae079fa7031dbf2151f4c57a63e788d1942bd 100644 (file)
@@ -96,7 +96,7 @@ const string STR_OBSERVER = "observer";
 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
 
 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
-#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
+#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
 
 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
@@ -713,7 +713,7 @@ void readplayerstartcvars()
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        e = get_weaponinfo(j);
-                       if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
                                g_weaponarena_weapons |= WepSet_FromWeapon(j);
                }
        }
@@ -724,7 +724,7 @@ void readplayerstartcvars()
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        e = get_weaponinfo(j);
-                       if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
                                if (e.spawnflags & WEP_FLAG_NORMAL)
                                        g_weaponarena_weapons |= WepSet_FromWeapon(j);
                }
@@ -1037,7 +1037,7 @@ void readlevelcvars(void)
     if(!g_weapon_stay)
         g_weapon_stay = cvar("g_weapon_stay");
 
-       if not(warmup_stage)
+       if (!warmup_stage)
                game_starttime = time + cvar("g_start_delay");
 
        readplayerstartcvars();
@@ -2404,7 +2404,7 @@ float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float
 #else
 string cvar_string_normal(string n)
 {
-       if not(cvar_type(n) & 1)
+       if (!(cvar_type(n) & 1))
                backtrace(strcat("Attempt to access undefined cvar: ", n));
        return builtin_cvar_string(n);
 }
index f4761b884dca28175d58da08589a777c589722c2..d2cec391b90e1a167fd920cfd87a3a8b688b5165 100644 (file)
@@ -101,7 +101,7 @@ float Mutator_Add(mutatorfunc_t func, string name)
        {
                if(name == loaded_mutators[i])
                        return 1; // already added
-               if not(loaded_mutators[i])
+               if (!(loaded_mutators[i]))
                        j = i;
        }
        if(j < 0)
index 94e104728f3ab27271f920c49edfe2d474e2c13e..ceeb51dd98f45886e97d2ffcfbd8609d238fae89 100644 (file)
@@ -266,7 +266,7 @@ void assault_new_round()
 // spawnfuncs
 void spawnfunc_info_player_attacker()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
        
        self.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch();
@@ -274,7 +274,7 @@ void spawnfunc_info_player_attacker()
 
 void spawnfunc_info_player_defender()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
        
        self.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch();
@@ -282,7 +282,7 @@ void spawnfunc_info_player_defender()
 
 void spawnfunc_target_objective()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
        
        self.classname = "target_objective";
        self.use = assault_objective_use;
@@ -293,7 +293,7 @@ void spawnfunc_target_objective()
 
 void spawnfunc_target_objective_decrease()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
 
        self.classname = "target_objective_decrease";
 
@@ -311,7 +311,7 @@ void spawnfunc_target_objective_decrease()
 // destructible walls that can be used to trigger target_objective_decrease
 void spawnfunc_func_assault_destructible()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
        
        self.spawnflags = 3;
        self.classname = "func_assault_destructible";
@@ -326,7 +326,7 @@ void spawnfunc_func_assault_destructible()
 
 void spawnfunc_func_assault_wall()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
        
        self.classname = "func_assault_wall";
        self.mdl = self.model;
@@ -339,7 +339,7 @@ void spawnfunc_func_assault_wall()
 
 void spawnfunc_target_assault_roundend()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
 
        self.winning = 0; // round not yet won by attackers
        self.classname = "target_assault_roundend";
@@ -350,7 +350,7 @@ void spawnfunc_target_assault_roundend()
 
 void spawnfunc_target_assault_roundstart()
 {
-       if not(g_assault) { remove(self); return; }
+       if (!g_assault) { remove(self); return; }
        
        assault_attacker_team = NUM_TEAM_1;
        self.classname = "target_assault_roundstart";
@@ -373,7 +373,7 @@ void havocbot_goalrating_ast_targets(float ratingscale)
                if (ad.target == "")
                        continue;
 
-               if not(ad.bot_attack)
+               if (!ad.bot_attack)
                        continue;
 
                found = FALSE;
@@ -555,7 +555,7 @@ MUTATOR_HOOKFUNCTION(assault_PlayerSpawn)
 
 MUTATOR_HOOKFUNCTION(assault_TurretSpawn)
 {
-       if not (self.team)
+       if (!self.team)
                self.team = 14;
 
        return FALSE;
index 62320f37f3232589f2e089798cf2bfd63a2a5049..42e7b6294f0792de6b45a1eae4aeb7dd9191a539 100644 (file)
@@ -386,7 +386,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
        entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
        float old_time, new_time; 
        
-       if not(player) { return; } // without someone to give the reward to, we can't possibly cap
+       if (!player) { return; } // without someone to give the reward to, we can't possibly cap
        
        // messages and sounds
        Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(enemy_flag, CENTER_CTF_CAPTURE_));
@@ -602,7 +602,7 @@ void ctf_CheckStalemate(void)
                                WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
                }
                
-               if not(wpforenemy_announced)
+               if (!wpforenemy_announced)
                {
                        FOR_EACH_REALPLAYER(tmp_entity)
                                Send_Notification(NOTIF_ONE, tmp_entity, MSG_CENTER, ((tmp_entity.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER));
@@ -787,7 +787,7 @@ void ctf_FlagTouch()
                else
                        return; // do nothing
        }
-       else if not(IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
+       else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
        {
                if(time > self.wait) // if we haven't in a while, play a sound/effect
                {
@@ -1066,7 +1066,7 @@ entity havocbot_ctf_find_enemy_flag(entity bot)
 
 float havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
 {
-       if not(teamplay)
+       if (!teamplay)
                return 0;
 
        float c = 0;
@@ -1108,7 +1108,7 @@ void havocbot_goalrating_ctf_ourbase(float ratingscale)
                        break;
                head = head.ctf_worldflagnext;
        }
-       if not(head)
+       if (!head)
                return;
 
        navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
@@ -1130,7 +1130,7 @@ void havocbot_goalrating_ctf_enemyflag(float ratingscale)
 
 void havocbot_goalrating_ctf_enemybase(float ratingscale)
 {
-       if not(bot_waypoints_for_items)
+       if (!bot_waypoints_for_items)
        {
                havocbot_goalrating_ctf_enemyflag(ratingscale);
                return;
@@ -1140,7 +1140,7 @@ void havocbot_goalrating_ctf_enemybase(float ratingscale)
 
        head = havocbot_ctf_find_enemy_flag(self);
 
-       if not(head)
+       if (!head)
                return;
 
        navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
index 50f512991723b0b7e45d40d1686914eb4ed39c10..f0e4955b2d0eb849a146b5dbc68ce6f292171054 100644 (file)
@@ -182,7 +182,7 @@ void dompointthink()
 void dompointtouch()
 {
        entity head;
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        if (other.health < 1)
                return;
index 0c22db05bc4216110662ee8e6ea93a01f4da7c3a..38465aca706fddf5b67fa870e07f8c013ed09138 100644 (file)
@@ -582,7 +582,7 @@ MUTATOR_HOOKFUNCTION(freezetag_ItemTouch)
 
 MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
 {
-       if not(self.deadflag)
+       if (!self.deadflag)
        {
                if (random() < 0.5)
                        self.havocbot_role = havocbot_role_ft_freeing;
index 145636239c265d2e661ca30d0a6a4fd8b441a32b..98695f69352568aef4895b49dee981eb14eebf04 100644 (file)
@@ -71,7 +71,7 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth
                return;
        }
        if(other.deadflag != DEAD_NO) { return; }
-       if not(IS_PLAYER(other)) 
+       if (!IS_PLAYER(other)) 
        {  // The ball just touched an object, most likely the world
                pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
                sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTEN_NORM);
@@ -306,7 +306,7 @@ MUTATOR_HOOKFUNCTION(ka_PlayerDamage) // for changing damage and force values th
                        frag_force *= autocvar_g_keepaway_ballcarrier_force;
                }
        }
-       else if not(frag_target.ballcarried) // if the target is a noncarrier
+       else if (!frag_target.ballcarried) // if the target is a noncarrier
        {
                if(frag_target == frag_attacker) // damage done to yourself
                {
index a0cbf619a77f61a6ea73a0e16bbf2c3c7c0b3f90..138f161442012ce9834681c22e28e47b25c26c79 100644 (file)
@@ -426,7 +426,7 @@ void kh_Key_Touch()  // runs many, many times when a key has been dropped and ca
                // maybe start a shorter countdown?
        }
 
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        if(other.deadflag != DEAD_NO)
                return;
@@ -841,7 +841,7 @@ float kh_CheckPlayers(float num)
                                        if(tmp_player.team == t_team)
                                                ++players;
                
-               if not(players) { return t_team; }
+               if (!players) { return t_team; }
        }
        return 0;
 }
@@ -855,7 +855,7 @@ void kh_WaitForPlayers()  // delay start of the round until enough players are p
        }
 
        float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
-       if not(p1 || p2 || p3 || p4)
+       if (!(p1 || p2 || p3 || p4))
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
                kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
index 5831250d2d4b29cf144821413fc4028d7239483f..75dc8fda5bdaaf9addbe7293ebe24fffea4704b0 100644 (file)
@@ -248,7 +248,7 @@ void football_touch(void)
                        self.nextthink = time + autocvar_g_nexball_delay_idle;
                return;
        }
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        if(other.health < 1)
                return;
@@ -529,7 +529,7 @@ void spawnfunc_nexball_basketball(void)
 {
        nexball_mode |= NBM_BASKETBALL;
        self.classname = "nexball_basketball";
-       if not(balls & BALL_BASKET)
+       if (!(balls & BALL_BASKET))
        {
                /*
                CVTOV(g_nexball_basketball_effects_default);
index b5b6594d70d384b89ed595692240acd4edf0b3be..a419d7b1f3b416525f2839ecc4f218d98aef9483 100644 (file)
@@ -510,7 +510,7 @@ void onslaught_generator_deaththink()
        vector org;
        float i;
 
-       if not (self.count)
+       if (!self.count)
                self.count = 40;
 
