alias _gl_flashblend_update_11 "gl_flashblend 0"
alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
-alias decision_0 "echo It's 0!"
-alias decision_1 "echo It's 1!"
-alias firing_swap2 "echo ${$1}"
+alias firing_decision_0 "alias +preattack +attack; alias -preattack -attack; alias +preattack2 +attack2; alias -preattack2 -attack2"
+alias firing_decision_1 "alias +preattack +attack2; alias -preattack -attack2; alias +preattack2 +attack; alias -preattack2 -attack"
+alias firing_swap2 "firing_decision_${$1}"
alias firing_swap "firing_swap2 cl_reversefirebuttons_$1;"
alias cl_hook_activeweapon "firing_swap $1"
//alias +preattack "cl_hook_weapon; cl_fireswapping_$1"