// key for that?
seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
-seta g_waypointsprites_turrets 1 "disable turret waypoints"
-seta g_waypointsprites_turrets_maxdist 4000 "max distace for turret sprites"
+seta g_waypointsprite_turrets 1 "disable turret waypoints"
+seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
+seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
// so it can be stuffcmd-ed still
set cl_gravity 800 "but ignored anyway"
float autocvar_g_waypointsprite_scale;
float autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-//float autocvar_g_waypointsprites_turrets;
-//float autocvar_g_waypointsprites_turrets_maxdist;
+var float autocvar_g_waypointsprite_turrets = TRUE;
+var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
float autocvar_hud_colorflash_alpha;
float autocvar_hud_configure_checkcollisions;
if(self.netname == "")
return;
- if(autocvar_cl_hidewaypoints) // also check g_waypointsprites_turrets after next release (needs changed to clients default/config .cfg)
+ if(!autocvar_g_waypointsprite_turrets)
+ return;
+
+ if(autocvar_cl_hidewaypoints)
return;
float dist = vlen(self.origin - view_origin);
case HUD_SPIDERBOT:
case HUD_WAKIZASHI:
case HUD_RAPTOR:
+ case HUD_BUMBLEBEE:
if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
txt = "gfx/vehicles/vth-mover.tga";
else
self.tur_head.drawmask = MASK_NORMAL;
self.anim_start_time = 0;
self.draw2d = turret_draw2d;
- self.maxdistance = 4000; // use g_waypointsprites_turrets_maxdist after next release (needs changed to cleint's default)
+ self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
self.teamradar_color = '1 0 0';
self.alpha = 1;