        // White shockwave
@@ -614,7 +614,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
 #endif
                self.lasthealth = self.health;
        }
-       else if not(warmup_stage)
+       else if (!warmup_stage)
        {
                if (attacker == self)
                        bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
@@ -1271,7 +1271,7 @@ void onslaught_controlpoint_touch()
 {
        entity e;
        float a;
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        a = onslaught_controlpoint_attackable(self, other.team);
        if(a != 2 && a != 4)
index f82817d12d1ecba1fcc73fbbc04dd7f53f8fa8cf..26dfb5a4d136f8723a594f9c19660c6986500cce 100644 (file)
@@ -1,7 +1,7 @@
 void spawnfunc_item_minst_cells (void) 
 {
-       if not(g_minstagib) { remove(self); return; }
-       if not(self.ammo_cells)
+       if (!g_minstagib) { remove(self); return; }
+       if (!self.ammo_cells)
                self.ammo_cells = autocvar_g_minstagib_ammo_drop;
                
        StartItem ("models/items/a_cells.md3",
@@ -28,7 +28,7 @@ void minstagib_stop_countdown(entity e)
 }
 void minstagib_ammocheck()
 {
-       if not(IS_PLAYER(self))
+       if (!IS_PLAYER(self))
                return; // not a player
        if (time < self.minstagib_nextthink)
                return;
@@ -137,7 +137,7 @@ MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
 
 MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
 {
-       if not(self.effects & EF_FULLBRIGHT)
+       if (!(self.effects & EF_FULLBRIGHT))
                self.effects |= EF_FULLBRIGHT;
 
        if (self.items & IT_STRENGTH)
@@ -372,8 +372,8 @@ MUTATOR_HOOKFUNCTION(minstagib_ItemTouch)
 
 MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
 {
-       if not(autocvar_g_powerups) { return FALSE; }
-       if not(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")
+       if (!autocvar_g_powerups) { return FALSE; }
+       if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
                return FALSE;
        
        entity e = spawn();
index d911720de536c00407b85d83ee2de43b382c54a8..3d0df5dae5460f46d3a45033dc3a944630a03ef8 100644 (file)
@@ -247,13 +247,13 @@ float CanThrowNade()
        if(self.deadflag != DEAD_NO)
                return FALSE;
        
-       if not(autocvar_g_nades)
+       if (!autocvar_g_nades)
                return FALSE; // allow turning them off mid match
                
        if(forbidWeaponUse())
                return FALSE;
                
-       if not(IS_PLAYER(self))
+       if (!IS_PLAYER(self))
                return FALSE;
                
        return TRUE;
index 873e1632c7a2b6f2c270be0f5b933cb969f79074..f384a0aad3380e128365af9cfdff18727c6c3fae 100644 (file)
@@ -110,7 +110,7 @@ string nt_GetReplacement(string w, float m)
        if(m == NT_AUTOREPLACE_NEVER)
                return w;
        string s = nt_GetFullReplacement(w);
-       if not(s)
+       if (!s)
                return w;
        if(m == NT_AUTOREPLACE_RANDOM)
                s = strcat(w, " ", s);
index 4a11e564bdd18990915c7a9f602f9bad6bf597e2..dc12b05209eccc70baa32187ab62b033eb8fb961 100644 (file)
@@ -26,7 +26,7 @@ float NIX_CanChooseWeapon(float wpn)
                        return FALSE;
                if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                        return FALSE;
-               if not(e.spawnflags & WEP_FLAG_NORMAL)
+               if (!(e.spawnflags & WEP_FLAG_NORMAL))
                        return FALSE;
        }
        return TRUE;
index 74b7db2f0db66fad25135150525f6d762f1dfd61..c99228673d701cf37b7d67f7aea72a999383d11e 100644 (file)
@@ -105,7 +105,7 @@ MUTATOR_DEFINITION(mutator_physical_items)
        // check if we have a physics engine
        MUTATOR_ONADD
        {
-               if not(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE"))
+               if (!(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")))
                {
                        dprint("Warning: Physical items are enabled but no physics engine can be used. Reverting to old items.\n");
                        return -1;
index fc9fc7966b2bfe27f01ca1efdce4471fd30f1e44..c323262f069b7a198f7e29ca75b20c4d186408cc 100644 (file)
@@ -33,7 +33,7 @@ void superspec_save_client_conf()
        string fn = "superspec-local.options";
        float fh;
 
-       if not(_ISLOCAL)
+       if (!_ISLOCAL)
        {
                if(self.crypto_idfp == "")
                        return;
@@ -68,7 +68,7 @@ void superspec_msg(string _center_title, string _con_title, entity _to, string _
                return;
 
        if(_spamlevel > 1)
-               if not(_to.superspec_flags & SSF_VERBOSE)
+               if (!(_to.superspec_flags & SSF_VERBOSE))
                        return;
 
        centerprint(_to, strcat(_center_title, _msg));
@@ -452,7 +452,7 @@ MUTATOR_HOOKFUNCTION(superspec_ClientConnect)
        _hello.think = superspec_hello;
        _hello.nextthink = time + 5;
 
-       if not(_ISLOCAL)
+       if (!_ISLOCAL)
        {
                if(self.crypto_idfp == "")
                        return FALSE;
index f2d47a5ed1d31a8b732a8fd5cca06c7e50e62ae7..fabf13639cf89d6ccf4ba810a099d303a74d0ff7 100644 (file)
@@ -19,15 +19,15 @@ void PlayerTouchExplode(entity p1, entity p2)
 MUTATOR_HOOKFUNCTION(touchexplode_PlayerThink)
 {
        if(time > self.touchexplode_time)
-       if not(gameover)
+       if (!gameover)
        if(IS_PLAYER(self))
        if(self.deadflag == DEAD_NO)
-       if not(IS_INDEPENDENT_PLAYER(self))
+       if (!IS_INDEPENDENT_PLAYER(self))
        FOR_EACH_PLAYER(other) if(self != other)
        {
                if(time > other.touchexplode_time)
                if(other.deadflag == DEAD_NO)
-               if not(IS_INDEPENDENT_PLAYER(other))
+               if (!IS_INDEPENDENT_PLAYER(other))
                if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
                {
                        PlayerTouchExplode(self, other);
index 94ba20f10d8320b07f4b1d18e0232cb6dd04bf4d..a077b213a00b6b60f21a7f7844273843ea7f626b 100644 (file)
@@ -20,7 +20,7 @@ void sandbox_ObjectFunction_Touch()
        intensity = vlen(self.velocity) + vlen(other.velocity);
        if(intensity) // avoid divisions by 0
                intensity /= 2; // average the two velocities
-       if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
+       if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
                return; // impact not strong enough to do anything
        // now offset intensity and apply it to the effects
        intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
@@ -74,7 +74,7 @@ entity sandbox_ObjectEdit_Get(float permissions)
                return trace_ent; // don't check permissions, anyone can edit this object
        if(trace_ent.crypto_idfp == "")
                return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
-       if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
+       if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
                return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
        return world;
 }
@@ -484,7 +484,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                        print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
                                        return TRUE;
                                }
-                               if not(fexists(argv(2)))
+                               if (!(fexists(argv(2))))
                                {
                                        print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
                                        return TRUE;
index 3cb4ca750ee15f971eb5a9a59b772b0c9445d83a..3799c755d4125a9505d63ae93f9d3f8d81a65666 100644 (file)
@@ -149,7 +149,7 @@ float floor_ok(vector point)
         case CONTENT_SKY:
             return 0;
         case CONTENT_EMPTY:
-            if not (pointcontents(point - '0 0 1') == CONTENT_SOLID)
+            if (!(pointcontents(point - '0 0 1') == CONTENT_SOLID))
                 return 0;
             break;
         case CONTENT_WATER:
@@ -171,7 +171,7 @@ float inwater(vector point)
 }
 */
 
-#define _pcheck(p) traceline(p+z_up,p-z_down,MOVE_WORLDONLY,self); if not(floor_ok(trace_endpos)) return 1
+#define _pcheck(p) traceline(p+z_up,p-z_down,MOVE_WORLDONLY,self); if (!floor_ok(trace_endpos)) return 1
 float edge_check(vector point,float fsize)
 {
     vector z_up,z_down;
@@ -226,7 +226,7 @@ vector pathlib_wateroutnode(vector start,vector end,float doedge)
     traceline(end + ('0 0 0.25' * pathlib_gridsize),end - ('0 0 1' * pathlib_gridsize),MOVE_WORLDONLY,self);
     end = trace_endpos;
 
-    if not(pointcontents(end - '0 0 1') == CONTENT_SOLID)
+    if (!(pointcontents(end - '0 0 1') == CONTENT_SOLID))
         return end;
 
     for(surface = start ; surface_z < (end_z + 32); ++surface_z)
@@ -324,7 +324,7 @@ vector pathlib_walknode(vector start,vector end,float doedge)
             return trace_endpos;
 
         point = trace_endpos;
-        if not(floor_ok(trace_endpos))
+        if (!floor_ok(trace_endpos))
             return trace_endpos;
 
         tracebox(last_point + walknode_boxup, walknode_boxmin,walknode_boxmax, point + walknode_boxup, MOVE_WORLDONLY, self);
@@ -352,7 +352,7 @@ vector pathlib_walknode(vector start,vector end,float doedge)
 
     point = trace_endpos;
 
-    if not(floor_ok(trace_endpos))
+    if (!floor_ok(trace_endpos))
         return trace_endpos;
 
     tracebox(last_point + walknode_boxup, walknode_boxmin,walknode_boxmax, point + walknode_boxup, MOVE_WORLDONLY, self);
@@ -618,7 +618,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
     }
 
     where = pathlib_movenode(parent.origin,to,0);
-    if not(pathlib_movenode_goodnode)
+    if (!pathlib_movenode_goodnode)
         return 0;
 
     if(doedge)
@@ -648,7 +648,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
                     node.path_prev = parent;
                 }
 
-                if not (best_open_node)
+                if (!best_open_node)
                     best_open_node = node;
                 else if(best_open_node.pathlib_node_f > node.pathlib_node_f)
                     best_open_node = node;
@@ -664,7 +664,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
     node.pathlib_node_g = g;
     node.pathlib_node_f = f;
 
-    if not (best_open_node)
+    if (!best_open_node)
         best_open_node = node;
     else if(best_open_node.pathlib_node_f > node.pathlib_node_f)
         best_open_node = node;
@@ -899,13 +899,13 @@ entity pathlib_astar(vector from,vector to)
         pathlib_movenode   = pathlib_swimnode;
     }
 
-    if not(openlist)
+    if (!openlist)
         openlist       = spawn();
 
-    if not(closedlist)
+    if (!closedlist)
         closedlist     = spawn();
 
-    if not(scraplist)
+    if (!scraplist)
         scraplist      = spawn();
 
     pathlib_closed_cnt       = 0;
index fd889d04320df9db5e8753a9982db51a92a0d76f..589ff82a1122f000df835f78d1d4d9e2f8fe26d1 100644 (file)
@@ -110,7 +110,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
                 node.path_prev = parent;
             }
 
-            if not (best_open_node)
+            if (!best_open_node)
                 best_open_node = node;
             else if(best_open_node.pathlib_node_f > node.pathlib_node_f)
                 best_open_node = node;
@@ -121,7 +121,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
 
     where = pathlib_movenode(parent.origin, to, 0);
 
-    if not(pathlib_movenode_goodnode)
+    if (!pathlib_movenode_goodnode)
     {
         //pathlib_showsquare(where, 0 ,30);
         //pathlib_showsquare(parent.origin, 1 ,30);
@@ -141,7 +141,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
 
 
     if(doedge)
-        if not (tile_check(where))
+        if (!tile_check(where))
         {
             dprint("tile_check fail\n");
             pathlib_showsquare(where, 0 ,30);
@@ -175,7 +175,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
                     //}
                 }
 
-                if not (best_open_node)
+                if (!best_open_node)
                     best_open_node = node;
                 else if(best_open_node.pathlib_node_f > node.pathlib_node_f)
                     best_open_node = node;
@@ -192,7 +192,7 @@ float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector go
     node.pathlib_node_g = g;
     node.pathlib_node_f = f;
 
-    if not (best_open_node)
+    if (!best_open_node)
         best_open_node = node;
     else if(best_open_node.pathlib_node_f > node.pathlib_node_f)
         best_open_node = node;
@@ -405,10 +405,10 @@ entity pathlib_astar(vector from,vector to)
         pathlib_movenode   = pathlib_swimnode;
     }
 
-    if not(openlist)
+    if (!openlist)
         openlist       = spawn();
 
-    if not(closedlist)
+    if (!closedlist)
         closedlist     = spawn();
 
     pathlib_closed_cnt       = 0;
index c45ac0dee4bb266fc1f36552037dffc94b625198..997eaa4209a95afbf887b06ee23bba53d312a81b 100644 (file)
@@ -10,7 +10,7 @@ vector pathlib_wateroutnode(vector start,vector end, float doedge)
     traceline(end + ('0 0 0.25' * pathlib_gridsize),end - ('0 0 1' * pathlib_gridsize),MOVE_WORLDONLY,self);
     end = trace_endpos;
 
-    if not(pointcontents(end - '0 0 1') == CONTENT_SOLID)
+    if (!(pointcontents(end - '0 0 1') == CONTENT_SOLID))
         return end;
 
     for(surface = start ; surface_z < (end_z + 32); ++surface_z)
index 73b415537b2233d4faeeb2d16cc9a5443d5f78c4..22d1e732ee8ad6313d50c135ed715cc7c2a73437 100644 (file)
@@ -137,7 +137,7 @@ entity pathlib_waypointpath(entity wp_from, entity wp_to, float callback)
        pathlib_movecost                = 300;
        pathlib_movecost_diag   = vlen('1 1 0' * pathlib_movecost);
        
-       if not (pathlib_wpp_waypointcallback) 
+       if (!pathlib_wpp_waypointcallback) 
                callback = FALSE;
                
        if (callback)
@@ -147,10 +147,10 @@ entity pathlib_waypointpath(entity wp_from, entity wp_to, float callback)
        
        pathlib_heuristic = pathlib_h_none;
        
-    if not(openlist)
+    if (!openlist)
         openlist       = spawn();
 
-    if not(closedlist)
+    if (!closedlist)
         closedlist     = spawn();
 
     pathlib_closed_cnt       = 0;
index 0a5ea42b1c22e7e996665ee98238dd55a6eb3307..7a0aec8652ed0ae8f32b2594da45ad49459a6165 100644 (file)
@@ -94,25 +94,25 @@ float tile_check_cross(vector where)
     // forward-right
     p = where + f + r;
     traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, self);
-    if not (location_isok(trace_endpos, 1, 0))
+    if (!location_isok(trace_endpos, 1, 0))
         return 0;
 
     // Forward-left
     p = where + f - r;
     traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, self);
-    if not (location_isok(trace_endpos, 1, 0))
+    if (!location_isok(trace_endpos, 1, 0))
         return 0;
 
     // Back-right
     p = where - f + r;
     traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, self);
-    if not (location_isok(trace_endpos, 1 ,0))
+    if (!location_isok(trace_endpos, 1 ,0))
         return 0;
 
     //Back-left
     p = where - f - r;
     traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, self);
-    if not (location_isok(trace_endpos, 1, 0))
+    if (!location_isok(trace_endpos, 1, 0))
         return 0;
 
     return 1;
@@ -128,26 +128,26 @@ float tile_check_plus(vector where)
     // forward
     p = where + f;
     traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,self);
-    if not (location_isok(trace_endpos,1,0))
+    if (!location_isok(trace_endpos,1,0))
         return 0;
 
 
     //left
     p = where - r;
     traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,self);
-    if not (location_isok(trace_endpos,1,0))
+    if (!location_isok(trace_endpos,1,0))
         return 0;
 
     // Right
     p = where + r;
     traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,self);
-    if not (location_isok(trace_endpos,1,0))
+    if (!location_isok(trace_endpos,1,0))
         return 0;
 
     //Back
     p = where - f;
     traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,self);
-    if not (location_isok(trace_endpos,1,0))
+    if (!location_isok(trace_endpos,1,0))
         return 0;
 
     return 1;
index bf3772090d35bab537a6bdc0935b688841f1d0f9..aff0652d4a569061d7fb39a43d654185f264b229 100644 (file)
@@ -89,7 +89,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        vector from, to, safe, step, transform, ang, newvel;
        float planeshift, s, t;
 
-       if not(teleporter.enemy)
+       if (!teleporter.enemy)
        {
                backtrace("Portal_TeleportPlayer called without other portal being set. Stop.");
                return 0;
@@ -160,7 +160,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        player = self;
        self = oldself;
 
-       if not(teleporter.enemy)
+       if (!teleporter.enemy)
        {
                backtrace("Portal_TeleportPlayer ended up without other portal being set BEFORE TeleportPlayer. Stop.");
                return 0;
@@ -175,7 +175,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
                        Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
        }
 
-       if not(teleporter.enemy)
+       if (!teleporter.enemy)
        {
                backtrace("Portal_TeleportPlayer ended up without other portal being set AFTER TeleportPlayer. Stop.");
                return 0;
index 63d846f1fd03ad861dc53de314b1c155356896ec..1e08c61e326701b9fffab40ec5fa71c2f1469f13 100644 (file)
@@ -249,7 +249,7 @@ void race_SendTime(entity e, float cp, float t, float tvalid)
 
        if(tvalid)
        if(cp == race_timed_checkpoint) // finish line
-       if not(e.race_completed)
+       if (!e.race_completed)
        {
                float s;
                if(g_race_qualifying)
@@ -457,7 +457,7 @@ void checkpoint_passed()
        /*
         * Trigger targets
         */
-       if not((self.spawnflags & 2) && (IS_PLAYER(other)))
+       if (!((self.spawnflags & 2) && (IS_PLAYER(other))))
        {
                activator = other;
                oldmsg = self.message;
@@ -466,7 +466,7 @@ void checkpoint_passed()
                self.message = oldmsg;
        }
 
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
 
        /*
@@ -800,7 +800,7 @@ void spawnfunc_trigger_race_checkpoint()
        EXACTTRIGGER_INIT;
 
        self.use = checkpoint_use;
-       if not(self.spawnflags & 1)
+       if (!(self.spawnflags & 1))
                self.touch = checkpoint_touch;
 
        o = (self.absmin + self.absmax) * 0.5;
@@ -853,7 +853,7 @@ void spawnfunc_target_checkpoint() // defrag entity
        EXACTTRIGGER_INIT;
 
        self.use = checkpoint_use;
-       if not(self.spawnflags & 1)
+       if (!(self.spawnflags & 1))
                self.touch = checkpoint_touch;
 
        o = (self.absmin + self.absmax) * 0.5;
@@ -1090,7 +1090,7 @@ void spawnfunc_trigger_race_penalty()
        EXACTTRIGGER_INIT;
 
        self.use = penalty_use;
-       if not(self.spawnflags & 1)
+       if (!(self.spawnflags & 1))
                self.touch = penalty_touch;
 
        if (self.race_penalty_reason == "")
index 1537f6752e11f1fea0e3617a5f53836b3d71bf64..aee289335d2f5bb4c6a02b146c4d1c2107cd7c04 100644 (file)
@@ -742,7 +742,7 @@ entity PlayerScore_Sort(.float field, float teams, float strict, float nospectat
 
                pbest.field = j;
 
-               if not(pfirst)
+               if (!pfirst)
                        pfirst = pbest;
                if(plast)
                        plast.chain = pbest;
@@ -765,7 +765,7 @@ float TeamScore_GetCompareValue(float t)
        }
 
        sk = teamscorekeepers[t - 1];
-       if not(sk)
+       if (!sk)
                return -999999999;
        s = sk.teamscores_primary;
        if(teamscores_flags_primary & SFL_ZERO_IS_WORST)
@@ -899,9 +899,9 @@ void Score_NicePrint(entity to)
        
        t = 0;
        FOR_EACH_CLIENT(p)
-       if not(IS_PLAYER(p))
+       if (!IS_PLAYER(p))
        {
-               if not(t)
+               if (!t)
                        Score_NicePrint_Spectators(to);
                Score_NicePrint_Spectator(to, p);
                t = 1;
index d60f4563c1cfdbf937982c9046ed66cc2f264423..b57666a6899ece808ef529f8267a721c2da41ee0 100644 (file)
@@ -17,12 +17,12 @@ void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabl
        if(score_enabled)
                ScoreInfo_SetLabel_TeamScore  (ST_SCORE,        "score",     stprio);
 
-       if not(INDEPENDENT_PLAYERS)
+       if (!INDEPENDENT_PLAYERS)
                ScoreInfo_SetLabel_PlayerScore(SP_KILLS,        "kills",     0);
 
        ScoreInfo_SetLabel_PlayerScore(SP_DEATHS,       "deaths",    SFL_LOWER_IS_BETTER);
 
-       if not(INDEPENDENT_PLAYERS)
+       if (!INDEPENDENT_PLAYERS)
                ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES,     "suicides",  SFL_LOWER_IS_BETTER);
 
        if(score_enabled)
index 9af13eca28df58d6860bce3edda0c856efd20f66..64c91685e5d3c767da2b0a6e4ba16f6dccdcdea1 100644 (file)
@@ -10,7 +10,7 @@ void secrets_setstatus() {
  */
 void trigger_secret_touch() {
        // only a player can trigger this
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        
        // update secrets found counter
@@ -52,7 +52,7 @@ void spawnfunc_trigger_secret() {
        
        // set default sound
        if (self.noise == "")
-       if not(self.sounds)
+       if (!self.sounds)
                self.sounds = 1; // misc/secret.wav
        
        // this entity can't be a target itself!!!!
index 8b8f8efe85bcb26bf6bd81487bcb0c09feffb2b9..5510be0e1165065e72edafcebd0636f3d3117385 100644 (file)
@@ -125,7 +125,7 @@ void CreatureFrame (void)
                                        else
                                                dprint(ftos(trace_dphitq3surfaceflags), "\n");
                                        */
-                                       if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
+                                       if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
                                        {
                                                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
                                                        GlobalSound(globalsound_metalstep, CH_PLAYER, VOICETYPE_PLAYERSOUND);
@@ -249,7 +249,7 @@ void SV_OnEntityPreSpawnFunction()
 {
        if (self)
        if (self.gametypefilter != "")
-       if not(isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
+       if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
        {
                remove(self);
                return;
@@ -349,14 +349,14 @@ void SV_OnEntityPreSpawnFunction()
                        else
                        {
                                k = s;
-                               if not(cvar(k))
+                               if (!cvar(k))
                                        goto cvar_fail;
                        }
                }
                inv = !inv;
 :cvar_fail
                // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it
-               if not(inv)
+               if (!inv)
                {
                        //print("cvarfilter fail\n");
                        remove(self);
index 0a95b78d06c96f930eb903b746000a48d232d991..bb2254c977d91e4cd427b5d3e6c2c3fcfea115a0 100644 (file)
@@ -37,7 +37,7 @@ void spawnfunc_func_healthcharger() {}
 
 void func_ladder_touch()
 {
-       if not(other.iscreature)
+       if (!other.iscreature)
                return;
        if (other.vehicle_flags & VHF_ISVEHICLE)
                return;
index fcc8c0cf30d5d6b9c955b47618909592deaa7a45..ab4505ae599f65a46dd0efd5550f4c5cc131e7c5 100644 (file)
@@ -601,7 +601,7 @@ float Item_GiveTo(entity item, entity player)
        if (player.switchweapon == w_getbestweapon(player))
                _switchweapon = TRUE;
 
-       if not(player.weapons & WepSet_FromWeapon(player.switchweapon))
+       if (!(player.weapons & WepSet_FromWeapon(player.switchweapon)))
                _switchweapon = TRUE;
 
        pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
@@ -680,7 +680,7 @@ void Item_Touch (void)
                }
        }
 
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        if (other.deadflag)
                return;
@@ -723,7 +723,7 @@ void Item_Touch (void)
 
        if (self.classname == "droppedweapon")
                remove (self);
-       else if not(self.spawnshieldtime)
+       else if (!self.spawnshieldtime)
                return;
        else
        {
@@ -869,7 +869,7 @@ float commodity_pickupevalfunc(entity player, entity item)
        {
                wi = get_weaponinfo(i);
 
-               if not(player.weapons & WepSet_FromWeapon(i))
+               if (!(player.weapons & WepSet_FromWeapon(i)))
                        continue;
 
                if(wi.items & IT_SHELLS)
@@ -1486,7 +1486,7 @@ void target_items_use (void)
                return;
        }
 
-       if not(IS_PLAYER(activator))
+       if (!IS_PLAYER(activator))
                return;
        if(activator.deadflag != DEAD_NO)
                return;
@@ -1859,7 +1859,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                {
                                        wi = get_weaponinfo(j);
                                        if(wi.weapon)
-                                               if not(wi.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+                                               if (!(wi.spawnflags & WEP_FLAG_MUTATORBLOCKED))
                                                        got += GiveWeapon(e, j, op, val);
                                }
                        case "allammo":
@@ -1943,7 +1943,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                if(wi.weapon)
                {
                        POSTGIVE_WEAPON(e, j, "weapons/weaponpickup.wav", string_null);
-                       if not(save_weapons & WepSet_FromWeapon(j))
+                       if (!(save_weapons & WepSet_FromWeapon(j)))
                                if(e.weapons & WepSet_FromWeapon(j))
                                        weapon_action(wi.weapon, WR_PRECACHE);
                }
@@ -1975,7 +1975,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        else
                e.superweapons_finished += time;
 
-       if not(e.weapons & WepSet_FromWeapon(e.switchweapon))
+       if (!(e.weapons & WepSet_FromWeapon(e.switchweapon)))
                _switchweapon = TRUE;
        if(_switchweapon)
                W_SwitchWeapon_Force(e, w_getbestweapon(e));
index 3c797f97710e46b6d99e44164816554b122a3d3c..029bd8e5b6ed75b293cff51cf67367415b8cdfab 100644 (file)
@@ -329,7 +329,7 @@ void spawnfunc_trigger_push()
                self.speed = 1000;
        self.movedir = self.movedir * self.speed * 10;
 
-       if not(self.noise)
+       if (!self.noise)
                self.noise = "misc/jumppad.wav";
        precache_sound (self.noise);
 
index 97ae43e1e838d8129ea1c1435c54d86b12ea52f9..55844c8d652e5cfeec0b08201e7a4ffd75030a6e 100644 (file)
@@ -95,7 +95,7 @@ void plat_go_up()
 
 void plat_center_touch()
 {
-       if not(other.iscreature)
+       if (!other.iscreature)
                return;
 
        if (other.health <= 0)
@@ -110,7 +110,7 @@ void plat_center_touch()
 
 void plat_outside_touch()
 {
-       if not(other.iscreature)
+       if (!other.iscreature)
                return;
 
        if (other.health <= 0)
@@ -258,7 +258,7 @@ void spawnfunc_func_plat()
        self.angles = '0 0 0';
 
        self.classname = "plat";
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
        self.effects |= EF_LOWPRECISION;
        setsize (self, self.mins , self.maxs);
@@ -422,7 +422,7 @@ void spawnfunc_func_train()
        else
                self.view_ofs = self.mins;
 
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
        self.effects |= EF_LOWPRECISION;
 
@@ -509,7 +509,7 @@ void spawnfunc_func_rotating()
 
     self.dmgtime2 = time;
 
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
        // no EF_LOWPRECISION here, as rounding angles is bad
 
@@ -528,7 +528,7 @@ void func_bobbing_controller_think()
        vector v;
        self.nextthink = time + 0.1;
        
-       if not (self.owner.active == ACTIVE_ACTIVE)
+       if (!(self.owner.active == ACTIVE_ACTIVE))
        {
                self.owner.velocity = '0 0 0';          
                return;
@@ -588,7 +588,7 @@ void spawnfunc_func_bobbing()
        else // Z
                self.movedir = '0 0 1' * self.height;
 
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
 
        // wait for targets to spawn
@@ -612,7 +612,7 @@ void func_pendulum_controller_think()
        float v;
        self.nextthink = time + 0.1;
 
-       if not (self.owner.active == ACTIVE_ACTIVE)
+       if (!(self.owner.active == ACTIVE_ACTIVE))
        {
                self.owner.avelocity_x = 0;
                return;
@@ -656,7 +656,7 @@ void spawnfunc_func_pendulum()
        self.blocked = generic_plat_blocked;
 
        self.avelocity_z = 0.0000001;
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
 
        if(!self.freq)
@@ -745,7 +745,7 @@ void button_reset()
 
 void button_use()
 {
-       if not (self.active == ACTIVE_ACTIVE)
+       if (!(self.active == ACTIVE_ACTIVE))
                return;
 
        self.enemy = activator;
@@ -756,7 +756,7 @@ void button_touch()
 {
        if (!other)
                return;
-       if not(other.iscreature)
+       if (!other.iscreature)
                return;
        if(other.velocity * self.movedir < 0)
                return;
@@ -799,7 +799,7 @@ void spawnfunc_func_button()
 {
        SetMovedir ();
 
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
        self.effects |= EF_LOWPRECISION;
 
@@ -1000,12 +1000,12 @@ float door_check_keys(void) {
                door = self;
        
        // no key needed
-       if not(door.itemkeys)
+       if (!door.itemkeys)
                return TRUE;
 
        // this door require a key
        // only a player can have a key
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return FALSE;
        
        if (item_keys_usekey(door, other)) {
@@ -1113,7 +1113,7 @@ void door_use()
 void door_trigger_touch()
 {
        if (other.health < 1)
-               if not(other.iscreature && other.deadflag == DEAD_NO)
+               if (!(other.iscreature && other.deadflag == DEAD_NO))
                        return;
 
        if (time < self.attack_finished_single)
@@ -1166,7 +1166,7 @@ Prints messages
 */
 void door_touch()
 {
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return;
        if (self.owner.attack_finished_single > time)
                return;
@@ -1495,7 +1495,7 @@ void spawnfunc_func_door()
        SetMovedir ();
 
        self.max_health = self.health;
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
        self.effects |= EF_LOWPRECISION;
        self.classname = "door";
@@ -1621,7 +1621,7 @@ void spawnfunc_func_door_rotating()
 
        self.max_health = self.health;
        self.avelocity = self.movedir;
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
        self.velocity = '0 0 0';
        //self.effects |= EF_LOWPRECISION;
@@ -1839,7 +1839,7 @@ Prints messages
 */
 void secret_touch()
 {
-       if not(other.iscreature)
+       if (!other.iscreature)
                return;
        if (self.attack_finished_single > time)
                return;
@@ -1895,7 +1895,7 @@ void spawnfunc_func_door_secret()
        self.mangle = self.angles;
        self.angles = '0 0 0';
        self.classname = "door";
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
        self.effects |= EF_LOWPRECISION;
 
@@ -1940,7 +1940,7 @@ void func_fourier_controller_think()
        float n, i, t;
 
        self.nextthink = time + 0.1;
-       if not (self.owner.active == ACTIVE_ACTIVE)
+       if (!(self.owner.active == ACTIVE_ACTIVE))
        {
                self.owner.velocity = '0 0 0';          
                return;
@@ -1991,7 +1991,7 @@ void spawnfunc_func_fourier()
        if(self.netname == "")
                self.netname = "1 0 0 0 1";
 
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
 
        self.active = ACTIVE_ACTIVE;
@@ -2073,7 +2073,7 @@ void func_vectormamamam_controller_think()
 {
        self.nextthink = time + 0.1;
 
-       if not (self.owner.active == ACTIVE_ACTIVE)
+       if (!(self.owner.active == ACTIVE_ACTIVE))
        {
                self.owner.velocity = '0 0 0';          
                return;
@@ -2154,7 +2154,7 @@ void spawnfunc_func_vectormamamam()
        if(self.netname == "")
                self.netname = "1 0 0 0 1";
 
-       if not(InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger())
                return;
 
        // wait for targets to spawn
index 7f8cb82921ee3ae2a3b068ac331bbff891a13949..8c2f048e8a13942c4a697d0ec5c3ebd0c9551652 100644 (file)
@@ -142,7 +142,7 @@ float DoesQ3ARemoveThisEntity()
                        return 1;
 
        if(self.notta)
-               if not(!teamplay || g_tdm || g_ctf)
+               if (!(!teamplay || g_tdm || g_ctf))
                        return 1;
 
        if(self.notsingle)
index d61911ecdfd2e9e75033b69887c8c69eaf4b73c6..0b2345118f080ad30f75a89eee1f545ce2c49190 100644 (file)
@@ -33,7 +33,7 @@ float check_tdeath(entity player, vector org, vector telefragmin, vector telefra
        {
                TDEATHLOOP(org)
                {
-                       if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)
+                       if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
                                if(IS_PLAYER(head))
                                        if(head.health >= 1)
                                                return 1;
@@ -48,7 +48,7 @@ void tdeath(entity player, entity teleporter, entity telefragger, vector telefra
        {
                if (IS_PLAYER(player) && player.health >= 1)
                {
-                       if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)
+                       if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
                        {
                                if(IS_PLAYER(head))
                                        if(head.health >= 1)
@@ -202,7 +202,7 @@ void Teleport_Touch (void)
        if (self.active != ACTIVE_ACTIVE)
                return;
        
-       if not(other.teleportable)
+       if (!other.teleportable)
                return;
     
        if(other.vehicle)
@@ -230,7 +230,7 @@ void Teleport_Touch (void)
        activator = other;
        s = self.target; self.target = string_null;
        SUB_UseTargets();
-       if not(self.target) self.target = s;
+       if (!self.target) self.target = s;
 
        oldself = self;
        self = e;
index 81c877db902fd38fda510aeb97525e962b6226fa..3e1ce958812b7c351438691d3c7daf0858afb0f0 100644 (file)
@@ -56,7 +56,7 @@ void InitGameplayMode()
        teamplay = 0;
        serverflags &= ~SERVERFLAG_TEAMPLAY;
 
-       if not(cvar_value_issafe(world.fog))
+       if (!cvar_value_issafe(world.fog))
        {
                print("The current map contains a potentially harmful fog setting, ignored\n");
                world.fog = string_null;
index 675b5de0db30283236ab1532de8cbf032af153ca..6e283f41583135d45c88349a68db5d8832739395 100644 (file)
@@ -43,7 +43,7 @@ vector turret_stdproc_aim_generic()
                        prep = pre_pos + (self.enemy.velocity * (impact_time + mintime));
 
                        if(self.aim_flags & TFL_AIM_ZPREDICT)
-                       if not(self.enemy.flags & FL_ONGROUND)
+                       if (!(self.enemy.flags & FL_ONGROUND))
                        if(self.enemy.movetype == MOVETYPE_WALK || self.enemy.movetype == MOVETYPE_TOSS || self.enemy.movetype == MOVETYPE_BOUNCE)
                        {
                                float vz;
index 4145a6ea34d98addf774368c5d31406ede54d1cb..c75abd8b2654e6f29ce6d4ff33d29d11c880eef0 100644 (file)
@@ -88,7 +88,7 @@ void turret_stdproc_damage (entity inflictor, entity attacker, float damage, flo
         return;
 
     // Inactive turrets take no damage. (hm..)
-    if not (self.active)
+    if (!self.active)
         return;
 
     if (teamplay)
index 5a77b17d91e8c60eed40053787ccba55c8424feb..17343f417b27ec9b35f9f9bfbd2da7c4220154af 100644 (file)
@@ -83,13 +83,13 @@ void load_unit_settings(entity ent, string unitname, float is_reload)
     if (ent == world)
         return;
 
-    if not (ent.turret_scale_damage)    ent.turret_scale_damage  = 1;
-    if not (ent.turret_scale_range)     ent.turret_scale_range   = 1;
-    if not (ent.turret_scale_refire)    ent.turret_scale_refire  = 1;
-    if not (ent.turret_scale_ammo)      ent.turret_scale_ammo    = 1;
-    if not (ent.turret_scale_aim)       ent.turret_scale_aim     = 1;
-    if not (ent.turret_scale_health)    ent.turret_scale_health  = 1;
-    if not (ent.turret_scale_respawn)   ent.turret_scale_respawn = 1;
+    if (!ent.turret_scale_damage)    ent.turret_scale_damage  = 1;
+    if (!ent.turret_scale_range)     ent.turret_scale_range   = 1;
+    if (!ent.turret_scale_refire)    ent.turret_scale_refire  = 1;
+    if (!ent.turret_scale_ammo)      ent.turret_scale_ammo    = 1;
+    if (!ent.turret_scale_aim)       ent.turret_scale_aim     = 1;
+    if (!ent.turret_scale_health)    ent.turret_scale_health  = 1;
+    if (!ent.turret_scale_respawn)   ent.turret_scale_respawn = 1;
 
     sbase = strcat(cvar_base,unitname);
     if (is_reload)
@@ -332,7 +332,7 @@ void turret_stdproc_track()
     if (self.track_flags == TFL_TRACK_NO)
         return;
 
-    if not (self.active)
+    if (!self.active)
         target_angle = self.idle_aim - ('1 0 0' * self.aim_maxpitch);
     else if (self.enemy == world)
     {
@@ -578,10 +578,10 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl
     if(e_target.owner == e_turret)
         return -0.5;
 
-    if not(checkpvs(e_target.origin, e_turret))
+    if (!checkpvs(e_target.origin, e_turret))
         return -1;        
 
-    if not (e_target)
+    if (!e_target)
         return -2;
 
        if(g_onslaught)
@@ -607,7 +607,7 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl
     // player
     if (IS_CLIENT(e_target))
     {
-        if not (validate_flags & TFL_TARGETSELECT_PLAYERS)
+        if (!(validate_flags & TFL_TARGETSELECT_PLAYERS))
             return -7;
 
         if (e_target.deadflag != DEAD_NO)
@@ -622,11 +622,11 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl
 
     // Missile
     if (e_target.flags & FL_PROJECTILE)
-        if not (validate_flags & TFL_TARGETSELECT_MISSILES)
+        if (!(validate_flags & TFL_TARGETSELECT_MISSILES))
             return -10;
 
     if (validate_flags & TFL_TARGETSELECT_MISSILESONLY)
-        if not (e_target.flags & FL_PROJECTILE)
+        if (!(e_target.flags & FL_PROJECTILE))
             return -10.5;
 
     // Team check
@@ -785,13 +785,13 @@ void turret_think()
 #endif
 
     // Handle ammo
-    if not (self.spawnflags & TSF_NO_AMMO_REGEN)
+    if (!(self.spawnflags & TSF_NO_AMMO_REGEN))
     if (self.ammo < self.ammo_max)
         self.ammo = min(self.ammo + self.ammo_recharge, self.ammo_max);
                        
     // Inactive turrets needs to run the think loop,
     // So they can handle animation and wake up if need be.
-    if not (self.active)
+    if (!self.active)
     {
         turret_stdproc_track();
         return;
@@ -827,11 +827,11 @@ void turret_think()
         // This one is doing something.. oddball. assume its handles what needs to be handled.
 
         // Predict?
-        if not(self.aim_flags & TFL_AIM_NO)
+        if (!(self.aim_flags & TFL_AIM_NO))
             self.tur_aimpos = turret_stdproc_aim_generic();
 
         // Turn & pitch?
-        if not(self.track_flags & TFL_TRACK_NO)
+        if (!(self.track_flags & TFL_TRACK_NO))
             turret_stdproc_track();
 
         turret_do_updates(self);
@@ -847,11 +847,11 @@ void turret_think()
             if(self.volly_counter != self.shot_volly)
             {
                 // Predict or whatnot
-                if not(self.aim_flags & TFL_AIM_NO)
+                if (!(self.aim_flags & TFL_AIM_NO))
                     self.tur_aimpos = turret_stdproc_aim_generic();
 
                 // Turn & pitch
-                if not(self.track_flags & TFL_TRACK_NO)
+                if (!(self.track_flags & TFL_TRACK_NO))
                     turret_stdproc_track();
 
                 turret_do_updates(self);
@@ -896,7 +896,7 @@ void turret_think()
         if (self.enemy == world)
         {
             // Turn & pitch
-            if not(self.track_flags & TFL_TRACK_NO)
+            if (!(self.track_flags & TFL_TRACK_NO))
                 turret_stdproc_track();
 
             // do any per-turret stuff
@@ -910,11 +910,11 @@ void turret_think()
             self.lip = time + autocvar_g_turrets_aimidle_delay; // Keep track of the last time we had a target.
 
         // Predict?
-        if not(self.aim_flags & TFL_AIM_NO)
+        if (!(self.aim_flags & TFL_AIM_NO))
             self.tur_aimpos = turret_stdproc_aim_generic();
 
         // Turn & pitch?
-        if not(self.track_flags & TFL_TRACK_NO)
+        if (!(self.track_flags & TFL_TRACK_NO))
             turret_stdproc_track();
 
         turret_do_updates(self);
@@ -1030,7 +1030,7 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     self.turret_type = _turret_type;
     
     e = find(world, classname, "turret_manager");
-    if not (e)
+    if (!e)
     {
         e = spawn();
         e.classname = "turret_manager";
@@ -1038,7 +1038,7 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
         e.nextthink = time + 2;
     }
     
-    if not (self.spawnflags & TSF_SUSPENDED)
+    if (!(self.spawnflags & TSF_SUSPENDED))
         builtin_droptofloor(); // why can't we use regular droptofloor here?
 
     // Terrainbase spawnflag. This puts a enlongated model
@@ -1060,7 +1060,7 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     self.effects = EF_NODRAW;
     
     // Handle turret teams.
-    if not (teamplay)
+    if (!teamplay)
                self.team = MAX_SHOT_DISTANCE; // Group all turrets into the same team, so they dont kill eachother.
        else if(g_onslaught && self.targetname)
        {
@@ -1081,7 +1081,7 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     * if it hits a glitch in my logic :P so try to set as mutch
     * as possible beforehand.
     */
-    if not(self.ticrate)
+    if (!self.ticrate)
     {        
         if (self.turrcaps_flags & TFL_TURRCAPS_SUPPORT)
             self.ticrate = 0.2;     // Support units generaly dont need to have a high speed ai-loop
@@ -1095,97 +1095,97 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     if (self.netname == "")
         self.netname = self.classname;
 
-    if not (self.respawntime)
+    if (!self.respawntime)
         self.respawntime = 60;
     self.respawntime = max(-1, self.respawntime);
 
-    if not (self.health)
+    if (!self.health)
         self.health = 1000;
     self.tur_health = max(1, self.health);
 
-    if not (self.turrcaps_flags)
+    if (!self.turrcaps_flags)
         self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
 
-    if not (self.damage_flags)
+    if (!self.damage_flags)
         self.damage_flags = TFL_DMG_YES | TFL_DMG_RETALIATE | TFL_DMG_AIMSHAKE;
 
 // Shot stuff.
-    if not (self.shot_refire)
+    if (!self.shot_refire)
         self.shot_refire = 1;
     self.shot_refire = bound(0.01, self.shot_refire, 9999);
 
-    if not (self.shot_dmg)
+    if (!self.shot_dmg)
         self.shot_dmg  = self.shot_refire * 50;
     self.shot_dmg = max(1, self.shot_dmg);
 
-    if not (self.shot_radius)
+    if (!self.shot_radius)
         self.shot_radius = self.shot_dmg * 0.5;
     self.shot_radius = max(1, self.shot_radius);
 
-    if not (self.shot_speed)
+    if (!self.shot_speed)
         self.shot_speed = 2500;
     self.shot_speed = max(1, self.shot_speed);
 
-    if not (self.shot_spread)
+    if (!self.shot_spread)
         self.shot_spread = 0.0125;
     self.shot_spread = bound(0.0001, self.shot_spread, 500);
 
-    if not (self.shot_force)
+    if (!self.shot_force)
         self.shot_force = self.shot_dmg * 0.5 + self.shot_radius * 0.5;
     self.shot_force = bound(0.001, self.shot_force, 5000);
 
-    if not (self.shot_volly)
+    if (!self.shot_volly)
         self.shot_volly = 1;
     self.shot_volly = bound(1, self.shot_volly, floor(self.ammo_max / self.shot_dmg));
 
-    if not (self.shot_volly_refire)
+    if (!self.shot_volly_refire)
         self.shot_volly_refire = self.shot_refire * self.shot_volly;
     self.shot_volly_refire = bound(self.shot_refire, self.shot_volly_refire, 60);
 
-    if not (self.firecheck_flags)
+    if (!self.firecheck_flags)
         self.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES |
                                TFL_FIRECHECK_LOS | TFL_FIRECHECK_AIMDIST | TFL_FIRECHECK_TEAMCECK |
                                TFL_FIRECHECK_OWM_AMMO | TFL_FIRECHECK_REFIRE;
 
 // Range stuff.
-    if not (self.target_range)
+    if (!self.target_range)
         self.target_range = self.shot_speed * 0.5;
     self.target_range = bound(0, self.target_range, MAX_SHOT_DISTANCE);
 
-    if not (self.target_range_min)
+    if (!self.target_range_min)
         self.target_range_min = self.shot_radius * 2;
     self.target_range_min = bound(0, self.target_range_min, MAX_SHOT_DISTANCE);
 
-    if not (self.target_range_optimal)
+    if (!self.target_range_optimal)
         self.target_range_optimal = self.target_range * 0.5;
     self.target_range_optimal = bound(0, self.target_range_optimal, MAX_SHOT_DISTANCE);
 
 
 // Aim stuff.
-    if not (self.aim_maxrot)
+    if (!self.aim_maxrot)
         self.aim_maxrot = 90;
     self.aim_maxrot = bound(0, self.aim_maxrot, 360);
 
-    if not (self.aim_maxpitch)
+    if (!self.aim_maxpitch)
         self.aim_maxpitch = 20;
     self.aim_maxpitch = bound(0, self.aim_maxpitch, 90);
 
-    if not (self.aim_speed)
+    if (!self.aim_speed)
         self.aim_speed = 36;
     self.aim_speed  = bound(0.1, self.aim_speed, 1000);
 
-    if not (self.aim_firetolerance_dist)
+    if (!self.aim_firetolerance_dist)
         self.aim_firetolerance_dist  = 5 + (self.shot_radius * 2);
     self.aim_firetolerance_dist = bound(0.1, self.aim_firetolerance_dist, MAX_SHOT_DISTANCE);
 
-    if not (self.aim_flags)
+    if (!self.aim_flags)
     {
         self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
         if(self.turrcaps_flags & TFL_TURRCAPS_RADIUSDMG)
             self.aim_flags |= TFL_AIM_GROUNDGROUND;
     }
 
-    if not (self.track_type)
+    if (!self.track_type)
         self.track_type = TFL_TRACKTYPE_STEPMOTOR;
 
     if (self.track_type != TFL_TRACKTYPE_STEPMOTOR)
@@ -1193,17 +1193,17 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
         // Fluid / Ineria mode. Looks mutch nicer.
         // Can reduce aim preformance alot, needs a bit diffrent aimspeed
 
-        if not (self.aim_speed)
+        if (!self.aim_speed)
             self.aim_speed = 180;
         self.aim_speed = bound(0.1, self.aim_speed, 1000);
 
-        if not (self.track_accel_pitch)
+        if (!self.track_accel_pitch)
             self.track_accel_pitch = 0.5;
 
-        if not (self.track_accel_rot)
+        if (!self.track_accel_rot)
             self.track_accel_rot   = 0.5;
 
-        if not (self.track_blendrate)
+        if (!self.track_blendrate)
             self.track_blendrate   = 0.35;
     }
 
@@ -1212,25 +1212,25 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
 
 
 // Target selection stuff.
-    if not (self.target_select_rangebias)
+    if (!self.target_select_rangebias)
         self.target_select_rangebias = 1;
     self.target_select_rangebias = bound(-10, self.target_select_rangebias, 10);
 
-    if not (self.target_select_samebias)
+    if (!self.target_select_samebias)
         self.target_select_samebias = 1;
     self.target_select_samebias = bound(-10, self.target_select_samebias, 10);
 
-    if not (self.target_select_anglebias)
+    if (!self.target_select_anglebias)
         self.target_select_anglebias = 1;
     self.target_select_anglebias = bound(-10, self.target_select_anglebias, 10);
 
-    if not (self.target_select_missilebias)
+    if (!self.target_select_missilebias)
         self.target_select_missilebias = -10;
 
     self.target_select_missilebias = bound(-10, self.target_select_missilebias, 10);
     self.target_select_playerbias = bound(-10, self.target_select_playerbias, 10);
 
-    if not (self.target_select_flags)
+    if (!self.target_select_flags)
     {
             self.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_TEAMCHECK
                                      | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_ANGLELIMITS;
@@ -1247,27 +1247,27 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     self.target_validate_flags = self.target_select_flags;
 
 // Ammo stuff
-    if not (self.ammo_max)
+    if (!self.ammo_max)
         self.ammo_max = self.shot_dmg * 10;
     self.ammo_max = max(self.shot_dmg, self.ammo_max);
 
-    if not (self.ammo)
+    if (!self.ammo)
         self.ammo = self.shot_dmg * 5;
     self.ammo = bound(0,self.ammo, self.ammo_max);
 
-    if not (self.ammo_recharge)
+    if (!self.ammo_recharge)
         self.ammo_recharge = self.shot_dmg * 0.5;
     self.ammo_recharge = max(0 ,self.ammo_recharge);
 
     // Convert the recharge from X per sec to X per ticrate
     self.ammo_recharge = self.ammo_recharge * self.ticrate;
 
-    if not (self.ammo_flags)
+    if (!self.ammo_flags)
         self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
 
 // Damage stuff
     if(self.spawnflags & TSL_NO_RESPAWN)
-        if not (self.damage_flags & TFL_DMG_DEATH_NORESPAWN)
+        if (!(self.damage_flags & TFL_DMG_DEATH_NORESPAWN))
             self.damage_flags |= TFL_DMG_DEATH_NORESPAWN;
 
 // Offsets & origins
@@ -1306,7 +1306,7 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     self.tur_head.movetype   = MOVETYPE_NOCLIP;
 
     // Defend mode?
-    if not (self.tur_defend)
+    if (!self.tur_defend)
     if (self.target != "")
     {
         self.tur_defend = find(world, targetname, self.target);
index 8118b8f234dfa1cb23d2c52d737489679dd47ab1..2833ab3f0f4104d7c7b6a2d07cd2723925c0783d 100644 (file)
@@ -49,7 +49,7 @@ float turret_fusionreactor_firecheck()
        if(self.team != self.enemy.team)
                return 0;
        
-       if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
+       if (!(self.enemy.ammo_flags & TFL_AMMO_ENERGY))
                return 0;    
        
        return 1;
index 8f18d845a94671a1d23f34e2254dc3ab0c4044f0..62abe38aa5816f8251135182ed1c123528174f0a 100644 (file)
@@ -21,7 +21,7 @@ void turret_machinegun_std_init()
     self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL;
     self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
     
-       if not (autocvar_g_antilag_bullets)
+       if (!autocvar_g_antilag_bullets)
                self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
 
     if (turret_stdproc_init("machinegun_std", "models/turrets/base.md3", "models/turrets/machinegun.md3", TID_MACHINEGUN) == 0)
index 5969938912285b4d9b9328f9550af9dc4892be6e..b4c220851a6a82aa96f357cd7c1d1110e565b26b 100644 (file)
@@ -71,7 +71,7 @@ float turret_tesla_firecheck()
         self.target_select_time = time;
     }
 
-    if not (turret_stdproc_firecheck())
+    if (!turret_stdproc_firecheck())
         return 0;
 
     if(self.enemy)
@@ -120,7 +120,7 @@ void turret_tesla_fire()
 
 void turret_tesla_postthink()
 {
-    if not (self.active)
+    if (!self.active)
     {
         self.tur_head.avelocity = '0 0 0';
         return;
index dff26d6ea370227683bd597e6f785de671506776..4499f26ae5ceb326b99d89ff4f60746173806b35 100644 (file)
@@ -339,7 +339,7 @@ float bumb_gunner_enter()
 
 float vehicles_valid_pilot()
 {
-       if not(IS_PLAYER(other))
+       if (!IS_PLAYER(other))
                return FALSE;
 
        if(other.deadflag != DEAD_NO)
@@ -348,7 +348,7 @@ float vehicles_valid_pilot()
        if(other.vehicle != world)
                return FALSE;
 
-       if not(IS_REAL_CLIENT(other))
+       if (!IS_REAL_CLIENT(other))
                if(!autocvar_g_vehicles_allow_bots)
                        return FALSE;
 
index 97bf73aed1a48d8beae1a330d9c990337123ac42..bbcf11c0747b6bfdd4e74ce18016e80c6e732c5c 100644 (file)
@@ -150,7 +150,7 @@ void racer_rocket_groundhugger()
         return;
     }
 
-    if not (self.realowner.vehicle)
+    if (!self.realowner.vehicle)
     {
         UpdateCSQCProjectile(self);
         return;
@@ -198,7 +198,7 @@ void racer_rocket_tracker()
         return;
     }
 
-    if not (self.realowner.vehicle)
+    if (!self.realowner.vehicle)
     {
         UpdateCSQCProjectile(self);
         return;
@@ -492,7 +492,7 @@ void racer_exit(float eject)
     self.movetype   = MOVETYPE_BOUNCE;
     sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
 
-    if not (self.owner)
+    if (!self.owner)
         return;
 
        makevectors(self.angles);
index ecad45b67ce4bf4dbd92468af4d9162d35f3939e..2472f3a0de1a2d8ec1265edacbfb74945cb76472 100644 (file)
@@ -249,7 +249,7 @@ void raptor_exit(float eject)
         self.nextthink  = time;
     }
 
-    if not (self.owner)
+    if (!self.owner)
         return;
        
        makevectors(self.angles);
index 9dc41952f32167641870998808b0e2b3dd18f18e..478067c8e76a7281c367e92e0c6a8e362eb0baf1 100644 (file)
@@ -99,7 +99,7 @@ void spiderbot_rocket_guided()
 
     self.nextthink  = time;
 
-    if not (self.realowner.vehicle)
+    if (!self.realowner.vehicle)
         self.think = spiderbot_rocket_unguided;
 
     crosshair_trace(self.realowner);
@@ -117,7 +117,7 @@ void spiderbot_guide_release()
 {
     entity rkt;
     rkt = findchainentity(realowner, self.owner);
-    if not (rkt)
+    if (!rkt)
         return;
 
     crosshair_trace(self.owner);
@@ -245,7 +245,7 @@ void spiderbot_rocket_do()
     }
         
     if (self.wait != -10)
-        if not (self.owner.BUTTON_ATCK2)
+        if (!self.owner.BUTTON_ATCK2)
             return;
 
 
@@ -601,7 +601,7 @@ void spiderbot_exit(float eject)
     self.frame      = 5;
     self.movetype   = MOVETYPE_WALK;
     
-    if not (self.owner)
+    if (!self.owner)
         return;
 
        makevectors(self.angles);
index 75fa9407e6858b05393a4bdb5ce749f2bc99ec12..f9aa1a04c9c2c2e283af87e554c34e3795494fed 100644 (file)
@@ -46,7 +46,7 @@ float SendAuxiliaryXhair(entity to, float sf)
 
 void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
 {
-    if not(IS_REAL_CLIENT(own))
+    if (!IS_REAL_CLIENT(own))
         return;
 
     entity axh;
@@ -101,7 +101,7 @@ void SendAuxiliaryXhair2(entity own, vector loc, vector clr, float axh_id)
 **/
 void CSQCVehicleSetup(entity own, float vehicle_id)
 {
-    if not(IS_REAL_CLIENT(own))
+    if (!IS_REAL_CLIENT(own))
         return;
        
        msg_entity = own;
@@ -559,7 +559,7 @@ void vehicles_touch()
         return;
     }
 
-    if not(IS_PLAYER(other))
+    if (!IS_PLAYER(other))
         return;
 
     if(other.deadflag != DEAD_NO)
@@ -1153,7 +1153,7 @@ float vehicle_addplayerslot(    entity _owner,
                                 float() _framefunc, 
                                 void(float) _exitfunc)
 {
-    if not (_owner.vehicle_flags & VHF_MULTISLOT)
+    if (!(_owner.vehicle_flags & VHF_MULTISLOT))
         _owner.vehicle_flags |= VHF_MULTISLOT;
 
     _slot.PlayerPhysplug = _framefunc;
@@ -1310,7 +1310,7 @@ float vehicle_initialize(string  net_name,
     }
 
     setsize(self, min_s, max_s);
-    if not (nodrop)
+    if (!nodrop)
     {
         setorigin(self, self.origin);
         tracebox(self.origin + '0 0 100', min_s, max_s, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
index 2eca8c2cbbd03e64eaede7854ca99b2b7ad67b75..b9c37cc4d582da6e83a703a2a0f2caddc00d3a71 100644 (file)
@@ -354,8 +354,8 @@ void W_BallisticBullet_Touch (void)
        //   common/weapclip (intended)
        //   common/noimpact (is supposed to eat projectiles, but is erased farther above)
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
-       if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID)
-       if not(trace_dphitcontents & DPCONTENTS_OPAQUE)
+       if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
+       if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
        {
                remove(self);
                return;
@@ -444,7 +444,7 @@ void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, f
                lag = ANTILAG_LATENCY(self);
                if(lag < 0.001)
                        lag = 0;
-               if not(IS_REAL_CLIENT(self))
+               if (!IS_REAL_CLIENT(self))
                        lag = 0;
                if(autocvar_g_antilag == 0 || self.cvar_cl_noantilag)
                        lag = 0; // only do hitscan, but no antilag
@@ -514,8 +514,8 @@ void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, f
                        //   common/weapclip (intended)
                        //   common/noimpact (is supposed to eat projectiles, but is erased farther above)
                        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
-                       if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID)
-                       if not(trace_dphitcontents & DPCONTENTS_OPAQUE)
+                       if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
+                       if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
                                break;
 
                        // go through solid!
@@ -562,7 +562,7 @@ void fireBullet (vector start, vector dir, float spread, float damage, float for
 
        if (pointcontents (trace_endpos) != CONTENT_SKY)
        {
-               if not (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+               if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
                        Damage_DamageInfo(trace_endpos, damage, 0, 0, dir * max(1, force), dtype, trace_ent.species, self);                    
 
                Damage (trace_ent, self, self, damage, dtype, trace_endpos, dir * force);
@@ -593,14 +593,14 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtyp
        {
                if(is_from_exception)
                        return (exception); // if exception is detected, allow it to override
-               else if not(is_from_contents)
+               else if (!is_from_contents)
                        return FALSE; // otherwise, only allow damage from contents
        }       
        else if(autocvar_g_projectiles_damage == 1)
        {
                if(is_from_exception)
                        return (exception); // if exception is detected, allow it to override
-               else if not(is_from_contents || is_from_owner)
+               else if (!(is_from_contents || is_from_owner))
                        return FALSE; // otherwise, only allow self damage and damage from contents
        }
        else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
index 80af85acf34a3af5a65c631803aec4e2174aa70f..d447e28878b3b0a85ad9c0bb55bac6aaf121a7d8 100644 (file)
@@ -637,7 +637,7 @@ float w_crylink(float req)
                                }
                                self.crylink_waitrelease = 0;
                                if(!w_crylink(WR_CHECKAMMO1) && !w_crylink(WR_CHECKAMMO2))
-                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                               if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                {
                                        // ran out of ammo!
                                        self.cnt = WEP_CRYLINK;
index dcf4e6563344547210e5c847e8842e9e11dece03..3762ac4d71a2019959b6bf7d66d35c01057e6db6 100644 (file)
@@ -279,7 +279,7 @@ void lgbeam_think()
        dt = frametime;
 
        // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if not(owner_player.items & IT_UNLIMITED_WEAPON_AMMO)
+       if (!(owner_player.items & IT_UNLIMITED_WEAPON_AMMO))
        {
                if(autocvar_g_balance_electro_primary_ammo)
                {
index 811038b1427a9510769b133dd9ac689238c2398b..e32af7de58b09ffbf83aeea7ad5d99a9dc46659c 100644 (file)
@@ -337,7 +337,7 @@ void W_Hagar_Attack2_Load (void)
        }
 
        // we aren't checking ammo during an attack, so we must do it here
-       if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2))
+       if (!(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2)))
        {
                // note: this doesn't force the switch
                W_SwitchToOtherWeapon(self);
@@ -442,7 +442,7 @@ float w_hagar(float req)
        }
        else if (req == WR_RELOAD)
        {
-               if not(self.hagar_load) // require releasing loaded rockets first
+               if (!self.hagar_load) // require releasing loaded rockets first
                        W_Reload(min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo), autocvar_g_balance_hagar_reload_ammo, autocvar_g_balance_hagar_reload_time, "weapons/reload.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
index 5959965a6c3414ed1e97b5877a20b342ac3346a5..520c49261a286c3e25ac79b4d93f7b442f1f96ee 100644 (file)
@@ -148,7 +148,7 @@ void HLAC_fire1_02()
        if (self.BUTTON_ATCK)
        {
                if (!weapon_action(self.weapon, WR_CHECKAMMO1))
-               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+               if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                {
                        W_SwitchWeapon_Force(self, w_getbestweapon(self));
                        w_ready();
index 923083387faf12a0ce8846a8ebf33256ddd05d4c..4cef3844113ffa226ea1c16a99d727583febb0f8 100644 (file)
@@ -151,8 +151,8 @@ float w_hook(float req)
                if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_HOOK))
                {
                        if(!self.hook)
-                       if not(self.hook_state & HOOK_WAITING_FOR_RELEASE)
-                       if not(self.hook_state & HOOK_FIRING)
+                       if (!(self.hook_state & HOOK_WAITING_FOR_RELEASE))
+                       if (!(self.hook_state & HOOK_FIRING))
                        if (time > self.hook_refire)
                        if (weapon_prepareattack(0, -1))
                        {
@@ -177,7 +177,7 @@ float w_hook(float req)
                        self.hook_refire = max(self.hook_refire, time + autocvar_g_balance_hook_primary_refire * W_WeaponRateFactor());
 
                        // hook also inhibits health regeneration, but only for 1 second
-                       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen);
                }
 
@@ -195,7 +195,7 @@ float w_hook(float req)
                        {
                                if ( time > self.hook_time_fueldecrease )
                                {
-                                       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                                       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                        {
                                                if ( self.ammo_fuel >= (time - self.hook_time_fueldecrease) * hooked_fuel )
                                                {
index 5d427a5a0f1b02b9745e857c2b4b16679fa1b2fb..0db02d74f8f73c69e6d69de7920db35e93f30ce8 100644 (file)
@@ -470,7 +470,7 @@ float w_minelayer(float req)
                if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
                {
                        // not if we're holding the minelayer without enough ammo, but can detonate existing mines
-                       if not (W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+                       if (!(W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo))
                                weapon_action(self.weapon, WR_RELOAD);
                }
                else if (self.BUTTON_ATCK)
index 5ab21e2eae01edd38cb1cd16d9f100f90cb816dc..d6f737037ed4f71bb7d4e8535f1452224527f3eb 100644 (file)
@@ -156,7 +156,7 @@ float w_nex(float req)
                                                        if(self.BUTTON_ATCK2) // only eat ammo when the button is pressed
                                                        {
                                                                dt = min(dt, (1 - self.nex_charge) / autocvar_g_balance_nex_secondary_charge_rate);
-                                                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                                                               if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                                                {
                                                                        // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
                                                                        if(autocvar_g_balance_nex_reload_ammo)
index 6c5bae99c13f13683ac0c7ebee3eb3c92c582a55..fd851c207d5cd73d42453cc61f00a338f381b6d4 100644 (file)
@@ -147,8 +147,8 @@ void W_Rocket_Think (void)
        if (self.realowner.weapon == WEP_ROCKET_LAUNCHER)
        {
                if(self == self.realowner.lastrocket)
-               if not(self.realowner.rl_release)
-               if not(self.BUTTON_ATCK2)
+               if (!self.realowner.rl_release)
+               if (!self.BUTTON_ATCK2)
                if(autocvar_g_balance_rocketlauncher_guiderate)
                if(time > self.pushltime)
                if(self.realowner.deadflag == DEAD_NO)
index b26fca2b7a16944fadc7dc47a6788998d5c6da3e..5b2672fecaa7638cdc3ffdac81b964ae0e1749f8 100644 (file)
@@ -190,7 +190,7 @@ float w_shotgun(float req)
                if(autocvar_g_balance_shotgun_reload_ammo && self.clip_load < autocvar_g_balance_shotgun_primary_ammo) // forced reload
                {
                        // don't force reload an empty shotgun if its melee attack is active
-                       if not(autocvar_g_balance_shotgun_secondary && self.ammo_shells < autocvar_g_balance_shotgun_primary_ammo)
+                       if (!(autocvar_g_balance_shotgun_secondary && self.ammo_shells < autocvar_g_balance_shotgun_primary_ammo))
                                weapon_action(self.weapon, WR_RELOAD);
                }
                else
index db4f95385267cb2b6d6e82940cfa4614a4aaa644..dee2e15cf4463b075a0db5581bc7cbad717f1ace 100644 (file)
@@ -313,7 +313,7 @@ void W_Tuba_NoteOn(float hittype)
                }
        }
 
-       if not(self.tuba_note)
+       if (!self.tuba_note)
        {
                self.tuba_note = spawn();
                self.tuba_note.owner = self.tuba_note.realowner = self;
index b3852b8e876cd8cfa8f9be8022bc6d8ccd149d43..88dcc8c9ffe76bf8c7c192086d6e93fdef831a9e 100644 (file)
@@ -93,7 +93,7 @@ void uzi_fire1_02()
        if (self.BUTTON_ATCK)
        {
                if (!weapon_action(self.weapon, WR_CHECKAMMO2))
-               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+               if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                {
                        W_SwitchWeapon_Force(self, w_getbestweapon(self));
                        w_ready();
@@ -119,7 +119,7 @@ void uzi_mode1_fire_auto()
        }
 
        if (!weapon_action(self.weapon, WR_CHECKAMMO1))
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
        {
                W_SwitchWeapon_Force(self, w_getbestweapon(self));
                w_ready();
@@ -216,7 +216,7 @@ float w_uzi(float req)
                        if(weapon_prepareattack(1, 0))
                        {
                                if (!weapon_action(self.weapon, WR_CHECKAMMO2))
-                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                               if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                {
                                        W_SwitchWeapon_Force(self, w_getbestweapon(self));
                                        w_ready();
index 6454838ebdd68a674b3e541945612b874f2b2768..8332171aef1e6c8b63c3597aa1f163e9200f546d 100644 (file)
@@ -197,7 +197,7 @@ float WaypointSprite_visible_for_player(entity e)
        {
                if(self.team != e.team)
                        return FALSE;
-               if not(IS_PLAYER(e))
+               if (!IS_PLAYER(e))
                        return FALSE;
        }
 
index 6f75612343c32504af52c437cf3186a08515c114..5370ba519817dc86eff61c527689268af2f09aec 100644 (file)
@@ -25,7 +25,7 @@ void WarpZone_Read(float isnew)
        float f;
 
        warpzone_warpzones_exist = 1;
-       if not(self.enemy)
+       if (!self.enemy)
        {
                self.enemy = spawn();
                self.enemy.classname = "warpzone_from";
index 386615247ad9e55db4393b8aa8bb87ee4c0e79e2..6db41d133997388bc4ef125ca76b0aac6cd33215 100644 (file)
@@ -113,7 +113,7 @@ float WarpZoneLib_BoxTouchesBrush_Recurse()
                return 0;
        }
 #endif
-       if not(trace_ent)
+       if (!trace_ent)
                return 0;
        if (trace_ent == WarpZoneLib_BoxTouchesBrush_ent)
                return 1;
index 25bcd2901f9e449cffa4a1274a99b19c78936a7f..0075bc8493c3dd2f87cb624a52beef4debf2c062 100644 (file)
@@ -56,7 +56,7 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
 
        o10 = o1 = WarpZone_TransformOrigin(wz, o0);
        v1 = WarpZone_TransformVelocity(wz, v0);
-       if not(IS_NOT_A_CLIENT(player))
+       if (!IS_NOT_A_CLIENT(player))
                a1 = WarpZone_TransformVAngles(wz, player.v_angle);
        else
                a1 = WarpZone_TransformAngles(wz, a0);
@@ -184,16 +184,16 @@ void WarpZone_Touch (void)
                save1 = self.target; self.target = string_null;
                save2 = self.target3; self.target3 = string_null;
                SUB_UseTargets();
-               if not(self.target) self.target = save1;
-               if not(self.target3) self.target3 = save2;
+               if (!self.target) self.target = save1;
+               if (!self.target3) self.target3 = save2;
 
                oldself = self;
                self = self.enemy;
                save1 = self.target; self.target = string_null;
                save2 = self.target2; self.target2 = string_null;
                SUB_UseTargets();
-               if not(self.target) self.target = save1;
-               if not(self.target2) self.target2 = save2;
+               if (!self.target) self.target = save1;
+               if (!self.target2) self.target2 = save2;
                self = oldself;
        }
        else
@@ -348,15 +348,15 @@ float WarpZone_CheckProjectileImpact(entity player)
                save1 = self.target; self.target = string_null;
                save2 = self.target3; self.target3 = string_null;
                SUB_UseTargets();
-               if not(self.target) self.target = save1;
-               if not(self.target3) self.target3 = save2;
+               if (!self.target) self.target = save1;
+               if (!self.target3) self.target3 = save2;
 
                self = self.enemy;
                save1 = self.target; self.target = string_null;
                save2 = self.target2; self.target2 = string_null;
                SUB_UseTargets();
-               if not(self.target) self.target = save1;
-               if not(self.target2) self.target2 = save2;
+               if (!self.target) self.target = save1;
+               if (!self.target2) self.target2 = save2;
                self = oldself;
        }
        else
@@ -537,7 +537,7 @@ void WarpZone_InitStep_UpdateTransform()
        for(i_s = 0; ; ++i_s)
        {
                tex = getsurfacetexture(self, i_s);
-               if not(tex)
+               if (!tex)
                        break; // this is beyond the last one
                if(tex == "textures/common/trigger" || tex == "trigger")
                        continue;